
Gamers are naturally a competitive group, and we at Spawn Kill are no different. We often find ourselves arguing over key issues in gaming, and decided to turn it into a public spectacle for all to enjoy. Each week, we’ll tackle a different hot topic the gets the gaming community riled up, with one staff member taking the side for or against it, telling us all why said topic is RIGHT or ‘RONG.
Just to keep things fresh, we may occasionally take on a side for which we don’t normally agree, just to see things from a different point of view. So read each staff member’s two-cents and then feel free to add your own view in the comments section. Keep the battle – I mean, discussion – going!
Battle 1: Some games are too long.
Fighting for the “RIGHT” team, Rebecca “Cuatro Chihuahuas” Quintana, who is currently undefeated in these battles (please don’t remind her it’s also the first). Fighting for the “‘RONG” team, Kevin “K-Tuck” Tucker, who is determined to take Rebecca down!
Let the battle begin!
RIGHT:
Cuatro Chihuahuas: I definitely think some games are too long. While I definitely want my money’s worth as much as any other gamer, there is a certain point at which I say, “Enough is enough!” Two games definitely spring to mind when I think of this issue: Persona 4 and Bowser’s Inside Story. Obviously, these are both great games, and I enjoyed them both. However, I think each of these illustrates the two sides of the “too long” coin. I’ll address the second game first, because I think it is representative of a more common issue in regards to excess game length.
Games, like movies, have a certain natural length. When this length is exceeded, it drags the whole thing down, often because the pacing is thrown off. Mario & Luigi: Bowser’s Inside Story is definitely guilty of this faux paus. In attempting to meet the expectations of what “an RPG should be” in terms of game length, I personally felt the game was done a vast disservice. I know others have jokingly called the game Mario & Luigi: Boring Story or Never-ending Story, because it can definitely feel that way. While you can see that the developers were trying to keep things fresh, the game went past its expiration date so that you got a 12 hour game in a 30+ hour body. Even if you haven’t played this title, I’m sure you’ve experienced this phenomenon before, and “padding” is probably one of the worst words you can hear associated with any game. Yes, I like long games, but only if they earn it. Some games are meant to be short(er). Don’t stretch them out and thin the experience.
Persona 4 is a different beast. You could easily spend 200 hours or more, which, anyone can admit, is great value. However, how many of us have 200 hours, or even 100 to spend on a single game? As much as I loved the game, I found myself having to schedule blocks of time in which to play it, and at a certain point I almost stopped caring about finishing because it was just so long. I logged 130+ hours and still didn’t get the “true” ending. While I appreciate what Atlus was attempting, I think I would have preferred a tighter, faster paced (in terms of story progression) game about half the length. As good as the replay value is for a game like this, I just can’t see myself trudging through another 130+ hours. Persona 4 was great, but I really hope Persona 5 is shorter.
So, in sum, Lennin was wrong: quantity does not necessarily have a quality all its own. I’d rather have shorter games that blow me away then longer games that grow boring or are too time-consuming for me to finish.
‘RONG:
K-Tuck: I would find it difficult to argue that games are too long, personally, because it seems like the alternative is to ask for shorter games. Even some of the blockbuster games of last year only ranked in at 5-10 hours. Once they have been beaten, the sum of the fastest times for each mission could easily come up as less than five hours — I’m looking at you, Resident Evil 5.
Like many gamers, I work for a living, and I have bills to pay. When I finally (and often prematurely) discover I have a spare 60 dollars to spend on a game, it’s extremely hard to justify a purchase knowing the game is going to be over in a day or two worth of playing. In fact, I do my research to make sure that this doesn’t happen — the only time it does is when I am more interested in the multiplayer mode’s replay value than the single-player experience.
Can a game be too long? Certainly. Still, with the same amount of time to be spent, I’d rather put 100 hours into a couple of games than a couple of hours into a hundred games.
