Spawn Kill Favorites: Lost Odyssey
Posted by David "Snarkasaur" Stewart on February 15th, 2010
Back during its 2008 release, Lost Odyssey was a big deal. It was a brand new IP, it was console-exclusive, and it sprung from the creative mind of Hironobu Sakaguchi, famed Final Fantasy series creator (maybe you’ve heard of it?). The studio behind Lost Odyssey was relatively new at the time, with only two games on their resume. ASH: Archaic Sealed Heat was a DS tactical RPG only released in Japan, well received but unknown in the states, and Blue Dragon was a cartoonish RPG released both in Japan and North American with maybe the worst aesthetic in the history of gaming.  That’s possibly an overstatement. The truth is I tried to like Blue Dragon, it had aspects that made it intriguing as an RPG and all total I probably sunk 20-25 hours into it, but in the end I couldn’t get over how stupid it looked and so quit. Argue with me if you like.




I’ve used the term “video game crack” to describe three games in my life: Peggle, Oblivion, and Nintendo’s Animal Crossing. In 2006, I picked up Animal Crossing: Wild World on a whim, partially intrigued by my brother’s obsession with it and also desperately wanting a game to show my wife that the cash dropped on a new handheld was worth it. By the end of the summer in 2006, my family had three DS Lites, three copies of Animal Crossing: WW, and an enormous debt to a entrepreneurial raccoon. Yes, it was SO worth it.
Frustrated at the tiny text on my standard television set, I initially shelved Capcom’s Dead Rising in 2006. A year later, equipped with a forty-some inch HD set, I tackled the dead, saved survivors, took some pictures, and finally knew what the hell I was doing. Dead Rising grabbed the consumer and screamed “HIGH DEF GAMING IS THE ONLY WAY TO PLAY!”
Although often out shined by its younger brother, Mario Galaxy, Mario’s first adventure on the Wii is still one of the best games the system has to offer, and one of my all-time favorite games. While not as graphically amazing or innovative as Mario Galaxy, Super Paper Mario (SPM) stands out due to its great, entertaining story and enjoyable gameplay.
Talk like a pirate day has passed, wearing your puffy shirt just isn’t magic anymore, and you’ve noticed that you have to focus all of your concentration on walking a straight line to avoid running into people (damn eye patch!). So what are pirate lovers to do to Live the Life? Why, pop in your copy of Sid Meier’s Pirates!: Live the Life, of course!
If one was to compile a list of “undeservedly overlooked” video games, I’m sure we could all list a few. Right at the top of my list would be the Gamecube-exclusive Horror Adventure Eternal Darkness: Sanity’s Requiem. Having leapt from the early days of gaming into the current generation, I missed out on a lot of last generation’s greats, and Eternal Darkness was one of them. Because I only owned a Wii initially, I did my research hoping to dig up any Gamecube games worth playing, and finding this one, was lucky enough to snag it as a rental to give it a whirl.
There are many titles that have simply disappeared through the rifts in time. Be it for a lack of widespread appeal or any number of various unknown factors, Bloody Roar 2 is one such title that fell off the radar of gamers. Spawning several less-than-stellar sequels across a variety of last-gen platforms, the PlayStation outing Bloody Roar 2 highlights the best of what the series had to offer – a unique and fast-paced fighting game with a beastly twist.


