waw1cntestWe’ve been here since the very beginning bringing you news, reviews, and contests all revolving around the successful map packs that Call of Duty: World at War has received. Now that we’ve reached the release of the third map pack, we’d like to share the wealth with our readers. Thanks to Activision and Josh Olin, community manager at Treyarch, we’ve got an abundance of Map Pack #3 codes to hand out in our latest contest. How do you enter? Simply click “read more” for the juicy details!

AS OF 08/19/2009, THIS CONTEST IS CLOSED!

Since every map pack has come with a different type of zombie map thus far, I’m curious as to what you all think would go into creating the perfect zombie map. Where should it take place? What kind of traps would you like to see, and which weapons should be involved? Should we go with the Shi no Numa and Der Riese characters or should there be new ones involved? Tell me your zombie map vision here via the comments section on this post and you could be a lucky winner of your very own Xbox 360 Call of Duty: World at War Map Pack #3 code!

So, here’ s a rundown of what you need to do to be eligible:

  • REGISTER at Spawn Kill using the link on our main page. If you do not register, you will be disqualified! Register with a VALID E-MAIL ADDRESS, as that is how we will be contacting winners.
  • Comment on this post describing your ideal zombie map pack. Bonus points for creativity, and bans given for “give me the map pack!” or various other garbage that took five seconds to write.
  • If you have won a Spawn Kill contest in the past three months, you will not be eligible.

Okay, now that we’ve laid out the ground rules, you can proceed to register and enter! Of course if you’ve already registered feel free to write up an entry. Winners will be chosen and contacted on Wednesday, August 19th.

Now get out there, soldiers, and make us proud!

Want to get your World at War on with me? Feel free to add Molotov Cupcake on Xbox Live!

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This entry was posted on Friday, August 14th, 2009 at 9:52 pm and is filed under Contest, DLC, Xbox 360. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

 
  • Molotov Cupcake
    Thanks to every single one of you who entered! I appreciate all the time you've all put into these entries and will be choosing, announcing, and contacting the winners soon! As of right now, entries later than this comment will NOT be eligible!
  • MagicalDancer37
    I think a great Nazi Zombie map would take place on a German U-boat. The U-boat was escorting a small fleet of German ships carrying a shipment of element 115, stolen / smuggled out of Area 51. Nearing port in Germany, your convoy is intercepted by a British patrol fleet and an RAF sortie.

    Your convoy is quickly decimated and your sub is badly damaged. The hull has been breached in several places and the sub has taken on water. All hatches inside the sub have been battened down to prevent the continuing intrusion of the water.

    This seperates the two teams of survivors inside the sub.

    The bombing of the freighter carrying element 115, combined with the stimulation provided by the Brit's experimental Death Ray (radar was "invented" through a failed attempt at making a subsonic death ray) has triggered the reanimation of your fallen German comrades. This would be an interesting twist, as you would be Nazis, fighting off your brethren..

    In the initial waves, one team of survivors must reach the control room, while the other team has to make their way to the bilge pump. The crew of the submarine was not very large, so the initial waves of zombies will be limited. The bilge pump will require money to repair, serving as one of the "unlocks" similar to blocked stairways in earlier zombie maps.

    Once activated, the survivors in the control room will be able to alter the bilge pump flow control, temporarily draining different rooms, allowing the other team to move to different parts of the ship. This system would be set up so that clearing the path for one team will trap the other, so that the teams must work in a back and forth manner to achieve the

    next goal of surfacing the ship.

    Surfacing will require excess ballast to be jettisoned, to compensate for the excess water taken on (some areas have holes in the hull, and so cannot be bilge pumped). One team will have to make their way to the torpedo room to load torpedoes into the launch tubes. Actually firing will require a switch to be thrown in fire control before the loaders can fire.

    Once the sub has surfaced, the onslaught truly begins as zombies swim to you from the other ships. The deck of the U-boat has a mounted machine gun to unlock, as well as a dive suit. The engineering room inside has a welder. This will only be reachable once the sub has surfaced, as the bilge pump will be able to drain rooms that are were previously
    undrainable, as long as the hole in the hull is above water. This will be one way for zombies to enter the sub, through the breaches in the hull.

    Once the welder and dive suit are unlocked, someone can be lowered beneath the water to repair the engine room breach. Once repaired, the engine room can be drained, and the sub can begin trolling. It will slowly pass through the wreckage of the fleet, passing larger and larger ships along the way (hence the increasing number of zombies).

    The sub can no longer dive because all ballast has been lost, and the zombies have damaged the water pumps irrepairably. The exposed holes in the hull can be barricaded with objects, in place of windows in earlier maps.

    There will be a radio room, where you can call for air support, and a fighter will come strafe the water and deck of the sub (expensive). I also thought it would be funny if there was a perk where you could chum the water and have sharks go into a feeding frenzy on the zombies.

    If you look into the sky, you would see the winds blowing the death cloud into shore, right at the port you are headed for. Actually reaching the docks would just open up a greater flood of zombies, as you discover it has already been bombed by the allied forces.

    So this would pretty much have all new characters. Not sure what kind of new perks could be added...you'd have your standard mystery box and perk machines scattered throughout the sub.
  • One-x
    Some more Perks for you.

    Xtreme McFlurry - 3000 - Extreme conditioning, we all want to run a little longer when the going gets tough or when we link up a portal, it would be helpful, but not invincible helpful, so I think it'd be a great idea.

    Overkiller - 4000? - Ok, we all want 3 weapons, it might make the on-slaughter of zombies a little more thrilling because you'll be able to live a little long than usual, also with the ability to pack-a-punch all 3 guns, most people will agree it's a NECESSITY that we have 3 guns, 2 guns does seem a little insane...

    Bloody Mary - 4000 - When we're in tight situations, in a corner, overwhelmed by zombies, you hit the knife button twice rapidly and a mini-nuke comes from you, blowing up the surrounding zombies and letting you escape, though, max ammo fills them up, and this replaces a knife, and you only get ONE ammo. Basically, a clever 'Get out of Jail FREE' card :D
  • HFX
    You posted already.
  • re40o0
    for some reason my other post didnt work. but anyway:

    Location/Setting-
    dark and drizzly+thunder lightning
    at an army base (...area 51..)
    very big
    able to be outside but go in buildings like on der riese

    Characters:
    keep them. or at least richtofen and dempsey.

    Power Ups-
    keep all and new idea for one is:
    money rush (gives everyone 1500 points or somethin like that)

    Weapons/Mystery Box-
    weapons to put in mystery box:
    type 99
    svt
    mosin nagant
    bowie knife (would be cool)
    Should make ray gun or wunderwaffle on wall in a secret room for like 3500pts

    Traps-
    keep electric barriers and teleporters
    put in a modernized/improvised version of a flogger

    Perks-
    heres where i got a lot to suggest
    i think you should put a little basement type room right in the center of the map that has all the perk machines and the pack a punch machine (yes keep pack a punch no doubt). and i also have 2 new perk ideas: martyr-beer (martyrdom, so u drop a grenade when you get downed. should cost around 1500) and overkill milkshake (costs like 3500 and it gives u an extra pistol and weapon slot so you can carry 3 weapons. i REALLY think you should give this one a try cuz everyone always complains that u should have 3 weapons. so just make the overkill shake pricey like i said 3500 would be good.)

    thats my ideal map. der riese is almost perfect. just pay most attention to the weapons and especially perks sections and those are the changes that should be made. ESPECIALLY OVERKILL MILKSHAKE!!!!
  • kilr stud
    Start with a tower. Something like castle, outskirts, or upheaval. It doesn't need to be huge but something to snipe from. You have one guy stay and snipe incoming zombies. Then you have the others running around the inside. If zombies start becoming too much to handle then you escape to the underground tunnel. When crawling through the dark tunnel zombies start breaking through the ground. They come at you from every direction. You reach the end of the tunnel which leads you to two bunkers. One bunker ragged and seemingly exposed to onslaught and the other barricaded very well. When you choose what seems the obvious chose in the fortress of a bunker, you find that you're held up quite well but with no extra ammo or guns. Zombies quite easily break through and you are dead. The ragged bunker is loaded with devastating guns with thousands of rounds of ammo. You are able to hold up racking up zombie kills till you earn an artillery strike. The artillery pummels the zombie raid.
  • ajwood2373
    wow!! This is hard not just repeating what everyone else says...but really a max ammo pill, or something you get from the box,maybe?...and definately machine guns or ray guns u can buy on the wall....and how about recreating the original "night of the living dead", you start in a graveyard and fall back to a farm maybe and buy your way in to buildings...this is a rough draft but it could be fun...also the ability to upgrade stays along with buying gun slots would rock...if I think of more...i will let you know...
  • raulozzi
    I think that it would be amazing to have a Zombie Mulitplayer map. Imagine this, a 6 on 6 battle against eachother in a fight for your lives. 6 people are on the “Chosen one”’s team and the other 6 are on the dreaded “Forsaken dead” team. The leader of the Chosen One’s team depends on where the map is located at, i.e. if it’s in japan then Takeo is the leader, Russia the leader is Richtofen, etc. and one person on that team will play as the leader, the other 5 will be part of his fearless squadren. The 6 on the Forsaken dead team will have to try and knock down the other 6 before time runs out to win. Here’s the catch When a Zombie knocks down a chosen one, then the chosen one now becomes a blood thirsty zombie and the zombie becomes a fearless soldier armed with everything the person he knocked down had. If all 6 of the Chosen one’s are knocked down and turned into zombies before time runs out then the zombies win. The zombie’s will be yielding nothing but their bare hands and the Chosen one’s will be left with only what is provided in the original release, no upgrades, and no perks.
  • raulozzi
    I think that it would be amazing to have a Zombie Mulitplayer map. Imagine this, a 6 on 6 battle against eachother in a fight for your lives. 6 people are on the "Chosen one"'s team and the other 6 are on the dreaded "Forsaken dead" team. The leader of the Chosen One's team depends on where the map is located at, i.e. if it's in japan then Takeo is the leader, Russia the leader is Richtofen, etc. and one person on that team will play as the leader, the other 5 will be part of his fearless squadren. The 6 on the Forsaken dead team will have to try and knock down the other 6 before time runs out to win. Here's the catch When a Zombie knocks down a chosen one, then the chosen one now becomes a blood thirsty zombie and the zombie becomes a fearless soldier armed with everything the person he knocked down had. If all 6 of the Chosen one's are knocked down and turned into zombies before time runs out then the zombies win. The zombie's will be yielding nothing but their bare hands and the Chosen one's will be left with only what is provided in the original release, no upgrades, and no perks.
  • darkcyde_666
    I think the ultimate Zombie map pack would involve a new enemy. We've gotten used to zombies and the hellhounds, so I think a new enemy would increase the difficulty. As well, I've noticed a bit of a story going along with the last two map packs and believe that should be built upon. Dr. Richtofen's discovery of Element 115 and how that has been used to create the wunderwaffe and likely the zombies should be built on by possibly having the map at either the site of the comet/meteor that has hit the earth and brought about element 115 or having it located in 1940's America would be awesome. I think the meteor/comet would be a great place to "end" the series of zombie maps, but I think 1940's america would be a very interesting place. Thus far the zombie apocalypse has spread to Japan and throughout europe, so another great place for the zombie apocalypse would be America or even northern africa (another place where campaigns in WW2 had taken place). Regardless the story would be improved it the infection spreads further and further away from Germany. Our team of four that we have grown to know and love would be the hero's and I think the addition of new traps (such as a large meat grinder seen in kid's cartoons) or new weapons (such as a collar to train zombies to attack other zombies) would make a wonderful addition. I've watched zombie movies since I was just a small child and love the addition of nazi zombies to the Call of Duty games.
    another awesome place that comes to mind when I think of zombies are graveyards, what zombie movie hasn't been in a graveyard at one point or another? Night of the living dead started in one! you could create pudgy sticks in open graves to trap zombies shambling at you, or even use the crematorium as a trap (ie get the zombies to walk onto a conveyor belt that carries them to the furnace. Well I hope that you guys enjoy my ideas for another nazi zombie map!
  • bloodbath5
    Well hmmmm.... I think... it should be in a Rocket launch place/ launch site.... but you should be able to buy as a trap or something .. multiple Cpu teamates who will follow you and help you out each costing a pricey 5-10 thousand points. Another trap can be like you turn on a rocket from a high place and all the zombies die from burning below the rocket jets. I also think you should be able to customize your character, when u get to higher rounds u unlock cool looking gear and stuff that u can equip to ur character. There should also be a passive ability like the one death card that after u kill an amount of zombies your guy goes crazy and shoots, reloads, and runs faster for a set period of time. OH GOOD IDEA!!! ok the monkey bomb distracts zombies? so why not make a DOG WHISTLE!!!! to stop dogs in there places...! Or something like the whistle.... lol like a chew toy! THATS A GOOD ONE! Or a dogtrap! But anyway... keep the characters from Shi No Numa/ Der Riese and maybe add the choice of what i said ^^^^^ about customizing... got a few more ideas but this is good enough! oh last thing forgot to add... I learned that Nazi's were making some ufo sorta things... why not add something like that. (maybe shape the map that way? lol)
  • One-x
    Thanks, Zombies gets a little repetitive to me after about 2 weeks after of a maps release, so I want to be scared, different each time, and I would like it that in a map, if you did a certain combination of opening certain doors, with writing on that it will help you, it will do the opposite, that will take you to not certain death, but a very hard horde of zombies.

    Ok, I don't feel like carrying the story on but I will tell you some of my ideas I would of told in my story.

    PERKS:

    Double O Hammer - 2000 - This perk let's you rebuild windows twice as fast, it might not be a first choice of perk, but it definitely would prove worthy.

    Viewtiful Vodka - 4000 - This perk, instead of choosing 4 box spins you might wanna save it to get this perk, just for you next to the power generated box, you see like a slot machine, you spin the slot machine for FREE, and it then tells you what you're going to get in the box, then when you see what you're going to get, you can open the box and get that gun, or walk away and try the slots again later, you can spin the slots every 20 seconds, but you have to buy the box to get the weapon still.

    Pack-A-Testing - 7500 - Ever wondered what a 'Baracuda FU-A11' and a 'The Reaper' would be like if you combined the two into one gun? You'd have to be careful with this, this leaves you with only one weapon, it could be a great combination, or a complete flop, it combines damage from each gun, although, it doesn't make guns so like, the automatic 700 ammo ray gun, cause we know that just ain't fair.

    Pack-A-Stacker - 5000 - Ever been in a tight situation and thought, I need to mow out of this! Well this perk lets you stack a gun on top of another and fire simultaneously, so for example a 'Baracuda', with a 'The Reaper' on top, obviously physics apply to this, you can't stack a Barracuda to a Wunderwaffe or anything, and it's not permanent, you CHOOSE when you want to stack your guns, like hold triangle for two seconds, and it obviously uses A LOT of ammo, but in that one tight spot, could keep you a live.
  • tomdaroos
    A perfect Nazi zombie map would bein the worn down streets of staligrad after the war and woudnt just be a single building but you would be able to travel through buildings. There would also be building with dead end corriders that havewindow that looks out over the map with say, a mg42 or a browning mounted on the window that you haveto buy say 2000 points for 1000 bullets. Some other additions would be maybe tele porters in each building and links to everyother one. Eventually you could buy say a panzer for 7500 and the zombies could attack it and when it finally gets destroyed it explodes and kills all the zombies in a range to give a breathing space for the team. Another addition would be a butchers knife and mabye a artillery cannon can be made operational and blow up a building to destroy a whole lot of windows and zombies but create a hole were crawlers come out of. In all all some perks would also be added like bandolier.
  • Lil_Artie
    I am a faithful nazi zombie player. Unfortunately, I have yet to aqcuire the third map pack installment. In my opinion, the first three zombie maps have been innovative in their own ways. My ideal nazi zombie map would be just innovative and creative as the other maps. I believe that the addition of dogs to Shi No Numa was a very good idea. In my opinion, the dogs should be taken and improved. Instead of dogs every 5-6 levels, there could bosses that progessively more difficult. The bosses could be accompanied by dogs and zombies. Another creative idea for a zombie map is having different types of zombies. An example this is using the original zombies and modify certain aspects. For instance, equipping some zombies with weapons. This not only makes survival more difficult, but also adds variety and more entertainment. I know I am not alone when I say this, REPETITIVE GAMEPLAY IS BORKNG! How many times have gamers played nazi zombies, only to get tired of the same challenges round after round? Thank you
  • cmp2005
    i think the perfcet zombie map would be in an army base where u can free roam and hide which ever one u choose with ur partners depending on wat u choose to do u can use artilery strike once per person per round if u meet requirements.as traps i would put Decoy Grass/trap(u have to digg before the zombies show up. where they fall in and u can throw a bomb in there and kill them all they cant clim out cause is too deep u can also have some bear traps to slow them down.another trap can be a net that is attached to a tree or something and pullin the right buttons will either kill them or throw them really far away.as for weapons we should get some new ones like a freeze gun or something close to it a gun that shoots electricity shots and wold also like to see a chain gun some poison granades and fire granades/motolovs some possessed sword or dagger for melee attacks guns that shoot ooze and some ray gun or magma gun u should go with the same characters add more and add some girls too also girl zombies would be cool too see and some 3 headed poosessed dogs would be cool
  • hgds
    Everytime you get the teddy bear, the power gets disabled, and there are more then one power switch (one at each box location) which means that wherever the box goes the power switch goes.
  • hgds
    OMG AMAZING IDEA1!!! willl post twice lol...
    THE BOX SHOULDNT NEED POWER BUT::::

    Everytime you get the teddy bear, the power gets disabled, and there are more then one power switch (one at each box location) which means that wherever the box goes the power switch goes.
  • lintyTOOBsock
    I've always had this one idea for a Nazi Zombie Map.
    It would be based from the map outskirts.

    Each character starts in their own small building, with 3-4 windows.
    With their goal being the large church, with the tower in it, as the gathering place.

    you can then choose one of two ways out of your own house. outside into the spawn of the zombies. (shi no numa-esque)
    or you can go through an underground tunnel, (an escape hatch type mechanism)
    [Zombies still spawn in tunnel, in holes of the walls of dirt. like the wall openings in nacht der untoten, and verruckt]

    heres the catch-each match (not each round), one tunnel, while you are in it will collapse, causing you to be stuck in the tunnel, with no way out, and zombies still spawning. there will be guns available on the walls, so no fear of running out of ammo.

    And there is a way to save your desparate friend. Once someone makes it into the church, there is an item available on the wall, sort of like a shovel.
    itll cost a large sum of 3000 points, but hopefully you value your teammate more than points.

    ok. so once everyone has made it into the church, you can do a number of things. you can open up the sniper tower, to defend from above.
    you can buy a rotating blade trap, which only costs 500 points to operate,
    however, it does not kill the zombies. it turns them into crawlers.
    there will also be three canisters of a sticky slime substance, that you can carry to a spot of your choosing, and shoot it to break it open, and the slime will ooze out, causing a spot in which if the zombies walk into it, walk very slowly, the barrels do not respawn, and the ooze fades after 5 rounds. *BEWARE* if you step in it, you will slow down a small margin, for the entire round. so choose where to put it wisely.

    also, there will be a perk, Carpenter, that makes you rebuild windows twice as fast.

    there will be 10 achievements.

    1. Gravedigger-Use the shovel to save a teammember.
    2. Graze The Fields-All four teammates go through the zombie spawn outside and make it to the church before round 7.
    3. Helpless-survive 3 rounds while trapped in the tunnels.
    4. Scoped Assassin-Get 50 kills while in the sniper tower with a scoped weapon.
    5. Oxygen Needed!-get 5000 points while trapped in the tunnels.
    6. Save Our Souls-in one round, as the last of four teammates standing, revive all three other players without killing a zombie.
    7. Learn To Crawl-Get 25 kills with the rotating blades.
    8. You've Got To Be Kidding Me!-With a teammate trapped in the tunnels, you have the shovel, are downed, Revived, and then you save the teammate.
    9. These Boots Weren't Made For Sticking-All 3 cans of ooze have been used and disappeared, and you havent stepped foot in it.
    10. All Hail The Hero-get 300 zombie kills in a match.

    1. 10g
    2. 15g
    3. 15g
    4. 20g
    5. 25g
    6. 20g
    7. 10g
    8. 35g
    9. 10g
    10. 40g
  • One-x
    The zombies are coming, fast, it's now or never.

    'DEMPSEY, HIT TELEPORTER A'
    'TAKEO, GET YOUR DONKEYS ARSE TO TELEPORTER B'
    'RICHTOF..... What the hell is that?'

    *Richtofen turns around to face Nikolai and grins and watches the zombies pile up around this crazy device Richtofen describes as the 'Monkey bomb' as it it stops still and... BOOM*

    "HA, You just got fucked by a monkey! Quick, throw another one and hit the teleporters!"

    *The crew work as a team as Nikolai hits the main frame, Takeo, Dempsey and Richtofen all hit the teleporters at once, and after one big eclipsing light the 'Crew' land on their knees as they gather their elevated senses*

    "Haha, that'll show them!" *Nikolai rises head up* "UGH! WHAT THE HELL IS THIS?! AND WHERE IS MY VODKA?!"

    Dempsey "Hey quick! Over here".

    *Dempsey shows the crew up a set of stairs and to a power switch which Richtofen takes no time before activating the power and leading the crew across the bridge to the wasteland of corpses staring up at them, alive.*

    On a instant reaction, the whole team just shout 'OH, SHIT!'.

    Richtofen "Don't worry, they won't hurt you, and if they could they wouldn't, just follow me!"

    *They follow Richtofen across the bridge as their hearts sink deep within their hearts, they heart little girl voices screaming "LET'S PLAY GAAAAMES!" and the team hit the floor as a crack of lightning blows the power out, they're speechless, as another crack, not of lightning, but from Richtofen's Wunderwaffe as he sends the power back on, and the box appears in a small corner across the bridge.*

    Takeo - "YES, I GOT THE RAY GU....." *The Box lands on a Raygun, but it doesn't stay for long, without hesitation the power goes out again, and 'Teddy comes to play'.

    Dempsey "What the hell just happened!"

    In reply the ghostly girl voice screams 'I'm coming.... TO GET YOU!'

    The crew are silenced, bewildered, scared. They walk up another set of stairs onto the roof of what looks like... a Zombie testing area, much bigger than the one at Verruckt, much more complex.

    Takeo - "A Door, it says 'Salvation lies here!' *Before anyone else reads it, his foot has blasted the door open, and his foot is greeted by the mouth of a blood thirsty zombie"

    *Richtofen comes to his rescue as he tells the zombie to 'Eat dirt you pussbag' as he blasts two Double-Barrelled rounds into the zombies chest and rips it apart, the zombie horde are coming fast, there's no more power, box, ammo, just the 4 diverse group of people in the team, and one hell-uva lot of zombies wanting to eat them alive*

    Nikolai - "My guns empty! Like Dempsey's Head!"

    *Dempsey gets over-run by a small group of zombies as he falls off the bridge they were covering, and into the 'Riot of zombies below' as a Angelic scream covers the whole area 'YOU DON'T TASTE VERY NICE!' The team, in quick pursuit of the horde of zombies, Richtofen finds the box and spins... The best of luck, a teddy bear as a overwhelming wind blows him to the ground as the teddy flashes into a little girl which screams 'TEDDY IS A LIAR' before flashing back to a Teddy and a Illuminating light surrounds them*

    Nikolai wakes up with an immense hangover as he stares at the 4 empty bottles of Vodka at the side of his bed. "Thank GOD! That dream was driving me nuts."

    Ok, had to end it somewhere, don't feel like making a book on it just yet :P But I want my experience to be more of a thrill towards the 'Horror' side, I want to be slightly scared by the experience, I want Teddy to play scary games with us, Oh and another thing I tried to tell in my story, I think the power should randomly turn off, and you have to put it back on, and unlucky to those if the power goes off when you get a good gun :P Cause in this one, the box needs power.

    Well, hope you had a good read.
  • SV11bucksfan
    My perfect map would take place in a very big building near Podkamennaya Tunguska River in Russia where at 7:14 am a huge explosion happened a large meteoroid hit. The Zombies would come from the ground, the River, and other places from the jungle infested area. The map would take place during at night and the sun will move from dusk to complete darkness in the snow. The power will be off and we woill have to turn the power on. Their would be Nazi and Russian Zombies trying to kill the original four characters from Shi No Numa and Der Riese. Their will still be teleporters, the pack a punch machine and the mystery box but the mystery box will have more weapons added to it. Their will be more bonuses such as instant kill, the nuke, carpenter, double points, radar for one round so you know where there are big groups of zombies,free teleporters sowhen you touch the free teleporter icon it lets you get to any teleporter for free for about 45 seconds and, mind control which takes over the minds of the zombies and the zombies start kill each other instaed of the characters for about 30 seconds or if until the end of the round. The ray gun and wunderwaffe will be in the map but a new gun will come that can shoot exploding darts. Once the dart touches one zombie the zombie will explode and kill every other zombie around him. The Hell Houds will stay but will come every ten rounds instaed of about every 5 or 6 rounds because they can be a real pain to handle. The Pack a Punch machine will be able to upgrade the bowie knife to a sowrd the is a one hit kill and can kill more than one zombie at a time but it loses its one hit kill after a certin round mabey at round 27 or 28. There will be more easter eggs like the Fly trap from Der Riese and the radios from the other maps. There will be perks such as double tap, juggernaut, speed cola(fast reload), Quick Revive, and now stopping power to make the bullets more effective. The Mystery box will still be moved after getting the teddy bear and the monkey bomb will stay in the mystery box also. In the Mystery box you will be able to find vodka bottles that can be used to kill a couple of zombies untilit breaks into pieces. There will also be a baseball bat to kill the zombies with. their will be new quotes that the characters will say too because that is usually entertaining. All of the eletric barriers will be there and and traps from the previous maps. This is my perfect map so remember to activate the teleporters and kill some zombies!


    The cost of everything:

    Mystery Box- 950 pts
    electric traps- 1200 pts
    weapons off walls- 300 to 3000 pts
    closed doors- 750 to 1000 pts
    Pack a Punch upgrades- 4000 pts
    teleporters- 1300 pts
    juggernaut- 2500 pts
    double tap- 1500 pts
    speed cola(fast reload)- 3000 pts
    stopping power-2000 pts
    Quick Revive- 1000 pts
    (Sorry I accidentally clicked enter before and I didnt finish what I wanted to write so this is the one I wanted to enetr, please and Thank You.)
  • SV11bucksfan
    My perfect map would take place near Podkamennaya Tunguska River in Russia where at 7:14 am a huge explosion happened a large meteoroid hit. The Zombies would come from the ground, the River, and other places from the jungle infested area. The map would take place in the snow. Their would be Nazi and Russian Zombies trying to kill the original four characters from Shi No Numa and Der Riese.
  • chocolatetomtom
    Well my perfect zombie map would be if it was set in a russian city and it would be winter. It could be called: Zombiestadt which means zombie city. It could have a tank that you would have to pay 5000 points to use it and you could kill the zombies with that.
  • Nitrogod61
    i re entered this map at the bottom..sorry i forgot to regester when i wrote this (tom.. so i regestered and rewrote it
  • Nitrogod61
    Ok im srry about this but i forgot to regester when i typed in my map so here it is again.. ive regestered this time
    My perfect map would be in the dense jungles of japan with a small village with small buildings with some paths leading into diferent parts of the jungle with some being traps for urself like deadends and some leading to a cave with artillery positions looking over a cleared hillside and with a maze of tunnels. This would be a good chance to bring back the imperal zombies of Shi No Numa. have some pitfall traps with sharpened sticks on the bottom which can be used to cover up flanking points but also trap you behind them until it covers itself back up. Put some guns in that havent been used in zombie maps yet like the moisin nagant, maby bring the grease gun into call of duty since it is one of the only guns not in it.
    * New guns
    * Pitfall traps
    * Have windows upgradiable so it takes longer to break through
    * Underbrush in some areas were it slows you down(like the swamps)
    * small village area leading into the jungle and a maze of caves
    * Zombies with melee weapons(swords,sticks,guns out of ammo,etc..)
    * Add a machine wich refils ur ammo like a max ammo but be able to buy this for around 8000pts
    * have it change weather like rain, fog, dry
    * Have it change day to night
    * Have a few seconday objectives so its not just a bunch of camping and sensless killing
    *the zombies with the melee weps do the same damage (its just for looks)
    *instead of the bowie be able to weild a imperal sword
    *it would be kinds like the first story map(semper fi)
    *at the end of 3/10 different paths in the jungle have alien relics overgrown in vines at the end of 3 out of 10 possiable paths(same as the teleports but fits the scene better)
    Trophies/Achievements
    1. Ontop of the world-buy your way through the caves and reach the artilery point on the mountain top
    2. Spiked- kill 10 zombies with the pitfall trap
    3. Carpender- Upgrade 10 windows(1250 ea)
    4. Weapon specialist- Have killed atleast 1 zombie with every gun
    5. For the Emperor- Have the sword, Type99, Type100 simultaneously
    6. Archeologist- Link all alien relics befor round15 to teleport to the minstructure(an alien like pyramid with a pap on the top =).
    7. One of them- die completly between level 10-15 so u have to leave your partners behind so its not too easy
    8. Gambler- spend 10000pts at the box
    9. Dawn of the dead- Survive long enough to have it change from Day to Night atleast once.(changes every 10 levels)
    10. Unstopiable force- survive until round 25 on solo
    rating
    1. Silver
    2. Bronze
    3. Gold
    4. Gold
    5. Bronze
    6. Bronze
    7. Silver
    8. Silver
    9. Silver
    10.Gold
  • jig-saw187
    My perfect zombie map would be a WW2 version of the cheyenne mountain military base. you could start at the entrance which would be an open door. the zombies would be americans. then the only way to survive would be to go deeper into the base. the deeper you get, the more interesting and experimental the weapons,perks,AND zombies.
  • bmoss1
    Location: Mansion Property

    Reason: I would have it on a mansion property where you could explore inside the house, the outer skirts of the property and even the garage. This would give people different things to view in all of the rooms and you could even add a secret passageway to the garage with a special gun to buy within the secret hallway.

    New Weapons: Mosso and Doublebladed AK.

    Mosso: A gun that shoots large spinning blades that would chop the zombies in half or several if they are piled up.

    Doublebladed AK: This would not be your regular AK as this AK would have stationary blades on each side of the gun for slicing those close by enemies.

    Changes: Friendly Fire and Dogs in the Mystery box.

    I would add friendly fire as a more difficult setting which would add a whole new element to the challenge. Putting Dogs in the mystery box would have a crazy type of challenge when they have the zombie dogs. So essentially it is your dogs vs zombie dogs or at least it would be possible.

    New Ending: Most zombie levels do not end but in this map I would add an ending to the map at level 25. Where another secret passageway opens up. You go through it only to find a Hitler zombie that would be extremely hard to kill. If you do kill him you unlock a 5 point achievement. I think this would add a nice ending to the map when you are trying to figure out whose mansion you are in.
  • Tom
    o i forgot some things

    *the zombies with the melee weps do the same damage (its just for looks)
    *instead of the bowiebe able to weild a imperal sword
    *it would be kinds like the first story map(semper fi)
    *at the end of 3/10 different paths in the jungle have alien relics overgrown in vines at the end of 3 out of 10 possiable paths(same as the teleports but fits the scene better)
    Trophies/Achievements
    1. Ontop of the world-buy your way through the caves and reach the artilery point on the mountain top
    2. Spiked- kill 10 zombies with the pitfall trap
    3. Carpender- Upgrade 10 windows(1250 ea)
    4. Weapon specialist- Have killed atleast 1 zombie with every gun
    5. For the Emperor- Have the sword, Type99, Type100 simultaneously
    6. Archeologist- Link all alien relics befor round15 to teleport to the minstructure(an alien like pyramid with a pap on the top =).
    7. One of them- die completly between level 10-15 so u have to leave your partners behind so its not too easy
    8. Gambler- spend 10000pts at the box
    9. Dawn of the dead- Survive long enough to have it change from Day to Night atleast once.(changes every 10 levels)
    10. Unstopiable force- survive until round 25 on solo
    rating
    1. Silver
    2. Bronze
    3. Gold
    4. Gold
    5. Bronze
    6. Bronze
    7. Silver
    8. Silver
    9. Silver
    10.Gold
  • Darkhunter
    Dam pressed enter by accident (Continued)
    Metablosim-Recover quicker

    Option when buying weapons to add scopes or silencers (on available)

    New trap:Rotating blade

    Ability to purchase turrets and choice where to setup
    Ability to buy barricades(nothing invincible only to slow down or cover tracks)
    Storyline easter eggs-
    When dempsey goes down he drops letter which can be picked up and letter talks of how his brother Sullivan died in action
    When richtofen looks at wall with german writing on he reads it out loud completely translated
    and much more
    Choice of character on menu

    Changes from old map:
    Menu allows enabling/disabling of dogs(Dogs on give more points)
    Zombies can climb over walls when someone glitches outside map
    Ability to commit suicide via explosives killing anything nearby
    Pack a punch allows purchase of extra bandoliers and scopes ect
    Teleporters more spread out but easier to reach
    Achievements:
    K.I.A-Read dempseys letter of condolance

    Translation ambassador-Make richtofen read every single piece of german writing and make him translate them all.

    No way in- place 10 barricades anywhere

    Turretsman-PLace 4 turrets anywhere on map

    Oh no you didn't:Kill the zombie that took you down whilst still down

    For ze fuhrer: Reach the speaking podium in the reich

    calling for Backup:listen to all radios throughout the map


    The wheel on the rotar goes- kill 10 zombies with the rotar trap

    Mr lonely:compete wave 10 on solo play

    The power of the reicht: find the secret of the reich
  • Darkhunter
    I think a good zombie map would be "Untot reich" aka undead reich and would be based in the reichtstag and would be a map like no other.

    New features:
    New perks:
    Bandolier-more bullets per clip
  • Lachendr0
    My perfect zombie map is more sniper friendly. Think of a prison with an open court yard. The zombies come from the court yard. You would be able to unlock access to the towers where you could snipe the zombies. However if you didn't pick off enough of them you would have to run to the stair well to defend.
    A trap of some kind you could turn on in a pinch. electric or spike pit at the bottom of the tower.
    The zombies could even be dressed in prison outfits to suit the theme.
    The cost of things could be balanced so that the sniper route is the more efficient route but obvious it wouldn't be the only option.
  • Aciidsneaker
    Setting: Guantanamo bay (like feel)

    We start out with either everyone separated or in two groups of two (4 players). You start inside a prison cell with some bent bars or a latched hole (where they would feed the prisoner's normally.) The zombies would come at you by breaking through the wall's and swiping through the bar's holding you against the bar's if you got to close. Either the cell doors be timed after so many rounds or time length or you have to find the key's hidden in the cell (or buy), the prison bars open. Then you can go further around the prison. After so long you meet up with the other team members.

    Scenery:

    When looking outside of the cell you see some bodies hanging from prison's that had committed suicide, that may later fall from the rope's or sheet's and come after you.

    Traps:

    * Find some traps like a broken electric chair that short circuit's and makes electricity jump around the room.
    * A broken gas chamber where you can turn on the gas and let it fill up the room shoot it and cause it to ignite.
    * A room where you can flood it full of water.

    Characters:

    Think keep along the same characters.
  • Tom
    oops sorry i mispelled some things
  • Tom
    My perfect map would be in the dense jungles of japan with a small village with small buildings with some paths leading into diferent parts of the jungle with some being traps for urself like deadends and some leading to a cave with artillery positions looking over a cleared hillside and with a maze of tunnels. This would be a good chance to bring back the imperal zombies of Shi No Numa. have some pitfall traps with sharpened sticks on the bottom which can be used to cover up flanking points but also trap you behind them until it covers itself back up. Put some guns in that havent been used in zombie maps yet like the moisin nagant, maby bring the grease gun into call of duty since it is one of the only guns not in it.
    * New guns
    * Pitfall traps
    * Have windows upgradiable so it takes longer to break through
    * Underbrush in some areas were it slows you down(like the swamps)
    * small village area leading into the jungle and a maze of caves
    * Zombies with melee weapons(swords,sticks,guns out of ammo,etc..)
    * Add a machine wich refils ur ammo like a max ammo but be able to buy this for around 8000pts
    * have it change weather like rain, fog, dry
    * Have it change day to night
    * Have a few seconday objectives so its not just a bunch of camping and sensless killing
    This would be the perfect Nazi Zombie map
  • algamer145
    Sorry, typo, the perk I talked about with the barrier around the player will be called, Surrounded.
  • algamer145
    In all of the zombie map packs that have been created so far, meaning 1,2, and 3, the zombies rise from the ground up. This is fine, but it would be neat to mix it up a little bit. The ultimate zombie map pack would not only have zombies rising up from the ground, bu would also have them falling from above such as a tree, or other structure that is above the players. This would add a sense of difficulty, because not only would the players have to be aware of what is to their left or right, but they would also have to be aware of what is above them. Since this make the game much more difficult, this feature would not be implemented until later rounds. I would want the zombie map to take place on an aircraft carrier. An aircraft carrier is certainly very huge, allowing for many traps, rooms, and possibilities. It is important that it is an aircraft carrier and not a battleship or submarine, because of the landing surface for the planes, In my map, the airplanes will take a very important role in the game.

    So when the game starts, the four players are in the very bottom of the ship, possibly the boiler room. There are around 20 rooms in the whole ship, even though a real aircraft carrier has many more. In each room is a new weapon that can be bought off the wall. When you start out, there are enough doors open to reach the main deck. All other rooms have to be bought, and include better weapons and perks.
    There are two ways for zombies to get on board the aircraft carrier. The first way is for them to climb up the side out of the water. The second way, using the idea I mentioned before, is for them to come from the sky in airplanes. There are about 10 zombies in each airplane. The zombies either drop from the planes when they are flying low over the ship, or the plane lands on the ship and they climb out. Planes can be shot from the sky before the zombies climb aboard. The weather also changes throughout the game. Storms with thunder, lightening and rain may occur, adding to the suspense of the gameplay. The boat may rock back and forth, causing zombies and players to be thrown overboard.
    In terms of traps, many unique ones will be added. One trap that I thought would be cool is an flame barrier around the perimeter of the ship. This would cost quite bit more, but wouldn't stop the planes from coming in. As an aircraft carrier allows for many zombies to come on board, I had a great idea for a perk that would cost somewhere around 4000 and could only be used once per round. The perk would be called and would create a yellow glowing yet transparent barrier around you. While this perk is enabled, you can only move within the barrier. The zombies cannot penetrate and only lasts 15 seconds. This is enough time to clear an area. All weapons will return, but new ones will appear. A new weapon, for example, will be a sword. No special name, but a sword that will kill a zombie with 2 strikes. Also, a butcher knife could appear that would kill in 1 swing, but would be very slow. A new gun would be the M50 Reising as well as the Type 92 Heavy Machine Gun. On the deck of the ship will be a control tower. Upon here will be the ultimate supply of weapons. This will include an anti aircraft machine gun, and a power switch for something truly unique. Once the switch is turned on, 2 of the players will be allowed to board a small motorboat and defend the perimeters of the boat. One of the players will steer the boat as well as shoot a submachine gun, while the other controls a full fledged machine gun. The boat can return at any time, but hey cannot board again unless they pay 5000 points. The boat is automatically returned at the end of each round. This is very long, so I will end it up with some final details. The name of the zombie map will be Dämonen der Tiefe, which is German for demons of the deep. I would also like support for more than 4 players, 7 or so would be great, because an aircraft carrier is extremely huge, and with 2 people on the motorboat, the other 2 is not really enough to defend a whole entire ship. The addition of more player capabilities would be great for large parties, and having a lot more fun!

    Sorry this is so long, but it would be pretty cool if there was a rankings system for Nazi Zombies!
  • HFX
    In my opinion, Der Riese looks like one that satisfies the gamer appetite the most.
    NAZI ZOMBIES
    Weapons
    -I think though there should be a mystery box knife too.(It'd be cool if you could transform your knife too,I saw the Inside Xbox vid.)
    -Some new weapons, I know there waffle weapons but, they don't have to be so uber, normal NEW weapons... NEW NEW.
    -As an addition toward melee/weapons, I think a chainsaw or something of the sort to fit in with the WW2 era, or a fireaxe as an actual WEAPON like pistols. A trench knife would be awesome, boxing zombies would be awesome.
    -Take out a few, some do basically the same damage but, have different iron sights, there is like 10 rifles(Mostly talking Bolt action. I like the Ghwewr(How do you spell it?xD) though.)
    -Ability the "mount guns" on open windows or during prone.
    -Ability to buy attachments for rifles or other weapons.

    MAP
    -A way to heal someone faster(Perk or instantly
    -Rooftop areas, for instance there are 1-3 ladders leading to the roof in which 2 would watch the ladders and other 2 sniped. Not to far up though like 3 stories at most.
    -Another mystery box, I'm pretty sure we all know it can get crowded w/players or zombies as I know when you must be wary of a zombie by the doorway.
    -Some music, good ones(I like the first song on the radio of ole' Nacht Der Untoten) to rock to I mean aren't the characters suppose to be pumped to kick some zombie A$$?
    -Tone the price of weapons a bit like 100-400 less.
    -Some cool background stuff, like Easter Eggs in a way saying something like "your next," "you will not make it past 20," or on the wall for each map drawn in blood big somewhere.
    -Random Coke Perk machine for 3000, a perk that lasts forever unless you get downed.(I'm unsure of how long it lasts.) And customs perks just for Zombies
    -Making the areas a bit bigger, I know it won't do as much from saving you from getting downed by zombies from all sides but, it really sucks when you do get cornered because there simply isn't that much space, I'm just saying a biiit bigger. I notice in most of the trailers and the original(except for that one area with sniper cabinet) and what not your confined to small rooms/corners.

    -Traps
    +A magnetic/electric field that temporarily for 10 seconds and had a cooldown time or so kept you from the zombies separated so, you could get yourselves together, being able to shoot at them for that short period.
    +Automated flamethrowers dealing equal damage as the weapons so, the zombies will die faster.

    OTHER
    -Opening cinematics for each zombie map.
    -It'd be cool if you could have zombie ranks, like the Exterminator.. Something of the sort.
    +Death Cards/Maybe just for added fun
    -Being able to choose some of the characters from campaign, like Polonsky, Reznov, Sullivan, Roebuck, or Pvt. Miller or Petrenko. With there own personalities.
    -Different zombies doing different things, like maybe round 1 are Germans, then 2 is Japanese, and occasionally mixed up.

    Multiplayer Stuff

    -Like said earlier, weapons
    -Night time settings
    -Special objective or something really interactive with certain maps, like Headquarters specialized in Nightfire.
    -More vehicles possibly?
    -More interactive "few Specials"/Easter eggs
  • hgds
    Oh yeah...forgot bout this:
    8 player online..cmon we can have 12 player - 18 player online multiplyaer...why not zombies ppl
  • hgds
    what...."the ability to put a weapon up for pick in the random box if you don’t like it."

    explain
  • Jugs Instant Screen
    I don't agree with you.
  • erllrma
    I think a awsome zobie map would consist of russian and nazi zombies it would take place in a train station in berlin and the electric barriers would still be the same but the power nd time limit depends on your points the box would have all the weps and a new perk would be a dog wistle so the dogs will die easier and there would be more teleporters the new knife would be a german navy dagger and also would still have the bowie knife and it would also have mounted guns near the teleporters and another drop like infinit ammo for 20 seconds and the trains could be used as a trap there would be more than one upgrade machine after a couple of upgrads you get a teddy bear instead of your wep and there would be 2 diffrent types of dogs hellhounds and just regular dogs the regular dogs just come at random and if the zombies arent killed by a head shot they will rise the next round and if u make it to the top of the train station all you find is alot of open space and more zombies to fill it up.The same characters would be used
  • hgds
    kk ...heres what i have to add

    - artillery (u lead them all to a teleporter, then u quickly teleport and call in artillery on the area they were in )
    - radar, would really help if your doing a run around strategy
    - your own dogs....hey the zombeis have hell hounds, why cant we have dogs of war
    - IM STEALING THIS FROM AJDUB SO CREDIT TO HIM: the freeze perk as he said below
    - Mounted ray gun LOL
    - Other mounted guns and help from ai soldiers in some parts like in teh actual campaign.
    - i love bigger maps.
    - OMG!!!! JUST REMEMBERD, a max ammo machine (3500 points)
    - Josh man...please do some of this..cuz i know yur reading this...as you have a link to it on your twitter page, which is where i found this contest, as i read it everyday lol usually three times.
    - If u need ideas then email me josh

    If i think of more...i will tell you..
  • RawrLukehx
    my ideal zombie map would be set in an abandoned village, and be titled "tote Dorf" which translate from German to english as "Dead Village" becayse zombie maps are edited multiplayer maps ((nacht = airfield) (verruckt = asylum) (der riese = nightfire) so i'm thinking (tote dorf = outskirts))

    you start in one of the houses at the bottom (south) of the map, then the story can follow, that the team are making their way to an airport to get to "area 51" so the story can link, but whilst they are on their way to the airport they pass through the german village of "Graes" (and it is a real place, i google mapped it ;) )

    anyway, as the team approach the village, they run to this house south of Graes and end up using this house as a spawn spot for the game.
    zombies will spawn from each 4 corners of the house, there is only one way out of the house and that is through the debris going upstairs, and then through a an open window on the second floor, but this time, the starting gun is a german "walther p-38" so it works with the setting, the wall weapons in the first room will be the Kar98k and the Gewer.

    unlike the other zombie maps, when you clear the debris, you only have to look after one more window but this one more window will not board up because this window it the one you escape through, the one you jump down to get away from the building, and this also has a ladder leading to it so you can get in and out of the spawn building, but zombies will also make they're way up the ladder.

    After the debris has been removed from the stairs they're will be a furthur 2 more weapons avalible for purchase on the wall, double barrel and the MP40, when ready the team can jump down and can run around the whole map freely, no limitations, on the road apart from map bondries, and like on Shi No Numa, zombies can hop over the fence, but obviously, they're will be more money needed, so the village is free to room, but to get in buldings it will cost the useual 750, or 1000, one of the buldings near the church (middle of the map) will contain the MAIN-power switch and the box, because this is a village there is no fancy teleports but there is the pack-a-punch machine that will be unlocked by the 4 switches, the main switch will activate the power for barriers, but on the 3 corners of the map where the perk-o-cola machines will be, there is a fuse switch next to it and switching that switch will turn the machine on (switch is free) and will lower the pack-a-punch barrier each bit the main switch in the power room will be with the jugganog, so activating the power will activate barriers and jugg machine but quick revive, speed cola and double tap root beer will be fuse activated.

    the pack-a-punch will get there because the dr. says "to expand my teleportation experiment i put a pad in Graes" and so they put the PAP machine in it.

    the box, will be fouund with the power switch and shown in-game by a red light.

    zombies will be creepier and some female and child citizen zombies will be created that way smaller child zombies make it harder for headshots and faster killing.

    zombie hounds spawn at higher rounds WITH zombies, but they're will be random dog only rounds, simple guns will be buyable off the wall like in any other map but for the first time the MG can be buyed off the wall but in a room that costs money to get into and upstairs from cleared debris then they're is a buyable MG.

    a new gun (in the box) the MP40 was developed by 1942, the STG was later developed in 1945, but this gun the MP44 was devloped in 1944, but Dr.R got his hand on it before and use elements from the space rock from SNN, and created MP44-TotesFeuer, translate to MP44-Dead Fire, what this gun does, is it looks like the Wunderwaffe but instead of reload lightbulbs, you reload a kind of flat block on the top, you remove that and put on another one and flip a switch then a little bit of smoke shoot's out of the sides indecated its ready to fire, you get 150 bullets all together and 15 rounds a clip. when you shot, it will shoot out a blue fireball, that will kill about 5 zombies close in a group, 3 zombies lined up, and if there are zombies surrounding a monkey bomb, it can kill them all if they are close.
    when upgraded the design will change like like the PAP designs and shoot red/purple fireballs and can kill 2x's as much.

    finally, easter eggs: the church in the middle of the map has a dropped sniper on the floor and a hanging man at the top of the tower, the sniper has 27 shots left, 3 of which is already in the sniper, to activate the easter egg, they're is a radio in one of the houses just out of the mpa past the boundry, you shot it and one of Elena's and Kevin's zombie hits, start playing, also at random points in the map there are radios which when activated broadcast help messages, sent and recieved.

    One more easter egg, one of the houses, north of the map, will be turned into a radio broadcast station with a big mast on it, and it has dead bodies on it, not only that, if all 4 team mates are in the building a short movie will be played, the last character will close and lock the door, and dempsey will say "what the hell, i can't read this f**king sh*t" and Dr.R will read all the broadcasted messages which are simply "help me, what's happening" after that dempsey says "can this thing send messages" the Dr will say "yes why" and Dempsey will say "i want to broadcast a message" Dr.R" will set it up for broacasting and Dempsey will explain his theory, and tell people to grab ammo and look after themselves, get to the airport and they will come.
    then Dr.R sends the message on a loop for listeners to recieve.
    once that is done, the door will bash down and 3 zombies and a dog will be standing they're and the team kill them, then the short movie end, and the game resumes how it stopped briefly with everyone in the broadcast room.
    Doing this will give an achievment "Local DJ" which is 20gp's to everyone playing (unless they already have it)

    They're is a new achievment called "Village Idiot" 30gp's achieved, to get this achievment, they're is a house in the north west of the map this is "samantha's room" (samantha is the girl from the broadcasts on der riese) in samantha's room you can buy monkey bombs off the wall for 1500points, and the only way to reload it with max ammo.
    But this room is like a little girl's room bed, draws, teddies, they're will be a landing spot for the box and a mirror, shooting the mirror will give you the village idiot achievment and a little girl (samantha) will be there and will look up scream really loud killing all zombies and dogs on the wave but as she looks up her eyes open and they are a shining red, then she will look at you and start to run after you, so what you need to do it run out the house, and you're team mates will need to kill her.
    Sadley, Zombie Samantha is so strong, it will take a whole 700rounds from a Pack-a-punched Browning, so you will all need to work as a team, with PAPed weapons to kill her, strong weapons like PackedaPunched panzershriek will do some more damaged and shots from the wunderwaffe will stop her screaming but then she will run and scram again, but you can still try and kill her.
    if she manages to hit you, if you dont have jug then one hit, you're down, but if you do, 4 hits and then you're down.

    But unlike, Outskirts they're will be fired buldings in the background smoke etc. dead people, debris, body parts, the works, not only that, this will be the first zombie map with grey skys and rain, and lightening. it's not going to be dark grey sky, but the daytime grey clouds so everything can be see.

    That would be my ideal Zombie Map :)

    and to be fair, i'm so proud of that I'm going to put that in a note on facebook :P

    -RawrLukehx
  • FrankieD93
    Okay, my Ideal ZOmbie map, is much more than that, I beleive that with a little creativity, and a little old, we can have a true "Nazi ZOmbies" experience.
    "TrantĂĽte Ortschaft"-Zombie Village!!!
    First of all, picture a residential area, kind of gloomy out side, with wrecked cars and such thrown over the streets....
    The start point however, is inside a house, with an M1A1 carbine on the kitchen counter, and a "secret room", in the back.Now in that room is, well the sound, is an electric sound. as you can see under the doorway, there is a blue aura in that room..what could it be?
    So you forget about that and move on...wondering, "where is that mystery box?"
    so youve gathered enought points to get outside, and theres blood, lots of it...with dead zombies everywhere.
    Across the street, an old Mansion, Now this is gonna be your hideout, your refuge, whatever you call it!
    IT COSTS 3000 PTS TO OPEN!!!!! yes, but its a mansion! Inside, its perfectly preserved, with a giant trellace looking thing hanging above the door, is that a trap?
    So you decide to open up another room, Luckily its the toybox room and everyone fuels up...
    So i hope you get the idea, a residential suburbs map.

    -the maps

    Wake island-Night

    -The classic battle, no need to explain :)

    Sunk

    -a beached military carrier, good for short, close quarters combat

    Shi No Numa

    Come on, wouldnt you like it to fight here, of course no teddy bears! but it has close range, room for snipers, and the fight for the middle would be intense!

    Okay, Thank you Molotov Cupcake for letting me put my idea out here :P
  • gamer0712
    A cool setting for a zombie map would be Stalingrad, Russia. Many people have died there during the war, and even after the war has ended, they are still restless. The four heroes (Dempsey, The Russian, Takeo, Richtofen) find themselves trapped within the Stalingrad, where Reznov and a brave soldier had once taken out a high german general. Inside the city, they find an abundance of Element 115 left behind by the retreating germans.

    The four heroes then find themselves in a world of trouble when Nazis and Soviets start rising from the ground. Unaware of the war ending, the ascended undead start fighting each other, and the 4 heroes are caught in the middle of it. They most fight off both of the zombies hordes and race through the destruction that was once Stalingrad.

    The heroes come across an power generator that must be activated. What they soon realize is that these generators were so damaged because of the war that they cannot work for long periods of time. So time to time, the heroes find themselves moving along the map looking for similar generators. Much of the area was well destroyed, so they are forced to use primitive traps such as weak walls and such. On their way throughout the map, they come across the normal traps featured on the other maps, electric fences. After awhile, the heroes come across a nearly untouched room with a control panel that needs power to use. Heroes have to link all of the generators to this control panel, which doing this would ensure that the entire map has power. Activating the control panel allows the heroes to use anything that requires power. Within this room is a Pack-A-Punch machine. But that's not all, within the very same room, there is a map that shows that there are a whole lot of other things on this map. As shown on the map, the heroes could see that there are also Special Pack-A-Punch Machines that upgrade your weapons and make them do other things. For example, the Fire Pack-A-Punch makes your new upgraded weapon shoot bullets that give the zombies bullet damage and lights them on fire. The heroes wander into a couple of these machines such as the Lightning Pack-A-Punch and the Steel Pack-A-Punch.

    Soon, the heroes will reach the end of their journey where they find themselves trapped in a final room only to be left with a couple of options of escape, through the burning building, up to the attic of a weak building, or through a bombed out tunnel, all of which are unstable and can break down at any second, but it is all up to you. They travel through one of the escape routes and find themselves somewhere else on the map they have previously been to. They are allowed to travel back through the escape route only if it hasn't been demolished yet. There is also the chance of it collapsing on them while they are moving through it. While going through the map, they also found new weapons that they haven't seen before on any of the other zombie maps.

    There are Mosin-Nagant's, SVT's, and DP-28's. Some new weapons include the PPSh-42 and the Bazooka. Some new Wunder weapons include Jumping Jacks and the ShockGun. Jumping Jacks, when triggered, explodes and sends out explosives that explode within 10 feet of where the jumping jack had been triggered. This is great for use where zombies are close up together. The Shockgun fires out shockwaves that tend to wipe out zombies in one shot. On higher levels, the Shockgun is great for turning zombies into crawlers, which give the heroes freedom to do whatever they wish.

    While moving throughout the broken down buildings of Stalingrad, the heroes came across other horrors. They happened to walk into doubles, two zombies morphed together. Also, they have seen some changes in the zombies' behavior. Some Hell Hounds tend to kill in packs. On higher levels, Hell Hounds also match with some zombies and they travel together to hunt the heroes down. The zombies here are also more intelligent the others. Some now wield weapons such as combat knives or bowie knives. The heroes often found some weapons still attached to them such as MP-40s and Walthers. Though it's rare, the weapons on these zombies can be used to fend off against other zombies. Weapons found off of zombies' bodies are often in bad condition, so weapons purchased off the wall are more effective than one's found off of zombies.

    The Random Box is back. It moves like in every other zombie map. The Teddy Bear is also back. The Box also comes with another trick up its sleeve. There are two types of teddy bears. There is the Teddy Bear and the new Roosevelts Teddy Bear! The Roosevelts Teddy Bear is usable! It is replaced as the melee weapon and is an insta-kill up to level 22. You can also use the Teddy Bear to move the random box or any of the Perk Machines to wherever you want. But that is a one-time deal until you or someone else gets Roosevelts Teddy Bear.

    The Heroes are trapped within the city limits of Stalingrad, and they need your help!
  • Hittel
    This is my attempt to create the perfect zombie map, in my mind.

    To start, the game will no longer be just Axis zombies, but will start out with German zombies, then will throw in some American and Japanese. Then finally Russians. Each will have a specific ability.

    German : For every 10 zombies killed a Hell Hound is released.
    Japanese : For every 50 zombies killed all windows are opened.
    American: Every zombie, unless knifed, releases a mini bomb strong enough to seriously damage you.
    Russian : Your gun does 10% less damage, knifes do not work unless using a bowie knife.

    Know, the seen will take place in a rundown Russian Bar. The bar will be on a road with a church and a grave yard. The zombies will spawn in the grave yard. You will start in the graveyard, but this fight will be frantic. You will have to move fast because the zombies will soon get overwhelming. When you move out of the graveyard you will either move into the church or the bar. Inside the church is three teleporters, one on the main floor, one in the basement, and one on the top floor.


    At the bar there is the main teleporter. All the teleporters will have a perk machine when you open up the door, plus you get a max ammo when you link all the teleporters. The Pack-A-Punch machine will return, with a new option to upgrade your weapon two times. The first upgrade will cost 5000 points and the second one will cost 15000. There will now also be a max ammo thing to buy, at the price of 7500.

    A brand new weapon will appear, the PXT 776H. This gun will be able to create explosive barriers that are perfect for when you have a downed enemy. Also you will be able to pick up Vodka bottles from the bar and smash zombies with them like a knife.

    Inside the bar there will be the main entrance that has a bunch of stools and tables. You will then be able to go upstairs to the "Private Room". This is a gigantic room seperated by huge sheets and beds.

    This map will be release as a single map with no multiplayer maps for a price of 400 ms points.
  • Zombiekilla
    Crap I forgot one more thing - Same guys... I love em!
  • hungoverfurball
    i think a perfect zombie map would take out dogs or have less dogs for the round they are fun but when they come out on higher levels every one is running low on ammo and yes you get a max ammo after the dogs usually you dont have enough to make it through to began with also they should have every weapon in the mystery box along with every variant also it would make it very hard to get the same weapon in the same games also have some sort ammo crate or closet so you could buy ammo for your weapon at a good price though also keep the teliporters but have the ability to chose which obe you want to go to like up for tele 1 right for tele 2 etc and keep the pack a punch machine works great but maybe be able to use it multiple time so if you upgrade the browning say 2-3 times it is the greatest gun every also have the ability to buy more bettys then just say 2 every round also be ably to buy like unlimited ammo for say 10,000-15,000 points so its no that easy to get and have alot of mini games but if you complete it you get like say more max ammos or nukes or something because hide and seek in der riese was fun also make it a big map with say like 2 power swiches or something maybe make it like a 3-4 story house where you can go higher and higher so get better and better things something along those lines mey be have the ability to buy more perks like deep impact goes throu multiple zombies

    Another idea is maybe make some sort of level system for zombies where the higher level you are the less things cost but not too cheap im talking minus like 100-300 points for something or have it to where you can chose one perk or gun to start with in the beginning also meybe make some new traps or moving objects like the bridge in der riese nice to activate some thing and see a benifite come from it as far as the design of the level like i said above a nice 3 story thing would be nice but anything that incorporates some of the ideas above in to it would be nice so thats my idea for a zombies level
  • Zombiekilla
    Couple more things I want to say actually.
    Windows:
    In the first room - 4
    Room with box - 3
    Top of first roof - 1
    On all the roofs there will be a section of the railing that zombies will climb up, and once you open the bridges connecting them zombies will come from there too.

    I'm thinking a section like the back stairs in Der Riese would be nice on each rooftop (some variations obviously, but the same basic idea). And for a window up there, maybe a latter or set of stairs going up behind the boundaries leading to a window.

    Water Trap - Only can be activated once per round for 30 seconds, has a nice size roof for players to maneuver and if made big enough a latter on the back of it that leads to a window for zombies to get in. (also, the placement of it would be on a side or corner of the roof).

    Overall, I want to see something like Der Riese again. More modifications like I put up there, but a lot of it being overall similar.
  • Zombiekilla
    Alright, picture an empty warehouse -looking place, a little smaller then comm room in shi no numa. Then, on opposite corners are winding stairways, a stop every other floor with a bridge going across to the other stairway , a few small platforms in-between, and zappers on each side. After about 5 floors there will be another big room (not quite as big as the first) with the power switch, a ??? box, the cage, and another door that leads to another set of stairs that go up to the roof. Up on the roof there is a set of stairs and a little ledge (like the back room in Der Riese), a railing going all around the edge (which Zombies will climb up and over), an opening with a stairway that goes around the outside of the building, a Pack a Punch Machine, and a bridge that goes to another roof top. At Each roof top (4 total), there will be a transporter that will take you to the first rooftop, and a perk. One rooftop will have a water tower trap and winding stairs around it (picture a large water tower (you know, like the ones on top of buildings), then stairs going around it, with instead of an egg shaped top more of a flat top with railing around it). Oh and in order to activate the pack a punch machine, same deal as Der Riese.

    Changes:
    Pack a Punch machine - Up to two upgrades. First one costs 5,000 and does what it already does. Second one costs 7,500 and ups everything the first one did (adds to damage, gives you more ammo). For example: The mg42 upgraded
    has the same ammo in the mag but ups the max to 750. So, the second upgrade gives you 1,000 or 1200 shots (not random, just saying I'm not sure if 1,000 would be enough or 1,200 would be too much), and it would up the magazine capacity and the power.
    And another thing on the Pack a Punch machine... you should be able to upgrade betties and get like, 10-20 a round instead or just 2 (only one upgrade for them).

    New guns:
    Well, I'm not sure how long you want to wait till you get them all out there, so I'm thinking you should give the people what they're talking about. An easter egg with a new gun reward. Either being a new gun that you guys come up with or a type99 or even the DP something (heavy machine gun). Oh, and instead of putting it in the ??? box like everyone thought, put it on a wall that randomly appears after doing the easter egg thing.

    Dogs:
    Keep them the way they are in Der Riese, I LOVE IT!

    ??? box placement:
    Room it starts in
    First room
    One on each stairs
    One on each roof

    Weapons on the walls:
    Mp40 - 1000
    Type 100 - 1000
    Thomson - 1200
    STG - 1200
    M1A1 - 600
    Kar98 - 200
    trench gun - 1500
    Bar - 1800
    Monkeys - 5000 (not sure about that one yet, just a thought)
    Frags - 250
    Bouncing Betties - 1000

    Door/debris Costs:
    Each stairway door should be 1,000 each, there should be a door on each side that's 1,000 and then at the top of the first stairs another 1,000 door.
    The door to get to the roof should be 1,250.
    And to open the bridge getting from rooftop to rooftop should be 750 for the first two, then the last one will be 1,000.

    New Traps
    The Cage - Not a cage for zombies, but for you. What I'm thinking of is a nice size cage that for 1 minute will block any zombies from getting to you. Located with the first room the box is in.
    Water tower trap - Bursts water all over the stairs that go up it and all below it pushing the zombies off the roof.\\

    Easter Eggs:
    Well, I don't think I can control those, so just make lots of em! I love trying to figure them out!
  • irish ace
    well i think it would be great to make next zombie map in a airport were u would have to fight ur way to planes to get ur perks in planes at each conner of the airport but keep the mystery box in the airport u would have about 10 to 15 rooms 2 floors and the roof and when a player gets 100 kills can get a airstrike or extra troops for 1 round and and again with 300 kills oh yes each player can start in a plane and fight there way to meet up in the middle of the airport
  • aSoggyBisket
    So here goes nothin...

    I'm gonna start by saying an all zombies map pack would be pretty cool, or at least 2 zombies and 2 Multiplayer maps, instead of the usual 1 Zombies + 3 Multiplayer maps each Map Pack.

    Ok, so with that out of the way, I'm gonna give my ideas for the 2 zombies maps I'd like to see in that Map Pack.

    For the first one, I'd like to see it follow the trend of the last 3 zombie maps by following the "hidden" storyline with the main 4 characters. It should take place within Area 51's underground facility with dim and flickering lights (like some clues have been pointing towards). I would like to start out this one with power on, like in Shi no Numa, so you don't have to turn on the power before you start activating stuff and buying perks.

    I'd like a gameplay feel similar to that of Shi No Numa where there is one main room in the center and 3 or 4 other rooms branch out from the main one. However, within the facility, while roaming from room to room, you should be able to see other rooms through windows where experimentation took place, experiments on the element 115, and several rooms where the experiments went wrong.

    I would like to see all the main add-ons from the previous maps return, like the Pack a Punch, Teleporters, Electric Barriers, Perk-a-Cola machines, etc. I believe that there should be more Perk-a-Cola machines (my new choices would be Overkill, Extreme Conditioning, and maybe Bandolier) and whenever you open one of the four rooms, it randomizes and picks between one the 6 or 7 perks.
    I think the main teleporter should be in the main room, and have a teleporter pod in 3 of the 4 rooms and in the last room is the Pack a Punch.

    I'd keep the Ray Gun and the Wonderwaffe, but I'd also like to see a new automatic weapon using the Element 115 with an ammo setup comparable to the Thompson.

    Also, keep the monkey bombs, but replenish them one of them at the end of each round. Put the bowie knife in the mystery box.

    A new type of trap would be cool too, in addition to the electric barriers. My idea is called "The Slicer." A gigantic ventilation fan that is within one of the hallways you run through, and when activated, it starts pureeing up everything that goes through the path.

    I would really like to see TONS of easter eggs in this one, to strengthen the storyline, along with their music easter egg they always throw in to each map.

    Ok, thats all I got for the first idea of my double zombie map pack.



    For the second one, I'd like to see it based off "Battery" from Map Pack 3 with completely new characters that have nothing to do with the storyline, they're just fighting for their lives. I'd like to actually see a zombies map similar to that of the original, Nacht der Untoten (the very first one based off of "Airfield"). I'd like to see this one as another 3 room map, 1000 pts per door, and a non-moving Mystery Box.
    I would like to see bouncing bettys available for purchase, and the Ray Gun and Wonderwaffe in the mystery box.

    Also, in general, I'd like to see either a pickup, or a wall purchasable "Insta-Revive" - As a wall putchasable one, you could charge $2500 per person downed to instantly revive them, or $5000 for everybody all the time. It will also instantly bring back all dead players, but without their old weapons, only a pistol.

    Ok, I believe thats all, hope I didn't bore you.
  • nvmisfit
    I would like to see a zombie map that takes place in a high rise building with working elevators that you can unlock.You'd start at the bottom of course and move up a couple of floors as you progress in levels.Each floor getting progressively more difficult to defend because of more entry points opening up.There would be a way to divert the zombies into different sections of each floor using various traps to avoid getting swarmed.And you could use the elevators to get to hidden rooms containing special weapons.You would have to find secret elevator button combination codes hidden throughout the building by unlocking rooms on each floor.Unlocking a room is risky though because some of them are filled with zombies and you don't know which ones.You could also unleash super zombies that are 5 times harder to kill than regular zombies or the hounds.You could eventually find a security room for the building with security camera feeds and set up machine gun turrets and controls for them in the security room where one or two people could man the machine guns.If you weren't careful,the security room could get overrun and be lost to the zombies.Eventually you would make it up to the roof,which would be the most intense part of the map with zombies constantly running at you from all sides.You just have to survive as long as possible at that point and get as many zombie kills as you can.Timing with your teammates with reloading would be critical.
  • re40o0
    ok well i think the setting should be in area 51...cuz u know theres been alot of clues about area 51 in radio transmissions. make it something similar to der riese where u r outside and you can go in buildings. but make it really big. keep the electric barriers and teleporters. definitely keep pack a punch. keep the characters for sure because they are cool. or at least keep richtofen, hes the best. an i think that u should make a little room in the center of the map that has all the machines (the perks and the pack a punch). plus i have 2 new perk-a-cola ideas: martyr-beer (kinda corny name) which is martyrdom so ud drop a grenade when u get downed. and overkill punch so you can carry 3 weapons. cuz u kno everybody always complains "awww why cant they just let you have 3 guns?????" so just make them buy overkill punch perk-a-cola for like 3500 points and it will give them another pistol(3rd weapon slot) and they can trade it for whatever. i mainly just wanted to get out that i like the characters, teleporters, electric barriers, and introduce my perk ideas. so thats all. hope u like my ideas.
  • ChrisFed
    As a veteran of the COD zombie modes I feel as if it is fair to say that the game is incredibly more fun when you have a full game with four people. Playing the game by yourself, or with one other person, is almost impossible no matter how good you or your partner claim to be. As you progress through the levels and the horde becomes more and more intense, those other two extra people become a real necessity as they become two more people to watch each other’s backs and repairing windows and barricades becomes a less daunting task. My point is that the COD zombie mode relies heavily upon teamwork and if someone decides to play with out a headset it becomes an incredible pain in the ass. With this said my ideal zombie map would be one where there would be two teams: humans vs. zombies. The human team would be able to have more than four players on their side. Just imagine playing alongside 20 other people all trying to attain the same goal: survive. I understand that having 20 people on one team would become a great hassle when trying to chat to the person you’re working with, so the human team would have to be divided into squads and maybe each squad has an objective such as protecting a certain building, reaching a certain point, or what have you.

    Furthermore, in the pervious map packs attaining a sniper rifle from the box is completely pointless and is usually passed upon so it would be cool if a map was large enough where the sniper rifle can be utilized for those who enjoy sniping. But one wouldn’t be able to camp in one spot all day because the zombie horde would just be so immensely large.

    Along with a larger map I would also like to see the option to customize a character. You would be able your character’s race, outfit, catch phrases, etc. With all of the soldiers that you fight alongside in the single player game mode this sounds like it should definitely be possible.

    Finally I would really love to see different types of zombies! Don’t get me wrong, the idea of killing zombies that are Nazis is incredibly insane, but what if the zombies had wings and could be shot down by a sniper or a Panzerschreck? Or instead of dogs each squad has to team up with one another to take down some massive queen zombie?
  • oldage_BE
    woops ignore the other comment, sorry!
    anyway, my perfect zombie map:


    Perk machines:
    - Speed cola (quicker reload)
    - Quick Revive (faster revive)
    - Juggernog (more health)
    - double tap (faster shooting)
    - the "sprint for longer" perk, can't remember name
    - Fireworks (bigger explosions)
    - Steady aim

    Location: I would love to play on a big cargo ship, but a real big one.
    you'll be able to buy more weapon slots (instead of glitching :P)

    weapons:
    - ALL weapons in Call of Duty World at War so far
    - airstrikes (buyable perhaps, and only used once)
    - dogs for your team, incase you get massed they can help you once

    I would also love to see the ability to exchange points with eachother.
    the ability to put a weapon up for pick in the random box if you don't like it.
    the ability to build stationary machine guys
    THE ABILITY TO DEPLOY YOUR WEAPON
    a max ammo machine
    ALL weapons on the walls
    a zombie attack animation, like the banzai attackers in the campaign =]
  • AJBUB
    My perfect zombie map would involve the characters from shi no numa and der riese but it would take place in the berlin office where the final siege took place. There would be new power ups like freeze which momentarily froze all zombies on the map for a short period of time. A few new perks like stopping power and bandolier. The starting room would have the mosin nagat and the SVT rifle. The bowie knife will still be there and a katana can also be purchased having less damage but a longer range. A new trap whic is the incineration hall way where you hit the switch and anything that goes in it is incinerated and a computer activated sentry turret to activate. There could be regular pack a punch and fire punch for a smaller price of 3000 it gives your gun fire ammo. It will also introduce a new armor zombie who takes more damage than regular ones.
  • hgds
    The perfect map would be in new york or a similar city in eurpoe/russia where you could freely move around the country side outside....sortof similar to left for dead but instead each person must have a certain type of gun and have used a certain type of perk a cola and you have to find something in that building (a note or somthing) for you to level up, when you level up/beat the level it tells a story from like.....richtofens journal.... like "finally we made it out of there before the zombie swarm destroyed us all, we must find out what happened,how it happened. *shows note on screen* *note gets read aloud:* There is evidence leading us to believe the germans have created a super weapon called the `die glock` located in a farm *location quardinates here* this weapon could destroy everything, we musnt let them win, whoever finds this, please find the weapon and bring it iintto your possesion so the germans may not use it to start the war again, signed, peter *backflash to guy hanging in shi no numa.* Richtofen: We must go there, and find it. Dempsey: yeah yeah, lets kill some zombies and grab this gun. Takeo: For the EMPEROR!"

    Then u spawn in next level (in this case, der riese where the die glock and teleporters are.)

    You get the die glock in this level (Flying saucer and everyone must have DG-2) fin dhints that their moving to area 51, fly there in ufo, ufo gets shot down by the united states military, they take you into custody, you warn them that somethings going to happen, something really bad, they dont believe you, someone screams, and you hear a girl laughing, clouds come in and demsey says "see i told you motherFrs" you jack their guns and meelee them in the face, knocking em out, then you must fight the swarm there, but you find large amounts of the element 115 powering the wundewaffe and ur ufo, u must fix the ufo and block the swarm at the same time, once you fix it, you have to leave, not knowing that the 115 you took has zombie dna embedded into it, which will in turn, create zombies in wherever they go to next. And that would be it, a story like that, with the following extras in maps

    *ladders that zombies and you can climb
    *jumping zombies
    * electric fence traps, where you shut the fence and turn on power
    * laser flame thrower gun that just overheats...insta kill till round 15 1 in 50 chance of getting it in random box
    *ropes you can throw down a cliff/wall so your friends can climb it then u can pull it back up
    * extra guns (dp-28 etc that you unlock when you get furhter)
    * custom classes, you unlock guns the further you go, the browning, MG-42, DP-28, Type-99, Ray gun, Wunderwaffe, Laser thrower, and flame thrower can only be found in the box, which falls from the sky through the orange or blue light that tells you where it is each time a zombie outbreak is created.
    * New creepier zombies
    * Zombie bosses (like giant zombies)
    * some zombies are stronger, and some zombie come as crawlers in higher rounds
    * the crawler zombies are fast and slow, making them hard to notice, and they will attack you without you noticing because their so low
    * vehicles that boss zombies can destroy, but yeah...like tanks or even airplanes.

    Will tell more later but gotta go rite now :):)
  • ChoasZ
    After surviving the onslaught at Der Riese, Dempsey, Richtofer, Nikolai, and Takeo evacuate the zombie factory and find themselves wandering throughout Germany. Until, they stumble upon broken structures of some sort, with the letters "Ausc w tz-Bir ke au". A Nazi camp. Although Dempsey, Nikolai, and Takeo do not recognize these buildings, Richtofer does and knows all the secrets left inside it. The return of the electric barriers did not surprise the survivors, but what did was an empty room that was as big as a small gymnasium. A Gas Chamber. Well equppied with Zyklon-B the gas chamber could deliver a fatal blow, even to the undead according to Richtofer. Also, scattered throughout the complex are fire pits. Richtofer also explained that the fire pit's eerie glow would attract anything, including a mindless zombie. But to activate the fire pits, one must travel to a control room, where, unfortunately, a meteor filled with Element 115 has crashed. Upon investigation of the crash site, the group realizes that the pieces to the switch are missing. Now the group must travel throughout the Nazi concentration camp searching for the pieces of the switch to stave off the ever increasing number of zombies. All the weapons from the previous zombie games will be included but of course, like always, there will be an addition of a new weapon, a German miracle weapon. The Wallauschek, "Sound Cannon". With enough ammo for 10 shots, the user can put down a wave of zombies with 1 shot, leaving the zombies dazed on the ground, vulnerable to destruction. I would also try to change the way zombies attack so that they attack players while they are on last stand, with increased health so the player who is down is not overwhelmed. This way, I will also introduce a "Hardcore" mode where you are able to 'mistakenly' shoot teammates and down them so they can 'take one for the team'.
  • sdawg36
    I think a zombie fight on a battleship would be awesome. You could start at the bottom of the ship and work your way up to the deck. You could fight where torpedoes are stored and shoot them to kill zombies near them. You would also have to go through the kitchen,where you could shoot down knives, pots, and pans and even shoot gas pipes to cause fires and explosions. Another cool room would be the sleeping quarters where it would be dark with flickering lights and zombies could come in and lock doors, trapping you with the zombies until you kill them all off. The zombies would continue to flood in from the deck and when you get to the deck and see the boats that you could use to escape the ship, the zombies cut the ropes on the last boat and you are trapped. You now can fight back to the rooms below deck and use one as a stronghold, or climb up to higher points in the ship and fight the zombies off as they climb up. Of course the weather would have to be stormy, so lightning, thunder, and heavy rain would add to the mood of the level along with the ship swaying.
  • Zolo Nimo
    My idea of a perfect Zombie map would be one that takes place in an abandoned church. The light from the unbroken stained glass windows and the flickering candles inside the monastery would add an eerie feel to the map. If you were feeling brave, you could perhaps enter the unlighted basement that connected with the underground tombs. Traditional zombies could enter from the ground level, and from the basement, so you would have to keep yourself prepared. There would also be giant, undead bats that would fly through broken windows and slowly drain your health until you or a partner kills it. Pews could also be used to block doors to slow down the incoming zombies. Weapons would include a pistol, shotgun, Zom-B-Gone (Spray that eliminates all zombies within a radius for 30 seconds, giving you time to rearm, reload, and heal), and anything you can find in the church to use as a blunt weapon or firearm. Traps could be made underground where you can set up a wall to collapse, blocking and/or killing zombies that were unfortunate to be caught in the falling rumble. You would also be able to light certain pathways with the available candles. This would provide you with a greater view of approaching undead. This map, unlike the others, would start out at night, but through each wave of zombies, time would go by, so you would be fighting zombies through dawn, mid day, dusk, and night.
  • xxMKMxx
    well, the perfect zombie map must be in a japanes beach,with a few of jungle and with some waterfalls, a paradisaical place to live...or thats what you believe, until its already too late, and the zombies come to eat your brain, now the beautiful water has turned into blood and you must fight to survive, from the main building you can go to the watterfall post, the beach zone, some kind of artillery building, and a outpost in the top of the trees
    the traps must be most primitive and not so advanced like the electric walls, because you dont have many time to put them, they can be like falling trees or rolling stones that crush the zombies xD also, they can put some kind of secrets tunnel to escape when you are rounded by the zombies, but if you are so long in the tunnel it collapses(to avoid people from hiding and camping)
    in weapons they can create some kind of crazy experimental weapon that vaporize or that make melt the zombies,or a new cannon that make them implode, that would be awesome
    about enemies, they can put the usuals zombies, infernal dogs, but also a new kind of boss after like 20 rounds, that need teamwork to be defeated, like a flying demon or something else
    and finally, the caracthers need to be new, and there must be more than four and you have the option to choose what character do you want to use,and all the characters have a special unique perk to make them more different one from other and make a better gameplay in all the matches that you play
    ant thats all, thats my perfect zombie map =)
  • Jerk
    I think a zombie fight on a train would be incredible. You start near the front and have to slowly fall back to new positions (train cars) as you get overwhelmed. All of the cars could be different with passenger cars, dining cars, freight cars etc. So in say, the passenger cars you could feel safe when a new zombie pops out of a sleep room behind you! Scary. Another good vehicular zombie map could take place on a ship... crap that might even be better!
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