What DICE Learned from the Medal of Honor Multiplayer Beta
Posted by Eric "TheHerp" Galaviz on August 23rd, 2010

Whenever a beta comes to consoles it always seems to be more of a stability test rather than a way to obtain feedback from the community to tweak the game, you know what a beta is supposed to be. But maybe more and more companies are starting to realize that betas can be helpful for more than just testing their servers. Today on the PlayStation Blog, Matthew Pruitt a Community Manager for EA explained to us what DICE was able to take from the lengthy Medal of Honor beta that appeared on the PS3, and the changes they made based on the feedback.




Just recently Spawn Kill had the opportunity to check out a few of EA’s upcoming games and Battlefield: Bad Company 2 made a little appearance since it was its launch week, it was actually present in 3D form on the PC which was fantastically impressive. We took a few moments to sit down with Lo Wallmo of the DICE team to chat about Battlefield: Bad Company 2.

It makes me feel rather old knowing that Battlefield 1942 is nearly seven years old, because it feels like just yesterday when I was playing it for hours and hours. Since 2002, Digital Illusions and Electronic Arts have released many Battlefield titles but did not release a true successor to 1942. Each installment really changed gameplay and mechanics from the original title, and only now do we see a return to the WWII-era after delving into Vietnam-era, the modern day, and the future. Battlefield 1943 isn’t a full-blown sequel – it lacks a lot of variety having only three classes and four maps – but DICE has taken the best of the Battlefield series and released a fun and affordable package on Xbox Live Arcade and PlayStation Network.


