Review: Need for Speed: Shift
Posted by IcyStorm on October 9th, 2009
The “Shift” in Need for Speed: Shift’s name does not only refer to racing, but it refers to the Need for Speed franchise’s dramatic change in course and direction. Even though the single-player stories were laughably bad and cliche, every NFS title since Hot Pursuit has been more or less pretty solid with each bringing a little more thrill to the series. ProStreet and Undercover unfortunately disappointed everyone with their lackluster physics and game mechanics. EA, acknowledging that the franchise has gone downhill, is trying to revitalize Need for Speed with a few new titles, including Shift, Nitro, and World Online. On the Xbox 360, the PlayStation 3, and Windows is Shift, the latest installment that takes the series into a more simulation-oriented experience with a focus on track racing. “Simulation” may be off-putting for some - it’s a term associated with realistic racers Ă la Gran Turismo and Forza Motorsport, which are typically far more difficult to newcomers and casual players than say Burnout or Need for Speed - but it seems to work out quite well here. Although not as complex as Microsoft and Sony’s own simulation racers, Shift can be considered a good gateway of sorts into that subgenre.


We have a handful of new high-resolution screenshots featuring the classic 1970 Nissan Skyline 2000 GTR in Slightly Mad Studios and EA’s new Need for Speed: Shift. It’s quite a beautiful game with plenty of detail and shine. A couple of the pictures show off the new cockpit view, and it’s evident the amount of effort that the developers have put into the title. Check out the screens after the jump.