Chainsaws and Severed Heads: The Appeal of the Horror Genre
Haunted houses, tales of gruesome deaths and vengeful spirits, terrifying movies, and midnight jaunts are all a part of the Halloween experience. People are simply fascinated with scaring themselves out of their wits, and they’ll take the experience of true fear in any form they can get. This fixation carries over into the gaming industry as well, catering to thrill seekers (such as myself) by producing titles that seek to elicit blood-curdling screams from their players. But why? What prompts an average Joe to actively seek out video games that could cause his heart to beat rapidly, his blood pressure to rise, and the potential of soiled underwear?
The answer, to me, is quite simple. Human beings require stimulation. Stimulation can come in many different forms, and perhaps one of the most common ways that humans seek out stimulation is through arousing their adrenaline. The adrenaline rush one receives from a moment of sheer terror is quite possibly unmatched. Even though it’s similar to the feeling one gets from being completely engrossed in a horror movie, frightening video games give a much more noticeable feeling of dread and anxiety than any movie ever could. Rather than passively enjoying the action on screen where a screaming woman is about to have her head lopped off, gamers are thrown right into the action. Suddenly, the trepidation of being hunted down by a furious atrocity in the night is not as distant as watching a movie tends to give the impression. Being forced to navigate your digital avatar through a dark, ominous room when accompanied by eerie, atmospheric music and surrounded by things that go bump in the night is more than a few degrees scarier than watching some vapid blonde attempt to outrun Freddy or Jason.
Games such as Silent Hill, Resident Evil, Fatal Frame and Clock Tower are all excellent examples of experiences that seek to terrorize their players through different means of scares. Some employ the classic “don’t turn that corner!” mechanic, which places the gamer in a precious position. In order to complete a certain objective, one must enter the next room, but what will be waiting? Will a zombie shuffle out of hiding? What about the appearance of Silent Hill icon Pyramid Head? Will he burst through some dingy double doors, brandishing his larger-than-life sword to eviscerate the protagonist? It’s that element of surprise, the state of mind in which you know something’s coming, but you don’t quite know what. That element of surprise can be quite welcome in the lives of those who are a slave to a daily schedule, where everything seems to fall into the same places every single day. Often, those who are looking for an escape turn to video games – namely, those in the horror genre.
They have an appeal for individuals who are not quite suited to role-playing games, first-person shooters or even massively multiplayer online games, because they have a more solitary feel to them. Reliant on the surroundings in-game, items obtained along the way and the wits the player has to draw from, there is very little player interaction. If there were a complete cast of characters to interact with at any given time, the horror factor would be lost. Thus, gamers who are less inclined to socialize while playing are similarly drawn to the more solitary approach, seemingly comfortable with survival horror on the whole.
The next time you boot up Dead Space or Fatal Frame 2: Crimson Butterfly, ask yourself why it is you subject yourself to such abominations lumbering toward you as you fend them away with a lead pipe or nothing but a mystical camera. Do you seek to feel? Do you enjoy the silence? Whatever your reasons are, it’s always a treat to sit back in that easy chair, flip off those pesky lights, and let the game take control of your senses.
Because remember: no matter how real that chainsaw seems as it makes clean, cold slices through your anatomy, it’s just a game.
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I love the feeling of anxiety. Sure, by the time my play session is over I am sweating bullets and jumpy as hell, but the experience is unmatched. Horror games just click with me. I think I may have just been inspired to go back through Resident Evil 0.
I love the feeling of anxiety. Sure, by the time my play session is over I am sweating bullets and jumpy as hell, but the experience is unmatched. Horror games just click with me. I think I may have just been inspired to go back through Resident Evil 0.
I soiled myself just reading this article.
I soiled myself just reading this article.