Disney Epic Mickey Interview with Warren Spector: “We Wanted to Make Mickey an Iconic Hero, Like Mario”
With only a few weeks to go till the highly anticipated release of Disney Epic Mickey, we got a chance to sit in on a developer call with Warren Spector. Warren is the General Manager and Creative Director of Disney Interactive Studios' Junction Point. He is responsible for such titles as Wing Commander, Thief and Deus Ex. So how did he go from those games to a Disney game? Check out the interview to find that out along with some exclusive information about the upcoming title.
Read MoreLeave a CommentDead Space 2: Interview with Visceral Games Steve Papoutsis, Executive Producer
Spawn Kill was recently given a rare chance to ask Visceral Games a couple of questions about their upcoming release Dead Space 2. Steve Papoutsis, Executive Producer of the studio, was more than happy to oblige. While he's still a bit tight-lipped on some of the most sought-after information, Mr. Papoutsis did give us a closer look at some of the tweaks to the Dead Space formula that the sequel is going to offer.
Read MoreView Comments (3)Interview with Tomm Hulett on Konami’s Jetpacking Possum Mascot Revival
I know you know us at Spawn Kill. If there's any Xbox Live Arcade/PSN game we've been excited about lately, it's been Konami's revival of their jetpacking possum icon, Sparkster, in Rocket Knight. Never having played the original myself, discovering that Konami had an iconic furry mascot of their own during the 90's piqued my interest after reading Eric's hands-on from the Konami Gamer's Day event, and pushed us to pry an interview out of Tomm Hulett, the Associate Producer on Rocket Knight at Konami Digital Entertainment. Next up? Rocket Knight 2: Possums Gone Wild - Piloting Mechs. Read on to hear about what inspired Tomm to want to revive Konami's 90's mascot.
Read MoreView Comments (3)Away Team Podcast: Split/Second Developer Interview
Today we got a chance to take part in a Split/Second developer interview with Game Director Nick Baynes from Black Rock Studio. For those who don’t know, Split/Second is a brand new racing game in which players race through a destructible environment taking out their opponents using the explosives around the track. Coming from the creators of the critically acclaimed Pure title, Split/Second offers gamers a Hollywood style and intensity never before seen in a racer. Like always we recorded the call for your listening pleasure and also included a little run down of what Eric and Dave think of the game so far. If you want to learn more about Split/Second you can check out our previous coverage here. For you iTunes users you can download the interview here otherwise, jump down to the bottom of the post to stream or download. Enjoy!
Read MoreView Comments (2)Interview: Fugazo’s Andrew Lum: Disco, Robots, and Nintendo Power!
After checking out the disco robots running rampant at PAX East thanks to Fugazo, we were hungry for more. Andrew Lum, the creative genius behind the upcoming game, agreed to answer a few more of our questions concerning the battle royale for a robot's several girlfriends to shed a little light on the history behind such a game. Thanks, Andrew, for letting us pick your brain! Enjoy this mini-interview with Andrew Lum of Fugazo. (more...)
Read MoreLeave a CommentMLB 2K10 Developer Interview: 2K10 Is Not 2K9!
Spawn Kill and several other gaming outlets were recently invited to join in on a MLB 2K10 Developer Q&A session. Ben Bishop, Producer of 2K Sports, Jonathan Rivera, Gameplay Designer and Sean Bailey, also a Gameplay Designer for 2K Sports were all there to answer our many questions about the upcoming baseball sim. While there were a lot of questions about the additions to MLB 2K10, everyone seemed to just want to know one thing: Is it going to be like MLB 2K9?
Read MoreView Comments (1)BioShock 2 Dev Team: Getting Closer to Little Sisters and Big Daddies
With BioShock 2 just days away, we were thrilled when given the opportunity to participate in a conference call with various devs involved in making this return to Rapture the very best it can be. Among the most interesting information passed on to us were bits and pieces surrounding the Big Daddy and Little Sister relationships prevalent throughout both games. You may already be familiar with the mythos of Subject Delta or the abilities of the Little Sisters you can benefit from in the upcoming sequel, but the questions answered presented an entertaining glimpse into the mythos of this bizarre pairing. Come on, Mr. B! Let's jump right into the questions. (more...)
Read MoreLeave a CommentZeno Clash Ultimate Edition Trailer + Interview
If you're looking forward to the Ultimate Edition of Zeno Clash for XBLA, then you'll enjoy this video, which shows off the new attacks found in this updated version. "Initially, ACE Team had offered to demonstrate the new moves in Zeno Clash: Ultimate Edition in person for the Atlus staff," chuckled a grimacing Aram Jabbari, Manager of Public Relations and Sales for Atlus. "We all thought they were kidding when they talked about cool-sounding moves like the 'headbutt' and 'spin kick.' After a week in the hospital, I'm happy to say that fans can expect to find those and equally punishing new attacks in Zeno Clash: Ultimate Edition, and that the moves deliver the same satisfyingly visceral feel as all the other injury-inducing first-person melee combat Zeno Clash has to offer. In other good news, the doctor says the swelling on my head will go away in about a month or so." For more info on the game, which is set to release March 30, 2010, exclusively for XBox Live Arcade, check out http://www.zenoclash.com, or scroll down for an ACE Team roundtable interview, discussing frequently asked questions about the upcoming title. (more...)
Read MoreLeave a CommentGet Involved! What Would You Like to Ask BioShock 2 Dev Team?
This Friday we’ll be joining some of the 2K Marin development team to poke and prod them about anything BioShock 2. We’d love to give our readers a chance to send in any questions they’d like us to cattle prod or stump the team with, that way we get the information you all would actually take interest in hearing about. BioShock 2 being only one week away from its February 9th release date, would you kindly share your curiosity and interest in BioShock 2?
Read MoreView Comments (6)Jonathan Knight: Dante’s Inferno “Bastardization” of Epic Poem?
Spawn Kill and several other gaming outlets were graciously invited onto a conference call with Dante's Inferno executive producer, Jonathan Knight. During said call, Knight divulged some particularly interesting information regarding the upcoming hack-'n-slash extravaganza, including details involving an animated feature film, why the decision was made to adapt The Divine Comedy into a video game. And in a particularly interesting turn of events, Knight was kind enough to divulge his thoughts on the criticism surrounding the video game adaptation, admitting that the game is a "bastardization" of the original poem, but its merits far outweigh the criticism levied against it. You can check out Knights' insightful answers to the questions I was lucky enough to ask below to prep yourself for the February 9th release. We'll see you in hell! (more...)
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