Street Fighter X Tekken Gameplay Footage
Posted by Alfonso "Fonzi" Arana on July 27th, 2010
In case any of you haven’t heard the big news by now, Capcom and Namco Bandai are planning on releasing two new fighting games, bringing together Tekken and Street Fighter in what seems to be one of the most exciting crossovers in the history of the genre. The already-hyped game isn’t set to release until at least 2012, but there was some gameplay footage for Capcom’s Street Fighter X Tekken that was shown at Comic-Con this year. The footage features none other than the stars of Street Fighter and Tekken –Ryu and Kazuya. (more…)




Tekken has long been a viable alternative to those who have strayed from the Street Fighter, Soulcalibur, or Mortal Kombat camps. Ever the dark horse of the genre, it’s been around long enough to avoid the typical pitfalls that riddle efforts considered unsuccessful by the community. With the advent of Tekken 6, that lucky streak seems to have been cut short. While the core gameplay is slick and enjoyable brawler, the pithy Scenario mode and overall presentation mire this flashy fighter in a mess of broken gameplay, dated graphics, and disappointing online play. While it may be enjoying great success in the arcades, I can’t quite recommend it as a console port.
On schedule for its October 27 release for both Xbox 360 and Playstation 3, Namco Bandai has announced that Tekken 6 has gone gold. Though offline modes are present, Tekken 6 seems to be bringing the action in the form of online game types. Typical ranked and player matches, as well as leaderboards, will be available on both Xbox Live and Playstation Network. New features, however, will come in the form of Co-op Scenarios and Ghost Data downloads and uploads.
As a Wii owner, I often feel like that lonely kid on the playground at recess, desperately waiting my turn to be picked for dodge ball, only to be passed over again, and again, leaving me disappointed and neglected on the bench. Any remotely “serious” gamer who owns a Wii console has likely felt this way at least once: a new game is announced, but Wii is sadly left by the wayside. Or, worse, a title is released in Japan, but never for the North American market. Instead, we are left with a plethora of titles aimed at children or people who know little about games and can be easily duped into purchasing an inferior product. In a word, the Wii software market is flooded with “shovelware” as developers jump to cash in on the booming Wii audience.


