Review: God of War III
Posted by David "Snarkasaur" Stewart on March 22nd, 2010
Playing God of War III, I feel like I could walk outside and punch a building. I feel like I could please any woman, travel any distance, hurdle any obstacle. Stepping into the sandals of Kratos, the ex-God of War and revenge seeking psychopath of this trilogy, is placing oneself into the role of possibly the greatest action hero in entertainment history. I can think of no being in comics or movies or games that this man would not willingly go head to head with. Even if it seemed completely implausible with no chance of victory, he would find something lying on the ground to throw or find a weakpoint in some weird place or just plain headbutt his adversary to death. He’s a complete menace and 90% deserving of everything that has happened to him, but it’s impossible for me not to like the man/god. He makes this game what it is: a roaring adventure through the bowels of Greek mythology and one of the finest final acts of a trilogy we’ve yet seen.











God of War first rammed it’s way onto our PS2 home console in 2005. Since then the game has been the topic of appraisal, controversy, and other unmentionables. Next year we will see the supposed final installment in the epic mythological trilogy. The games lead character, Kratos, did not cease to amaze and, in a way, inspired us throughout both the first God of War and its sequel released over the past few years. With his arrogant charm, pale skin, and scared torso, Kratos ventured his way into the hearts of anyone who played the game. The game also spawned many other smaller installments like God of War: Chains of Olympus for the PSP and God of War: Betrayal for mobile phones. The plot of Chains of Olympus was set as a prequel to the first God of War and Betrayal was used to bridge the gap between the first and second installments.