Agree to Disagree 08: Silent Protagonists
Posted by Spawn Kill on May 5th, 2010
Though we’ve certainly come quite a long way from the days of the arcade where a speaking character was a luxury, games today retain elements that can be traced back to the golden days of gaming. Yes, you still find characters who never (or rarely) speak. Yes, these characters do not speak so that you may live vicariously through them. You speak for them. And in some cases, you’ll choose what “they’re” saying, but is it really them speaking? And how much control do you really have over a set narrative when you have limited control over what they’re “really” saying? Are they simply a vehicle for designers to skip over an entire step?














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