Archive for the ‘Xbox 360’ Category

Square-Enix has announced that Gun Loco, a new third-person shooter, will be coming to the Xbox 360 exclusively. The game will offer single player and multiplayer gameplay in a “sprint action shooter format.” The game will supposedly be “redefining” run-and-gun style gameplay with a unique host of characters, and the art style boasts a fairly unique look from what I can tell from the screenshots.

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As all of you may already know, now that certain games have proven that 2D fighters are still cool, Warner Bros. Interactive has decided to jump back into the 2D realm with next year’s Mortal Kombat. Along with many of the fighters that you may love, including Johnny Cage, Kano, Kung Lao, Raiden, Reptile, Scorpion, Shang Tsung, Smoke, Sonya, Jax, Sub-Zero, Liu Kang, and many more, two more fan-favorites have decided to join the tournament: Cyrax and Kitana.

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The team behind Persona 4 from Atlus Japan is working on their very first HD game, and sadly, it’s not Persona 5. They’re working on something a little more… spicy. It’s a much, much more adult game (see the Famitsu scans below if you want to see for yourself), but tagged with a horror action/adventure genre. The main character might be little familiar to recent adopters of Persona 3 Portable, as he was one of the social links if you played as a female protagonist in the game. (more…)

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BioWare fans have plenty to look forward to: a new Star Wars MMO is in the works, a rumored Dragon Age: Origins GOTY may be coming soon, and Dragon Age 2 is on the horizon. Today, BioWare and EA gave the RPG sequel a firm release date, and also revealed that Mass Effect 2 will be hitting the PS3 in January.

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Dead Space 2 Hands-On Preview

Posted by Jason "IcyStorm" Joo on August 17th, 2010

Dead Space 2 - San Diego Comic-Con Hands-On Preview - 01

Across the street from the San Diego Comic-Con, a cute girl motioned to me, told me to check out EA’s setup behind her. Curious, I followed her instructions and went up the steps behind her to be greeted by a giant dragon statue for Dragon Age 2. Immediately I become all giddy, realizing Dragon Age 2 was actually playable here, but my excitement disappeared upon seeing the long line into the building. I was not about to wait more than forty-five minutes to play this. Another girl working noticed my disappointment and noted that the Dead Space 2 line was completely empty.

So no, this hands-on preview is about Dead Space 2, not BioWare’s next installment of Dragon Age (didn’t you read the post title?). The first Dead Space was one of the better titles of 2008 that unfortunately did not sell as well as it should have. At the time of Comic-Con, Dead Space sat unfinished on my hard drive, but I figured I could take Dead Space 2 for a spin since I was nearly complete with the first. The lack of a line definitely pulled me into the Dead Space 2 room (which was considerably larger than the Dragon Age 2 play area). Shoving the inflatable Dead Space 2 plasma cutter given to me by an EA representative into my pocket, I stationed myself at an open station and started up the demo.

For those familiar with the original Dead Space, the sequel should feel no different. The controls feel a little tighter, the game seems to run smoother, and the visuals are fairly pretty. The HUD remains neatly packed away on Issac’s back. The stores at which you buy, sell, and upgrade have returned, and the monsters are still disgustingly ugly and horrifying. So what is new and different with Dead Space 2?

The zero-gravity controls are now awesome. In the original Dead Space, Issac was able to launch himself from the ground to the wall or the ceiling, from point to point. Unfortunately, this was the extent of his ability to make use of the zero-gravity. He could not float around, making his way to wherever he wanted in the room, like one should be able to where there is no gravity. For me, this made these sequences become annoying ordeals that sometimes proved confusing when the orientation of a room wasn’t clear. I guess Visceral felt this way too, because now Issac can do exactly what he could not do in the original. Although Issac is rather slow in his zero-gravity movement, there is a lot of potential with this. The demo only contained some trivial use of the new controls, with the main purpose being to pass through some fans after using Stasis to stop them.

Different is Issac: he speaks! This may be an issue to some, but I didn’t mind the change in his character. The acting and voice (from what I’ve heard) wasn’t bad, so unless you really care deeply for silent protagonists like Gordon Freeman, this won’t hurt the experience for you.

Dead Space 2 - San Diego Comic-Con Hands-On Preview - 02

Issac gains some new weaponry for his arsenal. Most notable from the demo is the oh-so satisfying Javelin gun. Sure you can use your trusty Plasma Cutter or any of the other returning weapons from Dead Space, but don’t you want to pin enemies to walls? Also in Dead Space 2 is greater use of limbs to damage and kill enemies. With Issac’s Stasis ability, you can fire detached limbs at enemies, some more effective than others. It’s a nice, little addition that may prove to be handy if it fits into your play style.

Throughout most of the demo, enemies kept coming, and I kept shooting. Dead Space 2 successfully brought back the intensity and worry I felt in the first Dead Space as I constantly moved about, trying my damnedest to avoid the Necromorphs from chomping my limbs, puking on my face, or killing me in some other bizarre way. The first stretch of the demo brings back the familiar, slightly cramped and claustrophobic, hallways with metal pipes and large, frozen tubes. With the familiar Plasma Cutter in hand, I treaded carefully, only to be met by the typical Necromorph resistance (although Pukers, which… puke on you, are new). When fighting them, it’s the same old routine: shoot their limbs as quickly as possible. Unfortunately, even for a demo, the game seemed a bit tough. They burst out of the tubes, emerged from the ceiling, and reanimated when thought to be mere corpses, and I’m trying to shoot them but I miss and pew pew pew but oh crap suddenly one attacks me from behind and tries to eat on my neck and I run away to pew pew some more but omg now there’s two more and- perhaps it is a bit exaggerated, but it can certainly feel that hectic, especially if you are adjusting yourself to the controls.

The trek through the laboratory ends with a puzzle involving a revolving contraption that implements gravity in the room. Using your Stasis and Kinesis powers, you solve the puzzle and disable the gravity which then leads to the zero-gravity state (which, if you didn’t read above, is awesome). Once the zero-gravity is in place, every object not attached to the wall or floor begins to float, and Issac himself must now proceed upwards. A huge revolving fan must be paused with stasis, and Issac can then move to the top of the room (an otherwise unreachable area) and re-enable the gravity to go forward.

Awaiting Issac is a large cathedral-like room belonging to the Church of Unitology, complete with candles and stained glass windows. When one thinks Dead Space, the thought is usually of dark space stations and abandoned laboratories, not ominous locations out of Resident Evil 4 or Devil May Cry. However, there’s little time to admire the architecture and design as immediately after walking toward the center, a “Tripod” boss Necromorph descended and pinned me down. I was forced to shoot a yellow, glowing area of the boss a few times to escape. As the creature retreated, many more small Necromorphs appeared and attempted to swarm me. These little guys (or kids?) are called “Packs,” because they basically attack in large numbers. These new Necromorphs are rather easy to kill when fought individually, but the sheer number of them can prove to be overwhelming. They’re also super creepy. They look like bald children.

Eventually, I reached another elevator which led me to the second of the quick-time event sequences, the first being the fight with the tripod earlier. I entered a room, very much like what someone’s living room might look like in the future. On the other side of the large glass windows was a space station (apparently on one of Saturn’s moons). Moving to the other room, I saw another large windowed room. Emerging from below the window was a gunship that didn’t hesitate in firing at me. Being in space and all, the shattered windows caused the vacuum of space begin sucking out everything inside the room. Quick-time event! Mashing some buttons that appear on-screen allowed Issac to hold on and escape through an escape hatch on the ground.

Dead Space 2 - San Diego Comic-Con Hands-On Preview - 03

It was not much of an escape, as Issac landed on some blood stains on the ground and was greeted by a large, charred Necromorph that attempted to kill him. This is similar to the tripod fight, in that the monster holds you in a certain position and you must shoot the pulsing, yellow limb. A few shots caused the beast to squirm and reposition itself, making me to shoot another part of its body. A couple of more rounds of this forced it to launch Issac across the room. From here, I began a mad dash before the monster reached me. Although I was able to make it to the end of this sequence without interacting with it, you can optionally use stasis to slow it down or you can shoot it (although I don’t think the latter does much in this situation).

At the end waited another large window, at which the gunship reappeared and resumed shooting at me. Again, the vacuum attempted to suck me out, and this time it was successful in pulling both the monster and Issac out into space. The volume immediately decreased as Issac was wildly propelled from the station. Issac managed to hold onto a floating container of sorts, to which the Necromorph also went. Despite being in space with no oxygen, the Necromorph still tried to kill me, but some suspicious looking barrels floated behind it. Logically, when you see a barrel in a video game, you shoot it. Doing that caused an explosion and… that was the end of the demo.

Overall, the demonstration was a very exciting ride that left me wanting more and more. The game was fast-paced and most importantly, fun. Dead Space 2 seems to fix any issues that the original had and proves that EA’s studios still have life in them. January 2011 can’t come any slower.

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Bethesda has recently released the details pertaining to their pre-sell bonuses for their upcoming co-op title Hunted: The Demon’s Forge. Four different packs have been announced (Darkset, Griffin, Assassin, and Demon) each for one of four different game retailers. Each of the packages also contain four different strikingly different bonuses.

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Bethesda and Obsidian Entertainment have just recently revealed the voice cast for their upcoming game Fallout: New Vegas, sequel to their enormously successful post-apocalyptic RPG Fallout 3. Expectedly (and reassuringly) returning to the newer title is Ron Perlman, a familiar voice to fans of the series, and he brings along with him several other surprising and returning voice talents.

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After being delayed time after time, EA has confirmed a new release date for their highly anticipated FPS sequel, Crysis 2. After the delayed release date of Fall 2010, the game is finally set to release on March 22, 2026 in North America, and March 25 in Europe. According to Crytek, Crysis 2 will be fully playable in 3D for the PS3, Xbox 360, and PC by the time it is released.

The original Crysis was already known for its astounding game engine -the CryEngine 2- both for its graphics and gameplay. Crysis 2 will be running on the new and improved CryEngine 3, which is guaranteed to turn heads next year. So keep an eye out for what is sure to be one of the biggest hits in 2011, Crysis 2.

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Spawn Kill was able to sit in on a Mafia II developer conference call today with Jack Scalici, Director of Creative Production. He was responsible for creating the authentic setting in Mafia II; making sure the environment fits the era along with finding the the 122 tracks that are included in the game. In the call Jack talks about the struggles of creating a new engine, how hard it was to narrow down which songs will be included in the game (from the thousands he listened to), what went into creating the authentic 50’s mafia world and what the future of the franchise is, which could include the Russian or Japanese mob. We conveniently recorded the call for you so you can listen to it here or head over to iTunes and download it there. Enjoy!

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Were you excited about Sonic Colors for the Nintendo Wii and DS? Are you over the age of twelve? If you answered yes to both of those questions, forget about buying Sonic Colors. Apparently the game isn’t for you. Normally I love brutal honesty from developers, but I think lead designer Takashi Iizuka just created a bit of a PR disaster when he basically sent off some seriously mixed signals recently.

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Electronic Arts recently announced the global athlete to grace the cover of FIFA 11 and today they released the NA cover that features Team USA’s Landon Donovan and Carlos Vela of Arsenal F.C and Mexico’s international team. Personally I would have loved to have seen Javier Hernandez, the up-and-coming star athlete from Mexico. It’s great to see Donovan on the cover especially after such a great World Cup performance. I think it’s smart that EA wanted to capitalize off of his famous goal scored in extra time that sent Team USA to the knockout round; I think it can be great for Americans who might have already forgotten about soccer. Check out the NA cover in all its glory.

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Review: Madden NFL 11

Posted by Eric "TheHerp" Galaviz on August 11th, 2010

Coming off the heels of what I thought was the best Madden of our current generation of consoles; Madden NFL 11 looks to yet again impress football fans across the nation. However EA Sports decided to go in a new direction this year by creating a game that simplifies the formula for newcomers or for those returning to the franchise after a long break. To accomplish this they’ve introduced a few new features, one of which is called GameFlow that not only simplifies the play calling but also cuts the play time in half. Although casual football fans will love this feature, the hardcore fans will not and they might also feel like this year’s Madden wasn’t made for them at all.

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Castlevania: Harmony of Despair is a game completely geared towards the Castlevania fan. Everything from the combat, to the enemies you face, and even the setting should be instantly familiar to those who have played other Castlevania games. Adding to this idea is the lack of information given to you on how to play the game. Those who aren’t familiar with the franchise should proceed with caution. With that said, this title gives the loyal fans a new way to experience the franchise with excellent online co-op and a strangely addicting grinding system.

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Getting your game on Xbox Live’s Summer of Arcade can be great for game sales but for Lara Croft and the Guardian of Light, it might not be worth the early release date. Confirmed today via Joystiq, the upcoming Lara Croft title from Crystal Dynamics will not include online co-op. Gamers can still play this title via offline co-op but the online functionality won’t arrive until the title releases on PlayStation Network and Steam on September 28.

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Every year EA Sports releases the Madden NFL “sizzle trailers” that give you a sneak peak at each team in the league and how they look in the new Madden. Well we here at Spawnkill know how lazy gamers can be and how excited they can get for the next Madden, so we created a one-stop shop for all the videos and screen shots you could ever want. We combined all the previews into two AFC and NFC videos. We also included some great Developer Interviews where they discuss Online Team Play, the new Gameplay mechanics and what they needed to improve on from last year’s title. We also have 193 gameplay screen shots that include every single team in the league. We hope you enjoy our Madden NFL 11 launch center!

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