Posts Tagged ‘Zombies’

Zombie RPG Officially Named

Posted by Alfonso "Fonzi" Arana on August 28th, 2010

As gamers, it’s a fact that we can’t get enough zombie action in our lives. After games like Resident Evil and Left 4 Dead, a zombie-based RPG was bound to be released. DoubleBear Productions, an indie company composed of veterans from Troika and Obisidan, decided to jump on the ZRPG ball. When DoubleBear announced their ZRPG project, the internet exploded. Now their project has a name, and that name is Dead State. Along with finally giving it a name, DoubleBear has decided to reveal some juicy details about their new zombie game.

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I’m not really a huge zombie fan.  When it comes to the supernatural, I’m more into werewolves and the kind of vampires you would find in an Anne Rice novel.  I enjoyed the Evil Dead franchise, 28 Days Later and the more recent Zombieland but I would never peg myself as a zombie lover by any stretch of the imagination.  What I am a big fan of is Plants vs. Zombies, Dead Rising (despite its flaws) and the Resident Evil games.  I’ve had fun with zombies in video games, so when I was given the chance to review Burn Zombie Burn, I was kind of excited.

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wawThe zombie survival mode in Call of Duty: World at War was a huge hit with shooters and zombie fans, so much so that Activision released an iPhone app based on Treyarch’s console version. Developed by Ideaworks Game Studio Call of Duty: World at War: Zombies gives gamers a faithful representation of one of the most popular online modes of 2009. The app which was released late last year is getting its first set of DLC. “VerrĂĽckt” (Zombie Asylum) map offers gamers a new location with new weapons, defenses and Perks-A Cola Machines. The map was originally released for the console version of World at War and now you can play it on the go.

The “Verrückt” map add-on can be downloaded now for $4.99. If you don’t have the original Call of Duty: World at War: ZOMBIES App you can download it, along with a free demo here. The iPhone/iPod touch game is a really fun adaptation of the console version and anyone who misses killing zombies when they aren’t at home should definitely give it a shot.

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Everyone knows the old saying – “Two heads are better than one.”  For the most part, it’s true.  Get more people thinking about something, and everyone benefits – you get more and different opinions that might help you shape the way you think about… well, anything.  It’s with this mindset that we go into our Two Brains review, where Tigresa and Snarkasaur have had a meeting of the minds to discuss Left 4 Dead 2 for the both the Xbox 360 and PC.

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borderlands_zombieGearbox and 2K Games have revealed that their previously announced DLC for Borderlands, The Zombie Island of Dr. Ned, will be available for download on November 24th, 2009 for both the Playstation 3 and the Xbox 360 (Sorry PC players, no date for you yet, but it is coming according to the Gearbox twitter feed). The price of entry for Zombie, Were-Skag and loot-hunting action is $9.99 (800 Microsoft Points). This is the first in a series of downloadable content that will bring new enemies, quests and loot, and is described as a “full-fledged expansion.” I am anxious to see how much gaming I’ll get for my $10. How about you?

[Source: Gearboxity]

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Spawn Kill Favorites: Dead Rising

Posted by m3talst0rm on October 29th, 2009

dead_rising_Frank Frustrated at the tiny text on my standard television set, I initially shelved Capcom’s Dead Rising in 2006. A year later, equipped with a forty-some inch HD set, I tackled the dead, saved survivors, took some pictures, and finally knew what the hell I was doing. Dead Rising grabbed the consumer and screamed “HIGH DEF GAMING IS THE ONLY WAY TO PLAY!”

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FZ_logoFort Zombie is one of the latest in the onslaught of the ever popular zombie games phenomena. It is what looks like a Dead Rising (yet less zombies) and Zombie Apocalypse (but less repugnant children) mashup (one good game, one not so good) only you will be working with your crew to protect your Alamo after a little supply gathering. It’s a little more thoughtful than your run of the mill zombie title in that you must actually prepare for the apocalypse by preparing proper nourishment, fuel, weaponry, and more before the horde heads your way — that is where some RPG elements will kick in. Taking place in Piety, Indiana, Fort Zombie should be available before the end of the year for PC holding a $14.99 price tag. We all usually are very welcoming to games with tales (or lack of tales) of the undead in video game culture, and adding some RPG elements to the mix might make it worth sneaking a peek at once it launches. Feel free to check out the gallery of screenshots below of Fort Zombie, developed by Kerberos Productions and published by Paradox Interactive.

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mp33If you enjoy collecting achievements as much as you enjoy collecting the subsequent World at War map packs, then prepare to get to work! The brand new set of maps comprised of one zombie playground and three new multiplayer maps has ten new achievements tagging along to drive you perfectionists all kinds of crazy. These achievements reveal some interesting aspects of the new maps: you should rejoice that you’ll be able to get your knife on, make use of some kind of wacky teleporter, and employ some mad piece of technology known as a Monkey Bomb. Curious? Hit the jump for the full list, as found on the official Call of Duty site.

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l4d210You might want to hold off ordering your “Left 4 Dead is Dead To Me” t-shirts, folks.  Valve has addressed some of the concerns of L4D fans (including the 40,000+ person boycott) by admitting they are trying to work out a way for players from both games – the original and sequel – to participate in online multiplayer together.  This revelation is the first time Valve has seriously addressed one of the boycotters’ main concerns: That the sequel will split the community, thus decreasing the viability of the games.

Additionally, Valve’s VP of Marketing, Doug Lombardi admitted they are also hoping to allow MODs from the original game to be transferable to the sequel.  Still, he defended Valve’s decision to go for a full-out sequel rather than DLC or additional expansion packs adding on to the original game.

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Review: Killing Floor

Posted by Future Man on June 11th, 2009

Killing Floor Review - LogoKilling Floor clearly didn’t have any Hollywood scriptwriters on board to supervise the story. There aren’t any painstakingly choreographed scripted events to further draw one into the universe Tripwire Interactive has presented here.  The game isn’t running on the latest technology, in fact, to put it simply, it’s relatively dated. There’s absolutely no new ground being broken and the setting isn’t remotely unique. To top it off, the entire game is based off of a mod that released for Unreal Tournament 2004 in 2005. So now that I’ve managed to make it sound like an atrocious piece of budget ware, let me explain why it is everything but.

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Just a short while ago Spawn Kill held a contest giving away a copy of the first map pack for Call of Duty: World at War. Now, you can purchase your very own expansion for World at War, as the Call of Duty: World at War Map Pack 2 is being released in June via Xbox Live and PSN.

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