Review: Resident Evil 5: Lost in Nightmares
Posted by Kevin "K-Tuck" Tucker on February 20th, 2010
The forthcoming ultimate collection of Resident Evil 5 (titled Resident Evil 5 Gold Edition) is set to include both new basic features for the main game and additional missions and characters to use in the updated Mercenaries Reunion gameplay mode. For everyone who already owns the bread and butter title, Capcom has released the new additions as downloadable content packs on the PlayStation Network and Xbox Live. The first of the new missions hit the PlayStation Network just this Thursday. Titled Lost in Nightmares, this new chapter follows BSAA Agents Chris and Jill through the original Spencer mansion on a dubious mission with a not-so-dubious climax.














Along with the upcoming Resident Evil 5 DLC, hardcore costume collectors can check out brand new costumes for the rugged pair of Chris Redfield and Sheva Alomar. They’re not exactly a step up from the outrageous getups we saw via the simple unlocks already packaged within Resident Evil 5, but at least they’re new, right? Sheva steps out in questionable style in her Little Red Riding Hood inspired “Fairy Tale” outfit, which wouldn’t look out of place at a skeevy adult Halloween party. Don’t worry though, it’s much more tasteful than her other unlockable outfits. Chris dirties himself up with a little BDSM/heavy metal action with his “Warrior” costume. You can check out both in the trailers below, highlighting the new Mercenaries Reunion mode. You must be 18 or older to view these trailers, so ask permission from Mom and Dad or skedaddle if you’re still in diapers.
With the recent announcement that the Resident Evil 5 Alternative Edition (the version that allows for the game to be played with the upcoming PlayStation 3 Motion Controller) will be available as a download for North American gamers came another announcement about the downloadable content that will be released alongside this updated version of the game.
When it comes to subjective experiences, expectations can mean everything. Resident Evil 5 proves this axiom in an interesting way, because it breaks from its roots quite thoroughly. Yes, there are zombies, and no, you cannot run and shoot. But the game is hardly survival horror, and in that respect it has more in common with Gears of War than it does its prequel. By what standard is such a game judged?
