Posts Tagged ‘Bioware’

dragon-age-origins-return-to-ostagar-cailanWith the unfortunate last minute release date delay, the Return to Ostagar content had the misfortune of following in the mighty footsteps of Mass Effect 2. Had it come out with time to spare before the wicked began feasting upon their precious space cargo, it may have seen better sales. I’m sure many are more than unwilling to switch back to BioWare’s “other” RPG that players may have pillaged and ransacked several times over by now. As much as I love Mass Effect from the bottom of my heart — I was willing to pop that glorious disc in and find out if it’s worth your valuable time (and money).

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the-callingIt’s fairly common these days for the epic greats we all know in gaming to receive much more than just the standard game treatment. We receive comics and novels, anime spinoffs, soundtrack releases and figures, to bottom tier relevance such as bubble-breasted mousepads. With such a varied cast of characters whose relationship depends on every decision you make, and an incredibly vast world such as that of Dragon Age: Origins, it is no surprise that we’ve been already given two novels pre-dating the game’s storyline. The later and more recent novel, The Calling, does not require you to have read the first novel at all, nor need to have played the game. Is The Calling for you? (Spoiler-free!)

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ME2ScreenDo you like free stuff? Of course you like free stuff, who the hell doesn’t!? We’ll if you’re like me you’ll take any free DLC you can get and BioWare has you covered for one of the most anticipated games of this year. The Cerberus Network, an in-game portal in Mass Effect 2, will grant you full access to downloadable content and news at no extra cost. This new feature is activated via a unlock code that is packaged within the game, meaning those who purchased the game brand new will have free access to the network and those who purchased it used will have to pay a one-time fee. No word on how much the one-time fee will be but if it’s anything like EA’s other packed in codes it could cost around $15.

“The Cerberus Network augments and extends the rich universe of Mass Effect 2,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “We’re thrilled to be able to reward loyal BioWare and Mass Effect fans with ongoing, high quality content and provide a direct channel for our players to dive deeper into the intriguing lore of Mass Effect.”

The first DLC pack, set to release on launch day January 26th, will feature new missions and in-game items. The mission will introduce Zaeed a “rugged and deadly gun-for-hire” who is recruited to join Shepard’s mission. After launch, BioWare will release another pack that will include the Hammerhead vehicle, the Cerberus Assault Armor and the M-22 Eviscerator Shotgun.

The Cerberus Network sounds like it can be a huge selling point for people who want to wait and save money for a used copy. This is just a pretty nice bonus for those who were already going to buy the game on day one and if BioWare and provide a constant stream of content, this new feature could change the way publishers offer DLC.

ostagardlcFor a day, Dragon Age-rs with an Xbox 360 copy of the game and an internet connection were happily downloading the Return to Ostagar DLC.  Unfortunately, they were downloading a broken version of it, and because of that Bioware has pulled it back off Live and they can all wait patiently with the rest of us.

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I know it’s only been a few hours since our recently detailed info went up about Dragon Age’s upcoming epic $40 expansion pack. Just when I thought the way of the expansion was becoming an endangered species, too, with the way DLC has become the new industry way to roll. But alas, BioWare has sent us an official trailer of the Awakening expansion, set for March 16, 2010. It takes place in a post-blight setting, where you must rebuild the Grey Wardens now that the Archdemon has been slain. Darkspawn got you down? Well, it seems like things will be explained in this upcoming expansion.

Also worth mentioning, I am currently reading the recently released Dragon Age prequel novel, The Calling, in which (judging by this new trailer) several characters, such as The Architect darkspawn, and plot points are linked heavily back to what is being revealed thus far for the expansion pack. Check out the trailer below! Doesn’t it just get your blood boiling?

screenshot_04In near record time, BioWare has already announced an expansion for Dragon Age titled, Dragon Age: Origins – Awakening.  A bit awkward as far as titles go, but I don’t care.  It’s an expansion.  For Dragon Age.  With DLC for the game scheduled for release this very day being postponed, this comes as more than welcome news to potentially disappointed fans.

Awakening’s story takes place, obviously, after the events of Dragon Age.  Players take control of either their own created protagonist from the original campaign, or an entirely new character, either of which assumes the title of Grey Warden Commander.  They are tasked with reforming the Wardens and finding out just why the darkspawn are refusing to disappear.  One would assume slaying an Archdemon would take care of it, but apparently that’s just not enough for some races!  Awakening takes places in a new land called Amaranthine, and features such cryptic characters as The Architect, a Grey Warden base titled Vigil’s Keep which sounds as though it will be fully upgradeable, and five new non-player characters to interact and bond with.  Apparently an old friend will make an appearance too, but they’re keeping tight-lipped about who that’s going to be.  I’d put my money on Zevran, but my heart would be hoping Morrigan.   Players also gain access to a higher level cap, more skills and spells, and even the ability to respecialize points.

For anyone who has yet to experience the pleasure of a BioWare expansion, I can assure any doubters that this will be well worth the cost.  The expansion to Baldur’s Gate 2, while maybe not as wonderful as the original campaign, was substantial to say the least and definitely closed up the narrative.  Given Bioware’s tendency to go above and beyond, I honestly expect even more out of this despite the quick release.  Yes, it is quick, with an announced release date of March 16th.  This makes Valve’s latest expansion pack release seem long by comparison.

I honestly don’t think the Bioware chaps sleep.  They started out in medical technology or something so my guess is that they’ve developed some kind of bionic method of keeping themselves awake and sustained for years at a time.  It’s the only explanation for their ridiculous workload.

A few precious screenshots from the expansion below for your perusal!

Mass Effect 2 Cinematic Trailer

Posted by Eric "TheHerp" Galaviz on December 14th, 2009

ME2trailerWith the slew of world premeire videos that were shown off during this year’s VGA’s one little trailer has seemingly slipped under the radar. IGN had an exclusive Mass Effect 2 Cinematic Trailer that teases the release of a full length trailer on December 22nd. The trailer is very much like another cinematic for BioWare’s other RPG Dragon Age: Origins and just like that one it leaves you wanting more. Check it out.

[Source: IGN ]

Mass Effect 2Today, in what seems more like the announcement of an award show line-up than a video game cast, Bioware and EA revealed the talent they have voicing the characters in Mass Effect 2. So who exactly do we have to look forward to hearing this time around?

Voicing the leader of Cerebus, the secretive paramilitary organization many will remember from the first game, and going by the moniker the Illusive Man, is none other than Martin Sheen, ex-leader of the free world on “The West Wing.” Joining him will be “Chuck” star Yvonne Strahovski as Cerebus operative Miranda Lawson, as well as her co-star and former “Firefly” crew member Adam Baldwin who will be voicing Kal â€Reegar. Cylon Tricia Helfer will be playing EDI, the voice of the Normady, and Carrie-Anne Moss of Matrix fame will be playing Aria T’Loak, a crime lord who rules the planet Omega. Returning from the first Mass Effect will be Seth Green as Joker and Keith David as Admiral David Anderson, and rounding out the cast will be Shohreh Aghdashloo as Admiral Shala’Raan vas Tonbay, Michael Hogan as Captain Bailey, and our favorite Klingon Michael Dorn as Gatatog Uvenk.

While it’s not odd to have a few celebrities in a game, a cast this massive is sure to make Mass Effect 2 live up to the hype of becoming the first blockbuster of 2010. I like having professionals voicing characters in games because more often than not they actually know how to act and it comes through in their vocal work. Available on January 26, 2010 in North America and a few days later on the 29th in Europe, Mass Effect 2 is shaping up to be one of the first must buy games of the new year.

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My purchase of Baldur’s Gate in 2001 was an impulse buy.  I was browsing the local Gamestop for RTS games, having recently become enamoured with Age of Empires II, and it was on the sales shelf.  For fifteen dollars, I felt a game could do no wrong (my opinion on this matter has changed drastically since then).  So I bought it, threw the disc into the awful machine I was then playing PC games on, and found one of the greatest RPG experiences I have ever had.  It was so unexpected and fresh to me at the time, that I wondered how more RPGs got away with the lack of customization and visible rules present within the Baldur’s Gate universe.  The fact that it was set in a Dungeons and Dragons world, and I was an ex-Dungeons and Dragons nerd, only enhanced everything.  Then I played Baldur’s Gate II, along with expansion, and my world was never the same again.

So fast forward a few years to the announcement of Dragon Age: Origins.  It had been some time since my love affair with Bioware had flamed up.  Don’t get me wrong, I loved Knights of the Old Republic I and II, and Mass Effect as well.  I’ve just never been as comfortable in a sci-fi setting as I am swinging a blade and slinging magic missiles.  The announcement of Dragon Age sent all kinds of tingling through me, and my pre-order was a quick affair.  At that point, however, I was faced with a terrible decision.  Do I order this going-to-be-epic game in the spirit of classic PC gaming, or do I submit to the will of console comfort?  In the end, the choice of not hunching over a PC setup won out, and I ordered for the PS3.  I’ve yet to determine if this was a mistake or not.  If ignorance is bliss, then I am presently in the midst of it because Dragon Age: Origins, even “dumbed down” for the consoles, is nothing short of addiction.

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I’m going to defy tradition and start out with the bad things.  For one, the graphics are nothing impressive.  They really don’t even surpass the level of previous next-gen Bioware games.  Mass Effect definitely looks better.  Don’t get me wrong, the game’s visuals hold their own.  Spell effects and character animations are all quite satisfying.  And Morrigan looks good, slutty outfits or no (though when my character finally bedded her, I was reminded more of the sex scene from Team America than any other movie).  It just doesn’t hold up well to some of the recent releases we’ve seen in the last few months, and it’s noticeable.  The game also has some performance issues on the PS3.  I’ve had times where characters speech will cut out mid-sentence, and I’ll be watching their lips move with no dialogue audible.  This is frustrating in a game with such an immersive story where I literally want to hear every word spoken.  I’ve seen screen flickering and weird graphic glitches that are only solved by a system reset.  There are times when the performance itself chugs along, something I never thought I’d see on a PS3.  The most reoccuring annoyance is simply the sluggishness of the UI, particularly in the menu.  I don’t really understand why this is, as menus are generally fairly simple graphic-wise, and Dragon Age is no exception.  For some reason, it takes far too long just to navigate around, not because it’s set up poorly, but because every time you switch a window it takes just a second or two too long.  Seconds, you might think, mean little, but they do in a micro-management style game such as this where one is constantly flipping around.  In many ways, I feel like I’m playing a PC game on an outdated system, yet gaining none of the control advantages of the PC.

Whether the PC version suffers from such performance issues is unknown to me.  I plan to find out, I can tell you that much, but not until I’ve exhausted all that the PS3 version has to offer.  The game is that good, by the way.  I not only see myself playing it again on the PS3, but I’m even anticipating playing it on another system.

So what makes it so addictingly good?  For one, it’s traditional in all the good ways, leaving most of the clutter to the past where it belongs.  Controlling an entire party, completely controlling them, is very satisfying, and while it’s not as streamlined as it could be on the console, it still works well.  Even letting them control themselves works.  The tactics system Bioware has set up is incredibly deep.  Tactics are basically conditional commands a player sets for each character.  They’re an “if  x > than y” type of situation.  If my tank sees an enemy beating on someone else in the party, he automatically casts Taunt.  I’ve only found maybe two scenarios I could think of that couldn’t be slotted.  One of them involved an elephant and a barbie doll.  There is a limit on tactics for each characters, but let’s just say I had enough.

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The story is probably the main selling point of the game.  I hunger for good stories.  I’m a reader by nature, a character trait that made me an RPG fan from the get go.  Having waded my way through so many bad stories, and so many games lacking in story period, I can see the love and care Bioware has taken to craft something amazing here.  I want to know what happens.  I want to see this game to it’s conclusion.  How often can a player say that about a game?  Honestly, how often has finishing a game meant unveiling the story rather than completing it for completion’s sake?  I’m normally a trophy hoarder, constantly checking the list to see which ones I can unlock next.  I’ve never done that with this game.  I’m pleased when they pop up, but they’re just an afterthought because I’m actually immersed.  Not only is the main story impressive in scope, but the lore behind this game is second to none.  There are so many notes and books and information to gather around the world that often I’ve spent large chunks of time just reading, not dialogue or story elements, but backgrounds and tidbits and trivia basically.  It’s all good.  If there were an Oscar for video game writing, Bioware’s guys should get some kind of lifetime achievement award.

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Another thing Bioware excels at is character.  While the main character is silent, the party members he or she meets around the world never lack in personality.  In fact, the hardest thing about this game isn’t the dragons or the demon lords or the blood mage bastards.  The hardest part is picking which of these people to take along for the ride.  I honestly wish my party could have consisted of ten people.  Morrigan is bewitching, and every time she says something I laugh.  Alistair is similar, and hearing them banter in the background while running through town or a forest is one of the highlights of the game.  There is also a character that comes straight out of Princess Bride, and if my own character hadn’t been his exact replica, I would have loved taking him around.  I actually pity anyone who doesn’t get access to the downloadable character that came as an addon to my game package, who is a Golem with more personality than I’ve ever met in a rock-formed being.  I haven’t even mentioned the alcoholic dwarf, but I don’t want to spoil everything.  And I can’t really even comment on the characters I didn’t choose.  I would have loved to learn more of Sten, the stoney faced warrior, or Leliana, the flowery-voiced bard.  But one has to make choices!

There have been many criticisms of Bioware returning to the fantasy realm for this latest effort, as though science fiction has somehow become more innovative and interesting all of the sudden.  Personally, I could do without anything set in space, but I know I’m in the minority with that sentiment.  I understand that the fantasy over-saturation many gamers have been through may have soured them to its nuances.  Let’s face it, for a fantasy fan, the past 20 years have been pretty sweet.  Video games and books were about the only places we could go to satisfy our cravings.  Movies, thanks mostly to Peter Jackson, have begun to catch up, but even now we get abortions like In the Name of the King (may Uwe Boll die in a thousand fires).  Despite this oversaturation, I think it wrong to criticize a design choice like Bioware’s made with Dragon Age.  They returned to a few conventions, but they’ve constructed one of the most solid games of this year, which is saying quite a bit considering how amazing this year has been.  And while the end may be as cliched as possible, it’s also incredible and stands as a pinnacle of boss fights.

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In short, Dragon Age is the same game you’ve played before.  It’s dressed up prettier, it has a whole new batch of personality, and it’s very long.  But in reality, all we ever do is play the same games we’ve played before.  We’re all still just playing Super Mario Bros or Final Fantasy or Super Tecmo Bowl or Doom.  And where many games fail to live up to even those early industry classics, Dragon Age sets the bar and sets it firmly.  This is a game fans of the genre should play.  If you didn’t like RPGs yesterday, you won’t like them today.  If you did, stop reading and start saving the world already.

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Title: Dragon Age: Origins
Publisher: Electronic Arts
Developer: Bioware
Platform(s): PS3 (reviewed), Xbox 360, PC
Release Date: November 6, 2009
Doin It RIGHT:

- Fantastic story and characters, second to few games

- Incredibly deep character customization.

- Gameplay stays fresh even after 50+ hours

- It has dragons in it-Voice acting is top notch

Doin It RONG:

- Graphics could look better, though certain parts look great.

- Some fairly major technical hiccups on the console versions.

-Console versions lack of control can be frustrating

-It has dwarves in it


FINAL SCORE: 9 / 10


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return_to_ostagar001BioWare has announced yet another piece of DLC goodness for their barely-two-week-old RPG Dragon Age: Origins. Return to Ostagar will, surprisingly enough, bring you back to Ostagar and allow you to take revenge upon the darkspawn and quest for King Cailan’s lost armor and weapons. Coming to PC, Xbox 360, and PS3, the Return to Ostagar DLC will be released before year’s end for $5 (400 MSP).

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BioWare this week released the new box art for Mass Effect 2, set to release in January. The original cover was released in July which featured a more dramatic Commander Shepard and a Krogan now features a more up close and personal look at the characters. No explanation was given to why the sudden change so it probably just means BioWare wasn’t happy with the original box art, though I prefer the original version. The collectors’ edition has the best cover but for those who don’t want the fancy box and the art book it won’t matter too much what the cover looks like.  Peep the redesigned cover below.

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mass effect 2 logoThe sequel to BioWare’s immensely-popular Action RPG Mass Effect is soon to be brought into this world, and in order to offer fans of the series a little something special (and also to make a few extra dollars), BioWare has announced a Collector’s Edition for Mass Effect 2.

The limited-quantity Collector’s Edition will be releasing alongside the standard version of the game on January 26th in North America, and is set to include the following: the full retail version of the game, a 48-page hardcover art book titled “Art of Mass Effect 2“, issue #1 of the Mass Effect Redemption comic book, and a DVD with outtakes, making-of, and behind the scenes footage. All of these contents will be nicely enclosed in a “premium” tin case.

The Mass Effect 2 Collector’s Edition will also include weapons and armor to be used in-game that are unique to this edition, and will have an MSRP of $69.99 for the Xbox 360 and $59.99 for PC.

[Source: Press Release]

middle01new2On October 28th, 10:00 AM GMT, BioWare will be hosting an international gaming event called Dragon Age: Origins-Warden’s Quest. This 24 hour competition taking place in London, England will host ten four-player teams from all over the world including a team “comprised of the most loyal BioWare fans.” I don’t know why I haven’t been contacted yet… but I’m waiting BioWare. Anyway, what’s the point of this competition other than to play some sweet Dragon Age: Origins? Oh, the grand prize is $50,000 per team (that’s $12,500 each, buddy).

You can go to http://www.wardensquest.com to find the official rules. But, as of this posting, all that was up was some videos explaining the game and competition. Check it out while you’re waiting for the competition or the game to release on November 3rd for the PC, 360, and PS3.

[Source: EA via Email]

MEcomiccoverWhile we are all waiting to get our hands on the much anticipated Mass Effect 2, lead writer Mac Walters is working hard on creating a brand new story for the Mass Effect universe in the form of a comic book titled Mass Effect: Redemption. The story is exclusive to the comic and will follow a member of Commander Shepard’s team Dr. Liara T’Soni on a “deadly mission of extraordinary importance in Milky Way’s Lawless Terminus System’. Judging from the first few pages the story looks to take place around same time frame as Mass Effect 2. The comic brings with it some veterans to the Sci-Fi space genre with John Jackson Miller (Star Wars: Knights of the Old Republic) handling the scripting and Omar Francia (Star War: Legacy) creating the artwork. Check out the first 7 pages after the cut.

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masseffect2_logo_layered_hires_final_psd_jpgcopyCircle January 26th on your Mickey Mouse calenders because that’s the recently announced release date for Bioware’s eagerly awaited sequel, Mass Effect 2.  European space cadets will have to wait until the 29th.  But there’s more!  What would a high profile release be without a bunch of pre-order items to drool over and then get mad about when you forget to actually order ahead of time?  Hit the jump to find out what you may score/regret.

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