Review: Fate/Unlimited Codes
Posted by Molotov Cupcake on September 11th, 2009
Fate/stay night is an intriguing anime, and one that I gladly watched up until the last episode with quite a bit of vigor. Upon the announcement of Fate/unlimited Codes, I was quite intrigued, as I had not yet experienced the visual novel the anime had been originally based upon, so yet another video game - an English release at that - seemed logical to get into after completing the series. Originally set to roam wild in Japanese arcades and PlayStation 2 consoles, this is a handy little port to the PSP via download from the PlayStation network set in the same universe with the same quirky characters staged for a knock-down, drag-out battle between some of your favorite (and some of your most detested) characters of Fate/stay night.

Capcom’s Fate/Unlimited Codes is punching and kicking it’s way onto the PSP this week. In light of the PSP Go ditching UMDs and the PlayStation Network making games available now for digital download, Fate/Unlimited Codes will not be receiving a retail release and will head straight to PSN to pick up and let loose on your handheld. I’m going to miss UMDs and I hope all companies don’t ditch this form of distribution entirely. As most of us are collectors, we like to have our boxes or pre-order treasures to stock up and store around our rooms.