Posts Tagged ‘Wii’

image of Love Press++Yeah, the headline is correct. Love Press++: Massage For Your Truelove will allow you to use the Wii Balance Board (and the included silicon sleeve that looks like a female’s back for more realism!) to pretend that you’re massaging someone. It is said to “simulate the physical communication of lovers.” Shirai Lab’s game will allow aspiring massage therapists to choose their “truelove” and try to massage them, with the need to change techniques as your truelove will give audio cues like, “I believe you are gentle” and “Stop! Where are you touching?” Get ready to see more of this at the Tokyo Game Show, later this month.

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Are you ready to lay the smackdown!? Well, before that, get ready to make a decision about which store you’re buying this year’s Smackdown vs. Raw from, because many stores seem to be offering different bonuses. Ranging from different characters to even money off of Pay-Per-View events, it seems like there is something to try to appeal to each Hulkamaniac… or Kanonite… or whatever’s in now. Take a look to see which stores are offering which bonuses on WWE’s newest addition to the Smackdown vs. Raw series.

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When Team Ninja decided to work on the newest edition to the Metroid series, people started to talk. Known for making incredible action games, including Ninja Gaiden and the Dead or Alive series, making the next Metroid game sounded like a match made in Heaven for both the Metroid Franchise and Team Ninja. Well, it’s time to see this game’s true colors. Showing off Samus’s array of gadgets, the newest Metroid: The Other M trailer makes it it clear that Team Ninja and Metroid were definitely made for each other. Check out the latest trailer!

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Considering that Mistwalker’s The Last Story is a Nintendo Wii game, it’s looking pretty good so far.  New screenshots of the RPG have been released on the official web page for your viewing pleasure.  If the logo looks familiar to you, that’s because the game was created by Hironobu Sakaguchi of Final Fantasy fame. The Last Story’s setting takes place on Ruri Island, and unlike many Final Fantasy games, you won’t find my science fiction elements here.  Sakaguchi has stated that he is trying to keep those elements to a minimum, and features bright and natural colors.

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Today Disney Sing It: Family Hits hits retail stores, the one singing game I’ve been looking out for for a while now, my one chance to sing “A Whole New World” and “The Bear Necessities” in an arena outside of my humble shower. Loaded up with 30 songs from Disney (and Disney/Pixar) movies a lot of us have grown up with, it launches today on both the PS3 and Wii. (more…)

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After more than 20 years, everyone’s favorite moonwalker (may he Rest in Peace)  is finally getting another video game made for him. Ubisoft’s Michael Jackson game, simply titled Michael Jackson: The Experience, is going to be developed for the PSP, DS, Wii, Xbox 360, and PS3. According to Ubisoft, The Experience will utilize the Wii MotionPlus, Kinect, and Move. Get ready to Beat It, Jackson fans.

The Wii version will be similar to Ubisoft’s Just Dance, while the Xbox 360 version is going to project 3D images of the player onto the screen (can we say Michael Jackson costumes?). Both the DS and PSP versions are said to be tap-based games. Not too much has been discussed about the PS3 version yet, but be sure that we will keep you updated as frequently as possible about The King of Pop’s latest video game appearance.

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Legend of Zelda fans finally got what we’ve been waiting for: a new Zelda game for Wii.  Sub-titled Skyward Sword, players will be able to use the MotionPlus accessory to have near 1:1 motion of Link’s sword.  The game will have players swing their swords in specific directions in order to slay various enemies or solve puzzles.  In addition, the menu system has been completely revamped, making switching weapons simpler, easier, and faster than ever.

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The simplest way to review Super Mario Galaxy 2 is to ask the reader if they played and enjoyed the first Super Mario Galaxy because technically, graphically, and thematically, they are the same game.  Players still take the role of the timeless plumber and zip through the ever-expanding cosmos looking for stars with smiley faces.  If Nintendo had released a new planet every couple of weeks after the release of the first game, we’d basically have the same thing only now on a disc.  If this at all sounds like negative criticism, that could not be further from the truth.  The first game was marvelous.  The second game is marvelous plus one.

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Remember that old awesome board game we used to call Chess back in the day? Yeah, that old game that’s been around for some-odd centuries or what-have-you. Or maybe you stuck to your guns in the simpler red and black checkers game, and that’s cool, too. But we wouldn’t want you to miss out on the upcoming Battle vs Chess, SouthPeak’s upcoming chess game using 3D models and beastly war ravaging pieces taking chess to a whole new level. It’s only going to be able for just about every platform ever except for that newfangled iPad doohickey, too.

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With hype still building for Sonic 4, Sega has just announced Sonic Colors.  The new game is due out the later part of this year and will be available for the Wii and Nintendo DS.  But what is this Sonic Colors game all about?  Good question.

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We’ve all been there.  You know what I mean.  That game that you’ve been following since its very first announcement, the one that you anxiously await any tiny morsel of info to gobble up in delight, the one that can never come out soon enough, whether it takes years or months from first reveal until its street date. Fragile is one of those games for me.  After first hearing about its Japanese release, I crossed my fingers and hoped it would eventually be localized.  When XSEED decided to pick it up for North America, I was overjoyed, and eagerly read anything I could about the game that promised to bring something fresh and beautiful to Nintendo’s often overlooked console.

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New York, New York! It’s the city that never sleeps. According to Japan, it’s also plagued by malevolent demons. But not to worry — the theater troupe of Little Lip Theater is always on call. Yes, they can put on a magnificent show, but they’re also tasked with keeping the citizens of the Big Apple safe. Unfortunately, their newest member isn’t quite who they were expecting: the nephew instead of his respected uncle Ogami! How are they supposed to put on mindblowing performances and keep the peace with this mousy greenhorn tagging along? It’s up to the player to see that Ogami’s successor, Lt. Shinjiro Taiga, rises to the occasion in Sakura Wars: So Long, My Love, for both the Nintendo Wii and PlayStation 2.

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The great Wii hunt is upon us: Capcom’s Monster Hunter Tri hits store shelves tomorrow, April 20.  To help get you psyched, Capcom has released a new trailer featuring the village of Moga, whom you must help as an aspiring monster hunter.

I have to admit I’ve been on the fence about this title, but if the game lives up to the promise of the trailer you find below, you might find me tomorrow at my local game store picking up a copy of this bad boy (which you can get bundled with or without the new black classic controller plus).

[Source: Capcom]

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We all know the Wii’s motion controls encourage us to shake it. Fugazo’s Andrew Lum (whom you may know as the “Nintendo Fanboy”) kicked that notion up a notch and created a video game that’s based entirely on a robot with an affinity for getting funky. Frobot, starring a glammed-up, Afro-sporting, smooooooth mutha-robot who’s on a mission to reclaim his five (yes, five — he gets more action than you) ladybots from the clutches of certain evil, is just as zany as it sounds. Frobot’s crisp white leisure suit metal body, his foxy red shades, and his smarmy disco-bot attitude are certainly unique. I’m not sure I can say I’ve ever seen a character quite like him. Fro-bot-miiiiite!

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It’s been a few months since our last preview of Calling, Hudson’s survival horror game exclusive to the Wii. To promote its recent release this month, the Hudson team decided to show it off to the masses at PAX East this weekend, where they let us get a little extra taste of what was to come after the earlier build of the level we played back in January. I’m glad to say that the additional polish that it needed to set it to stand a head above the rest of the horror games we’ve been unfortunate to encounter as of late has been added to the mix.

If you’re unfamiliar with the premise, let me set it up for you nice and easy. Calling’s premise is that of the website called the Black Page lures people in with the notion that they will be able to reconnect with a loved one who has passed one. You experience this website via a chat room with some weak, uninspired chatspeak dialogue. You will have the opportunity to play as four different characters throughout the story who are all going through the experience of losing someone they love and wanting to visit the Black Page.

Calling has everything that Japanese culture and horrors fans are very familiar with. The creeps and crawls are very Japanese in every sense of the word. American horror tends to be more of that “Boo!” come out and grab you type of terror while Japanese horror will more-so just tug on nerve endings you didn’t even know you had or just give you the jittery chills. Calling employs those very tactics you’d expect from Japanese horror, which can be both a good and a bad thing.

Unfortunately it does have it’s fair share of cliches – expect your scampering cats, cue the weird Internet web page, a creepy doll room, ghosts and of course evil children. While it’s all material you would come to expect from a game like this, I’ve definitely seen most of it before. Being attacked by a ghost and my need to waggle free of his wrath just isn’t very terrifying anymore. The voice acting isn’t the worst – but I’m far from the ability to praise it. Luckily, to retain the experience  that Japanese horror fans like me always crave, a Japanese audio track is available from the start! It definitely aids in the immersion a bit, despite the cliches littered around.

Since the last demo we played in our preview earlier this year, I can honestly attest to the fact that the controls have been smoothed out. Previously, the motion controls were jagged and wild, sometimes seeing my character spin on screen because it just wasn’t properly capturing my gestures. Hudson has definitely put in the work to fine tune and clean up that aspect thankfully, which is surely the make or breaking point of any Wii game.

I’ve only gotten to experience the first two levels of the game thus far, and so far it’s alright. I can’t deny my love for creepy dolls, and a whole room dedicated to them was a bit eerie, but hopefully the full game (which has already released this month) has a new trick or two up its sleeves. If nothing new, then I can only pray for a game to finally toss in the demon wig.

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