Posts Tagged ‘PlayStation 3’

The kart racer most certainly is not dead, and nor should it be. As someone who is quite averse to realistic sports in video games (real world sports do not interest me either), I continually find myself drawn to the colorful and unpredictable world of cartoon racing, whether it’s Mario Kart and Skunny Kart from my childhood or, more recently, Sonic & Sega All-Stars Racing. As I am continually explaining to my more athletically-inclined friends my sports need an injection of magic and wackiness to keep my attention. I’m loud and tacky, so I like my sports to follow suit.

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Review: BioShock 2

Posted by Brittany "Molotov Cupcake" Vincent on February 26th, 2010

bioshock1abThe word “rapture” has several connotations. Its most popular usage is to describe those who are wrapped up in a state of bliss or overwhelming ecstasy. To devout Christians, it’s the second coming of Christ. To the thriving community of gamers who eagerly devoured the critically acclaimed (and smash commercial hit) BioShock, the word’s meaning is absolutely concrete. “Rapture” is synonymous with the bizarre yet profound adventure that continues to push the bounds of what gaming can accomplish; Andrew Ryan’s obliterated utopia — the fully realized dream of one man who believed in the power of the power of the self. Rapture. The name sends chills down one’s spine.

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bayo1Everyone knows the old saying – “Two heads are better than one.”  For the most part, it’s true.  Get more people thinking about something, and everyone benefits – you get more and different opinions that might help you shape the way you think about… well, anything.  It’s with this mindset that we go into our Two Brains review, where Molotov Cupcake and The Herp have had a meeting of the minds to discuss Bayonetta for the both the Xbox 360 and PlayStation 3.

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The release of 2K Games’ surreal yet eerily grounded shooter BioShock 2 has set the hearts of impassioned gamers aflame. In an age where sequels rule the roost and new IPs are as rare as Arcadian wine, so much faith is placed upon the shoulders of games to which the torch has been passed. Will BioShock 2 recapture the same kind of trepidation and otherworldly wonder that washed over gamers within seconds of meeting a Big Daddy? And what of the harrowing climax, where we learned that a simple five-iron could be the key to unlocking Rapture-sized secrets? These are all questions that can only be answered with the completion of the game.

For those of you who have yet to live through the madness of Andrew Ryan’s utopia, there’s the following guide designed to get you up to speed. Straight from the city’s defunct welcoming committee themselves, I give to you A Newcomer’s Guide to Rapture.

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Spawn Kill Favorites: BioShock

Posted by WITA on January 17th, 2010

BioshockFew video games arouse genuine nirvana in players, but even less promise a blossoming underwater world only to swallow gamers whole and leave them wanting more wretched decay, both lovely and sanguine. BioShock is one such praised gem, and experiencing the game without feeling like the developers literally poured their souls into its creation is virtually impossible. Indeed, BioShock at its very core flourishes as a polished experience, and quite a mighty one at that.

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Spawn Kill 2009 Game of the Year Awards

Posted by Spawn Kill on January 9th, 2010

Yes, 2009 was quite a tumultuous year. It wasn’t quite the explosive year in gaming it was made out to be, but we laughed, we cried, and we broke several controllers. We ran to our favorite gaming forum to complain, and buddy, you know we had plenty to complain about. Similarly, we had plenty to rejoice about, with some of the biggest names in gaming bringing us several adventures we won’t soon forget. In 2010, things are only going to get better, or so we hope. But what of the games we were presented with this in 2009? Which one moved us the way no other could? Which game made us weep with tears of joy at how impossibly beautiful it was? And which one made us revile at the very sight of its hideous character models? Well, faithful Spawn Killer, you’re about to find out. We’re happy to present the first annual Spawn Kill Game of the Year Awards.

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Spawn Kill Favorites: Uncharted: Drake’s Fortune

Posted by WITA on December 30th, 2009

uncharted-main-smFrom childhood to adulthood, Naughty Dog has remained one of my favorite game developers out there. As a PlayStation owner for the majority of my life, it brings me the faintest amount of self-indulgent pleasure that all the alternative console elitists out there (the ones who refuse to pick up a PS3 for reasons other than price or dwindling ports on their television) don’t get to experience the exclusive Uncharted series. The sequel recently took the charts by storm as it featured a multiplayer option that only added to the wealth of praise Among Thieves received. As dandy as that is, I took the time to sit down with the first installment before charging toward the latest and greatest.

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danteI’d like to cordially invite you into Hell. Yes, the fiery pit of despair that it’s said you’ll be banished to if you commit enough sins in your meager mortal lifetime. Throw away your inhibitions and ready yourself to witness copious amounts of filth, despair, desolation, and self-loathing. Really, you’ll be glad you did. There’s nothing to fear, especially if you’re on a mission to reclaim your lover’s soul from the likes of Lucifer while wielding the scythe of Death himself. So walk with me through the nine vicious circles of hell. Fear nothing, as you have now become death. You have become he who walks amongst the shadows. You are Dante. And your game is set to rival one of gaming’s heavy-hitters if it plays its cards right.

The most recent demo of upcoming Dante’s Inferno, the “Gates of Hell” excursion released exclusively on the PlayStation 3 for now (Xbox 360 gamers must wait until December 24th) takes a look at the uneasy protagonist (the term is applied rather loosely) Dante as he sets off on an agonizing journey to be reunited with his captive betrothed Beatrice, nestled deep within the bowels of Hell. As you begin the demo, you’re given a glimpse of Dante himself, alone in a hallowed forest, lit only by the amber glow of a campfire. A seemingly peaceful scene, until it’s made apparent that the easily broken man is sewing a cross-shaped tapestry into the flesh of his very chest, eyes transfixed on something in the distance. He utters no cries of pain and simply grunts with effort until he nears the completion of this gruesome task. Then, suddenly unleashing an agonizing animal wail that settles into the darkness around him, we are treated to a flashback that further illustrates Dante’s unfortunate fate.

As we soon learn, the self-mutilation is merely penance for Dante’s deeds committed back in the days of the third Crusade. As a knight of the service of King Richard, Dante and a great deal of Crusaders held a glut of the citizens of the city Acre hostage until holy man Saladin would participate in negotiations for a holy relic. Saladin refuses of course, and the knights, in an exercise of frustration, unleash their rage upon the countless citizens held within their grasp. The poor townsfolk do not take this lightly of course, and it’s then you’re launched into your very first battle within Dante’s Inferno.

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Armed with a poleaxe, a quick and dirty tutorial is initiated, running down the basics of the game without being intrusive or unintuitive. Simply speaking, if you’ve played God of War, you should feel right at home here, with most mechanics being mirrored down to the quick time events that occur should you pull off a particularly grisly maneuver. Dante may hack and slash through the oncoming hordes of peons like a hot knife through butter, as they pose no real challenge. It’s here you’ll become familiar with the same moves you’ll employ throughout the rest of the demo. I will say that Dante’s arsenal of moves does seem to mirror that of Kratos’s in God of War, as does most of the rest of what is presented here to us in “Gates of Hell.”

However, the action takes a sharp detour as Dante moves away from the action to detour through a courtyard — shockingly, an errant assassin lodges a knife in his back. Instantaneously in this moment of sheer terror and excruciating pain, Dante can feel his life draining away from his mortal vessel. It is then he comes face to face with the hooded nothingness that is Death. The skeletal behemoth gravely informs Dante that his soul is damned to Hell, doomed to suffer there in torment for all eternity, thanks to the poor man’s transgressions in the past. Never one to take no for an answer, Dante challenges the deity and your first taste of a miniboss battle commences.

The frenetic battle with Death is one meant to challenge your newly-acquired evasion prowess as well as several of the moves in your arsenal. Rather than swatting Death away like the flies that were the enraged citizens, this contest requires much more finesse and precise timing. Silky-smooth combos paired with rapid blows are the pathway to success, and the combo system really begins to shine here. At the climax of the battle, Dante pulls off some truly stunning and aesthetically pleasing moves, commandeering Death’s almighty scythe in the process — not something any regular mortal should be capable of. Successful quick time events are the key to coming out of this fight unscathed, shaming Death and essentially assuming the role of the spectre yourself. The entire confrontation was most certainly one of the most memorable moments of the entire demo, and one that you won’t likely forget anytime soon.

With Dante’s return home to Italy after completing his work in the Crusades, he arrives there to find his lover Beatrice ravaged and murdered, with his dwelling and belongings in complete disarray. A broken man emerges from his previously brutal yet valorous persona as the soul of his deceased soulmate rises before him. Her porcelain skin, flowing blonde hair, and pert breasts are a sight to behold as previously CG and animation merged together to give the scene an entirely organic feel. Dante’s time with Beatrice is brief and futile, as Lucifer whisks her soul away. In his wake, waves of the undead are summoned to slow the grieving man’s progress in reuniting with his lost love.

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With Death’s scythe, battle has changed and improved dramatically. While you can still pull off interesting melee attacks as well as gruesome slicing and dicing, a new dynamic has been tossed into the mix — the harvesting of souls. Souls can be put to use to attain new attacks and abilities to facilitate Dante’s journey through Hell. However, it’s not as simple as slashing up enemies and simply receiving the type of souls that you need. You’ll be given the choice to punish or absolve the minions of Lucifer via usage of Death’s scythe, and depending on which path you take, you can gain either holy or unholy points. Unholiness is rewarded much less since it makes sense that torment and anguish runs rampant in the depths of Hell already, so if you take the high road and forgive the damned you will earn more souls. This, however, takes a bit more time and you gain a different tree of skills than you would from unholy souls.

It’s an interesting move to say the least, challenging the player to either walk a path of righteousness or to give in to the darkness and become a hateful, vengeful killing machine. While it’s not a Mass Effect in terms of awarding Paragon or Renegade points, the choice is yours to make regarding how you’re going to play the game, and your skill set will mirror the type of person you mold Dante into. This was one dynamic that truly set Dante’s Inferno apart from God of War for me. Despite their undisputable similarities, you do not have this type of choice within Sony’s darling, and it’s something I applaud Visceral for implementing.

Another addition to Dante’s arsenal is the Redemption meter seen at the bottom of the screen, which fills up with each combo you manage to pull off. Activating Redemption mode allows you to move at faster speeds and deal heaps more damage to your enemies, much like Devil Trigger provides in Devil May Cry. It’s nothing terribly innovative, but surely useful since it’s upgradable via the same skill trees that open up when you choose to punish or absolve.

Jumping right back into the plot of the demo, after Dante defeats the hordes of the damned, he makes his way into the church Lucifer disappeared to. The supposed sanctuary crumbles to pieces right before your very eyes — a bizarre and unsettling sight at that — and Dante is led down a pathway that ends at the titular Gates of Hell. In front of the gates lingers Virgil, who has been sent by Beatrice as a sort of tour guide through Hell. This revelation is empowering as Dante must power through yet another wave of demons and a much larger demon with a rider on top of its massive shoulders. Through a chain of quick time events, including some interesting new moves involving both analog sticks (I won’t spoil it for you here), Dante eventually makes his way to the top of the brute and commences to impart some serious damage unto the unholy beasts scurrying beneath his feet — think of certain sequences from Batman: Arkham Asylum. When you turn to enter the gates right behind you, however, the next screen doesn’t load, and you’re left with the startling realization that you’ve reached the conclusion of the demo.

And what an explosive ride it was.

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Suffice it to say if you’re not a fan of the burly accursed Kratos, you won’t find a sanctuary in this identical yet stylish brawler. Visuals could stand a bit of sprucing up, but Dante’s Inferno plays like a dream. Its sense of dread couple with familiar mechanics, reputable studio backing, and clever design as evidenced in dev diaries should give you the push you need to regard it as much more than a God of War clone. Remember, God of War didn’t start the fire, per se, and it’s going to be a breath of fresh air to experience a similar adventure without being limited to Greek mythology and the same characters. Granted, I’m a rabid God of War fan, though it’s going to be a toss-up between which new release will please me more. It will all come down to plot progression, additional combo moves, and my undying love for Kratos being pushed out of the way, but I’m tickled to death to see one of my favorite franchises inspiring another in so many fantastic ways.

It may not be perfect, and it could most certainly stand for some tweaking. Purists will ignore the game outright due to its subject material and how far it strays from the classic epic poem. From a gamer’s standpoint, it’s shaping up to be another hit; familiar, but a hit nonetheless. And these days, I’ll take substance over fluff any way I can get it.

On February 9, 2010, I’ll see each and every one of you in Hell.

Yakuza 3 is Coming to America

Posted by Eric "TheHerp" Galaviz on December 8th, 2009

The Yakuza series in the U.S has always been a love/hate relationship for Sega. There is a sizable hardcore fanbase here and they always pester the Japanese developer to bring the game to the West. Once Sega decided to bring it over, sales were always disappointing. Some say it was the marketing strategy. Others say there just isn’t a large enough following here in the States. Even though the series could have done better, the Japanase developers will once again try their hand at localization, announcing today that Yakuza 3 is officially coming to the U.S. This PlayStation Exclusive title which sold over a half a million copies in Japan will be headed to the States in March 2010.

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“Yakuza 3 was one of the most requested titles for localisation by our European SEGA community, so we are delighted to be able to fulfil their wishes with this announcement. As well as delving even further into the rich narrative of the Yakuza universe, the development team have pushed the PlayStation 3 hardware to the limits to produce a beautiful and startlingly realistic depiction of the Japanese underworld.” – Gary Knight- SOE’s European Marketing director.

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Yakuza 3 will feature full English subtitling while maintaining the rich Japanese voice actors. For all you hardcore fans out there if there is anything you want to know about the games production, head over to the Official PlayStation blog and post your questions to the dev team. Hopefully someone will ask them if they plan to spend money on a true marketing campaign for the game.

[Source:  U.S PlayStation Blog ]

Review: Tekken 6

Posted by Brittany "Molotov Cupcake" Vincent on November 12th, 2009

tek6Tekken has long been a viable alternative to those who have strayed from the Street Fighter, Soulcalibur, or Mortal Kombat camps. Ever the dark horse of the genre, it’s been around long enough to avoid the typical pitfalls that riddle efforts considered unsuccessful by the community. With the advent of Tekken 6, that lucky streak seems to have been cut short. While the core gameplay is slick and enjoyable brawler, the pithy Scenario mode and overall presentation mire this flashy fighter in a mess of broken gameplay, dated graphics, and disappointing online play. While it may be enjoying great success in the arcades, I can’t quite recommend it as a console port.

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The God of War Collection is only a week away and already you can find tips on how to unlock trophies. Posted on the official PlayStation blog, Stephen Peterson former Lead QA Tester for God of War II and current Camera Designer on God of War III, walks us through one of the most difficult trophies in the game. This gold trophy can be earned if you can get through the 15 min fight in Loom Chamber (God of War II) in less than 10 min. Stephen, having played the game hundreds of times, has some good tips to show you how to unlock the trophy, check out the video.

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opflash1As much as we’d like to, we can’t just sit around and play Call of Duty 4: Modern Warfare every waking moment. Well, maybe you can. But sometimes it’s prudent to broaden your horizons by branching out and checking out other titles that might offer just the same level of excitement, or at least something pretty close to what Infinity Ward’s smash hit provided over these past couple of years. Enter Operation Flashpoint: Dragon Rising. While it differs in many ways from its FPS cousins, brothers, and sisters, it still offers engaging and exhilarating wartime exploits, rewarding the patient and the brave with tight controls, the enforcement of teamwork, and a great squad-based shooter with plenty of potential.

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97662_3I am.  That has nothing to do with this news post, but I want you all to know that.  The relevant information here is that Dice and EA have announced the Battlefield:  Bad Company 2 beta, slated for November 19th.  Why, that’s not long from now, Jim!  This is a PlayStation 3 exclusive — sorry, all you Xbox 360 owners!

Here’s some important quoted text from some important people who want you to know their words: 

“This is an outstanding opportunity for PlayStation gamers to get early access to one of the most action-packed and polished shooters in the marketplace with Battlefield: Bad Company 2,” says Rob Dyer, SVP, Publisher Relations, SCEA. “We’re happy to help DICE achieve their superior level of multiplayer excellence in the game.”

“With Battlefield: Bad Company 2 we’re looking to raise the bar across all aspects of our multiplayer experience, setting a new standard for online play,” says Patrick Bach, Senior Producer on Battlefield: Bad Company 2. “From the graphics to the vehicles, weapons and destruction, we are delivering the best online multiplayer game next year, and we want gamers to experience it themselves by playing the beta and demo.”

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3D Dot Game Heroes Coming to America

Posted by Joshiepoo on October 28th, 2009

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Hurray! Another wacky Japanese PS3 game is being released in America. Yesterday via Sony’s PlayStation twitter and Siliconera we got confirmation on the rumor that 3D Dot Game Heroes will be coming out in North America for the PlayStation 3. No publisher was detailed, but since Sony Computer Entertainment America made the announcement we should consider them the front runner.

I had no idea what this game was about, so I did a little research for you all. It’s a game developed by From Software, makers of Demon’s Souls (which means it will be hard) and takes place in a classic RPG kingdom whose king, following the successful defeat of a demon lord, declares that the world should be in 3D. As you can tell from the picture above something goes horribly wrong and it is your job to find out. Ain’t that always the way?

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With some rumors floating around that the God of War Collection won’t hit the slated release date some gamers were starting to worry how they will spend their holidays without Kratos.  Well, it’s time to put those rumors aside as Sony announced today that the God of War Collection has gone gold. The collection which features remastered versions of God of War 1 and 2 will officially ship on November 17th. If just announcing that the game has gone gold isn’t enough, Sony has also released the full trophy list (below) for both titles in the collection so get ready for some intense trophy hunting.

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