Posts Tagged ‘EA Sports’

Review: Madden NFL 11

Posted by Eric "TheHerp" Galaviz on August 11th, 2010

Coming off the heels of what I thought was the best Madden of our current generation of consoles; Madden NFL 11 looks to yet again impress football fans across the nation. However EA Sports decided to go in a new direction this year by creating a game that simplifies the formula for newcomers or for those returning to the franchise after a long break. To accomplish this they’ve introduced a few new features, one of which is called GameFlow that not only simplifies the play calling but also cuts the play time in half. Although casual football fans will love this feature, the hardcore fans will not and they might also feel like this year’s Madden wasn’t made for them at all.

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Every year EA Sports releases the Madden NFL “sizzle trailers” that give you a sneak peak at each team in the league and how they look in the new Madden. Well we here at Spawnkill know how lazy gamers can be and how excited they can get for the next Madden, so we created a one-stop shop for all the videos and screen shots you could ever want. We combined all the previews into two AFC and NFC videos. We also included some great Developer Interviews where they discuss Online Team Play, the new Gameplay mechanics and what they needed to improve on from last year’s title. We also have 193 gameplay screen shots that include every single team in the league. We hope you enjoy our Madden NFL 11 launch center!

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Today EA Sports announced that all new copies of NBA Elite will come packaged with NBA Jam. This is the same deal where you have to buy it new to get the code to download it but that’s one hell of an incentive to buy it new. There will three modes of NBA Jam included with NBA Elite, one of which is an online mode. NBA 2K11 has Jordan on the cover and now NBA Elite has NBA Jam, the competition is heating up. Along with this announcement EA also talked about the improved physics system and the new control scheme, check out the video interview.

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Madden NFL 11 is set to release in just a few weeks and EA Sports wants to give their loyal Madden fans a demo that is fitting for one of EA’s biggest franchises. Releasing today on Xbox Live and PSN, the Madden NFL 11 demo is the most “robust” demo to ever be released for the franchise. The demo features full 5 minute quarters, full GameFlow integration, the ability to create offensive and defensive game plans and much more. Voted by the fans, this feature rich demo will have the Indianapolis Colts vs the New York Jets. Check out the full details of what is included in the demo and the new screenshots released today.

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Electronic Arts and the English Premier League announced today that EA Sports has become the Official Sports Technology Partner of the Premiership. The new partnership allows EA Sports to expand on its current interaction with fans of the English Barclays Premier League by offering enhanced experiences and greater authenticity within FIFA games. The EA Sports logo will be featured on all live on-screen broadcasts of EPL matches and EA will work with broadcasters to develop match day broadcast analysis. EA will also be working on a new Player Performance Index that will bring more in depth analysis of EPL player’s statistics for “future iterations” of FIFA titles.

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When I first saw NBA Jam on the Wii back in March I was immediately blown away by how the team at EA Vancouver was able to capture the old school gameplay and still make it feel new. At this year’s E3 I got a chance to play an updated version of the game, and although there didn’t seem to be a huge difference between this build and the build I played earlier in the year, I did notice the motion controls are more accurate. Plus, they introduced a few legendary players into the mix. After playing the updated build I can say for sure that NBA Jam is going to be a big hit with fans of the franchise and newcomers as well.

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The two biggest games hitting the court this year, NBA Jam and NBA Elite 11, have finally been given a long-awaited official release date from the EA Sports team. Both games will be releasing simultaneously this fall on October 5, 2010. NBA Jam will boomshakalaka on the Wii while NBA Elite 11 goes for a three-pointer on the Xbox 360 and PS3. What do you think of the box art just revealed for NBA Jam? And how do you feel about NBA Live being renamed to NBA Elite this year?

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Last year the Madden NFL franchise finally came into its own. Expectations will always be high for the only football game on consoles but expectations will be even higher for the upcoming Madden NFL 11. The big features that will be appearing in Madden NFL 11 include GameFlow, new running controls, and more online modes including a 6 player co-op.  Last week I was able to get my hands on Madden NFL 11 and was able to play an entire game using GameFlow. Unfortunately I wasn’t able to play online co-op but what I saw from playing against another player and CPU has me optimistic for the new Madden but also a little bit worried.

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Even with Madden NFL 11 still many months away, Donny Moore from EA Sports sat down with Gamespot to discuss the Team Ratings for the upcoming game. Even though OTA’s aren’t yet over, somehow EA Sports has come up with which teams are the best and worst in the league. It should be no surprise that the New Orleans Saints come in as the number one rated team for Madden NFL 11 and the St. Louis Rams come in as the lowest rated team. However, there are some surprising teams that might be higher or lower than you might think. Check out the entire list below.

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Just yesterday EA officially announced Drew Brees as the next cover athlete for Madden NFL 11. Today they let Drew introduce the first information on some new features gamers will see in the upcoming game. In the IGN interview he talks about one feature called Game Flow in which the coach will tell you to run a play on a certain down and distance, like 3rd and long and you’ll have to execute it giving you the sense of being a true NFL QB. Check out the 3 min interview which includes some gameplay footage.

[Source: IGN]

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If there was ever a year that the Madden curse needs to end it’s this year. Drew Brees has been the heart and soul of the New Orleans Saints, he’s also on my fantasy team in my keeper league. He has been one of the best quarterbacks in the league in the last decade. Before his time in N.O he played in S.D being slightly overshadowed by teammate LaDainian Tomlinson who was in the peak of his career. After being a huge part of the Saints Super Bowl victory and more importantly being very active in the community, Brees suddenly finds himself in the limelight. No one likes high-profile athletes more than EA Sports’ Madden series and it’s no shock to anyone that they announced yesterday that the cover athlete for Madden NFL 11 is none other than the leader of the Who Dat Nation, Drew Brees.

Earlier in the year EA announced that they would let the fans choose who will be the next cover athlete for Madden 11. I’m sure everyone in Minnesota, New Orleans and Indianapolis were all hoping that their star player wouldn’t get on the cover. At some point someone had to win, whether the results were skewed in some way to make sure Brees won we’ll never know. In recent years the year after a team wins a Super Bowl hasn’t gone that well. The last thing you want is your star QB having to deal with a curse that has taken down every athlete since the 2002 cover. Here is the breakdown of the athletes who didn’t believe in the curse.

  • 2002 – Daunte Culpeper- In 2000 Daunte led the Vikings to the playoffs tossing 33 TD’s with only 16 INT’s and throwing for almost 4,000 yards. In 2001, the cover year, he only played 11 games and had 14 TD’s with 13 INT’s.
  • 2003 -  Marshall Faulk- In 2001 Marshall was out of his mind rushing for 1,300 yards with 12 TD’s plus 765 receiving yards and 9 Rec TD’s. In his cover year, 2002, he only started 10 games and ran for under 1,000 yards while totaling only 10 TD’s. He was never the same again.
  • 2004 -  Michael Vick- In 2002 Vick showed off his pure athletic talents by passing for almost 3,000 yards and 16 TD’s and rushing for 777 yards and 8 TD’s. Vick didn’t even make it to the regular season in his cover season when the curse hit. He broke his leg in 2003 in a pre-season game and missed the first 12 games of the year. The following season when asked if he believed in the curse he answered with an emphatic yes and warned future athletes to stay away from the cover.
  • 2005 – Ray Lewis- The only defensive player to grace the cover of Madden. In 2003 he had 161 tackles with 6 INT’s. His cover year, 2004, Ray broke his wrist but only missed 1 game, seems like a success, yet he had no INT’s that season and the following season he only started 6 games before returning to dominance in 2006.
  • 2006 – Donovan McNabb- In 2004 led the Eagles, with some help from T.0, to the Super Bowl. He threw for almost 4,000 yards with 31 TD’s and only 8 INT’s, his best stats of his career. So how did he follow up the Super Bowl season? In his cover year, 2005, McNabb tore his ACL while running out of bounds, earlier that year he suffered a sports hernia. He only played 9 games and still suffered from health issues the following season. Not to mention he was on the cover for the first “Next-Gen” Madden which was incredibly terrible.
  • 2007 – Shaun Alexander- In 2005 Shaun ran for 1,880 yards with 27 TD’s while leading his team to the Super Bowl. In 2006, the cover year, he sustained a foot injury at his home which caused him to miss 6 games. The next year was also plagued by injuries and he promptly retired during the 2008 season.
  • 2008 – Vince Young- In his rookie season with Tennessee Vince threw for 2,000 yards and 12 TD’s while rushing for 7. His cover year was plagued by small injuries which only held him out from one game but he threw for only 9 TD’s and didn’t run very well with only 3 TD’s while throwing 17 INT’s. The injuries finally caught up with him in 2008 when he only started 1 game and lost his starting gig even when he was healthy. The 2008 cover was supposed to go to L.T but he declined it. So what did L.T do that year? He ran for 1,400 yards and 15 TD’s .
  • 2009 – Brett Farve - The year they thought he was out and had to reprint all the copies again after he put on the Jets uniform. In 2007 he had a typical Farve season throwing for 4,000 yards and 28 TD’s. The following season with the Jets he didn’t miss a game but he was sacked 30 times and threw 22 INT’s and TD’s. Later we would find out he was playing with an injured shoulder towards the end of the season that required surgery during the off season. Farve would later admit that his injury affected his performance during the last five games. In 2010 he was out of his mind in Minnesota tossing 33 TD’s and only 7 INT’s while throwing for 4,000 yards.
  • 2010 – Troy Polamalu and Larry Fitzgerald - Most likely in an attempt to break the curse EA decided to put two people on the cover. Polamalu and Fitzgerald were arguably the best at their position in 2009. They met in the Super Bowl that didn’t disappoint. This year Polamalu was the unlikely cover athlete who sprained his MCL in the first part of the season only to come back to get hurt again in November. Fitz on the other hand did what he does best and didn’t get hurt at all. We’ll have to wait and see if the curse has any lingering affects like it has had with other athletes.
  • 2011 – Drew Brees – Led the New Orleans Saints to their first Super Bowl in franchise history while being named MVP in the Super Bowl. He has become the face of the NFL. Not only is he a star player but his work in the community has almost overshadowed his performance on the field. So what’s in store for this year’s cover? If I was to put money on it I would say he is going to miss at least some games but I hope he is the one that can break the curse. C’mon he lives in New Orleans, there is no better place to find a cure for the curse than there!

In my mind the curse is real. Smart football fans believe in it. In San Diego the year L.T was to appear on the cover, one loyal group of fans created a website to stop him from accepting EA’s request. Everyone at EA Tiburon and the athletes themselves will always tell you there isn’t a curse but every single player that has been on the cover since 2001 has suffered injuries that ended or hurt their career. I think it’s safe to say I wouldn’t want a star from my team on the cover of Madden. If Brees were to fall victim to the curse it would be incredibly disappointing to the Who Dat Nation but also to every football fan. If I were in New Orleans right now I would be protesting to get him off that cover and maybe get Matt Ryan on it instead.

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Those of you who are fans of the sport of mixed martial arts or who are simply video game news junkies are probably well aware of last year’s events surrounding MMA being brought to video games for the first time.  But for those of you who aren’t, to put it simply, THQ was first on board (with last year’s UFC Undisputed 2009), and EA is playing “catch-up” this year with EA Sports MMA, releasing late 2010.

Unlike THQ’s game, which focuses exclusively on the UFC league’s fighters, EA’s title will include favorites from other venues, such as Strikeforce.

Check out the recently released gameplay trailer below for some insight on the action.

[Source: EA Sports]

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NBA Jam Hands-On Preview

Posted by Eric "TheHerp" Galaviz on March 31st, 2010

When EA announced that they were bringing back NBA Jam and only on the Wii, like everyone else I was a little skeptical. I was afraid they would try to take the license and create something new that deviated from the classic gameplay. Thankfully as the development team said themselves “if we couldn’t create a game that had the same feeling as the classic NBA Jam, then we wouldn’t have made it at all”. That sums up my experience with NBA Jam on the Wii. The controls are different, but the gameplay brings to mind all the quarters I spent in the mythical places known only as arcades. The team at EA Sports Canada has captured the feel of the classic title like no other game has since the original game released by Midway.

NBA Jam is a two-on-two basketball game with licensed teams and players and no real NBA rules. You can shove players to the ground to steal the ball. There’s no goaltending, basketballs catch on fire, and there are incredible dunks that can’t be found anywhere else. Visually the Wii version looks very similar to the original title. Obviously it’s much sharper but EA wanted to keep the aesthetics as close to the original title as possible. Player’s faces are one of the first things I noticed when playing the game. The 3D character bodies mesh with the 2D photorealistic heads to create some hilarious moments. The heads change based on the players mood or action taking place on the court. They’ll even look right at you when they dunk. It can be compared to Jib Jab, for those who still can’t picture it. Even the play-by-play announcer sounds exactly like the same one from the old arcade game; it could very well be the same person. Getting the style down of the original title is a big step forward to creating a successful Jam game and from what I’ve seen EA Sports has successfully pulled that part off.

In the few games I played, we were forced to use the new Wii controls. In the final version you will be able to play using just the Wii remote turned sideways along with the classic controller. Using just the nunchuck and Wii remote didn’t feel bad at all. The trigger was used for turbo while controlling the player using the stick felt much more like the arcade controls. To shoot, dunk, block and to shove people to the ground you use the simple flick motion on the remote. A flick up will get your player in the air and then a flick down will make them shoot or dunk the ball; the same goes for blocking.

NBA Jam on the Wii felt just like playing the original game. We were sent into a normal 2v2 game and almost immediately all the strategy came back to me. There were some over the top dunks and plays with the team of Nash and Stoudemire running all over the court. The game ran very smoothly at its early state which is a good sign. They didn’t show off any other modes but there will be plenty of modes to go along with the standard mode that came with the original game. Online play, as of now, is not going to be in upcoming title but it’s something that could be implemented in the coming months. They aren’t ruling it out but seeing as the game is going to appeal to an older crowd online play has to be included in the final version.

At this early state, NBA Jam looks and feels right. It plays a lot like the original title and with the updated graphics it felt like I was playing a new game instead of an arcade port. Although I enjoyed playing the game with the new controls, even though someone smacked me in the arm trying to dunk, I think the game will be much better using the classic controller. Moving the player around using the stick controls is the best way to do it but the whole flicking thing can still be a little inaccurate at times. If you are a fan of the original title and were worried that EA Sports would somehow ruin the game, you can breathe a sigh of relief.  NBA Jam has a chance to be one of the better sports titles this year.

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Announced a couple of months ago, NBA Jam is returning on the Nintendo Wii. While the official roster hasn’t been set EA today released some new screen shots and a debut trailer. The trailer shows off the new visuals while staying true to the old school gameplay that we all know and love. One thing to take note of are the hilarious  facial expressions the players make when they dunk. We’ll have more about NBA Jam next week but for now check out the new screens and trailer.

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With EA Active for the Nintendo Wii flying off the shelves it’s no shock that EA wanted to take advantage of the fitness game craze and bring it to other platforms. Last week during the EA Sports Season Opener, they announced that EA Sports Active 2.0 will be arriving on the PlayStation 3, iPhone and iPod touch along with the Wii this holiday season. The fitness title will include a new wireless control system using the new body motion sensors that attach to your arms and legs. One of the sensors will also include a heart rate monitor which gamers can track in certain game modes in real time.

“The launch of EA Sports Active 2.0 will define a new era of interactive fitness with the use of innovative motion sensor peripherals and a heart rate monitor that provide users with a fitness experience delivering real, measurable results,” said Tarrnie Williams, Executive Producer, EA Sports Active.

While they didn’t show any gameplay footage they did have the peripherals (pictured above) on hand. The peripherals are actually quite small. If I had to equate it to something I would say it’s the size of an iPod nano armband. EA is also looking to integrate online functionality to Active 2.0. What they want to do with the online aspect is to create a social club for exercising much like what Nike has done with the iPod. Players will compete or workout together and will be able to track the progress of each member. EA Sports Active is the leader in the fitness market and they weren’t shy about showing us some success stories from people who have gotten in shape combining the workouts in the game with a healthy diet. The new peripherals should give EA the opportunity to create more workouts and having online integration is something that can further motivate people to exercise, especially if they have trophies.

No Xbox title was announced, not sure if that means a Natal integration is in the works but I’m sure we will be hearing more about that come E3. For now PlayStation and Wii owners can look forward to getting in shape with EA Sports Active 2.0 this holiday season.

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