Posts Tagged ‘Steam’

While Counter-Strike: Source players on Windows receive a major update that adds new features and fixes several bugs, Mac OS X users are finally able to play the popular FPS without switching to Microsoft’s OS. Valve released Counter-Strike: Source for Mac OS X today, which is priced at $6.80 on Steam for two days before it returns to its normal price of $19.99. Windows users also get to enjoy something new with the update, which includes Steam achievements, player stat tracking, an updated scoreboard, a domination and revenge system, a death cam, and various bug fixes and engine updates that bring new life to the game.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

While Modern Warfare 2 isn’t as popular as its predecessor with lack of dedicated servers, 32 person matches and mod support, Infinity Ward is still trying to bring in PC gamers that are probably playing Battlefield: Bad Company 2 right now. Valve has announced that starting tomorrow at 4pm PDT gamers can play Modern Warfare 2’s multiplayer mode for free through the weekend. You can start pre-loading right now, which I suggest you do if you want to spend quality time playing the game this weekend instead of downloading.

Although I can’t see too many people purchasing the game after the free weekend, seeing as it’s more expensive than a normal PC game and doesn’t have the features that other shooters have, free is free and gamers love free stuff! You can find the link to pre-load the game on the front page of Steam under the Spotlight section.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

bioshock2_logoBioShock 2, the “epic” sequel to 2K Games’ game of the year title, is now available for pre-purchase on Steam. If you decide to pre-purchase the upcoming title, Steam will take 10% the pregular price and will give you a free copy of BioShock. If you already own BioShock, you can gift it to a friend. A BioShock 2 Four Pack is also available for pre-purchase, which offers the same 10% off deal but you will receive four free copies of the original title. Click here for more information.

[Source: Valve Press via e-mail]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

TorchlightThe game wasn’t exactly lacking or expensive, but recently Valve both slashed the price of Torchlight and threw in a batch of over 60 achievements to waste your precious time with.  They’ve also added Steam Cloud support, which basically means your character is saved to a central server giving you access to him or her from any PC in the known universe. 

If you’ve been holding off on Torchlight for whatever reason, as I have, you basically have no excuse not to at least try it.  It only costs you $10 bucks, which is less than I’ll spend on beer tonight, and while it offered enough to keep you busy for dozens and dozens of hours before, Steam Achievements now give it even more to recommend itself. 

So go buy it, or at the very least try out the free demo.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Review: Gyromancer

Posted by m3talst0rm on December 8th, 2009

gyromancer_screen001A while ago, I stumbled upon a gem of a game called Puzzle Quest for the Nintendo DS. An intriguing concept, the combination of role-playing game with puzzle was immediately addicting. Not only for me, but for my Dr. Mario addict, casual gamer of a wife. Though my affections for the little portable system have since diminished, the RPG and puzzle game mashup has been purchased, and played through again, for my 360.

Earlier this year, when Square Enix announced that, in collaboration with PopCap, they would be releasing a puzzle-RPG title that would use elements from Bejeweled Twist, I knew Gyromancer would find its way onto my Xbox. PopCap plus Square Enix definitely equals “yes, please” in my book. Obviously, one cannot help but compare the game to the excellent Puzzle Quest, but how does it stack up?

Immediately, it was apparent that this title was a lot shinier than Puzzle Quest. Though it still has the cardboard illustrations for characters that are just there for illustrative purpose, the atmosphere of the game, the cleanness of the illustrations, the music, the experience was impressive.

In fact, upon boot up, I was addicted. The story was interesting, in the beginning, and the gameplay was crack. Seriously, if you haven’t played Bejeweled Twist, the puzzle backbone of Gyromancer, try out the flash version here because it is really fun. By just looking at a screenshot you might mistake Twist for the original Bejeweled. However, the mechanics of the game change significantly based on how you move the jewels. To create matches of three or more jewels, you do not swap the gems, but instead rotate a group of four clockwise. At first, it was really frustrating that you could only rotate in one direction, but I got used to it and, later in the game, it was infuriating when the rotation direction was changed.

gyromancer_screen006

But this is a puzzle-RPG game, and it cannot survive or be successful based on the puzzle aspects alone. You are Rivel, a mage that is chasing after a rebellious group called Temperance. This group is led by a man named Qraist, who is essentially the bad guy of the story. However, that’s about it for narrative. It is dull, uninteresting, and brought me out of the game. The story is a tacked on element to Gyromancer and truly makes the RPG element of the game weak. Not only was the story tacked on and dull, it was annoyingly superficial. For example, one of the characters dies, and comes back to life, three times. Eyes were rolled. Three times.

So, is the puzzle aspect the only saving grace of Gyromancer? Not exactly. Though the story elements are extremely weak, the questing and gameplay are interesting and fun. You want grinding? Gyromancer has it. You want random battles? It’s there. You want adventurous journeys? Yep. How about the ability to summon badass creatures with unique abilities? Well, read on, because Gyromancer does do some of these things right.

There are ten basic levels, one final boss level, and a challenging endurance level called Challenger’s Door. In the basic levels and boss level, you are given a bit of the story at the beginning and then you play. The story does not come back into the picture until you have beaten the level. In the beginning you are given an overview of the map, a shot of where you are trying to get and then, finally, you are shown your begin point. You move your character along a path and you will encounter monsters along the way. Some of the monsters will be stationary on the map, some will move as you move, and some will be hidden in treasure chests (“monster-in-a-box!”). As you move on to increasingly difficult levels, the creatures will advance as well.

gyromancer_screen007

To destroy these monsters, you have in your arsenal three creatures of your own. Once you are in a level, any damage to your monsters is permanent until you leave or beat the level. As I battled it out with my enemies, I began to feel a disappointment with the gameplay. It took me a few battles to realize that I was missing the competition of Puzzle Quest. In Puzzle Quest you make a move and then your opponent moves. Not so in Gyromancer. You make your moves and try and build up the levels for your monster to cast spells automatically (yes, you don’t select what happens) to place ability gems. Opponents will spew out their own bombs to screw with your attack. They do not make moves, attacks are just placed based on your moves. Once their attack gem has been placed you have to get rid of them within so many turns or they will do damage to your creature.

While in battle you have the option to cast spells that you collect in your travels. There are only four spells in this game. All of the spells effects last for one turn and they will allow you to do things such as change the direction in which you rotate your gems, place your ability gems immediately, and unlock locked gems. The bad thing about this is, once you are out of whatever spells, you have the option to buy them from the marketplace for a mere 40 Microsoft Points each. Microtransactions indeed.

You level up after winning so many battles. Your creatures level up with you, even if they weren’t used in the battle. Your creatures will eventually reach their level caps and you will need to summon new creatures in the Summoner’s Den to continue on successfully. You find new creatures on the map in the form of gyro codes. Your found codes can be used in the Summoner’s Den. You must pay to summon the new creature and you must get rid of one of your three to make room for your new warrior. Each creature has an affinity color or a color from which they gain power. Ideally, you want to have a variety of colors in your array of warriors.

gyromancer_screen005

This is where the grinding comes in because somewhere near the middle of the game, you must do some serious leveling up to continue. It was in this grinding that I became bored with the game. I wanted every battle to feel like it meant something. However, it seems like every battle was a vicious little reminder that there was another game out there. A better game.

All in all there are plenty of worse games out there. In fact, Gyromancer isn’t a bad game at all. Only a few moments of grinding were tedious for me. The battles were addictive and challenging. The creatures were interesting and fun to unlock. I think it’s the fact that I wanted so much more. I wanted a good story. I wanted less randomness in the battles. I wanted a game that I would want to come back to.


Gyromancer

Title: Gyromancer
Publisher: Square Enix
Developer: Square Enix and PopCap Games
Platform(s): XBLA (Reviewed), PC
Release Date: November 18, 2009
Doin It RIGHT:

-Addictive and Challenging Gameplay

-Interesting Creatures

-Graphics and Music Create an Awesome Atmosphere

Doin It RONG:

- Paper Thin Story

- Unnecessary Grinding to Advance

- No Real Enemy to Strategize Against in Battle



FINAL SCORE: 7.5 / 10

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Serious Sam HD Now Available on Steam

Posted by m3talst0rm on November 25th, 2009

SeriousSamHDTFE2Steam just got Serious. Serious Sam HD: The First Encounter that is. Available for $19.99, Devolver Digital has brought the frantic classic with updated visuals for your downloading pleasure. You will be able to tackle the fifteen levels with friends or by your lonesome and up to sixteen players can fight cooperatively or against each other online. Here’s a quick link to purchase the game. Click it now.

Salivate over the high-def serious screenshots below, if that’s your thing.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Torchlight Available on Steam

Posted by Astrella on October 26th, 2009

TorchlightTorchlight is a new dungeon crawler, action RPG similar to the Diablo series. It was developed by Runic Games which is comprised of designers that used to be a part of Diablo, Diablo II, Mythos, and Fate.

Basically, it plays very similarly, I’m hearing it plays almost exactly like Diablo as in it’s a classic dungeon crawler where you fight monsters and bosses, and collect loot. Right now it is released as a single player experience only, but there are plans to flesh it out to a full-fledged MMO down the line.

Now, there’s no need to go out and attempt to find a retail copy because you can purchase it via Steam for $17.99. The game releases tomorrow so log into your Steam account to pre-purchase the game and get ready for hours of loot whoring fun!

[Source: Diablo3X]

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

rocket_knight08Sparkster is looking good for his upcoming 2d side-scrolling update tentatively titled Rocket Knight. From the environments to the characters to the stylistic smoke effects, the screenshots released by Konami are enticing appetizers for the XBLA, PSN, and Steam release. Check them out after the break.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

left4dead2_batLeft 4 Dead 2’s looms overhead as it will hits shelves next month on the Xbox 360 and Windows platform. To reel more potential customers into getting the sequel to last year’s hit zombie slaughterfest, Valve will offer early access to the L4D2 demo for anyone that pre-orders via Steam or participating retailers (everyone else gets the demo on the 27th of this month). And of course, buying the game on Steam will net you a 10% discount.

In addition to the early demo access, those who pre-order will get an exclusive in-game American baseball bat. No one knows exactly what this means; is the baseball bat exclusive to pre-order customers or is it just a reskin of the baseball bat we’ve already seen? Well in any case, those are your incentives. Get to buying so that I can incapacitate you we can play together.

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

rightFor those of you looking to get that final big bang out of the original Left 4 Dead before picking up the sequel, here’s one way to squeeze some more time out of the game (other than going for “Cr0wnd!”). Crash Course, the final installment of DLC for the wildly popular zombocalypse simulator has been released today for the Xbox 360 and Steam.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

gyromancerKeeping in step with their recent publishing rights of more casual-core games,  Square Enix has gone one step further and has partnered with the proprietor of all of our souls, PopCap, in order to create a game that will likely anchor us to our computer chairs and sofas once more — you know, like we all did with Peggle. Don’t act as if you weren’t obsessing over those last few stages. This collaboration is known as Gyromancer, and according to an official press release via Square Enix, it looks as if the conditions are quite favorable for giving the revered Puzzle Quest series a run for its money.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Trine - LogoTrine is heading to retail shelves, which is awesome, because it’s a really fantastic game that you should buy. In other PC gaming news, the Stardock storefront, Impulse, has gone to Phase IV, which is extremely exciting news for everyone, as it’s somewhat more navigable now. In addition to this stuff, there’s some pretty hot sales going on at Steam and Direct 2 Drive, so get in on that cheap action.

Check out how slow PC gaming news was today, after the jump.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

Unreal Tournamnet On HoldBefore heading into the weekend, there’s quite a few good sales going on at the usual digital distro locations, and some deals on physical games from GoGamer, plenty worth checking out. In PC gaming related news today, Tim Sweeney announced Epic is placing the Unreal Tournament franchise on hold for awhile, not exactly the kind of news anyone likes to hear.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

ALT+F4: Zombies and Deals

Posted by Future Man on July 17th, 2009

Resident Evil 5 - Angry MegaphoneIt has finally dropped below 90 degrees here in my sun bleached corner of the globe. So now that the risk of heatstroke is gone for the day, here’s some PC gaming news. Today the date for the release of Resident Evil 5 has been announced, along with an awesome benchmark utility that will let you get an idea of how the game will run. In addition to that is a truckload of savings across the various digital distro sites, all of which have a ton of great games available on the cheap.

Check it all out after the jump.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon

l4d210You might want to hold off ordering your “Left 4 Dead is Dead To Me” t-shirts, folks.  Valve has addressed some of the concerns of L4D fans (including the 40,000+ person boycott) by admitting they are trying to work out a way for players from both games – the original and sequel – to participate in online multiplayer together.  This revelation is the first time Valve has seriously addressed one of the boycotters’ main concerns: That the sequel will split the community, thus decreasing the viability of the games.

Additionally, Valve’s VP of Marketing, Doug Lombardi admitted they are also hoping to allow MODs from the original game to be transferable to the sequel.  Still, he defended Valve’s decision to go for a full-out sequel rather than DLC or additional expansion packs adding on to the original game.

(more…)

Post to Twitter Post to Digg Post to Facebook Post to MySpace Post to Reddit Post to StumbleUpon