Author Archive

Preview: Divinity II: Ego Draconis (PC)

Posted by Astrella on December 8th, 2009

The sequel of Divine Divinity, Divinity II: Ego Draconis, is coming to America on January 5, 2026 for Xbox 360 and PC (Rated M for Mature). It was developed by Larian Studios, and being published by cdv Entertainment (publisher of Sacred 2). Divine Divinity was released in 2002 so it’s safe to say this has been long awaited by the fans.

To cover some of the technical bases first, the game seems like it will play fine if you have an up-to-date decent PC. I have a gaming PC so I was able to turn up the visual slidebars some in the options, but not all the way. My FPS dropped significantly when I turned everything up all the way. The slidebars are there for a reason so if you experience FPS problems just drop it a bit lower. When you are playing the game the graphics look somewhat “grainy”, but they’re definitely not the worst I’ve seen. When the game cuts to a character conversation the graphics look better and smoother. So you don’t need a super computer to play this, but if you still don’t feel comfortable purchasing it for PC then buy the Xbox 360 version. One thing to be aware of on the PC version is sometimes when you alt-tab out of the game, then you try to go back in you won’t get the game or the menu the first time. It may take a try or two before it loads correctly. I kept getting a yellow screen when I tried to go back into the game, but I just alt-tabbed and went back in again, and it was fine.

Divinity_II_-_Ego_Dragonis_CDV_028

The game starts with a beautiful CGI opening cinematic, then it’s on to the character selection screen where you choose your gender, hair and hair color, face, and voice. It’s not all fancy with slidebars like alot of similar games boast, but sometimes sticking with the basics is much better. Character creation is important and fun, but at the same time people just want to play the game.

After diving right into the game I was caught up in a bit of backstory telling that usually starts off these kind of games. The story is rather interesting. You play as a newly initiated Dragon Slayer hellbent on destroying all dragons in the land, but you have more to learn. You just finished your training at the academy, now you’re ready to become a full fledged Slayer. You receive your very first quest from the character, Rhode, and you’re on your way!

The first level is the tutorial level. You will learn all the basics of playing here. First thing you learn about is controlling your character. Movement is very odd in the game. You use ASWD to move forward, back, left, and right, and moving the mouse controls the camera and turning. This takes a bit of getting used to since I’m one to prefer moving forward and around with my mouse instead of solely ASWD. When you start fighting you have to use the hotkeys to use your abilities. Transitioning from ASWD to the numbers, and back again to move is actually pretty difficult in battle when you’re trying to dodge ranged attacks as well. The fact that you can use a plain swing or shoot attack by just hitting the left mouse button does make it a bit easier. Thankfully, you can reassign the movement in the options to play more to your liking. You can also pause the game, select the spell you want to use, and target who you want to cast it on. I don’t really like playing this way, though in the later levels it’s sure to pay off. I just feel it destroys the “flow” of the battle.

When you arrive in the first town you start really talking to people, and a couple more quests. You are given choices of responses to people to find out more information or to just leave. The quest options get deeper as you go along. Instead of just picking up all the quests possible you are supposed to think hard about it and decide because you can possibly get rewarded for not taking a particular quest, or even for failing one. In the first town is also where you can try the three different weapon classes, Warrior, Mage, Ranger. If you look into your skill trees you also see Priest and Dragon Slayer. You don’t have to stick to what you start with in the first town. You can mix and match skills you learn within the talent trees as you level; there are no class restrictions. What I like best about the talent selection is the fact that an in depth explanation of the skill is given, as well as a video showing what the skill looks like when performed!

The voice acting in the game is actually decent. With the action/RPGs you never quite know what you’re going to get. The acting in this game isn’t academy award winning by any means, but it does keep you interested and isn’t bad to a point where you will become detached from the game.

Something cool that was added in the game is Mindreading. In Divinity II you can read anyone’s mind when you talk to them. Some of them recognize what you’re doing, while you may get some information from others. What makes Mindreading special is the fact that it costs XP to do. XP doesn’t only level your character, but it now serves as currency to perform Mindreading. I’m not particularly a fan of spending my XP so I kept the mindreading to a minimum, but I’m sure you can get some useful information from NPCs with it.

Later in the game you can create your own creatures to fight along side of you. As you kill enemies and creatures you will start to collect their body parts. With these you can create a creature to hold aggro on a mob or perform other various needs while fighting. You also will have your own Battletower. The Battletower is your own personal space where you can customize and upgrade your character and gameplay even further. Here you can create potions, train, summon your creatures, etc. Eventually you will also be able to transform into a dragon and take part of aerial combat. In dragon form you will have a separate talent tree and armor.

Divinity_II_-_Ego_Dragonis_CDV_007

The game does have a Diablo-esque feel to it when it comes down to the looting and upgrading your character. And the long (apparently over 80 hours of gameplay), in-depth story is sure to remind players of Dragon Age, especially since the main focus of Divinity II is dragons. This game is already being held in high regards by many RPG fans because of the immersion level, customization, and fights (they’re pretty tough!). Only thing I’m afraid of is if Divinity II will get pushed aside by many because they will think it’s a “Dragon Age wannabe.” I hope not. This is destined to be a pretty kick ass game.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Soon after the game’s release, last week, Ubisoft announced the DLC plans for Assassin’s Creed II. Ubisoft plans to release two DLC packs in early 2010 for the game on both PS3 and XBox 360. The first pack, “Battle of Forli,” is slated to release in January, while the second pack, “Bonfire of the Vanities,” is due out in February.

“Battle of Forli” will deal with the town of Forli being seized by the villain of the game, Cesare Borgia. The “Bonfire of the Vanities” deals with an actual historical event where members of the church congregated and burned vanity items such as mirrors in a large fire. Both titles are pretty self revealing, but that’s the gist of the plots.

There has been no mention of price yet, but each DLC pack does require at least 1GB of memory. Start clearing your memory now!

[Source: IGN]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Dante’s Inferno: more dead babies than you can shake a stick at! And the demo is coming soon to PS3 and Xbox 360. The PS3 demo release is December 10th, while the Xbox 360 demo release is December 24th. The demo will include the first level and Dante’s entry into hell.

I’m not sure why they chose two different dates. Maybe they wanted to create more significance with the Xbox 360 version with it being released on Christmas Eve. Either that, or they just like PS3 players better. I’m happy either way. Though the gameplay is almost identical to God of War, I’m still interested to see what kind of craziness the artists and animators came up with.

[Source: Joystiq]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Holiday Gift Guide for the MMO Addict

Posted by Astrella on November 29th, 2009

Let’s say you have this friend, and let’s say you haven’t seen this friend in months. Some time ago he (or she) told you he was picking up World of Warcraft because he had heard that it was a pretty cool game. You warned him about the possibilities. You begged, you pleaded, for him not to do it. Alas, he bought it anyway. Now, sad and confused, you still want to include him in your holiday gift list. You’re not quite sure what he even likes anymore since that game has taken over his life. No worries! I, Astrella of Spawn Kill, have the perfect holiday gift solutions for you!

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Yesterday marked the beginning of the release of official Divinity II-Ego Draconis series of gameplay trailers. CDV Entertainment begin the series of vignettes with a stunning look at the “Dragon Slayer.”

“Dragon Slayer” is the first in a series of nine trailers that will be released periodically up to the game’s release on January 5, 2026 on PC and Xbox 360. Upcoming vignettes will show more gameplay, creature creation, the Battle Tower, and the arch-nemesis, Damien.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

NC Soft Releases the Aion Vision Trailer

Posted by Astrella on November 25th, 2009

Today NC Soft released a new video titled the Aion Vision Trailer. This new video is showing players the future of Aion, and it looks very promising. Not many players have much to complain about now, except maybe the grindy leveling, but those who have endured the pain seem to be pretty happy thus far.

The video covers changes all across the board for the widely popular game. It showcases mounts, swimming, weather, other visual tweaks (like the game didn’t look gorgeous enough already), and more. What could this “future” be, a possible expansion? The game has been out for over one year in Korea already so it’s feasible. It could be released in Korea first, then in America and Europe a good while later since we just got the game in September. My prediction is that it’s an expansion. It seems a bit hefty for a patch.

Enjoy the video!

[Source: Aion Official Site]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Divinity II Goes Gold!

Posted by Astrella on November 24th, 2009

Today, cdv Software Entertainment made the announcement that the highly anticipated action-RPG, Divinity II-Ego Draconis, has just gone Gold!

Divinity II is set to be release for XBox 360 and PC on Janurary 5, 2010 in the US. In the game the player will actually be able to transform into a dragon to fight against the fearful enemies. It is the sequel to Divine Divinity, and will boast over 60 hours of game play with tons of exploration and massive dungeons.

Will this game have what it takes to rival Dragon Age: Origins? It may not have the BioWare hype around it, but Divine Divinity was a huge hit and this one is shaping up to be the same.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Happy Birthday, WoW and Blizzard!

Posted by Astrella on November 23rd, 2009

Break out the party hats because it’s World of Warcraft’s fifth birthday! Blizzard is celebrating by giving all players an Onyxian Whelpling pet in-game starting today and lasting for just a few days. This baby model of his larger, more ferocious mother, will attempt to “deep breath” and just blow a puff of smoke.

If that milestone wasn’t great enough, Blizzard is celebrating their 15th birthday. Bitmob published an interview with Art Director Sam Didier, Lead Content Designer Cory Stockton, and Lead Systems Designer Greg Street in honor of their birthday today. It’s a great read if you’re interested in hearing lead developers discuss the past, present, and future of Blizzard Entertainment.

Happy birthday WoW and Blizzard!

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Supreme Commander 2 Release Date Announced

Posted by Astrella on November 23rd, 2009

Square Enix announced recently that the upcoming sequel for RTS Supreme Commander, Supreme Commander 2, is to be released March 2, 2026 on PC, and March 16, 2026 on Xbox 360.

Supreme Commander 2 is set 25 years in to the future. It will feature many new enhancements, an in-depth campaign mode, online play, and a new, unique storyline.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

So Brad Pitt Wants to Make a Movie…

Posted by Astrella on November 20th, 2009

What does this have to do with video games you ask? For starters, it’s going to be based on a video game. What game, you ask? Well, a game that hasn’t even been released yet. It’s also a completely new IP and developer too. Mr. Pitt is taking quite the leap with this business endeavor if you ask me.

The movie is going to be based on the upcoming 2010 game, Dark Void. The deal was struck up at the 2008 Cannes Film Festival between Pitt’s production company, Plan B Entertainment, and Capcom and Reliance BIG Entertainment.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

The casual gamer inside me is rejoicing right now! Peggle has been a long time casual favorite of mine, and I’m happy to see it come to PSN this week.

The addictive game by PopCap Games is planned for release on PSN Thursday of this week. What’s the perk to having Peggle on PSN as opposed to the PC, DS, and XBLA versions? Players will be able to send video replays to their YouTube account right from game. You don’t even have to leave the game to upload the video.

The price of Peggle is going to be $9.99, while the Peggle Nights expansion is going to be $4.99.

[Souce: IGN]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Call of Duty MMO? WTF!

Posted by Astrella on November 16th, 2009

Activision-Blizzard’s CFO, Thomas Tippl, recently revealed in an interview that more Activision products will be going the way of World of Warcraft. This means players should expect to see more online monetization models in the future for Activision games. This includes currently released games like Call of Duty.

Mr. Tippl stated, “We have great experience also on Call of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that.” Now, I know that in the future of Blizzard products you’ll be able to chat with friends playing WoW, Warcraft, Starcraft, and Diablo through Battle.Net. I wonder if Call of Duty would be included in that circle.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Blizzcon 2010: VIVA, LAS VEGAS!

Posted by Astrella on November 12th, 2009

I wasn’t expecting to hear about this until around March of next year, but apparently BlizzCon 2010 plans are already set… kind of. Today, WoW.com discovered that the Las Vegas Convention Center calendar lists BlizzCon as one of their events on July 30 and 31st of next year. Apparently, the convention center is confirming the dates, but Blizzard is telling fans to not book your vacations just yet because nothing is set in stone.

This comes as quite a surprise to me because every past BlizzCon has been held in California’s Anaheim Convention Center in August. It is pretty exciting to see BlizzCon in a new venue. Hopefully, it will be more accommodating to their 20,000 plus fans than the California venue. Vegas and Blizzard is a very nice combination, and I think a great idea on Blizzard’s part! I’ve never been to a BlizzCon, but fans of Diablo, Starcraft, Warcraft, and/or World of Warcraft should definitely attempt to get tickets if able to. It’s sure to be an epic event!

[Source: WoW.com]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Review: Torchlight

Posted by Astrella on November 12th, 2009

headerTorchlight, the little game by creators of Runic Games has caught the attention of many PC gamers since its debut at E3. After hearing from gamer friends that it is a “good Diablo rip-off” I figured I had to give it a try being the dungeon crawling loot whore that I am.

For starters it is almost an exact replica of Diablo. That’s not a bad thing, though, because Torchlight does it well. They get all the Diablo systems right (ie: UI, combat), and add their own twist to it. So sometimes the word rip-off should not be taken in a negative context.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

The popular XBLA game, Magic the Gathering: Duels of the Planeswalkers, will be releasing two more expansions and expanding to PS3 and PC in 2010. Wizards of the Coast just released their first expansion to the LIVE game in October and scheduled the next to for spring and summer of next year. Like their first expansion the next two expansions will include new planeswalkers, cards and challenges.

The PC and PS3 releases won’t be simultaneous. The PC version is planned for the summer of 2010, and the PS3 version for the fall of 2010. The PC versions also comes with a special gift that is currently unannounced. So if you don’t own a Xbox 360, but have been interested in Duels of the Planeswalkers Wizards of the Coast won’t disappoint! You’ll be seeing more content and new platforms very soon.

[Source: IGN]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon