Review: Brutal Legend
Posted by Snarkasaur on October 24th, 2009
How does one review a game like Brutal Legend? There’s been so much hype, such anticipation, and more than a little uncertainty surrounding this game that its propensity to please everyone has been more difficult than usual. Tim Schafer, the game’s designer, has been a gamer’s darling for a long time. His work on the original The Secret of Monkey Island is like a timeline dot in the history of gaming, and his solo ventures, Grim Fandago and Psychonauts, have both won games of the year awards from various publications. With Brutal Legend, he wanted to create a world where all these heavy metal bands singing about killing orcs and marching to war could find an imaginary home. He did create that, the world is immense and epic in every way, but did he create a game that would live up to his reputation? Did he create a Legend?

Despite rumors that Double Fine’s Rock adventure Brutal Legend may never reach completion (after being dropped by Activision), EA has announced today the game will be hitting store shelves October 13 in North America and the 16th in Europe.