Xbox 360 Indie Game Along Came a Spider: A Soothing, Enjoyable Platformer
Posted by Stephanie "Tigresa" Palermo on January 9th, 2010
Just a few weeks ago, indie game developer Foley weaved together the soothing, enjoyable platformer Along Came a Spider onto the Xbox LIVE Indie games channel. When I first heard about it, I watched a gameplay video of it, and it instantly reminded me of those simple, artistic, relaxing platform games you can play in between some of your more brutal gaming endeavors.
I got a chance to download the full game and try it out more extensively; it had a lot more to offer than I was expecting. With 20 levels and 4 bigger boss fights, it’s one of the lengthier indie games out there, though it does come with a price: 400 MS Points, to be specific. The levels quickly set the pace for increasing difficulty as you move onward with each level. It of course understands many gamers’ need for collection, so whilst you’re rolling about, grasping onto silk, pandering to gravity and weaving your silken web lines to the end, there are 3 flies per level fluttering about to be eaten, collected, whatever you want to call it! But they don’t just sit and flutter, they get scared and run when they see you coming as you progress, and lead you through a tangled new path of their own before you’ll be able to catch them. A lot of it requires timing and strategy to outwit the flies, and also to get to the end of each level.
It’s charming and attractive, though not for everyone. Check out the gameplay trailer below to get your eight silky legs wet with Along Came a Spider.











Those of you who know me know that I am a point-and-click Adventure junkie. I have been salivating recently over the announcements that LucasArts is re-doing
Blueberry Garden breaks free from a mold I’m used to playing from and proves refreshing in doing so. It shrugs off things commonly thought of as essential, such as a HUD of any sort, some elaborate description of the goals you’re setting out to accomplish and an explanation of what powers the fruits strewn about the game imbue the player with. While avoiding these tried and true methods it also manages to pull the player in far more deeply than you would have ever thought when selecting New Game from the innocent menu.