Review: Fragile Dreams: Farewell Ruins of the Moon
Posted by Rebecca "Cuatro Chihuahuas" Quintana on May 6th, 2010
We’ve all been there. You know what I mean. That game that you’ve been following since its very first announcement, the one that you anxiously await any tiny morsel of info to gobble up in delight, the one that can never come out soon enough, whether it takes years or months from first reveal until its street date. Fragile is one of those games for me. After first hearing about its Japanese release, I crossed my fingers and hoped it would eventually be localized. When XSEED decided to pick it up for North America, I was overjoyed, and eagerly read anything I could about the game that promised to bring something fresh and beautiful to Nintendo’s often overlooked console.



As a Wii owner, I often feel like that lonely kid on the playground at recess, desperately waiting my turn to be picked for dodge ball, only to be passed over again, and again, leaving me disappointed and neglected on the bench. Any remotely “serious” gamer who owns a Wii console has likely felt this way at least once: a new game is announced, but Wii is sadly left by the wayside. Or, worse, a title is released in Japan, but never for the North American market. Instead, we are left with a plethora of titles aimed at children or people who know little about games and can be easily duped into purchasing an inferior product. In a word, the Wii software market is flooded with “shovelware” as developers jump to cash in on the booming Wii audience.


