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	<title>Spawn Kill &#124; Video Game News &#38; Reviews &#187; Final Fantasy VII</title>
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		<title>7 Points Against a Final Fantasy VII Remake</title>
		<link>http://spawnkill.com/2010/05/16/7-points-against-a-final-fantasy-vii-remake/</link>
		<comments>http://spawnkill.com/2010/05/16/7-points-against-a-final-fantasy-vii-remake/#comments</comments>
		<pubDate>Sun, 16 May 2010 23:34:29 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[FF]]></category>
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		<category><![CDATA[Final Fantasy VII]]></category>
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		<guid isPermaLink="false">http://spawnkill.com/?p=20280</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/05/16/7-points-against-a-final-fantasy-vii-remake/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2010/05/ff7-logo-300x169.jpg" class="alignleft wp-post-image tfe" alt="" title="ff7 logo" /></a><p><em>Final Fantasy VII</em> is one of the most celebrated video games in the world. Many people believe (with very compelling reasons) that it ushered in a rebirth of Japanese Role-Playing Games in the United States. The game sold roughly ten million copies across the globe, making a strong argument to the title's quality. Additionally, millions gamers have played it, and it seems that nearly all of them loved the experience.</p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-20285  aligncenter" title="ff7 logo" src="http://spawnkill.com/wp-content/uploads/2010/05/ff7-logo.jpg" alt="" width="482" height="264" /></p>
<p><em>Final Fantasy VII</em> is one of the most celebrated video games in the world. Many people believe (with very compelling reasons) that it ushered in a rebirth of Japanese Role-Playing Games in the United States. The game sold roughly ten million copies across the globe, making a strong argument to the title&#8217;s quality. Additionally, millions gamers have played it, and it seems that nearly all of them loved the experience.</p>
<p><span id="more-20280"></span></p>
<p>These are not things that I will contest. I myself played <em>Final Fantasy VII</em> to completion twice, and loved every minute of it. As time continued on, though, I played other games, other <em>Final Fantasy</em> titles, and many more RPGs before and after the release of <em>FFVII</em>. With the sum of my other experiences fresh in mind, I realized that this particular game wasn&#8217;t near as great as I remembered. Not close. As I thought about it and discussed it with others, it seemed their memories were only getting stronger, more positive. They couldn&#8217;t believe I liked <em>FFIX </em>better, or that I found faults with <em>VII</em>&#8217;s story. They tried to sway me, the internet tried to sway me, and things just kept getting worse until the whole thing became kind of a circus.</p>
<p>That circus hit its most chaotic point with the <em>Final Fantasy VII</em> PS3 tech demo. Fans basically dropped bricks when watching that short video, and since then haven&#8217;t given up hope on a remake in the vein of that tech demo.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-20291" title="ff7-lame" src="http://spawnkill.com/wp-content/uploads/2010/05/ff7-lame.jpg" alt="" width="600" /></p>
<p><em>Final Fantasy VII</em> was an excellent game by its own right, but far from the best JRPG ever made, and not even close to the best to come from Squaresoft/Square Enix. I hope beyond hoping that the game is never, ever remade – and here is why:</p>
<ol>
<li><strong>Remakes almost never live up to the original.</strong> Sure, the nostalgia value is nice, and it&#8217;s fun seeing one&#8217;s stronger memories emboldened by updated visuals, but the fact of the matter is that something remade will never live up to the original. Even the fantastic <em>Metal Gear Solid: Twin Snakes</em> couldn&#8217;t hold a candle to <em>Metal Gear Solid</em>. In particular, modern game mechanics lead to confusion or bad design when implemented into older games. This brings me to my second point.</li>
<li><strong>Could Square Enix modernize the game while staying true to the source material?</strong> Sure, the materia system was vast, and the options seemed limitless back then. But now, gamers play RPGs expecting to build their own towns, or have tons of morality options, customize their character, so on and so forth. If the remake was nothing but a minor graphical update, the game would look new and feel stale. In order to combat that, measures would be taken to bring the game “up to par” with modern offerings.</li>
<li><strong>Implementations would have to be made</strong>, yet no one would want them. Gamers are adamant about their memories and past experiences, particularly with <em>Final Fantasy VII</em>. To apply a fresh layer of polish over the original wouldn&#8217;t be enough (consider the remake of <em>FFIII</em>) to please the masses, yet to change the core of the experience and bring it up to modern standards would be in direct opposition to the fans&#8217; interests.</li>
<li><strong>Square has done much for <em>FFVII</em> fans already. </strong>I understand that it may have the most fans of all the games in the series, that is not news to me. What I don&#8217;t understand is why this particular game deserves a remake – outspoken fans have already cried out for more, and Square has done much for them by releasing four more games and two films to expand upon that particular universe. Is it not enough?</li>
<li><strong>Strictly traditional JRPGs are few and far between</strong>, and there is a good reason why. <em>Final Fantasy XIII</em> strayed far from the formula because the developer saw just how much that standard formula had aged. Bringing it back to the forefront (and selling however many millions of copies the fans assure them they would buy) would surely throw an ugly light onto all games of that type, possibly dissuading thousands of potential role-playing fans from making future purchases.</li>
<li><strong>A remake would cheapen the original experience.</strong> No longer would playing the PlayStation version (or even the PSN re-release) be the best way to experience the game. Now, players would have a “definitive” version to own &#8212; one that may or may not hold a candle to the original.</li>
<li><strong><em>Final Fantasy VII</em> is not the most deserving game in the series.</strong> Don&#8217;t get me wrong, I would oppose remakes of any of the older<em> Final Fantasy</em> games. However, I would see Square Enix remaking <em>VII</em> as an insult to the other (and much better) games that they have made – most notably <em>Final Fantasy VI</em>.</li>
</ol>
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		<title>Final Fantasy VII Hits US PSN</title>
		<link>http://spawnkill.com/2009/06/03/final-fantasy-vii-hits-us-psn/</link>
		<comments>http://spawnkill.com/2009/06/03/final-fantasy-vii-hits-us-psn/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 05:17:11 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<guid isPermaLink="false">http://spawnkill.com/?p=3004</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/06/03/final-fantasy-vii-hits-us-psn/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/05/ffvii-200x150.jpg" class="alignleft wp-post-image tfe" alt="ffvii" title="ffvii" /></a>The PSOne Classic that everyone has been asking for has just today come to the United States Playstation Network. In an unusual turn, also included amongst today&#8217;s PSN update was a trailer for Final Fantasy VII, in case someone has actually gone these twelve years without seeing or hearing about the game. The game, considered by (too) many to be the best in existence, can<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-2272" title="ffvii" src="http://spawnkill.com/wp-content/uploads/2009/05/ffvii-200x150.jpg" alt="ffvii" width="200" height="150" />The PSOne Classic that everyone has been asking for has just today come to the United States Playstation Network. In an unusual turn, also included amongst today&#8217;s PSN update was a trailer for Final Fantasy VII, in case someone has actually gone these twelve years without seeing or hearing about the game. The game, considered by (too) many to be the best in existence, can be obtained for the low-low price of 10$ US.
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		<title>Review: Final Fantasy VII: Crisis Core</title>
		<link>http://spawnkill.com/2009/04/28/review-final-fantasy-vii-crisis-core/</link>
		<comments>http://spawnkill.com/2009/04/28/review-final-fantasy-vii-crisis-core/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 02:54:32 +0000</pubDate>
		<dc:creator>Brittany "Molotov Cupcake" Vincent</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Crisis Core]]></category>
		<category><![CDATA[Final Fantasy VII]]></category>
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		<guid isPermaLink="false">http://spawnkill.com/?p=1961</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/04/28/review-final-fantasy-vii-crisis-core/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/04/crisisimg1-233x150.jpg" class="alignleft wp-post-image tfe" alt="crisisimg1" title="crisisimg1" /></a>Final Fantasy VII remains one of my absolute favorite RPGs to date.  I share this sentiment with many other gamers, I&#8217;m sure. While some may disregard the classic as little more than a normal RPG, I continued to be entranced each and every time I replay it. Square Enix&#8217;s recent projects aiming to rekindle and expand interest in Final Fantasy VII&#8217;s lore have inspired me<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><span style="font-style: italic;"><a href="http://spawnkill.com/wp-content/uploads/2009/04/crisisimg1.jpg"><img class="alignright size-medium wp-image-2010" title="crisisimg1" src="http://spawnkill.com/wp-content/uploads/2009/04/crisisimg1-233x150.jpg" alt="crisisimg1" width="256" height="156" /></a>Final Fantasy VII</span> remains one of my absolute favorite RPGs to date.  I share this sentiment with many other gamers, I&#8217;m sure. While some may disregard the classic as little more than a normal RPG, I continued to be entranced each and every time I replay it. Square Enix&#8217;s recent projects aiming to rekindle and expand interest in <em>Final Fantasy VII&#8217;s</em> lore have inspired me to dive right back in. After viewing <em>Final Fantasy VII: Advent Children</em>, I finally got to pick up<em> Final Fantasy VII: Crisis Core</em>. The wait was much too long for my tastes, but now that I have gotten to spend some quality time with such a fantastic game, I am certain that this journey back into the world of <em>Final Fantasy VII</em> is well worth your time, especially if you&#8217;ve been a fan of the numbered entry since its inception.</p>
<p><span id="more-1961"></span></p>
<p>Meet Zack &#8211; SOLDIER, 2nd-Class&#8230;for now. If you&#8217;re familiar with the plot of <em>Final Fantasy VII</em> then his relation to hallmark characters Cloud, Sephiroth, and Aerith should be easy to recognize. For those of you who haven&#8217;t completed the original game, it&#8217;d be a good idea to do that first. Otherwise, you&#8217;d be robbing yourself of quite the rich storyline. There are a myriad of ties to the original that you will miss having never completed the original plot points, so I almost have to recommend that only fans of <em>Final Fantasy VII</em> pick this one up. In any case, Zack is an earnest and spunky young recruit aiming to become a hero. When his mentor Angeal begins acting peculiar and disappearing off with old friend Genesis, many threads are revealed to Zack that he wishes would have been left obscured. We get to see a different side of Sephiroth here, with Genesis taking up the mantle of deranged villain, and a familiar cast of characters returns, though some for little more than a cameo to explain their instrumentality in the plot as a whole. Though some parts of the story may seem a bit confusing to many, it&#8217;s generally a well-executed tale that should please followers of the tales regarding Shinra, Midgar, and various other integral pieces of the Final Fantasy puzzle.</p>
<p><a href="http://spawnkill.com/wp-content/uploads/2009/04/cc2.jpg"><img class="alignleft size-medium wp-image-2016" title="cc2" src="http://spawnkill.com/wp-content/uploads/2009/04/cc2-269x150.jpg" alt="cc2" width="249" height="134" /></a>While this is billed as an RPG predecessor, it feels much more like an action title with an abnormal amount of cut scenes and text. As Zack, you&#8217;ll spend a good amount of time exploring various areas throughout your journey to find status as a hero, as well as uncovering the truth behind Angeal and Genesis. Unique to Crisis Core and very much unlike the original <em>Final Fantasy VII</em>, you won&#8217;t have too much investigative work to perform in towns, quests to undertake, or even any puzzles to solve. Most of your time will be spent in random battles, boss confrontations, or exploring linear environments. It&#8217;s tough to get lost when there&#8217;s only one path to take. While this may be a draw for some gamers, it&#8217;s also an entirely different approach to the Final Fantasy series. There is little to be done beyond fighting in random battles, or taking on &#8220;Missions&#8221; at save points.</p>
<p>Missions consist mainly of scouting out areas to clear them of monsters and obtaining items scattered along the way. True, they feel like an attempt to stretch out what is a very short game, but they&#8217;re useful areas to turn to in the case of you needing to level up sufficiently, since leveling is purely random. This brings us to the issue of battle. Battles are played out in real-time, with an auto-targeting system that focuses on the next available villain to conquer. Zack is the only party member you will be able to control, so you&#8217;ll only have to focus on what he&#8217;s up to. The familiar RPG menu has been replaced with a row of tabs that are cycled through via the left and right shoulder buttons. Zack can use a physical attack, utilize equipped materia, use an item, or various other abilities. They are all implemented in real-time as fights play out.</p>
<p>While it&#8217;s a huge departure from the typical turn-based fare, it also works quite well, until you consider experience points, leveling up, and limit breaks. While Zack is in &#8220;combat mode&#8221;, as the game calls it, a slot machine is running at the top left of the screen. Known as the DMV, the slots dictate when Zack will level up, when limit breaks will be used, and when certain augments will be granted in battle. Because of its random nature, you never know quite when you are going to gain a level, cast a powerful Limit Break, or receive a benefit you may not need at the moment. When you need to face off against a boss and you get relatively no Limit Breaks or augments, and the previous battle with some small-fries was an all-out offensive, the DMV system can get frustrating. You may find yourself in precarious situations when needing to be at a particular level for several different boss fights. This is my biggest complaint with the battle system, as the rest feels fresh and effervescent. It&#8217;s <em>Final Fantasy XII&#8217;s</em> sluggish combat system done right.</p>
<p><a href="http://spawnkill.com/wp-content/uploads/2009/04/battlecri.jpg"><img class="alignright size-medium wp-image-2056" title="battlecri" src="http://spawnkill.com/wp-content/uploads/2009/04/battlecri-264x150.jpg" alt="battlecri" width="264" height="150" /></a>I mentioned you can equip materia, much like in FFVII. Now, you can combine multiple materia to create something new or improved via the Materia Fusion option in the menu. It adds a nice bit of customization to the package since the game is so linear and there is limited change you can find within following a set path. Along the way you can pick up different equippable items, except you can only find accessories and no new weapons, armor, or any similar items. This dumbs down the Final Fantasy-styled item system a bit, but also opens up the doors to potential new gamers who balk at in-depth item management.</p>
<p>Crisis Core is a very short game unless you tackle all of the optional missions. If not, you can finish it under 10 hours (or quicker depending on your leveling). It&#8217;s also fairly simple in that you&#8217;re always on the right path, and there&#8217;s little time spent wondering what to do next.</p>
<p>The game is presented in the gorgeous style of Advent Children, and environments are beautifully crafted. Cut scenes are rendered in FMV, and models are crisp and defined. You&#8217;ll be revisiting some familiar locations such as a Mako reactor, the slums of Midgar, and even a special church that has room for plenty of flowers to grow. As far as the audio goes? Some of the voice acting is dodgy, but familiar tunes are present. You&#8217;ll end up misty-eyed more than once (like I was in Aerith&#8217;s scenes).</p>
<p>Crisis Core is nowhere near being the perfect Final Fantasy game, but it gets more right than it does wrong. If you&#8217;re a fan at all of Final Fantasy VII or the games in general, chances are you&#8217;ll enjoy this entry too, if not for the story than for its excellent execution. Square Enix, I salute you!</p>
<table style="border: medium dotted #617f00; border-collapse: collapse;" border="1" cellspacing="4" cellpadding="8" width="500" align="center">
<tbody>
<tr>
<td width="250" align="center"><span style="color: #000000;"><strong>Doin It RIGHT</strong></span><span style="color: #000000;"><strong>:</strong></span><br />
- Insight into the past of FFVII.<br />
- Gorgeous graphics and music.<br />
- Easy to get into.<br />
- Intuitive combat.</td>
<td width="250" align="center"><span style="color: #000000;"><strong>Doin It RONG</strong></span><span style="color: #000000;"><strong>:</strong></span><br />
- DMV is a little touchy.<br />
- Just a bit too linear.<br />
- Sephiroth can sound too much like a &#8220;bro.&#8221;</td>
</tr>
<tr width="500">
<td colspan="2" align="center"><span style="color: #000000;"><img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score1" width="40" height="40" /> <img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score2" width="40" height="40" /> <img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score3" width="40" height="40" /> <img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score4" width="40" height="40" /> <img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score5" width="40" height="40" /> <img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score6" width="40" height="40" /><img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score6" width="40" height="40" /><img class="aligncenter size-full wp-image-1058" title="score2" src="http://spawnkill.com/wp-content/uploads/2009/03/score2.jpg" alt="score6" width="40" height="40" /><img class="aligncenter size-full wp-image-1058" src="http://spawnkill.com/wp-content/uploads/2009/04/score2-40.jpg" alt="score10" width="40" height="40" /><img class="aligncenter size-full wp-image-1058" src="http://spawnkill.com/wp-content/uploads/2009/04/score2-40.jpg" alt="score10" width="40" height="40" /><br />
</span><span style="color: #000000;"><strong>FINAL SCORE: 8 / 10</strong></span><span style="color: #000000;"><strong></strong></span><span style="color: #000000;"><strong><img class="aligncenter size-full wp-image-1071" title="rightscore" src="http://spawnkill.com/wp-content/uploads/2009/04/rongscore-40.png" alt="rongscore" width="80" height="40" /> <img class="aligncenter size-full wp-image-1071" title="rightscore" src="http://spawnkill.com/wp-content/uploads/2009/04/okscore-40.png" alt="okscore" width="80" height="40" /> <img class="aligncenter size-full wp-image-1071" title="rightscore" src="http://spawnkill.com/wp-content/uploads/2009/04/rightscore.png" alt="rightscore" width="150" height="75" /></strong></span></td>
</tr>
</tbody>
</table>
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