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	<title>Spawn Kill &#124; Video Game News &#38; Reviews &#187; PSN</title>
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	<link>http://spawnkill.com</link>
	<description>Sticking our boomsticks in places they never belong.</description>
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		<title>New Dead Nation Trailer and Screen Shots</title>
		<link>http://spawnkill.com/2010/07/22/new-dead-nation-trailer-and-screen-shots/</link>
		<comments>http://spawnkill.com/2010/07/22/new-dead-nation-trailer-and-screen-shots/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 21:03:57 +0000</pubDate>
		<dc:creator>Eric "TheHerp" Galaviz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Dead Nation]]></category>
		<category><![CDATA[Housemarue]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=23202</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/07/22/new-dead-nation-trailer-and-screen-shots/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/07/004-1024x576.jpg" class="alignleft wp-post-image tfe" alt="" title="004" /></a><p>At first glance people might think <em>Dead Nation</em> is another  run-of-the-mill zombie shoot-em-up game and completely dismiss it. But  when they hear it’s from the same people who made<em> Super Stardust HD</em>,  arguably one of the best PSN titles out there, and they'll immediately  gain interest. <em>Dead Nation</em> looks to take the same <em>Super  Stardust</em> formula but bring it to a flat space and instead of having  asteroids flying at you, you’ll have a ton of zombies to contend with.  Today Sony released a new trailer for <em>Dead Nation</em> and some new  screens that feature the hero fighting off a horde of baseball players  who are infected with the virus.</p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-large wp-image-23203" title="004" src="http://spawnkill.com/wp-content/uploads/2010/07/004-1024x576.jpg" alt="" width="560" height="315" /></p>
<p>At first glance people might think <em>Dead Nation</em> is another run-of-the-mill zombie shoot-em-up game and completely dismiss it. But when they hear it’s from the same people who made<em> Super Stardust HD</em>, arguably one of the best PSN titles out there, and they&#8217;ll immediately gain interest. <em>Dead Nation</em> looks to take the same <em>Super Stardust</em> formula but bring it to a flat space and instead of having asteroids flying at you, you’ll have a ton of zombies to contend with. Today Sony released a new trailer for <em>Dead Nation</em> and some new screens that feature the hero fighting off a horde of baseball players who are infected with the virus.</p>
<p style="text-align: center;"><span id="more-23202"></span></p>
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</p>
<p>To learn more about <em>Dead Nation</em>, check out this video with US Producer Damion Pinnock as he explains the different aspects of the game including the co-op mode.</p>
<p style="text-align: center;">
<object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/simple_on_site/c12b72b5" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/c12b72b5" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object>
</p>
<p>Stay tuned for more information about this zombie shooter in the coming months leading up to its release in the fall.</p>
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<p>[Source: <a href="http://blog.us.playstation.com/2010/07/22/dead-nation-for-ps3-baseball-stadium-showdown/" target="_blank">PlayStation Blog</a> ]</p>
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		<item>
		<title>Kill Kast 10: California’s Fight Against Violent Games</title>
		<link>http://spawnkill.com/2010/07/18/kill-kast-10/</link>
		<comments>http://spawnkill.com/2010/07/18/kill-kast-10/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 22:03:21 +0000</pubDate>
		<dc:creator>Eric "TheHerp" Galaviz</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[california game law]]></category>
		<category><![CDATA[Hulu Plus]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSN Plus]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=22946</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/07/18/kill-kast-10/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/07/killkast10.jpg" class="alignleft wp-post-image tfe" alt="" title="killkast10" /></a><p>In this week’s episode of Spawn Kill’s  official podcast, Eric, Rebecca, and Dana get together to discuss some  recent news which includes Hulu Plus, PSN+, and the California Video  Game Law that is headed to the U.S. Supreme Court. We let you in on how  we feel about California’s Law which is intended to prevent minor’s from  purchasing M-rated games, an issue that is sure to spark conversation.  We also spend a bit of time discussing some of the games we’ve been  playing which includes<em> APB</em>, <em>Toy Story 3,</em> and Rebecca’s  ever-growing list of games. Be sure to let us know what you guys think  about the new music and our opinions on the California Bill. We hope you  enjoy it, and thanks for listening!</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-22948 alignleft" title="killkast10" src="http://spawnkill.com/wp-content/uploads/2010/07/killkast10.jpg" alt="" width="300" height="209" />In this week’s episode of Spawn Kill’s official podcast, Eric, Rebecca, and Dana get together to discuss some recent news which includes Hulu Plus, PSN+, and the California Video Game Law that is headed to the U.S. Supreme Court. We let you in on how we feel about California’s Law which is intended to prevent minor’s from purchasing M-rated games, an issue that is sure to spark conversation. We also spend a bit of time discussing some of the games we’ve been playing which includes<em> APB</em>, <em>Toy Story 3,</em> and Rebecca’s ever-growing list of games. Be sure to let us know what you guys think about the new music and our opinions on the California Bill. We hope you enjoy it, and thanks for listening!</p>
<p><span id="more-22946"></span>If you&#8217;d like to download and subscribble to the podcast on iTunes you can find that below.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=345966076" target="_blank">Subscribe via iTunes</a></p>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=Kill+Kast+10%3A+California%E2%80%99s+Fight+Against+Violent+Games+http://bit.ly/aKvJ5n" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2010/07/18/kill-kast-10/&amp;title=Kill+Kast+10%3A+California%E2%80%99s+Fight+Against+Violent+Games" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2010/07/18/kill-kast-10/&amp;t=Kill+Kast+10%3A+California%E2%80%99s+Fight+Against+Violent+Games" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2010/07/18/kill-kast-10/&amp;t=Kill+Kast+10%3A+California%E2%80%99s+Fight+Against+Violent+Games&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2010/07/18/kill-kast-10/&amp;title=Kill+Kast+10%3A+California%E2%80%99s+Fight+Against+Violent+Games" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2010/07/18/kill-kast-10/&amp;title=Kill+Kast+10%3A+California%E2%80%99s+Fight+Against+Violent+Games" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>Playstation Store and Network Update 7/13</title>
		<link>http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/</link>
		<comments>http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 05:17:10 +0000</pubDate>
		<dc:creator>Alfonso "Fonzi" Arana</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSN Plus]]></category>
		<category><![CDATA[PSN Update]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=22816</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/07/screenshot181-1024x576.jpg" class="alignleft wp-post-image tfe" alt="" title="screenshot181" /></a><p>Hey all you PlayStationeers! The PlayStation Store has posted their  weekly update! Some of the updates include new Street Fighter Avatars  (which I'll definitely have to get), a couple of themes for PlayStation  Plus subscribers, and new games including that <strong><em>one game</em></strong>...  Oh yeah, <a href="../2010/07/12/enter-to-win-deathspank-caption-contest/" target="_blank"><em>DEATHSPANK</em></a>! So check out the goods on the  PlayStation Store.  ﻿</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2010/07/screenshot181.jpg"><img class="aligncenter size-large wp-image-22838" title="screenshot181" src="http://spawnkill.com/wp-content/uploads/2010/07/screenshot181-1024x576.jpg" alt="" width="560" /></a></p>
<p>Hey all you PlayStationeers! The PlayStation Store has posted their weekly update! Some of the updates include new Street Fighter Avatars (which I&#8217;ll definitely have to get), a couple of themes for PlayStation Plus subscribers, and new games including that <strong><em>one game</em></strong>&#8230; Oh yeah, <a href="http://spawnkill.com/2010/07/12/enter-to-win-deathspank-caption-contest/" target="_blank"><em>DEATHSPANK</em></a>! So check out the goods on the PlayStation Store.  <span id="more-22816"></span></p>
<h3>PlayStation Plus</h3>
<p><strong>LittleBigPlanet – Sackboy Avatar (Free to PlayStation Plus<br />
 subscribers)</strong><br />
 File size: 100 KB</p>
<p><strong>MAG Raven Dynamic Theme (Free to PlayStation Plus subscribers)</strong><br />
 File size: 2.55 MB</p>
<p><strong>MAG S.V.E.R. Dynamic Theme (Free to PlayStation Plus subscribers)</strong><br />
 File size: 6.25 MB</p>
<p><strong>MAG Valor Dynamic Theme (Free to PlayStation Plus subscribers)</strong><br />
 File size: 5.42 MB</p>
<p><strong>Resistance Aftermath Multiplayer Map Pack (PlayStation Plus price $3.00, original price $5.99)</strong></p>
<p><strong>Gravity Crash (PlayStation Plus price $5.00, original price $9.99)</strong><br />
 **This promotion is only available from the PlayStation Store. Within the Demo, the full game is only available for the original price.</p>
<h3>Updates</h3>
<p><strong>Myst – Sale (now $14.99, original price $19.99)<br />
 MLB 10 The Show PSP – Price Drop (now $29.99, original price $39.99)</strong></p>
<h3>Downloadable Games</h3>
<p><strong><a href="http://blog.us.playstation.com/2010/07/12/coming-to-psn-landit-bandit-for-ps3/">Landit Bandit ($9.99)</a> </strong><br />
 Landit Bandit is a 3D helicopter adventure game. The game<br />
 combines modern game technology with a retro punch for a unique experience.</p>
<ul>
<li>Single and multiplayer splitscreen campaign with 6 different worlds and 20 levels</li>
<li>Online scoreboards and Trophies</li>
<li>Multiplayer splitscreen, with coop and duel modes</li>
</ul>
<p>ESRB Rated: E10+<br />
 File size: 111 MB</p>
<p><strong><a href="http://blog.us.playstation.com/2010/07/12/deathspank-delivers-justice-to-psn-tomorrow/">DeathSpank ($14.99)</a> </strong><br />
 For uncounted years the wanderer DeathSpank has been a Dispenser of Justice, a Vanquisher of Evil, and a Hero to the Downtrodden. Throughout his adventures DeathSpank has searched for a powerful artifact called….The Artifact. Forged by unknown hands for unknown purposes some unknown time in the past, The Artifact is now within DeathSpank’s reach, but what is The Artifact and what evil tyrant seeks to steal it?<br />
 ESRB Rated: T<br />
 File size: 1.00 GB</p>
<h3>Game Demos (free)</h3>
<p><strong>Blur Multiplayer Demo </strong><br />
 Blur Multiplayer Demo – Powered-Up Racing: This Demo features competitive game play for up to 20 racers, and a variety tracks and game modes.<br />
 ESRB Rated E10+<br />
 File size: 2.00 GB</p>
<p><strong>DeathSpank Demo </strong><br />
 For uncounted years the wanderer DeathSpank has been a Dispenser of Justice, a Vanquisher of Evil, and a Hero to the Downtrodden. Throughout his adventures DeathSpank has searched for a powerful artifact called….The Artifact. Forged by unknown hands for unknown purposes some unknown time in the past, The Artifact is now within DeathSpank’s reach, but what is The Artifact and what evil tyrant seeks to steal it?<br />
 ESRB Rated T<br />
 File size: 386 MB</p>
<p><br class="spacer_" /></p>
<h3>Add-on Game Content</h3>
<p><strong>BUZZ!: The 90′s Quiz ($5.99) </strong><br />
 Relive the greatest moments of the first decade of the 1990′s! Laugh and compete with your friends over trivia that defined the 1990′s in this BUZZ!: The 90′s Quiz. This pack features hundreds of new questions to play in your favorite BUZZ!: Quiz TV and BUZZ!: Quiz World game modes for your PlayStation 3 system. Download this quiz pack today and turn your party into the ultimate trivia showdown.<br />
 File size: 52 MB</p>
<p><strong>NCAA Football 11 – NCAA Power Pack ($29.99) </strong><br />
 Power up your NCAA Football 11 experience with all the Dynasty Time Savers (Recruiting Reports, Recruiting Advisor, Coach Seminar, Toughest Places to Play Boost, Max Player Training, School Pitches Improvements, Unlock All Promises, and Pipeline State Addition), Road to Glory 5 Star Recruit for ALL Positions, the ability to save 120 TeamBuilder Teams on your console, NCAA Football 11 Online Pass, and Commish of 5 Online Dynasties.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Pipeline State Addition ($1.99) </strong><br />
 Get an extra Pipeline state to help with recruiting in Dynasty Mode.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Recruiting Advisor ($1.99) </strong><br />
 In Dynasty Mode each week your Recruiting Advisor will bring useful information to your attention.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Recruiting Reports ($1.99) </strong><br />
 See where every team in the nation is spending Recruiting Time in Dynasty Mode with the Recruiting Reports.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – School Pitches Improvement ($1.99) </strong><br />
 While in Dynasty Mode this item will give some of your pitches used in Recruiting a boost.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Toughest Places To Play Boost	($1.99) </strong><br />
 This item will give your team a massive boost for Toughest Places to Play in Dynasty Mode.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Unlock All Promises ($1.99) </strong><br />
 Get a jump on your Off-Season recruiting in Dynasty Mode by unlocking all the promises early.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – 5 Star Defensive Back ($0.99) </strong><br />
 Gives your created Cornerbacks, Strong Safeties, and Free Safeties in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – 5 Star Defensive Line ($0.99) </strong><br />
 Gives your created Defensive Ends and Defensive Tackles in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – 5 Star Linebacker ($0.99) </strong><br />
 Gives your created Middle Linebackers, Right Outside Linebackers, and Left Outside Linebackers in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – 5 Star Quarterback ($1.99) </strong><br />
 Gives your created Quarterback in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – 5 Star Receiver ($0.99) </strong><br />
 Gives your created Wide Receivers and Tight Ends in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – 5 Star Running Back ($0.99) </strong><br />
 Gives your created Halfbacks and Fullbacks in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – All 5 Star Recruits ($5.99) </strong><br />
 Gives all your created players in Road to Glory Mode a 5 Star Rating.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – All Dynasty Time Saver ($11.99) </strong><br />
 Unlocks all of the Dynasty Time Savers: Recruiting Advisor, Coaching Seminar, Toughest Places to Play Boost, School Pitches Improvements, Maximum Player Training, Unlock all Promises, Pipeline State Addition, and Recruiting Reports.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Coaching Seminar ($1.99) </strong><br />
 In Dynasty Mode this item will improve the recruiting of your Coach and help you convince players to stay in school.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Commish Of 3 Online Dynasties	($9.99) </strong><br />
 This entitlement will give you more space on the NCAA Football 11 Online Dynasty servers which lets you control more than one Online Dynasty. You will be able to control up to maximum of 3 Online Dynasties as the commissioner with this entitlement.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Commish Of 5 Online Dynasties ($14.99) </strong><br />
 This entitlement will give you more space on the NCAA Football 11 Online Dynasty servers which lets you control more than one Online Dynasty. You will be able to control up to maximum of 5 Online Dynasties as the commissioner with this entitlement.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Max TeamBuilder Slot ($9.99) </strong><br />
 Gives 120 slots to download teams from the TeamBuilder.<br />
 File size: 100 KB</p>
<p><strong>NCAA Football 11 – Maximum Player Training ($1.99) </strong><br />
 This item will give the maximum amount of Player Training in the Off-season of Dynasty.<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Clear Soul Pack Extra Volume ($3.99) </strong><br />
 “HELLO-O-O-O…<br />
 Hmhmhmm. I got some precious items from my “friends.”<br />
 I have 50 “Clear Soul: ATK,” “Clear Soul: DEF,” “Clear Soul: INT,” “Clear Soul: RES,” “Clear Soul: SPD,” “Clear Soul: HIT,” “Clear Soul: LUK,” and “Clear Soul: HP”…I wonder why they only gave me souls.”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – High-Level Armor Pack ($2.99) </strong><br />
 “Master Kanata, I brought some armor from Master Shuten’s private collection:<br />
 Three speech spirits, comprised of the “DemonGod Kotodama,” the “Deity Kotodama,” and “Ashura Kotodama.”<br />
 Also, an “Ancient Code,” “Genocidal Code,” “Origin Code,” and “Eternal Code.”<br />
 Plus, three spaces: “Planetary Space,” “Lost Space,” and “Cluster Space!”<br />
 If you equip them wisely, you can grow even stronger…!”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Macaroon’s Black Market Pack ($1.99) </strong><br />
 “Hmhmhm… Finally, it’s Macaroon’s turn to shine.<br />
 Behold the following items I will now introduce!<br />
 A pack of Clear Souls: “ATK,” “DEF,” “INT,” “RES,” “SPD,” “HIT,” “LUK,”and “HP.” 30 units of each kind!<br />
 If you use all of them, you’ll instantly become mega-strong! How can you pass on this great chance?!<br />
 Huh? Of course… it’s not free. Are you trying to extort me? Please pay for it. I take Credit Cards. Oh, and don’t forget your receipt. It’s mega-important.”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Paternal Love Pack ($1.99) </strong><br />
 “I can give my dear son gifts every once in a while, y’know?<br />
 Here. 5 “Elixirs,” 5 “Life Elixirs,” and, unbelievably, 30 “EMT Sets,” 10 “Life Vessels” and 10 “Anchors!” Finally, here’s your allowance I’ve owed you these past several hundred years: 1,000,000G!”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Super Galaxy Pirate Pack ($2.99) </strong><br />
 “Love Power,” “Phys Protection,” “Great Hit,” “Ultra 777,” “Volcanic Energy,” “Fairy Buster,” “Old Master,” and “EXP Charger.”<br />
 With these, the day I become the ruler of the entire universe as the greatest universal beauty is right around the corner!</p>
<p>Yo, Prinnies! Get to work!”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Super Treasure Pack 1 (free) </strong><br />
 “Huh?! You want my treasure collection?<br />
 If you want it, give me money comparable to its value. Understand?<br />
 If you don’t have enough money for it, delicious sweets will do.<br />
 But remember this: I won’t be satisfied with just any cheap sweets.<br />
 If you fail me, you better kiss your life good-bye. …Huh? You’d rather pay money?<br />
 Better safe than dead? Lame. Well, then, grab some stuff around here.”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Super Treasure Pack 2	(free) </strong><br />
 “Hmhmhmm… I collected some really rare items!<br />
 I’m sure your adventures will advance smoothly with these!<br />
 Um! It feels good to do something to help someone. Don’t you think, Prinny? Shall we go?</p>
<p>Prinny 1: “Uh, we still have things to do, dood. You can go home first.”<br />
 Prinny 2: “Did she leave, dood?”<br />
 Prinny 1: “Yep, she’s gone, dood.”<br />
 Prinny 2: “Don’t think you can get this without giving me something nice, dood. Oh, no compromising, either.”<br />
 Prinny 1: “No installments either, dood.”<br />
 File size: 100 KB</p>
<p><strong>Trinity Universe – Synthesis Encyclopedia Complete Edition (free) </strong><br />
 “Urgh… I can’t find “Synth Manual 32…”<br />
 That should have all the healing item recipes. I hope I didn’t misplace it.<br />
 Ah, hey, Riz. I… uh… What? You had it?<br />
 You’re going to hit Lucius with it until he passes out? …Riz, that may be a little cynical of you.”<br />
 File size: 100 KB</p>
<p><strong>Guitar Hero </strong><br />
 For all song credits please visit <a href="http://www.guitarhero.com/">www.guitarhero.com.</a></p>
<ul>
<li>“Afterlife” – Avenged Sevenfold ($1.99)</li>
<li>“Almost Easy” – Avenged Sevenfold ($1.99)</li>
<li>“Scream” – Avenged Sevenfold ($1.99)</li>
<li>Avenged Sevenfold Track Pack ($5.49) – Downloadable Track Pack featuring “Afterlife”, “Almost Easy”, and “Scream” by Avenged Sevenfold. Please Note: Many songs are available both as singles and as part of a Track Pack, so please carefully consider your purchases before downloading.</li>
</ul>
<p>File size: 39 – 59 MB (singles), 143 MB (track pack)</p>
<p><strong>Rock Band </strong><br />
 Build your Rock Band library by purchasing these song game tracks. For song credits, visit<a href="http://www.rockband.com/">www.RockBand.com</a>.</p>
<ul>
<li>“Get Out” – The Vines ($1.99)</li>
<li>“He’s a Rocker” – The Vines ($1.99)</li>
<li>“Orange Amber” – The Vines ($1.99)</li>
<li>“Outtathaway” – The Vines ($1.99)</li>
<li>“Ride” – The Vines ($1.99)</li>
<li>The Vines Pack 01 ($8.49) – Build your Rock Band library by purchasing this song game track pack: The Vines Pack 01. This pack includes “Get Out”, “He’s A Rocker”, “Orange Amber”, “Outtathaway”, and “Ride” by The Vines.</li>
<li>“Future Perfect Tense” – Sweet Billy Pilgrim ($1.99)</li>
</ul>
<p><strong>Rock Band Network</strong></p>
<ul>
<li>“Dogs Can Grow Beards All Over” by The Devil Wears Prada ($1.99)</li>
<li>“The Girl at the Video Game Store” by Parry Gripp ($0.99)</li>
<li>“Top Back” by Alias Unknown ($0.99)</li>
<li>“Trippolette” by The Andrew Buch ($1.99)</li>
<li>“You All Everybody” by Drive Shaft ($0.99)</li>
</ul>
<p>File size: 14 – 35 MB (singles), 90 MB (track pack)</p>
<h3>Avatars</h3>
<p><strong>Street Fighter Alpha 3 Avatars ($0.49) (x3) </strong><br />
 File size: 100 KB</p>
<p><strong>Super Street Fighter IV Avatars ($0.49) (x3) </strong><br />
 File size: 103 – 113 KB</p>
<p><strong>Crash Commando Avatars (x4) ($0.49) </strong><br />
 File size: 100 KB</p>
<p><strong>Crash Commando Avatar Bundle ($1.25) </strong><br />
 File size: 400 KB</p>
<h3>Game Videos (free)</h3>
<p><strong>Call Of Duty: Black Ops Remix Trailer Feat. Eminem </strong><br />
 File size: 45 MB (HD), 72 MB (1080)</p>
<p><strong>Landit Bandit Developer Diary 1 Trailer </strong><br />
 File size: 94 MB (HD)</p>
<p><strong>Landit Bandit Developer Diary 2 Trailer </strong><br />
 File size: 108 MB (HD)</p>
<p><strong>Battlefield: Bad Company 2 – Vietnam Announcement Video Trailer </strong><br />
 File size: 31 MB (HD)</p>
<p><strong>Monkey Island 2 Special Edition: Lechuck’s Revenge E3 2010 Trailer </strong><br />
 File size: 69 MB (1080)</p>
<p><strong>Monkey Island 2 Special Edition: Lechuck’s Revenge Making Of Trailer </strong><br />
 File size: 396 MB (1080)</p>
<p><strong>Dragon Ball: Raging Blast 2 E3 Trailer </strong><br />
 File size: 78 MB (HD)</p>
<p><strong>KINGDOM HEARTS: Birth By Sleep E3 Trailer </strong><br />
 File size: 343 MB (1080)</p>
<p><strong>Grandia PSone Classic Trailer </strong><br />
 File size: 31 MB (SD)</p>
<p><strong>SingStar Dance Trailer </strong><br />
 File size: 73 MB (HD), 115 MB (1080)</p>
<p><strong>echochrome ii Trailer </strong><br />
 File size: 87 MB (HD), 145 MB (1080)</p>
<h3>PS3 Themes</h3>
<p><strong>Trinity Universe Custom Theme 12: Violet ($1.99) </strong><br />
 File size: 5.1 MB</p>
<p><strong>Trinity Universe Custom Theme 13: Pamela ($1.99) </strong><br />
 File size: 6.01 MB</p>
<p><strong>Zenescope’s Wonderland Dynamic Theme ($2.99) </strong><br />
 File size: 5.36 MB</p>
<h3>Wallpapers (free)</h3>
<p><strong>Fat Princess Fat Roles Wallpaper 2 </strong><br />
 File size: 932 KB (1080)</p>
<p><br class="spacer_" /></p>
<h2>PlayStation Store for PSP</h2>
<h3>Downloadable Games (also available from PS3 Storefront)</h3>
<p><strong>Groovin’ Blocks PSP ($9.99) </strong><br />
 It’s time to get your PSP (PlayStation Portable) system groove on! Groovin’ Blocks is the ultimate combination of challenging puzzle game set to irresistible musical beats. Match three or more gems and watch them disappear; explode gems to the beat of the music to double your multipliers and increase your score! Groovin’ Blocks features three skill levels from casual mode to fiendish hard mode.<br />
 ESRB Rated E<br />
 File size: 44 MB</p>
<h3>Game Demos (also available from PS3 Storefront) (free)</h3>
<p><strong>Gladiator Begins Demo </strong><br />
 Gladiator Begins Demo Version lets you create and customize your own gladiator (male or female) to battle it out in the colosseum.<br />
 ESRB Rated M<br />
 File size: 132 MB</p>
<h3>Game Videos (free)</h3>
<p><strong>KINGDOM HEARTS: Birth By Sleep E3 Trailer </strong><br />
 File size: 32 MB</p>
<p><strong>SingStar Dance Trailer </strong><br />
 File size: 11 MB</p>
<p><strong>echochrome ii Trailer </strong><br />
 File size: 14 MB</p>
<p><strong>Grandia PSone Classic Trailer </strong><br />
 File size: 15 MB</p>
<p>[Source: <a href="http://blog.us.playstation.com/2010/07/13/playstation-store-update-147/#more-32517" target="_blank">PS Blog</a>]</p>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=Playstation+Store+and+Network+Update+7%2F13+http://bit.ly/bDk8AX" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/&amp;title=Playstation+Store+and+Network+Update+7%2F13" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/&amp;t=Playstation+Store+and+Network+Update+7%2F13" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/&amp;t=Playstation+Store+and+Network+Update+7%2F13&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/&amp;title=Playstation+Store+and+Network+Update+7%2F13" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2010/07/14/playstation-store-and-network-update-713/&amp;title=Playstation+Store+and+Network+Update+7%2F13" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>Hulu Paid Service Detailed for Xbox 360 and PS3</title>
		<link>http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/</link>
		<comments>http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:39:22 +0000</pubDate>
		<dc:creator>Eric "TheHerp" Galaviz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Hulu]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=22393</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/07/hulu.jpg" class="alignleft wp-post-image tfe" alt="" title="hulu" /></a><p>Hulu the online streaming television service finally announced their  paid program and with that announced what the Xbox 360 and PS3 service  will include. The Hulu Plus service will cost $10 a month and will allow  you to watch Hulu on multiple devices including internet enabled  televisions, iPads, blu-ray devices and of course your home consoles.  From everything that has been reported the Hulu service on consoles will  work much like Netflix streaming, you will have to pay for the consoles  online service and Hulu Plus.</p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/07/hulu.jpg"><img class="aligncenter size-full wp-image-22394" title="hulu" src="http://spawnkill.com/wp-content/uploads/2010/07/hulu.jpg" alt="" width="500" height="215" /></a></p>
<p>Hulu the online streaming television service finally announced their paid program and with that announced what the Xbox 360 and PS3 service will include. The Hulu Plus service will cost $10 a month and will allow you to watch Hulu on multiple devices including internet enabled televisions, iPads, blu-ray devices and of course your home consoles. From everything that has been reported the Hulu service on consoles will work much like Netflix streaming, you will have to pay for the consoles online service and Hulu Plus.</p>
<p><span id="more-22393"></span></p>
<p>The Hulu Plus service will not only allow users to watch television shows on their home consoles but also features full seasons of past and present hit shows. So different from the current service subscribers can now go back and watch an entire series of their favorite shows on-demand.</p>
<p>For Xbox 360 owners you will have to be a gold subscriber to take advantage of Hulu’s new service but it won’t appear on the Xbox until early 2011. For PS3 users you have to be a subscriber to the new PlayStation Network Plus service but the PS3 might be getting Hulu much sooner than 2011, in fact it could be available as soon as next month.  I assume the PS3’s ability to connect to the internet via a web browser enables Hulu to quickly create an application for the console which could be the reason why it might appear very soon on the PS3.</p>
<p>As nice as it sounds you still have to pay $50 for both the XBL and PSN+ service and the $10 a month for Hulu Plus; add an extra $8 a month to it if you already have Netflix. That’s a lot of money if want to have both Netflix and Hulu. If you can’t wait to check out the new service on your console you can visit<a href="http://www.hulu.com/" target="_blank"> Hulu.com</a> to sign up to be a part of the preview program.</p>
<p>[<a href="http://spawnkill.com/2010/07/06/playstation-plus-not-required-for-hulu-service/" target="_blank"><strong>UPDATE</strong></a>]</p>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=Hulu+Paid+Service+Detailed+for+Xbox+360+and+PS3+http://bit.ly/d6qFLG" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/&amp;title=Hulu+Paid+Service+Detailed+for+Xbox+360+and+PS3" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/&amp;t=Hulu+Paid+Service+Detailed+for+Xbox+360+and+PS3" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/&amp;t=Hulu+Paid+Service+Detailed+for+Xbox+360+and+PS3&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/&amp;title=Hulu+Paid+Service+Detailed+for+Xbox+360+and+PS3" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2010/07/02/hulu-paid-service-detailed-for-xbox-360-and-ps3/&amp;title=Hulu+Paid+Service+Detailed+for+Xbox+360+and+PS3" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>LittleBigPlanet&#8217;s Marvel Comics Character List Announced</title>
		<link>http://spawnkill.com/2010/06/25/littlebigplanets-marvel-comics-character-list-announced/</link>
		<comments>http://spawnkill.com/2010/06/25/littlebigplanets-marvel-comics-character-list-announced/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 21:00:44 +0000</pubDate>
		<dc:creator>David "Snarkasaur" Stewart</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[costumes]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[marvel comics]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=22140</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/06/25/littlebigplanets-marvel-comics-character-list-announced/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/06/3dc0610831aabf5b18612a8ec7fa9372-232x169.jpg" class="alignleft wp-post-image tfe" alt="" title="3dc0610831aabf5b18612a8ec7fa9372" /></a><div>
<p>At last year's Comic Con it was announced that LittleBigPlanet would be blessed with some kind of Marvel Pack to play with at some point in the future.  Details remained scant.  Today, Marvel itself announced the full character list of costumes for download, as well as a release date of July 7th.</p>
</div>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2010/06/3dc0610831aabf5b18612a8ec7fa9372.jpg"><img class="alignleft size-thumbnail wp-image-22142" title="3dc0610831aabf5b18612a8ec7fa9372" src="http://spawnkill.com/wp-content/uploads/2010/06/3dc0610831aabf5b18612a8ec7fa9372-232x169.jpg" alt="" width="232" height="169" /></a>At last year&#8217;s Comic Con it was announced that <em>LittleBigPlanet</em> would be blessed with some kind of Marvel Comics Pack to play with at some point in the future.  Details remained scant.  Today, Marvel itself announced the full character list of costumes for download, as well as a start date of July 7th.  Four characters will be release then, with four additional ones every week after that.  In addition to the costumes, there will be a Marvel Level Kit, where players must adventure through comic-book themed levels in an attempt to stop some nefarious plan by Magneto.  These levels will be full of creation tools to gather up so that players can make their own super-hero levels.  Media Molecule has even included a much-needed rooftop background to provide the perfect setting for some heroic shenanigans.</p>
<p><span id="more-22140"></span>The full list of costumes coming to the PSN is:</p>
<ul>
<li>Captain America</li>
<li>Daredevil</li>
<li>Doctor Octopus</li>
<li>Elektra</li>
<li>Ghost Rider</li>
<li>Green Goblin</li>
<li>Hulk</li>
<li>Invisible Woman</li>
<li>Iron Man</li>
<li>The Human Torch</li>
<li>Magneto</li>
<li>Mystique</li>
<li>the Punisher</li>
<li>Rogue</li>
<li>Spider-Man</li>
<li>Storm</li>
<li>The Thing</li>
<li>Thor</li>
<li>Venom</li>
<li>Wolverine</li>
</ul>
<p>I&#8217;m a little curious if this will involve any flight powers, or the specific powers of each hero or supervillain period, but no details were announced in that regard.  Starting Monday the 28th, <a href="http://www.marvel.com/">Marvel.com</a> will unveil the glorious details for each costume, and this could be the just thing that gets me back into <em>LittleBigPlanet! </em>Look for me playing Thor Sackboy.</p>
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		<title>EU PlayStation Plus Subscribers Get Little Big Planet Free</title>
		<link>http://spawnkill.com/2010/06/24/eu-playstation-plus-subscribers-get-little-big-planet-free/</link>
		<comments>http://spawnkill.com/2010/06/24/eu-playstation-plus-subscribers-get-little-big-planet-free/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 22:05:22 +0000</pubDate>
		<dc:creator>Eric "TheHerp" Galaviz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Plus]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Europe]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=22094</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/06/24/eu-playstation-plus-subscribers-get-little-big-planet-free/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/06/littlebigplanet03resized.jpg" class="alignleft wp-post-image tfe" alt="" title="littlebigplanet03resized" /></a><p>Recently James Thorpe, Sony Europe’s PlyaStation Network Product Manager, detailed what PSN EU users can expect from the PlayStation Plus service. For the first month of service, everyone will get a free copy of <em>Little Big Planet</em>. The new premium service will cost €49.99 or 39.99 GBP for a years’ service and will go live on June 29<sup>th</sup>. Other than a free copy of <em>LBP</em>, EU gamers can expect to see discounts on add-ons, free PSN games, exclusive items (dynamic themes, avatars and demos), Full Game Trials and Automatic downloads.</p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-22095  aligncenter" title="littlebigplanet03resized" src="http://spawnkill.com/wp-content/uploads/2010/06/littlebigplanet03resized.jpg" alt="" width="480" height="270" /></p>
<p>Recently James Thorpe, Sony Europe’s PlyaStation Network Product Manager, detailed what PSN EU users can expect from the PlayStation Plus service. For the first month of service, everyone will get a free copy of <em>Little Big Planet</em>. The new premium service will cost €49.99 or 39.99 GBP for a years’ service and will go live on June 29<sup>th</sup>. Other than a free copy of <em>LBP</em>, EU gamers can expect to see discounts on add-ons, free PSN games, exclusive items (dynamic themes, avatars and demos), Full Game Trials and Automatic downloads.</p>
<p><span id="more-22094"></span>Memberships can only be purchased via the PlayStation Store and the free copy of LBP is only available during the first week of June 29<sup>th</sup>- August 3<sup>rd</sup>. The copy of <em>LBP</em> is not tied to the subscription and is yours to keep. In terms of Games and Special offers, gamers can expect to get 1 PSN game, 2 Minis and 1 PS One Classic titles a month. Those are yours to keep as long as you are an active PS Plus member. Additionally, Plus members will receive 2 free dynamic themes and avatars a month &#8212; both of which are not contingent on having an active membership. Finally, members will receive discounts on specific add-on content, which once purchased is not tied to the premium membership, and will occasionally receive early demos and beta test invites.</p>
<p>Plus members will also be able to receive Full Game Trials. This allows them to download specific titles and play it for a certain amount of time, an hour or so. At the end of that period you can decide if you want to unlock the full game. The one hour limit might not be the same for all titles as developers will have the final say if they want to allow more time for the trial. And for you trophy hunters out there, all trophies earned during the trial period will unlock once the full game is purchased.</p>
<p>Now for what I think is the coolest part of being a Plus member, Automatic Downloads. Members will be able to set the PS3 to wake up from standby at any moment of the day to download and install game updates, for any game you are currently playing, demos and system updates. All of these things will be downloaded and installed for you and once it has finished the PS3 will turn itself off again. So the next time you turn on your PS3 you’ll see a message letting you know what has been downloaded or updated on your system.</p>
<p>Here is a full list of what EU gamers can expect from the first two months of PlayStation Plus service. Also something to keep in mind for those PSP users out there, all Minis will be able to be downloaded and played on your PSP.</p>
<p><strong>Month 1: June 29th – August 3rd</strong></p>
<ul>
<li>Intro offer: <em>LBP</em> (standard edition)</li>
<li>PSN PS3: <em>Wipeout HD</em></li>
<li>minis: <em>Field Runners, Age of Zombies</em></li>
<li>PSone: <em>Destruction Derby</em></li>
<li>Full Game Trial: <em>Shatter, Savage Moon</em></li>
<li>Discounts: <em>LBP</em> God of War Pack – 50%, <em>LBP</em>: <em>LocoRoco</em> costume pack – 50%, <em>Gravity Crash</em> – 20%, <em>Fat Princess</em> DLC – 20%</li>
<li>Premium Game Element: <em>KillZone 2</em>:  Steel &amp; Titanium DLC</li>
<li>Push demo: <em>ModNation Racers, Heavy Rain</em></li>
<li>Themes: <em>LBP</em> Theme, SCEE produced: PlayStation “Game Is Just The Start” Dynamic Theme</li>
<li>2 x <em>Fat Princess</em> Premium Avatars</li>
</ul>
<p><strong>Month 2: August 4th – September 1st</strong></p>
<ul>
<li>PSN PS3: <em>Zen Pinball</em></li>
<li>minis: <em>Blast-Off, Alien Zombie Death</em></li>
<li>PSone: <em>Medievil</em></li>
<li>Full Game Trial: <em>Inferno Pool, Mushroom Wars</em></li>
<li>Discounts: <em>Zen Pinball Earth Defence Table</em> – 20%, <em>Warhawk Triple Combo Pack</em> – 50%, <em>Super Stardust HD</em> &#8211; 20%, <em>WipeOutHD Fury</em> – 20%</li>
<li>Premium Game Elements:<em> Motorstorm Pacific Rift: Adrenaline Pack</em></li>
<li>Push Demo: <em>Flower, Pixel Junk Shooter</em></li>
<li>Themes: “SCEE produced: PlayStation + Dynamic Theme (in production), Heavy Rain Crime Scene Theme</li>
<li>2 x Heavy Rain Avatars (Bird and Butterfly)</li>
</ul>
<p>For those who still love their free PSN service, you’ll still be getting all the same content and be allowed to play online for free. This premium service is a bit pricey, especially for those who are already paying for their XBL service, but I do have to say Sony is going all out in trying to bring gamers into paying for at least the first few months. <em>Wipeout HD</em> and <em>LBP </em>in month one is a great deal in of itself, not to mention <em>Zen Pinball</em> for month two. If they can keep up the awesome “free” stuff in the first year and offer some pretty good beta tests (<em>Killzone 3</em>) later this year than I think more people will be paying for this service than one might think.</p>
<p>Note:  This is for EU PSN accounts only, though the free titles seem to be the same as those promised to NA accounts there’s no word on the same <em>LBP</em> deal for NA gamers.</p>
<p>[Source: <a href="http://blog.eu.playstation.com/2010/06/23/playstation-plus-explained/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+SCEEBlog+(blog.eu.playstation.com)" target="_blank">blog.eu.playstation.com</a>]</p>
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		<title>Review: Sam &amp; Max: They Stole Max&#8217;s Brain!</title>
		<link>http://spawnkill.com/2010/06/22/review-sam-max-they-stole-maxs-brain/</link>
		<comments>http://spawnkill.com/2010/06/22/review-sam-max-they-stole-maxs-brain/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 14:00:22 +0000</pubDate>
		<dc:creator>Rebecca &#34;Cuatro Chihuahuas&#34; Quintana</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Episode 3]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[point-and-click]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sam & Max]]></category>
		<category><![CDATA[Season 3]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=21660</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/06/22/review-sam-max-they-stole-maxs-brain/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/06/01-299x169.png" class="alignleft wp-post-image tfe" alt="" title="01" /></a><p>The last episode in Sam &#38; Max's third season was so unique, so  entertaining, and so enjoyably challenging that I wasn't sure TellTale  could top it.  The third episode picks up where the last left off, and,  as the title suggests, Sam discovers (to his horror) that someone has  stolen Max's brain.  Our dear friend then goes into a Noir rage as he  sets out to find out what happened to Max's brain and get it back,  bashing a few skulls in along the way, if necessary.  As a result, the  beginning of the game is dark, grainy, and just about everything else  you'd expect from a Noir-esque detective flick.  Sam takes on a  grittier, angrier persona, and you must puzzle your way through various  interrogations in order to progress.  I thought this was all brilliant,  and though not quite as fun as the film-swapping adventure of the last  episode.  It was fresh, entertaining, and different (especially when you  choose "Noir" as a dialogue option, and Sam goes into a long,  metaphor-heavy monologue).  Sadly, the fun doesn't last more than the  first few minutes of the game: as soon as Sam discovers the whereabouts  of his "little buddy's" brain, the old Sam returns.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2010/06/01.png"><img class="alignleft size-medium wp-image-21669" title="01" src="http://spawnkill.com/wp-content/uploads/2010/06/01-299x169.png" alt="" width="299" height="169" /></a>The last episode in Sam &amp; Max&#8217;s third season was so unique, so entertaining, and so enjoyably challenging that I wasn&#8217;t sure TellTale could top it.  The third episode picks up where the last left off, and, as the title suggests, Sam discovers (to his horror) that someone has stolen Max&#8217;s brain.  Our dear friend then goes into a Noir rage as he sets out to find out what happened to Max&#8217;s brain and get it back, bashing a few skulls in along the way, if necessary.  As a result, the beginning of the game is dark, grainy, and just about everything else you&#8217;d expect from a Noir-esque detective flick.  Sam takes on a grittier, angrier persona, and you must puzzle your way through various interrogations in order to progress.  I thought this was all brilliant, and though not quite as fun as the film-swapping adventure of the last episode.  It was fresh, entertaining, and different (especially when you choose &#8220;Noir&#8221; as a dialogue option, and Sam goes into a long, metaphor-heavy monologue).  Sadly, the fun doesn&#8217;t last more than the first few minutes of the game: as soon as Sam discovers the whereabouts of his &#8220;little buddy&#8217;s&#8221; brain, the old Sam returns.</p>
<p><span id="more-21660"></span>Still, the next portion, which takes place in the Museum of Mostly Natural History, while being more conventional and devoid of the Noir setting/feeling, was still entertaining, particularly when Sam figures out a way to reanimate Max&#8217;s body.  I don&#8217;t want to give too much away here, but take my word that the first half of the game had me sold.  Maybe not quite up to par with <em>The Tomb of Sammun-Mak</em>, but definitely enjoyable.  However, once you solve all the mysteries in the museum, everything changes.  It&#8217;s really difficult to talk about this episode without revealing too much, but basically the gameplay switches things up a bit, sometimes splitting up the duo so that one character might have to do things without the other, or their usual roles might switch.  I do think this idea is an interesting one, but I still found the second half of the game to be pretty dull.  Even the ending, which sets up what could only be considered the point-and-click equivalent of a couple of epic boss fights wasn&#8217;t terribly thrilling, and an attempt to create a jaw-dropping cliff-hanger ending (like the one that ended episode two), just didn&#8217;t work for me.</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/06/03.png"><img class="aligncenter size-large wp-image-21674" title="03" src="http://spawnkill.com/wp-content/uploads/2010/06/03-1024x579.png" alt="" width="922" height="521" /></a></p>
<p>Perhaps I&#8217;m being overly critical, but <em>The Tomb of Sammun-Mak</em> was definitely &#8220;magical&#8221; (no pun intended), and I just didn&#8217;t feel that umpf in this episode, particularly in the second half.  It felt very recycled and repetitive, and working out some of the puzzles and having some of the conversations felt like deja-vu from the first episode &#8212; and not in a good way.  I&#8217;ve seen what TellTale&#8217;s imagination is capable of, and although there were a couple clever puzzles thrown in, for the most part, I felt as if they&#8217;d &#8220;phoned in&#8221; the rest of the game.  I also missed the challenge of the previous episode.  While this one was definitely harder than episode one, none of the puzzles really had me walking away, scratching my head and pondering over what detail I could have missed like <em>Tomb of Sammun-Mak&#8217;s</em> puzzles did.  I think the average person could easily play this episode in one day, although the pacing makes it feel longer than it really is.</p>
<p>I had a little trouble deciding on a score for this episode.  In many ways, it&#8217;s better than <em>The Penal Zone</em>, yet at the same time, it&#8217;s very vanilla.  I did find a few bugs, but nothing that hurt the gameplay, and since I was playing an early release, it&#8217;s possible that any of these bugs (as always) will be fixed by the time you get to play the game yourself.  You can right-click through dialogue, which you will most likely find very, very useful, as well as being able to play in windowed mode, with the mouse, keyboard, or a controller.</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/06/02.png"><img class="aligncenter size-large wp-image-21676" title="02" src="http://spawnkill.com/wp-content/uploads/2010/06/02-1023x572.png" alt="" width="921" height="515" /></a></p>
<p>If you&#8217;re wondering (after reading my three reviews) if you should buy <em>Sam &amp; Max: The Devil&#8217;s Playhouse</em>, that&#8217;s obviously something I can&#8217;t decide for you.  However, as a whole, the season is very enjoyable, and the second episode is definitely one of the best adventure games I&#8217;ve ever experienced.  More-so, I&#8217;m looking forward to seeing how the story unfolds, so that definitely says something.  I only hope that we see more of the imagination and clever writing that TellTale is capable of in the final two episodes, because we&#8217;ve seen what they can do, and it is just disappointing to experience anything less than their best.</p>
<table style="border: medium solid #676566; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="6" width="570" align="center">
<tbody>
<tr>
<td colspan="2" align="center" bgcolor="#52544c"><span style="color: white;">Sam &amp; Max: The Devil&#8217;s Playhouse, Episode 3: They Stole Max&#8217;s Brain!</span></td>
</tr>
<tr>
<td colspan="2" align="center" bgcolor="#b2e00e">PC (Reviewed), Mac, PSN, iPad</td>
</tr>
<tr>
<td width="217" align="center"><a href="http://spawnkill.com/wp-content/uploads/2010/06/01.png"><img src="http://spawnkill.com/wp-content/uploads/2010/06/01.png" alt="" width="125&lt;/a" height="85" /></a></td>
<td><strong>Publisher:</strong> TellTale Games<br />
<strong>Developer:</strong> TellTale Games<br />
<strong>Genre:</strong> Adventure<br />
<strong>Release Date: </strong> June 22, 2010<br />
<strong>MSRP:</strong> $7 per episode<br />
<strong>ESRB Rating:</strong> T for Teen</td>
</tr>
</tbody>
</table>
<table style="border-collapse: collapse; border: medium solid #676566;" border="1" cellpadding="6" width="570" align="center">
<tbody>
<tr>
<td width="285" align="center"><strong>Doin&#8217; It RIGHT:</strong><strong> </strong><!-- Enter the Pros for the game here. --></p>
<p>- Noir Sam is great: entertaining &amp; different.</p>
<p>- Interesting to see some roles reversed/altered.</p>
<p>-Relatively bug free.</p>
<p><!-- End Pros. --></td>
<td width="285" align="center"><strong>Doin&#8217; It RONG:</strong><!-- Enter the Cons for the game here. --></p>
<p>- Very bland, particularly second half.</p>
<p>- Feels &#8220;phoned in.&#8221;</p>
<p>-  Puzzles/dialogue seems repetitive/recycled.</p>
<p><!-- End Cons. --></td>
</tr>
<tr>
<td colspan="2" align="center"><!-- Yarr, here be skull count. Type in the game score before the .jpg (and include the period!)  --><br />
<img src="http://www.spawnkill.com/reviewtable/6.5.jpg" alt="" /><br />
<!--   End Skull count. --><!-- Final Score area! Enter "RONG", "OK", or "RIGHT" before the .jpg  --><strong> </strong><strong>FINAL SCORE: 6.5 / 10</strong></p>
<p><strong> </strong><img src="http://www.spawnkill.com/reviewtable/OK.jpg" alt="" /><br />
<!-- End Final Score area. --></td>
</tr>
</tbody>
</table>
<p><!-- End Review Card. -->
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		<title>PSN and XBLA Sonic Adventure and Crazy Taxi Info</title>
		<link>http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/</link>
		<comments>http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 19:19:06 +0000</pubDate>
		<dc:creator>Jason "IcyStorm" Joo</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Crazy Taxi]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sonic Adventure]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=21878</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/06/sonicdreamcast-1024x576.jpg" class="alignleft wp-post-image tfe" alt="" title="sonicdreamcast" /></a><p><em>Sonic Adventure</em> is headed to Xbox Live Arcade and PlayStation Network, which is awesome news, but unfortunately the game will remain in the original's 4:3 aspect ratio. This means that when gamers are playing <em>Sonic Adventure</em> on an HDTV, vertical bars will appear on the sides of the screen to maintain the aspect ratio. A Sega representative informed Joystiq that <em>Sonic Adventure</em>'s code could not be easily modified for widescreen support.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-large wp-image-21877" title="sonicdreamcast" src="http://spawnkill.com/wp-content/uploads/2010/06/sonicdreamcast-1024x576.jpg" alt="" width="1024" height="576" /><em>Sonic Adventure</em> is headed to Xbox Live Arcade and PlayStation Network, which is awesome news, but unfortunately the game will remain in the original&#8217;s 4:3 aspect ratio. This means that when gamers are playing <em>Sonic Adventure</em> on an HDTV, vertical bars will appear on the sides of the screen to maintain the aspect ratio. A Sega representative informed Joystiq that <em>Sonic Adventure</em>&#8217;s code could not be easily modified for widescreen support.</p>
<p>Still, this is better than <em>Crazy Taxi</em>&#8217;s lack of a licensed soundtrack and lack of licensed locations, which means our beloved The Offspring and Bad Religion tracks won&#8217;t accompany our drives through the city now devoid of Pizza Hut, Levi&#8217;s, and KFC. This is also what happened to the PSP port of <em>Crazy Taxi</em> and <em>Crazy Taxi 2</em>.</p>
<p>If you are still interested (and you should be!) in getting these titles, they will be available on XBLA and PSN later this fall.</p>
<p>[Source: <a href="http://www.joystiq.com/2010/06/20/sonic-adventure-on-psn-and-xbla-wont-venture-outside-of-4-3-asp/">Joystiq</a>]
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=PSN+and+XBLA+Sonic+Adventure+and+Crazy+Taxi+Info+http://bit.ly/cYgoap" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/&amp;title=PSN+and+XBLA+Sonic+Adventure+and+Crazy+Taxi+Info" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/&amp;t=PSN+and+XBLA+Sonic+Adventure+and+Crazy+Taxi+Info" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/&amp;t=PSN+and+XBLA+Sonic+Adventure+and+Crazy+Taxi+Info&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/&amp;title=PSN+and+XBLA+Sonic+Adventure+and+Crazy+Taxi+Info" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2010/06/21/psn-and-xbla-sonic-adventure-and-crazy-taxi-info/&amp;title=PSN+and+XBLA+Sonic+Adventure+and+Crazy+Taxi+Info" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>New Sonic 4 Footage Shows Off Old-School Gameplay</title>
		<link>http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/</link>
		<comments>http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/#comments</comments>
		<pubDate>Sun, 09 May 2010 19:39:57 +0000</pubDate>
		<dc:creator>Daniel "Lloydsoldout" Lloyd</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[hedgehog]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19910</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/05/sonic-4-1-580x361-271x169.jpg" class="alignleft wp-post-image tfe" alt="" title="sonic-4-1-580x361" /></a>The Sonic franchise is no stranger to heralding the latest game as a return to form, only to fail hard upon it's release.  But <em>Sonic 4</em> is looking to change all of that by taking the series back to it's roots.

And of course, by roots, I mean 2D gameplay, with nothing but running fast and collecting rings.  Sans the upgraded graphics, this could have easily been released some 15 years ago.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-19911" href="http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/sonic-4-1-580x361/"><img class="alignleft size-medium wp-image-19911" style="margin: 4px;" title="sonic-4-1-580x361" src="http://spawnkill.com/wp-content/uploads/2010/05/sonic-4-1-580x361-271x169.jpg" alt="" width="271" height="169" /></a>The Sonic franchise is no stranger to heralding the latest game as a return to form, only to fail hard upon it&#8217;s release.  But <em>Sonic 4</em> is looking to change all of that by taking the series back to it&#8217;s roots.</p>
<p>And of course, by roots, I mean 2D gameplay, with nothing but running fast and collecting rings.  Sans the upgraded graphics, this could have easily been released some 15 years ago.</p>
<p><span id="more-19910"></span>Could this finally be the game that saves Sonic and friends?  Or is it too little too late, seeing as how the younger generation doesn&#8217;t have those fond memories of the speedy hedgehog?<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/8hATnPlD854&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/8hATnPlD854&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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		<title>Lead and Gold: Gangs of the Wild West Available Now</title>
		<link>http://spawnkill.com/2010/05/05/lead-and-gold-gangs-of-the-wild-west-available-now/</link>
		<comments>http://spawnkill.com/2010/05/05/lead-and-gold-gangs-of-the-wild-west-available-now/#comments</comments>
		<pubDate>Wed, 05 May 2010 20:18:48 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[New Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Fatshark]]></category>
		<category><![CDATA[Gangs of the Wild West]]></category>
		<category><![CDATA[Lead and Gold]]></category>
		<category><![CDATA[Paradox Interactive]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19644</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/05/05/lead-and-gold-gangs-of-the-wild-west-available-now/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2010/05/lead-and-gold-01-300x169.jpg" class="alignleft wp-post-image tfe" alt="" title="lead and gold 01" /></a>Gamers with a penchant for Wild-West shootouts and team-based action could do far worse than <em>Lead and Gold: Gangs of the Wild West. </em>In fact, many people claim they couldn't do any better -- word around these parts is that developer Fatshark listens to feedback, and has done well to create a game with player fun and immersion in mind. In any case, <em>Lead and Gold</em> is available as of right now the PlayStation Network.. Check out the details of this release below.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/05/lead-and-gold-01.jpg"><img class="aligncenter size-full wp-image-19651" title="lead and gold 01" src="http://spawnkill.com/wp-content/uploads/2010/05/lead-and-gold-01.jpg" alt="" width="620" /></a></p>
<p>Gamers with a penchant for Wild-West shootouts and team-based action could do far worse than <em>Lead and Gold: Gangs of the Wild West. </em>In fact, many people claim they couldn&#8217;t do any better &#8212; word around these parts is that developer Fatshark listens to feedback, and has done well to create a game with player fun and immersion in mind. In any case, <em>Lead and Gold</em> is available now via the PlayStation Network. Check out the details of this release below.</p>
<p><span id="more-19644"></span><em>Lead and Gold </em>pits players into the shoes of one of four character archetypes: the Gunslinger, who uses a revolver to dole out the damage, the Deputy, who wields a rifle for medium ranged shots, the Trapper, who uses a scoped rifle for the long-range, and the Blaster, sporting a sawed-off shotgun and dynamite.</p>
<p>Beyond each class, each different character selection offers up a unique abilities, both personal and team-based, the latter being referred to as synergy abilities. The Deputy can tag enemies, giving teammates a proper target in order to more effectively take down the opposing force, and through his presence he can increase overall damage. The Blaster enhances a team&#8217;s defensive abilities, in addition to using high-power, low-distance attacks. The Trapper can literally trap enemies, and his synergy boosts the team&#8217;s critical hits. Lastly, the Gunslinger can increase his rate of fire for a decrease in overall accuracy, and his presence can increase the team&#8217;s overall accuracy. There aren&#8217;t any dedicated healers &#8212; the developers figured that since playing as a team is the goal, being around the team will be rewarded. In this case, proximity to the other players will actual heal the players themselves.</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/05/lead-and-gold-02.jpg"><img class="aligncenter size-full wp-image-19652" title="lead and gold 02" src="http://spawnkill.com/wp-content/uploads/2010/05/lead-and-gold-02.jpg" alt="" width="620" /></a></p>
<p><em>Lead and Gold</em> sports several different match types, from deathmatch (Shootout) to simple practice modes. One mode named Gold Fever has a single player or two players working together to fight off waves of AI-controlled enemies, while another called Powder Keg tasks opposing teams with carrying a powder keg into enemy territory to destroy a particular objective.</p>
<p>As stated before, <em>Lead and Gold: Gangs of the Wild West </em>is available right now for PSN. The game goes for a running price of $15.
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		<title>New Rocket Knight Screens To Whet Your 2.5D Whistle</title>
		<link>http://spawnkill.com/2010/05/04/new-rocket-knight-screens-to-whet-your-2-5d-whistle/</link>
		<comments>http://spawnkill.com/2010/05/04/new-rocket-knight-screens-to-whet-your-2-5d-whistle/#comments</comments>
		<pubDate>Tue, 04 May 2010 19:51:34 +0000</pubDate>
		<dc:creator>David "Snarkasaur" Stewart</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Rocket Knight]]></category>
		<category><![CDATA[Sparkster]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19624</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/05/04/new-rocket-knight-screens-to-whet-your-2-5d-whistle/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/05/Rocket-Knight-Adventures-211x169.jpg" class="alignleft wp-post-image tfe" alt="" title="Rocket Knight Adventures" /></a>Konami gifted us with a few new screens for upcoming 2.5 platforming throwback, Rocket Knight, as well as a price point and release date for all three platforms.  The new screens show off Sparkster, resident possum hero, invading a third flight stage, what looks to be an underwater level (something everyone loves), and a giant dirigible?  Whatever!  Looks fun to me.
Rocket Knight is going to<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-19639" href="http://spawnkill.com/2010/05/04/new-rocket-knight-screens-to-whet-your-2-5d-whistle/rocket-knight-adventures/"></a><a rel="attachment wp-att-19629" href="http://spawnkill.com/?attachment_id=19629"></a><a rel="attachment wp-att-19639" href="http://spawnkill.com/2010/05/04/new-rocket-knight-screens-to-whet-your-2-5d-whistle/rocket-knight-adventures/"><img class="alignleft size-thumbnail wp-image-19639" title="Rocket Knight Adventures" src="http://spawnkill.com/wp-content/uploads/2010/05/Rocket-Knight-Adventures-211x169.jpg" alt="" width="211" height="169" /></a>Konami gifted us with a few new screens for upcoming 2.5 platforming throwback, <em>Rocket Knight</em>, as well as a price point and release date for all three platforms.  The new screens show off Sparkster, resident possum hero, invading a third flight stage, what looks to be an underwater level (something everyone loves), and a giant dirigible?  Whatever!  Looks fun to me.</p>
<p><span id="more-19624"></span><em>Rocket Knight</em> is going to cost you $14.99 on Steam and PSN, and 1200 points on Xbox Live.  We can get our grubby hands on this rocket-bouncing goodness no later than May 18th.  Which begs the question, why?  Why are so many things getting released on May 18th?  Did the publishers get together and discuss how best to bankrupt the world?  Well thanks Konami.  I hope you&#8217;re happy.</p>
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		</item>
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		<title>Review: Sam &amp; Max: The Penal Zone</title>
		<link>http://spawnkill.com/2010/04/27/review-sam-max-the-penal-zone/</link>
		<comments>http://spawnkill.com/2010/04/27/review-sam-max-the-penal-zone/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 00:58:39 +0000</pubDate>
		<dc:creator>Rebecca &#34;Cuatro Chihuahuas&#34; Quintana</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[point-and-click]]></category>
		<category><![CDATA[Sam & Max]]></category>
		<category><![CDATA[telltale]]></category>
		<category><![CDATA[The Devil's Playhouse]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=18703</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/04/27/review-sam-max-the-penal-zone/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/04/newsletter-april2010-hero1-300x114.jpg" class="alignleft wp-post-image tfe" alt="" title="newsletter-april2010-hero" /></a>I'm new to the crazy antics of the Freelance Police duo Sam &#38; Max, so I didn't know what exactly to expect from the first episode of their third season.  I'll tell you one thing: crazy doesn't even <em>begin </em>to describe it.  However, I was relieved that TellTale has worked to make <em>The Devil's Playhouse</em> accessible even to franchise newbies like myself.  Set up like a TV show, you're introduced briefly to the main characters, and a narrator (who is a hybrid of Alfred Hitchcock and Rod Serling) guides you through.  The gimmick of this series is Max's newly discovered psychic powers that enable him to use the Toys of Power in various ways.  I'm telling you, crazy.]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2010/04/newsletter-april2010-hero1.jpg"><img class="alignleft size-medium wp-image-19336" title="newsletter-april2010-hero" src="http://spawnkill.com/wp-content/uploads/2010/04/newsletter-april2010-hero1-300x114.jpg" alt="" width="300" height="114" /></a>I&#8217;m new to the crazy antics of the Freelance Police duo Sam &amp; Max, so I didn&#8217;t know what exactly to expect from the first episode of their third season.  I&#8217;ll tell you one thing: crazy doesn&#8217;t even <em>begin </em>to describe it.  However, I was relieved that TellTale has worked to make <em>The Devil&#8217;s Playhouse</em> accessible even to franchise newbies like myself.  Set up like a TV show, you&#8217;re introduced briefly to the main characters, and a narrator (who is a hybrid of Alfred Hitchcock and Rod Serling) guides you through.  The gimmick of this series is Max&#8217;s newly discovered psychic powers that enable him to use the Toys of Power in various ways.  I&#8217;m telling you, crazy.</p>
<p><span id="more-18703"></span>Basically, you play as Sam (a dog) and Max (an insane rabbit), members of the Freelance Police, who must investigate the newly arrived alien General Skun-ka&#8217;pe (simply &#8220;Skunkape&#8221; to Sam &amp; Max), a space gorilla who has arrived promising peace but seems to have ulterior motives. Your only initial aids are two of the magical Toys of Power.  The first is Future Vision, which gives Max the ability to see snippets of the future when he uses it on certain objects or people.  The second, which comes a bit later in the episode, is the Teleportation Phone, which allows Max (and whoever is touching him) to teleport to the telephone of anyone whose number he knows.  This leads to some interesting (if a bit unintuitive) puzzles.</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/04/02.jpg"><img class="aligncenter size-full wp-image-19339" title="02" src="http://spawnkill.com/wp-content/uploads/2010/04/02.jpg" alt="" width="571" height="320" /></a></p>
<p>Fittingly for a game that focuses on psychic powers, the episode is presented in an interesting temporal sequence: you experience the end at the beginning, giving you a preview of the main characters and the various Toys of Power.  This intro also serves as a bit of a tutorial on how to use the toys in solving various puzzles.  Time is also manipulated throughout the rest of the episode via the Future Vision, which you not only can but must use throughout in order to progress (a major flaw in my opinion).</p>
<p>While <em>The Penal Zone</em> has plenty of zany humor and some interesting puzzles, it still suffers from the age-old problem that plagues many adventure games: you must do things in a certain order in order to trigger progression.  For instance, I struggled in the beginning of the game because I couldn&#8217;t seem to get anywhere.  Finally, I went back and used the Future Vision on someone I hadn&#8217;t used it on before, and only then did a crucial character appear in one of the locations that enabled me to move the story forward.  This is frustrating in and of itself, but its made worse because it means you have to use the Future Vision.  No option here.  I had been trying to avoid it because I felt it made the game a bit too easy (as it basically gives away the puzzle solutions for you), but I ended up having no choice in the matter.  I think this is a disappointing design decision, because the Future Vision could easily have been a very clever hint system for those who are new to the genre or for when you get stuck on what to do, but making it optional would have added a bit more challenge for those who wanted it.</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/04/04.jpg"><img class="aligncenter size-full wp-image-19346" title="04" src="http://spawnkill.com/wp-content/uploads/2010/04/04.jpg" alt="" width="552" height="312" /></a></p>
<p>I did experience several bugs, although I was playing the pre-release press version, and TellTale is usually pretty good at getting those smoothed out by the time the retail version comes out.  Most were minor graphical glitches, although I did experience quite a bit of trouble with the inventory system in the car.  It&#8217;s possible this wasn&#8217;t a bug but simply poor design; I can&#8217;t be certain, but I found it frustrating.  I also didn&#8217;t like that you don&#8217;t have the option to play the game in windowed mode (you could for <em>Tales of Monkey Island</em>).  As I am a habitual multi-tasker, I found this disappointing.  However, the controls, other than some inventory issues, are good, and you do have an option of using a controller if you&#8217;d like as well as the keyboard, if the mouse isn&#8217;t your thing.  Considering this flexibility, I&#8217;m surprised they didn&#8217;t offer more options for screen resolution or a windowed mode.</p>
<p>As with previous TellTale games, the voice acting is top-notch and really draws you into the world.  The writing is also good, and while some of the jokes may not be hilarious, they did have a few references that caused me to laugh out loud, including a jab at <em>The Chronicles of Narnia</em>.  Basically, if you are a fan of the genre, love <em>Sam &amp; Max</em>, or are just looking for a quick, cinematic, digestible laugh, <em>The Devil&#8217;s Playhouse</em> may be right up your alley.</p>
<p>Stay tuned to Spawn Kill for reviews of the rest of the episodes in the season.</p>
<p><!-- Begin Review Card --></p>
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<p style="text-align: center;"><img class="size-thumbnail wp-image-19060 aligncenter" title="Sam &#038; Max Penal Zone Box" src="http://spawnkill.com/wp-content/uploads/2010/04/penalzoneposter.jpg" alt="" width="125" height="175" border="1" /></td>
<td width="330"><!-- End game info. --></p>
<table border="0" width="330"><!-- Here is where you put in the game basic info. --></p>
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<td><strong>Title: </strong>Sam &amp; Max: The Devil&#8217;s Playhouse Episode 1: The Penal Zone</td>
</tr>
<tr>
<td><strong>Publisher: </strong>TellTale</td>
</tr>
<tr>
<td><strong>Developer: </strong>TellTale</td>
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<tr>
<td><strong>Platform(s): </strong>PC (Reviewed), Mac, iPad, PS3</td>
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<td><strong>Genre: </strong>Adventure</td>
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<td><strong>Release Date: </strong>April 15, 2010</td>
</tr>
<tr>
<td><strong>MSRP: </strong>$7 per episode</td>
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<td><strong>ESRB Rating: </strong>Everyone 10+ (E10+)</td>
<td></td>
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</table>
</td>
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<td width="280" align="center">
<strong>Doin&#8217; It RIGHT:</strong></p>
<p>- Unique puzzles.</p>
<p>- Kooky and funny characters and situations.</p>
<p><!-- End Pros. --></td>
<td width="280" align="center"><strong>Doin&#8217; It RONG:</strong><!-- Enter the Cons for the game here. --></p>
<p>- Difficulty is unbalanced.</p>
<p>- A bit buggy.</p>
<p><!-- End Cons. --></td>
</tr>
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<td colspan="2" align="center"><!-- Yarr, here be skull count. Type in the game score before the .jpg (and include the period!)  --><br />
<img src="http://www.spawnkill.com/reviewtable/7.jpg" alt="" /><br />
<!--   End Skull count. --><!-- Final Score area! Enter "RONG", "OK", or "RIGHT" before the .jpg  --><strong>FINAL SCORE: 7 / 10</strong><br />
<img src="http://www.spawnkill.com/reviewtable/RIGHT.jpg"><br />
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</tbody>
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<p><!-- End Review Card. -->
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		<title>Naughty Bear is Naughty</title>
		<link>http://spawnkill.com/2010/04/26/naughty-bear-is-naughty/</link>
		<comments>http://spawnkill.com/2010/04/26/naughty-bear-is-naughty/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 17:14:07 +0000</pubDate>
		<dc:creator>David "Snarkasaur" Stewart</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Artificial Mind and Movement]]></category>
		<category><![CDATA[bears]]></category>
		<category><![CDATA[naughty bear]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[psychopaths]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19105</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/04/26/naughty-bear-is-naughty/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/04/Naughty-Bear-237x169.jpg" class="alignleft wp-post-image tfe" alt="" title="Naughty-Bear" /></a>There are two types of bears: cute bears and real bears. Cute bears can be found in cartoons and in stuffed animal collections and are great at giving hugs. Real bears can be found in forests eating fish and sometimes getting drunk. They also don&#8217;t hug people unless it&#8217;s a hug to crush bones and bite faces. But with Naughty Bear, developer Artificial Mind and<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-19108" href="http://spawnkill.com/2010/04/26/naughty-bear-is-naughty/naughty-bear/"><img class="alignleft size-thumbnail wp-image-19108" title="Naughty-Bear" src="http://spawnkill.com/wp-content/uploads/2010/04/Naughty-Bear-237x169.jpg" alt="" width="237" height="169" /></a>There are two types of bears: cute bears and real bears. Cute bears can be found in cartoons and in stuffed animal collections and are great at giving hugs. Real bears can be found in forests eating fish and sometimes getting drunk. They also don&#8217;t hug people unless it&#8217;s a hug to crush bones and bite faces. But with <em>Naughty Bear</em>, developer Artificial Mind and Movement, the team behind the not-so-well-received <em>WET</em>, have created a third type of bear; the scarred, psychopathic bear. He&#8217;s not cute, but there&#8217;s a remnant upon him that suggests that maybe he once was. His friends are cute, until he decides to stick a knife in their eye or dump them in a boiling vat of liquid.</p>
<p>See, Naughty Bear wasn&#8217;t invited to a party.  This caused him to curdle with murderous rage.  We&#8217;ve all been there.  Who hasn&#8217;t been the outcast at some point in their lives?  I mean, <em>I</em> haven&#8217;t, but<em> you</em> certainly have.  Thus you can sympathize with Naughty Bear&#8217;s predicament.  And if you truly can sympathize, then you&#8217;ll want to take control of him as he enacts his rejected revenge.  Just how this is done is yet somewhat of a mystery.  A2M has been fairly tight-lipped with most of their gameplay footage.  The few videos out there show mostly cut scenes.  It seems like it might be an adventure game, and it&#8217;s touted to have multiple paths to take in a decidedly <em>Heavy Rain</em> feel.</p>
<p>What I do know is that this game is simply not on enough radars, and this little heads up is my own attempt at generating some hype.  Both as a critic and as a gamer, I want to see <em>Naughty Bear</em> succeed.  There are not enough games about psychopathic childhood memories.  So check out the sadistic video below and the few screenshots underneath.  If you find yourself cackling maniacally, as I did, then spread the word!  <em>Naughty Bear</em> should be hitting our Xbox 360 and PlayStation 3 on June 8, 2010 at a crisp $49.99.   </p>
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		<title>Capcom Responds to Final Fight Sharing Protection</title>
		<link>http://spawnkill.com/2010/04/24/capcom-responds-to-final-fight-sharing/</link>
		<comments>http://spawnkill.com/2010/04/24/capcom-responds-to-final-fight-sharing/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 19:41:43 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[final fight]]></category>
		<category><![CDATA[game sharing]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19097</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/04/24/capcom-responds-to-final-fight-sharing/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/01/Final-Fight-Double-Impact-01-685x432.jpg" class="alignleft wp-post-image tfe" alt="" title="Final-Fight-Double-Impact-01-685x432" /></a>Capcom/<em>Final Fight</em>/<em>Magic Sword</em> fans found out recently that their copies of <em>Final Fight: Double Impact </em>aren't exactly share-friendly. <em>Double Impact</em> has a protection method that disallows the same copy of the game to be played on more than one PSN account within 24 hours. Gamers who bought the title were naturally quite upset to discover this news, and Capcom has just addressed their concerns.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/01/Final-Fight-Double-Impact-01-685x432.jpg"><img class="aligncenter size-full wp-image-15484" title="Final-Fight-Double-Impact-01-685x432" src="http://spawnkill.com/wp-content/uploads/2010/01/Final-Fight-Double-Impact-01-685x432.jpg" alt="" width="620" /></a></p>
<p style="text-align: left;">Capcom/<em>Final Fight</em>/<em>Magic Sword</em> fans found out recently that their copies of <em>Final Fight: Double Impact </em>aren&#8217;t exactly share-friendly. <em>Double Impact</em> has a protection method that disallows the same copy of the game to be played on more than one PSN account within 24 hours. Gamers who bought the title were naturally quite upset to discover this news, and Capcom has just addressed their concerns.</p>
<p style="text-align: left;"><span id="more-19097"></span></p>
<p style="text-align: left;">A company representative has stated that, &#8220;Capcom would like to formally apologize for the issues consumers are having with the PS3 version&#8230;&#8221; They go on to state that this is a common form of protection deployed within PSN games, and though it is normally stated clearly that such a system is implemented in the game&#8217;s description, making this known to US gamers before purchase was overlooked.</p>
<p style="text-align: left;">Apparently a solution for this &#8216;problem&#8217; is on the way, naturally in the form of a clear statement in the game&#8217;s description on the PlayStation store. Though Capcom itself recognizes that users may have an issue with this kind of protection, they haven&#8217;t yet signed off on using it in future titles. For now, at least, the response to the <em>Final Fight: Double Impact</em> issues are being considered.</p>
<p style="text-align: left;">
<p style="text-align: left;">[Source: <a href="http://www.gamasutra.com/view/news/28235/Capcom_Addresses_OnlineOnly_Final_Fight_PSN_Sharing_Protection.php">Gamasutra</a>]</p>
<p style="text-align: left;">
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		<title>PAX East Hands-On: Shank</title>
		<link>http://spawnkill.com/2010/04/03/pax-east-hands-on-shank/</link>
		<comments>http://spawnkill.com/2010/04/03/pax-east-hands-on-shank/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 19:40:09 +0000</pubDate>
		<dc:creator>Brittany "Molotov Cupcake" Vincent</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shank]]></category>
		<category><![CDATA[Side-Scroller]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=17852</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/04/03/pax-east-hands-on-shank/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2010/04/shank1-300x169.jpg" class="alignleft wp-post-image tfe" alt="" title="shank1" /></a>If there&#8217;s anything I love to see combined, it&#8217;s flashy animation and gratuitous violence. Happy Tree Friends makes me giggle like a schoolgirl. There&#8217;s nothing quite like the juxtaposition of kid-friendly caricatures rife with color and oozing style, wacky personalities, and copious amounts of blood. Entrails do an animated character good. The upcoming 2D side-scrolling Xbox Live Arcade/PSN/PC title Shank, brought to us by the<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-17889" href="http://spawnkill.com/2010/04/03/pax-east-hands-on-shank/shank1/"><img class="alignleft size-full wp-image-17889" title="shank1" src="http://spawnkill.com/wp-content/uploads/2010/04/shank1.jpg" alt="" width="258" height="280" /></a>If there&#8217;s anything I love to see combined, it&#8217;s flashy animation and gratuitous violence. <em>Happy Tree Friends</em> makes me giggle like a schoolgirl. There&#8217;s nothing quite like the juxtaposition of kid-friendly caricatures rife with color and oozing style, wacky personalities, and copious amounts of blood. Entrails do an animated character good. The upcoming 2D side-scrolling Xbox Live Arcade/PSN/PC title <em>Shank</em>, brought to us by the good fellows at Klei Entertainment, delivers all of this and more in full force. If Quentin Tarantino, Penny Arcade, and slasher film junkies had a meeting of the minds, they&#8217;d likely submit this game for our gaming pleasure. Forget the delicate worlds of <em>Braid</em> or <em>P.B. Winterbottom</em>. <em>Shank</em> is hardcore. And if you don&#8217;t believe it, he&#8217;s got a Head-On chainsaw &#8212; to be applied directly to your forehead.</p>
<p><span id="more-17852"></span></p>
<p>This past weekend at PAX East I was given the opportunity to play through a short demo of Shank amidst a sea of my fellow gaming enthusiasts. As a member of the media I was allowed in a mere hour earlier than the rest, but that was enough time to get in and get my hands dirty.</p>
<p style="text-align: center;"><a rel="attachment wp-att-17926" href="http://spawnkill.com/2010/04/03/pax-east-hands-on-shank/shank3/"><img class="aligncenter size-full wp-image-17926" title="shank3" src="http://spawnkill.com/wp-content/uploads/2010/04/shank3.jpg" alt="" width="632" height="355" /></a></p>
<p>The action got off to a rousing start as I was immediately thrown into battle at the beginning of the demo. A quick glance at the handy guide affixed to the corner of the LCD screen (and the advice of others) readied me for maximum carnage. Shank, apparently traversing a suburban landscape dotted with wooden crates, high-rises, and fencing drenched in a saffron sunrise hue, jogged along cool and confident. A high definition Rambo, red bandana on his head blowing in the breeze, muscles rippling and threatening to burst right out of his tight tee shirt and black slacks. Swoon. This man takes in oxygen and exhales badass. I ran along the beginning of the level, partaking in his confident swagger, until the likes of thugs known as &#8220;Brock&#8221; made the scene. I assumed this was the name of a type of enemy, as both men were identical. This aspect cemented the fact that <em>Shank</em> is indeed an homage to the 2D brawlers of yore. Yeah, you know you wasted hours on <em>Sailor Moon R</em> on the SNES. Don&#8217;t hate.</p>
<p>Shank&#8217;s melee option, rather than a predictable left hook to the jaw, revealed a revving chainsaw to the face. Me likey. And as if that weren&#8217;t enough to do some serious damage, another option was the dual pistols and a lunge forward as if every second was Shank&#8217;s last; real Matrix-styled bullet time, making an act of senseless murder seem much more fitting in that of a prestigious ballet. For a gruff adventurer-type, Shank has a certain grace about him that turns another me-too brawler into something much more polished.</p>
<p>Traversing the same type of scenery, I continued along after taking out the two Brocks. Not long after I happened upon more baddies just begging to be eviscerated. I began to alternate between my trusty chainsaw, dual pistols, and enemy-juggling, firing off my pistols in rapid succession as the unfortunate thug was riddled with holes in mid-air. I heard laughter around me as a grin crept across my face at the comical display. It was a pure adrenaline rush to tear across a rope bridge, through even more of the baddies, until I reached a bit of a wall. Literally. I was faced with an exercise in wall-jumping which panned out quite beautifully. Shank leapt gracefully up the wall, left, right, to the top. Then with my help he zipped along a rope bridge, taking a dive Wachowski Brothers-style, brawling with some Brocks and Donnies. As I reached the rope bridge, a gorgeous sunset effect took over, silhouetting the four of us and creating a totally epic, Wild West showdown feel. And I relished every moment. Moments like that remind me of just how happy I am that I&#8217;m a gamer.</p>
<p>Amidst the carnage, copious amounts of blood spray, and the carnal beauty of whipping out a chainsaw from nowhere and planting it into my adversary&#8217;s snarling face, I realized just how smooth and effortless controlling Shank really was. Moving throughout the demo level seemed natural, akin to the golden days of beat-&#8217;em-ups. Glorious. I breezed through many more Donnies and nondescript losers and finally reached the end of the level, where comic-book styled panels narrated just what I was getting myself into. El Toro, a snarling behemoth, waited for me with not-so open arms. I looked to my friends for support, questioning which previous strategies had worked againt this monstrosity. I was reminded I could use frag grenades. Simply approaching this beast would see that Shank was scooped up and thoroughly trounced, so a different approach was sorely needed. I resorted to darting around like a monkey, pistol-whipping Toro before he could charge, and then attempted to dodge out of his way so he&#8217;d run straight ahead into the wall in typical stupid boss fashion.</p>
<p>When good old Toro had crashed into the wall, it was my cue to run up and cue a quick time event via the right trigger on the 360 controller. Unfortunately, this is where the game hit a few snags. Though I was right near Toro, the majority of the time I would go to press the right trigger the game refused to respond. I attempted to change my position more than a few times, but mostly I was annoyed that even though Shank was standing right beside Toro (with a sliver of health left, no less), I couldn&#8217;t get the game to do what I wanted it to do. And in an age where games like <em>God of War </em>can seamlessly integrate my button presses to create a wholly vicious and mind-blowing encounter, simply wailing on Toro after the first few failed attempts just couldn&#8217;t measure up. And it was such a shame, after the rest of the demo had been so dazzling and full of retro brawleing comic paneled goodness. I chalked it up to the fact that it was, in fact, a demo, so hopefully these types of problems won&#8217;t persist in the final product.</p>
<p style="text-align: center;"><a rel="attachment wp-att-17937" href="http://spawnkill.com/2010/04/03/pax-east-hands-on-shank/shanktoro/"><img class="aligncenter size-full wp-image-17937" title="shanktoro" src="http://spawnkill.com/wp-content/uploads/2010/04/shanktoro.jpg" alt="" width="632" height="355" /></a></p>
<p>Out of the plethora of games available for play at PAX East, I was thoroughly impressed with<em> Shank</em>. I made a mental note to purchase it as soon as it becomes available in the hopes that the finicky controls with Toro were improved. Its good, gory fun. And isn&#8217;t that all we&#8217;re asking for sometimes?</p>
<p style="text-align: center;">&#8212;</p>
<p>A friend and colleague of Spawn Kill, <a href="http://www.2d-x.com/">Mr. Jeffrey Wilson</a>, was kind enough to stand on deck and film my adventure through the five-minute romp. You&#8217;ll find his video (complete with my haphazard narration) below. And if you&#8217;re ready to partake in another kind soul&#8217;s experience with this throwback brawler, you can check out his Shank article <a href="http://www.2d-x.com/pax-east-2010-shank/">over here</a>. Thanks Jeff!</p>
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