E3 ‘10: Hands-On with Fable III
Posted by Stephanie "Tigresa" Palermo on June 19th, 2010
One of my most anticipated titles on the Xbox 360 for E3 2010 was Fable III. Fable II was such an enjoyment for me, but it always left the horizon open for what could have and should have been to make it the best experience Fable could be. Peter Molyneux of Lionhead Studios is known for his big promises and high hopes to push the genre forward with innovation but like most games and game company leaders – we hold our breath until we put our own two hands on the game and see for ourselves. In Fable II we were promised an expansive and immersive co-op experience, and the online turned out to be pretty damn close to nailing complete and utter failure despite how enjoyable the single player experience was. At E3 we got some hands-on time with the latest build of Fable III and talked to some of the development team on some of the pretty creative and interesting things to expect from your online experience in Fable III.






If Rainy Woods was something you have been following (for years now…) waiting and waiting for just the littlest ketchup squirt of information, I advise your waiting to end. Rainy Woods, a horror game originally planned for both the PS3 and Xbox 360 by Marvelous (with their partner Ignition, once again such as with their recent Muramasa), has been halted due to its similarities to the TV series Twin Peaks. It was more or less scrapped, though the developer Access Games has gone back to the chopping block, brought some bits from Rainy Woods, and brings us Deadly Premonition. It’s now penned as an exclusive title for the Xbox 360. Screenshots, character information, a trailer, and  more details below!


