Posts Tagged ‘sony’

heavy-rain-1Is Heavy Rain a video game? Is it interactive drama? Is it both? Maybe a better question to all three questions is: is it good? Tigresa (Stephanie) and Snarkasaur (Dave) aim to find out with a little deliberation. We may disagree about nudity a bit, but I think we come to a common consensus on Heavy Rain as a whole in the end. Heavy Rain is a difficult game to both review or discuss without getting knee-deep in spoiler territory, but we have taken on that very challenge.

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With only one more day to go, the follow up to last year’s best baseball title, MLB 10 The Show looks to once again provide gamers with the most realistic baseball game in the market. For those who haven’t been closely following the upcoming title or if you just missed something, we created a one stop shop for everything you need to know about The Show. What you’ll find in this preview are some highlights of key features and additions to MLB 10 The Show and all the videos released, and yes that includes the “Dear Playstation” commercial that we all love.

If you haven’t seen it already or even if you have, the commercial for MLB 10 The Show is hilarious. Check it out.

The realism that Kevin Butler is talking about in The Show comes from all the little subtleties in the game.  Last year I was blown away by how accurately they were able to capture certain player’s rituals or mannerisms at the plate or on the mound.  This year’s version will include all of that and will also bring a more realistic environment. MLB 10 will have real-time players in the dugouts and bullpens, fireworks, rally towels/tundersticks, working clocks and home run counters like the one seen in San Francisco. Of course you can’t bring a game to life without fans and this year crowd detail has also been improved. They will be much more active this year, reaching over the wall for foul balls, scrambling for home run balls and making more noise in pressure situations. This might seem like very small additions but brought together it helps bring the real game to into the virtual one.  Here’s the trailer showing off some of these features.

Road to The Show (RTTS) is one of the best modes of the MLB The Show franchise. It has been the leading sports title in creating a realistic and engaging “create a player” mode. This year in RTTS you’ll have much more control over what your player looks like and his accessories. Once you create your player you’ll be sent right to the Double-A season. While last year’s version had you start in spring training, starting in Double-A will give you a more realistic approach to working your way to the majors as most players don’t receive an invite to spring training until after their first year. Before you get into a game you now have the option to participate in pre-game batting practice or when you get called from the bullpen you’ll get some time to throw practice pitches. Just like batting practice and your time warming up on the mound, it doesn’t help you gain experience, but it will help you get ready for the game or at-bat. Once you are in a game you have full control of what you want to experience. You can play out every pitch/play in the game, only the last pitch in the at-bat, or just plays that involve you. Whether you are on the field or in the batters box there is a bigger emphasize on fundamental baseball. Throwing to the wrong bag, stealing when you shouldn’t be or failing to cover a base will put you in a bad spot with the manager. Lastly a huge emphasis went into gaining skill points and the flow of the game. New training modes have been added for both hitters and pitchers, and goals throughout the game will be shown in way as to not break from the pace of the game. You can also hit the D-pad to show the goals of the game in case you missed it, which is really nice.

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To go along with RTTS you now have the full control as the catcher in the new Catcher Calling the Game mode. You’ll be calling for pitches and locations which includes 9 zones inside the strike zone or 8 zones outside. Just like in real life it is your responsibility to know the batters and your pitchers strengths and weaknesses. The pitcher might shake you off so you can pick another pitch but sometimes the catcher knows best and he’ll throw that pitch if you keep asking for it. You’ll have to also watch out for wild pitches and base runners, which adds to the difficulty of being a catcher. It’s a really cool mode and I’m excited to get a chance to call a game but then again, playing every game as a catcher might take it’s toll.

Making it’s return to the series is the Home Run Derby. Fans have been asking for this to be added to the game for some time now and we finally have it. You won’t only get the Home Run Derby, you’ll be getting the entire All-Star experience. During your franchise or RTTS season you’ll get a chance to play in the All-Star Futures Game along with the Derby and the regular All-Star game. Check out this trailer that showcases the new All-Star experience.

MLB 09 The Show suffered from very poor online play, mainly due to lag. Sony has been saying they have worked very hard on fixing that issue for MLB 10 and if they can then I think fans will enjoy the improvements to the Online Leagues. In addition to added customization when creating the league, people can now drop in and out of leagues during the season. If someone can’t handle the season and needs to back out, the commissioner can find a replacement to take over that team. Fatigue is also another factor managers will have to deal with as you will no longer be able to use your ace for every game. Here are some of the key features of the new online leagues:

¡    Additional Commissioner Slot (6 total leagues now)
¡    NEW Auto-resolve feature. Set to On/Off when creating a league and helps keep leagues progressing
¡    Ability to Drop and Replace players within an In-progress league
¡    Apply a Custom Slider to a league
¡    League Invitation system upgrade
¡    New My Complete Leagues list, showing a summary of all completed leagues, the winner and playoff participants
¡    New League Round-up and League History tabs in Gamer Card
¡    More emails and communication on league changes
¡    Players Needing Leagues upgrade. Commissioner can now send invites directly from that screen
¡    Additional information about users for a commissioner resolving a game
¡    Quit a league at any time (commissioner or league member). No more being held hostage

Finally Real Time Presentation Mode is one of the brand new features to this year’s game. The new presentation mode should give gamers a further sense of realism by attempting to capture the camera angles and shots seen while watching a game on TV. Instead of going in-depth on how this new system works here is a short video displaying the Real Time Presentation.

There is a lot of detail put into every offering of The Show and I don’t expect MLB 10 to be any different. If you want to learn more about the game you can read the full preview here. I am extremely excited about the upcoming title and I hope that all of these new features can come together to bring us the realism that we have come to know and love from this franchise.

MLB 10 The Show Debut Trailer

Posted by Eric "TheHerp" Galaviz on February 12th, 2010

mlb10For those who missed out on last night’s GameTrailers TV, here’s the MLB 10 The Show Debut Trailer. Nothing really special but it does show some in-game footage that we haven’t seen much of so far. It definitely gets you pumped and ready for the upcoming release in 3 weeks but I would have liked to see more actual gameplay. Enjoy the trailer courtesy of GameTrailers and remember to check back with us as we’ll have a little preview of the online leagues and the Real Time Presentation that is new to this year’s title.

Preview: MLB 10 The Show

Posted by Eric "TheHerp" Galaviz on January 26th, 2010

yanksPutting out a solid sports game every year isn’t the easiest thing to do. Companies either don’t improve enough from the successful title or they try to do too much and turn a game that was once great into a disappointment. Sony’s MLB series was struggling to break through the baseball market with 2K Sports’ and EA’s titles getting all the spotlight. It wasn’t until they decided to take a couple of years off to create The Show that they became the baseball franchise for three years running. With MLB 10 The Show, Sony hopes to yet again provide the best baseball experience to gamers by introducing some new features while improving presentation, Road to The Show, and the all-important online play.

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mlbshowcoverMLB ‘10 The Show, the follow up to last year’s critically acclaimed sports title, looks to continue to dominate the baseball market. For those looking for some pre-order goodies, Amazon has got you covered. Pre-ordering the upcoming title on Amazon and you’ll receive a code that unlocks six classic stadiums: Shibe Park, Forbes Field, Polo Grounds, Crosley Field, Sportsman’s Park and Griffith Stadium. You can redeem it at the PlayStation Store just a few days after the game ships. For hardcore baseball fans this is a pretty good incentive to pre-order The Show from Amazon. The upcoming PS3 exclusive baseball sim is set to release on March 2nd.

heavy-rain-1If the four characters whom you’ll get to control in the upcoming game Heavy Rain just seems, well, not quite enough, then you’re in luck.  According to some statements made in a recent interview, game creator David Cage has revealed that in DLC episodes (Heavy Rain Chronicles), players will get an opportunity to play as the Origami Killer himself in order to learn more about his origins.

All episodes in Chronicles will serve as prequels to the main game, giving you background information about the various characters. For example, why Madison Paige is an insomniac or how Norman Jayden became addicted to triptocaine.  Each episode will be approximately an hour long, although delivery method and price hasn’t been clarified.  However, those who pre-order from select retailers will get access to the first DLC episode before anyone else and for free.

[Source: Joystiq]

Not long ago, the PAL cover for the upcoming title Heavy Rain showed up on the internet. Fans seemed to respond very positively to it. However, the recently-revealed US cover art did not fare as well. In what can only be described as a furious internet backlash, the cover art was put to shame, with fans groaning about how the US gets awful covers (which is mostly true). This time, though, someone took notice.

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Review: SingStar Latino

Posted by Stephanie "Tigresa" Palermo on January 7th, 2010

singstar-latinoAfter a long day’s work of gaming (I use the term ‘work’ loosely here), there is nothing I like more than to take an hour break in between furious gaming sessions to relax with. This for me is almost always a music/rhythm game, because they’re just so easy to pop in and get down to business with. And hot damn it’s always what I want and when I want it. I had always wanted to get into the SingStar business, and as a lover of Spanish music, when I heard SingStar Latino was being made for North American PS3 gamers, I was more than ready to finally get started. (Since playing this though for review now I’ve gone out and picked up SingStar Vol. 1 and SingStar Vol. 2.)

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heavyrainIf our recent preview of Heavy Rain haven’t gotten you rushing to pre-order the upcoming “Interactive Movie” from the maker of Indigo Prophecy, then perhaps this latest announcement will.

Starting today, if you pre-order a copy of Heavy Rain, you will get a code to download the first DLC episode free.  Entitled The Heavy Rain Chronicles, these add-on episodes will be a series of stories that take place either before or after the events of the main game, and each will focus on one character from the original story.  Your pre-order purchase will give you access to the first of these, The Heavy Rain Chronicles: Chapter One — The Taxidermist, and will feature investigative journalist Madison Paige in one of her first cases tracking down a serial killer.

Apparently, this episode will be similar to the early demo versions you probably remember if you’ve been following the game, as it is an expansion and update of the original “Taxidermist” demo in which Paige is in a spooky house and later gets attacked by a bulging man.

Each Heavy Rain Chronicles episode will be $4.99, and right now two are scheduled to be released shortly after the main game hits store shelves.  It’s important to note that those who pre-order will have instant access to the first DLC episode (in addition to getting it free), whereas all others will have to wait (no schedule has been released yet for these).

Right now the only US retailers participating in this offer are Amazon, GameCrazy, and Gamestop (both online and in-store).  Canadian gamers have a few more options: Amazon.ca, BestBuy.ca, EBGames, and FutureShop.ca.

[Source: Official Playstation Blog]

Joe_Mauer_1With winter meetings heating up and baseball dominating the sports headlines it’s no better time than now to announce the cover athlete for MLB 10 The Show. For the follow up to the best baseball game this year, American League MVP Joe Mauer will grace the cover for MLB 10. The catcher for the Minnesota Twins, Joe missed some time at the begging of the season but came back with a bang hitting over .400 during his first months back. This year he led the MLB with an average of .365 while piling up 96 RBI’s, 28 HRs and an OBP of .444. The 2 time Gold Glove winner is a great choice for the cover, way better than the overrated Dustin Pedroia, yeah you heard me Red Sox fans.  Along with the announcement comes some new screen shots for next year’s title, which include a crotch shot of Derek Jeter, you know you want to see it.

Not too much is known about the upcoming baseball sim but from the post on the Playstation blog some new features include “Home Run Derby, Catcher Mode (play as the field general just like Joe Mauer), new pitching and fielding practice/training modes in Road to The Show, user controlled pick-offs, Movie Maker feature (make your own highlight reel), daytime transitional lighting, 11 new stadiums, improved online experience, and much more.” Stay tuned for more screen shots and a preview of what is to come for MLB 10 The Show.

[Source: Playstation Blog]

For me, Heavy Rain was a console seller from the moment it was announced at E3 years back. I had the sentence framed in my mind “When Heavy Rain comes out, THAT will change my life. I’ll buy a PS3 just for that.” When I got a chance to play several levels for myself with Sony just a few days ago, it did nothing short of sealing the deal for me. This game changes the possibility of gaming on so many levels.

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I’m not so sure Heavy Rain needs much of an introduction, but if you’re reading about it for the first time here at Spawn Kill, you’re looking at a game that will be making some serious waves in the realm of possibility for gaming once it launches. The game’s creator, David Cage, also the founder of Quantic Dream, the studio developing Heavy Rain, has dubbed it with a new genre in our always blurring lines between genres of today. Heavy Rain is an “interactive drama.” I have heard a lot of people cry out about it seeming more like a movie than a game. Non-believers, as I call them, must know that it’s much deeper than pressing the X button to continue.

The first level I got a chance to play is going to be the prologue of the game where you take upon the role of a husband and father of two named Ethan. It seems to serve as a rather slow-paced introduction to the control scheme. You start off waking up being alone in the home. You are introduced to the ability to see your characters various thoughts and listen to them if you desire, in which you’ll learn Ethan is quite keen on the idea of a morning shower. As you saunter into the shower, a quick disrobing will leave you fresh and clean. You can also shave or brush your teeth. All simple everyday tasks to familiarize you with the controls. Well, it’s definitely not just Quick Time Events like most people seem to believe. It may take a bit to get used to, but the characters are controlled by holding down the R2 button to move forward. I found this to be incredibly frustrating at first because I felt so inclined to want to use the more simpler obvious method of just holding up on the analog stick. Doing so will just make your character turn in circles because you only need to just tab the analog stick into the direction you wish then release, and continue holding the R2 button to propel the character. It’ll take some getting used to, I assure you, after being so trained to press the analog stick to walk.

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Interacting with the environment will take place with the right analog stick, in which you will make movements indicated on-screen if you so wish to open a cabinet, playfully spin around your son, or sit down and work at your desk. Other times you will need to hold multiple buttons to corroborate with what is going on on-screen. For example your wife in this prologue level asks you to carry the groceries, pressing and holding the X button will hold one bag and holding another face button will secure the other. Now you can also let go and the groceries will fall to the floor, surely firing up your old woman. It’s interesting, and feels much more involving than tapping random buttons. So if you’re holding items, you’re holding buttons. Fair enough.

Heavy Rain actually makes use of the Sixaxis controls, and fairly well at that. In some cases, such as brushing your teeth, it may seem silly rowing your controller left and right for a few seconds, but in other instances, I felt incredibly satisfied slamming it up and down to smash a sleazy jerk’s head repeatedly into a table or pushing it quickly forward to kick down a door.

If you’re familiar with Indigo Prophecy, this is the same creator we’re talking about. It was incredibly unique, and an interesting (though quite a bizarre ending…) story worth experiencing. Some major battle as well as other story sequences would trigger a Simon Says type panel in which you’d repeat the buttons you saw on the panel to succeed and continue. Though quirky and one of my favorite games, it had its fair share of issues. Heavy Rain seems to have built upon these issues to make a whole new and immersive experience. The Simon Says-esque sequences (which is fancy talk for Quick Time Events pretty much) would sometimes draw your attention away from the actual events taking place in the game, with your focus on succeeding at the correct button sequences. I’d often find myself frustrated with missing some of the action taking place whilst I was so concentrated on that area of the screen. Heavy Rain’s button press motions and triggers will lie on-screen exactly where it will take place. If you have the choice to punch someone’s face in, throw them against the wall, or grab them, all of these options will float around your character’s fist, so as not to let you miss out on the action and saving the experience from being broken up.

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The first level was a bit of a sleeper for me, granted it is the introduction, it was just incredibly slow-paced and lengthy for what it was. It felt like an overlord version of The Sims being able to perform mundane tasks, interact with my wife and children, put away the… dishes… But it is definitely just setting the grounds for what you will be able to do coming up. That’s the thing about Heavy Rain, or what I’ve played thus far at least. Some levels seem very slow-paced whilst others are action-packed and on the ball. I didn’t really get to be a part of any “middle ground” levels. You may go from a crawling conversation right into an all-out frenetic street brawl. And when you do — it is juicy.

Every little decision you make — or don’t make — makes an impact. In the Sleazy Motel level I went through, I played a character who was a private agent seeking out information on the Origami Killer. I knocked on a woman’s door. She opened, told me to leave. I knocked again and she decided to let me in. “Fifty dollars on the table. I don’t kiss and I don’t do weird shit. You’ve got ten minutes,” she says, as she winds up her alarm clock for a ten minute countdown. You can put money on the table, walk straight up to her, begin talking, it’s all your choice. Treating her one way may make her divulge information whilst another will get you the boot. Getting the boot doesn’t mean you failed though, the story continues on as such. There really doesn’t seem to be a “losing” or “failing” feeling in the game. The story simply is what it is, or what you craft it to be. I spoke to her kindly and asked for information, she said she’d call if she learned anything. (Leaving out a few details to spoil as little as possible!) As you’re on your way out, some sleazebag pounds open her door and goes inside. You can go inside and find out what it’s all about, or simply let it be and have nothing to do with the likes of him. Being the strong man that I was, I decided to confront him and knock on the door to which I was harassed to leave by the junkie-looking jerk. Why knock again? He didn’t seem like the reasonable type, so I jarred the Sixaxis forward and kicked the door open, and he wasn’t in the mood for tea and crumpets to chat about it either. I engaged him in an all-out fight, and it was exciting as hell. Heads were smashed through glass, slammed against the table, fists flying through the air. It was wild, fast, and it was damn fun.

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I haven’t even mentioned the graphics yet! Because I know you’ll be in dire need of such knowledge. To be blunt, the graphics speak for themself. They are all done via motion capture and are incredibly fluid in motion. Motion capture is when a developer uses the movements of real people when translating it into sequences for the game. The graphics are surely not the best we’ve seen of this generation thus far, but I’m hard to talk to about this, because I’m never sold on a game purely based on graphics. My first and foremost concern for (most) games is the story, save for games like God of War and Bayonetta since they’re just straight up blessed by the Action Goddess herself. And Heavy Rain surely has that down pat.

If you are heavy into experiencing a good story, you would be a fool to skip out on Heavy Rain. Whether you buy it or simply rent it, it is definitely worth experiencing at least once, because the experience is surely an innovative one being brought to the home plate of video games next year. No official date yet in North America, but keep a lookout during the early Q1 release window.

This generation Japanese RPGs haven’t really ridden the momentum they had going for them during the PS2 days. Both the PS1 and the PS2 were literally an everlasting cave of wonders for gamers who love JRPGs. Unfortunately this generation I can’t say the same yet, with only a handful of them out 3-4 years into this generation, none of them are really much to write home about. My optimism hasn’t been flushed down the toilet yet, because aside from the powerhouse that is Final Fantasy XIII, there are still a few such as Resonance of Fate and White Knight Chronicles coming down the pipeline with something worth offering to the genre. Today I got a little hands on time with the PS3 exclusive White Knight Chronicles to see what this has different in store for us.

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Yakuza 3 is Coming to America

Posted by Eric "TheHerp" Galaviz on December 8th, 2009

The Yakuza series in the U.S has always been a love/hate relationship for Sega. There is a sizable hardcore fanbase here and they always pester the Japanese developer to bring the game to the West. Once Sega decided to bring it over, sales were always disappointing. Some say it was the marketing strategy. Others say there just isn’t a large enough following here in the States. Even though the series could have done better, the Japanase developers will once again try their hand at localization, announcing today that Yakuza 3 is officially coming to the U.S. This PlayStation Exclusive title which sold over a half a million copies in Japan will be headed to the States in March 2010.

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“Yakuza 3 was one of the most requested titles for localisation by our European SEGA community, so we are delighted to be able to fulfil their wishes with this announcement. As well as delving even further into the rich narrative of the Yakuza universe, the development team have pushed the PlayStation 3 hardware to the limits to produce a beautiful and startlingly realistic depiction of the Japanese underworld.” – Gary Knight- SOE’s European Marketing director.

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Yakuza 3 will feature full English subtitling while maintaining the rich Japanese voice actors. For all you hardcore fans out there if there is anything you want to know about the games production, head over to the Official PlayStation blog and post your questions to the dev team. Hopefully someone will ask them if they plan to spend money on a true marketing campaign for the game.

[Source:  U.S PlayStation Blog ]

IMG_0142In the current generation of console gaming the PS3 has been late to the party when it comes to console features that the Xbox 360 has. With the recent price drop and releases of titles like Uncharted 2 and Ratchet and Clank Future: A Crack in Time, the PS3 is definitely starting to get some momentum. To add to the momentum Sony recently added Netflix Instant Streaming support for their console. While Netflix Streaming has been available for some time on the Xbox 360, the PS3 sets itself apart by requiring you to run an Instant Streaming disc. Considering the alternative is not having Instant Streaming at all, I’ll take the option of having to insert a disc every time I want to access Netflix. We here at Spawn Kill have created a quick video walkthrough to show how  Netflix Instant Streaming works on the PS3 and what makes it different from the 360. Please check it out! We’re excited to share our first original video content!

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The God of War Collection is only a week away and already you can find tips on how to unlock trophies. Posted on the official PlayStation blog, Stephen Peterson former Lead QA Tester for God of War II and current Camera Designer on God of War III, walks us through one of the most difficult trophies in the game. This gold trophy can be earned if you can get through the 15 min fight in Loom Chamber (God of War II) in less than 10 min. Stephen, having played the game hundreds of times, has some good tips to show you how to unlock the trophy, check out the video.

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