Posts Tagged ‘Atlus’

The team behind Persona 4 from Atlus Japan is working on their very first HD game, and sadly, it’s not Persona 5. They’re working on something a little more… spicy. It’s a much, much more adult game (see the Famitsu scans below if you want to see for yourself), but tagged with a horror action/adventure genre.  The main character might be little familiar to recent adopters of Persona 3 Portable, as he was one of the social links if you played as a female protagonist in the game. (more…)

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Atlus really does treat their fans well.  Many associate them with the lavish pre-order bonuses they include with their games, usually without any additional charge, running the gambit from collectible figurines or plushies to art books, soundtracks and more.  And while they are as willing and eager as most other developers/publishers to re-release games (i.e. for a new platform), they almost always are sure to update and add something extra to reward those who might be buying a title for the second (or third) time.  Obviously, Persona 3 Portable is a prime example of this.  Originally released in August 2007, the game was later re-released in a “director’s cut” version (with added content) less than a year later, also for the PlayStation 2.  Now, almost three years to the day after the first game came out, gamers old and new to the title can play it once again in a third iteration, this time for the PSP, with Persona 3 Portable.

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Atlus, forever showering gifts upon its loyal devotees, today announced those who pre-order Etrian Odyssey III will get a full-color, 60-page art book chronicling the art of the entire series (not just this third installment).  The artbook is entitled, Etrian Odyssey: Forests of Eternity, and the publisher has even been kind enough to provide a preview, which you can view here. (more…)

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Zeno Clash: Ultimate Edition is an Xbox Live Arcade re-release of the PC game Zeno Clash. Playing as a strange young man named Ghat, you will engage in a completely bizarre world full of monsters and bi-pedal mutants that all want to kill you. Your main weapons throughout the game are your fists, though other weapons such as… fish guns and other fine projectile weapons appear frequently.

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This is the official trailer folks.  There’s nothing unofficial about the trailer you are about to see.  It is as official as men in suits and blank business forms.  It’s serious business.  You may note in the trailer, images of the new female playable character, who is just darling!  And she gets new social links, though I can’t say the idea of romancing dudes is really what I’m looking for in a second playthrough.  If they allow her to romance Mitsuru, I’m so in.  The game also lets players finally control the entire party, ala Persona 4, removing one of the roughest barriers of the initial PS2 version.  Anyway, no more ado.  Check it out.  It’s pretty.

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3D Dot Game Heroes

I’ve done my best to think of an accurate way to describe 3D Dot Game Heroes, and the only adjective that seems to fit is ‘paradoxical’. 3D Dot Game Heroes is both modern and retro, silly and serious, easy and difficult, and lastly, both homage and parody. This game easily fits into a very familiar category of games, yet everything it presents to the player is unexpectedly new and delightful. Putting this game into a nutshell is both impossible and highly probable.

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With only sixteen days left before its US release, Atlus has released a web-based version of one of 3D Dot Game Heroes‘ most creative utilities — the hero creator. The 3D Hero Creator utilizes essentially the same tools that will be available in the full version, albeit lacking a few of the features that will make the editor just as simple and intuitive to use on the PlayStation 3. In addition to giving US players an early look, the editor also includes a few extra incentives.

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Atlus comes through again for the fans. I feel like a broken record every time I write about them, but they just keep one-upping the competition. This time it’s some apparel straight out of the game, which you don’t find too often. Persona 3 Portable pre-orders from Gamestop or Amazon (and honestly where else are you going to pre-order a game?) will net you Junpei’s hat. It’s a one size fits all, adjustable cap with that weird logo that as far as I know has no particular meaning but could be totally obscure Shin Megami Tensei knowledge.

I’ll admit to never using Junpei. With characters like Aigis and Mitsuru, who had time for dudes? Still, where I was once on the edge about purchasing a 100+ hour game, I’m now sold (I’d have bought it eventually anyway). Keep in mind, supplies are limited, so get those pre-orders hopping or you might miss out on some delicious swag. Also keep in mind they said the same thing about the Devil Summoner 2 Raiho plushies, and they still have those available and are super cheap. Persona 3 Portable hits store shelves on July 6th, 2010.

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Some guy once sang that “people are strange, when you’re a stranger.”  He’s dead now, but the words are no less true.  SMT: Strange Journey is indeed strange to players unfamiliar with its mechanics or its universe, but to those of us experienced with both, it’s not strange at all but rather a wonderful mesh of dungeon crawling, role playing, and Shin Megami Tensei.  However, it’s called Strange Journey for a reason.  The majority of the SMT games, of which Persona and Devil Summoner are prominent examples, are set in Japan and feature young people in desperate situations.  The popular and constant attributes that just about every game carry over are the ability to summon or control demons, usually fuse those demons, and use their skills to exploit enemy weaknesses.  Strange Journey keeps the latter but changes up the former by throwing characters from all over the world into the coldest reaches of Antarctica.

In many ways, Strange Journey adds a new layer of depth to the some of the series’ standbys.  But before we get to that, let’s talk about just what is so strange about this journey.  The game takes place in the not too distant future.  Technology is advanced, but not beyond the scope of our present imagination.  Unfortunately for mankind, a giant field of weirdness has all the sudden appeared where Antarctica usually slumbers, and it seems to expanding.  And when I say weirdness, I mean everything it touches evaporates into non-existence.  This is troubling.  It’s troubling enough that the countries of the world send in a team of the planet’s best scientists, engineers, and soldiers to find a solution.  They are equipped with the latest technological wonders and told not to come back until this issue is solved.  As soon as they arrive, things get hairy and they become trapped, with escape and discovery as their only options.  The story is very unique, and despite the dungeon crawling nature of the gameplay, really sucks players in with its mystery and odd twists.

The area that our intrepid world-savers head into is dubbed the Schwartzveldt, and for players this becomes the massive dungeon that they will crawl through.  It is layered into sectors, with each sector boasting multiple floors and intricacies that will make players wander around for hours just attempting to complete an entire map.  As players progress down the dungeon, they encounter tougher enemies and more story.  To anyone who has ever picked up an Etrian Odyssey game, the look and feel will be very familiar.  The maps even look nearly identical with their grid-based structure that opens up as players walk around.  However, Strange Journey does some things flat-out better than its peers.  For one, maps are automatically drawn as the characters walk around, so none of that pesky “I have to draw this myself?” business.  The protagonist’s suit of armor actually acts as a giant walking computer that records nearly everything seen, heard, or touched in the game.  It’s called the Demonica, and though it never had the power to summon or control demons before it entered the Schwartzveldt, it picked up a few new tricks thanks to the trip.

The Demonica is really the most important part of the game, even if it is just a glorified menu screen or user interface.  It does a few things better than most RPG menus, however.  For one, it’s upgradable and customizable.  There are applications that can be added that will find hidden treasure or hidden enemies, provide battle or victory bonuses, etc.  So aside from its general record keeping and maintenance duties, it actually provides a whole new way to customize one’s character.  And as said before, it allows the summoning and control of demons.

Ah demons, you provide such a welcome staple of the Shin Megami series that it’s becoming hard and harder to…demonize you.  The demons are always so friendly, even if at times it’s merely to sucker you into giving them health.  Strange Journey adds a combat option, much like the original Persona did, to converse with demons.  Talking to a demon instead of bitch-slapping it around can get players items, money (called macca), and most importantly, it can get them to join the team.  How a demon reacts to a player’s dialogue is dependent on what answer a player gives from the little multiple choice list of options, as well as alignments.  Alignments are a relatively unfamiliar addition to Shin Megami Tensei.  There are three different main alignments, as well as some subgroups within each main vein.  For any Dungeons and Dragons veterans, this is familiar business.  One odd aspect about the game is that players never really know what alignment the main character is.  Demons, the party members that share the spotlight in combat, are all color-coded and even have the title description of their alignment.  My Jack Frost, for instance, is Chaotic Neutral.  Players are color-coded, thankfully, but the subtle shifts are never known.  What alignment does exactly is pretty interesting.  In combat, if a player finds an enemy’s weakness and exploits it, every member of the party with the same alignment will team up to throw an attack on to that enemy.  For instance, if I cast Bufu with my main character and it shows up as a weakness to what I’m fighting, I’ll then basically get an extra attack added on that increases in damage with every member of the party that shares my alignment.  It’s a bit of a double-edged blade as building a party of like-aligned people will benefit players wishing to do well in battle, however, those of us with a Pokemon-like need to catch ‘em all (and use ‘em all) mentalities, will often be left with mismatched parties.  There are benefits to leveling up every single demon in the game, so it’s not just a compulsive thing either.  When demons reach a certain level, they’ll gift the protagonist with a source.  The source can be used in other demon fusions to give created demons a chunk of skills.  It adds an even deeper dimension to an already deep system, and it gives players a measure of control over just what their demon might inherit.  No more trial and error at the fusion screen.

Exploration and combat take place in the first-person perspective in a classic style we don’t see much anymore.  Do I prefer it?  No.  No, I don’t.  Perhaps I’m a little too in love with the new Persona combat styles where I get to see my dudes kicking butt.  Honestly though, with this game and with Devil Summoner I can see why they would make it all 2D.  I’m sure the task of even drawing the portraits for the 100+ demons they offer is a monumental undertaking.  Rendering all those in 3 dimensions would probably have delayed the game quite a bit.

As far as the game’s problems go, there really aren’t any.  Technically this game is nearly perfect.  Its pacing is excellent, it offers a wide array of customization, it’s bug-free and looks great.  It sets out to be a dungeon crawler with some heart, and it does that 100%.  So what do I say bad about it?  Anything apparently negative is going to be completely subjective, so instead of listing cons, I’m going to give some ifs.

If you’re as in love with the SMT universe as I am, chances are pretty solid you will enjoy the familiar here.  If dungeon crawler is your thing and you sailed through both Etrian Odysseys, Dark Spire, and Class of Heroes with nothing but love, Strange Journey will become your idol of worship.  If you like your RPGs difficult, but rewarding, you’ll probably like Strange Journey.

If you can’t stand exploration, I’d advise against this game.  The same goes for backtracking.  If you like your RPGs to be light-hearted and simple to navigate, stay away.  If you’re looking for something short on a handheld that you can slip through in a dozen hours or so, pretend you never saw this review.  Strange Journey is a massive affair.  If you tried but disliked the stand-by traits of the SMT universe, this one will probably turn you off as well.

With all that said, Strange Journey might be the single best original RPG on the Nintendo DS.  It is simply that good, that deep, and that expansive.  If nothing else, it should at least share the crown with The World Ends With You.  The main difference between the two simply being that Strange Journey does not innovate.  It uses timeless conventions in an updated manner with near perfection.

I conclude this review with a bit of a disclaimer.  95% of the time I will finish a game before I review it.  I wanted to do that with Strange Journey, particuarly as I received it in advance.  However, it’s just too long.  On top of that, it’s not exactly smooth sailing throughout the majority of it.  That said, I believe my review score is accurate, and if my opinion happens to change in the next 20 hours or so of gameplay, I will come back and update this review.  I can’t see that happening though because this game is very, very good.



Title: Shin Megami Tensei: Strange Journey
Publisher: Atlus USA
Developer: Atlus USA
Platform(s): Nintendo DS
Release Date: March 16, 2010
Doin It RIGHT:

- One of the deepest and most engrossing experiences on a handheld.

- Classic SMT fusion mechanics and series standbys.

- Outside the box story replete with weirdness and oddities galore.

Doin It RONG:

- Could have been an amazing console RPG.

- Very difficult at times.




FINAL SCORE: 9.5 / 10

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Aram Jabbari, Executive Dragonslayer and Manager of Public Relations and Sales for Atlus, made a recent post to the PlayStation.blog showing off more of the incredibly awesome upcoming title 3D Dot Game Heroes. If you’re like me, you can’t get enough of this title. Check out this latest of trailers below, and if you haven’t read my preview already, I think you should give it a look.

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Though overshadowed by some monster March releases, SMT: Strange Journey remains on many radars and as with most Atlus-developed games promises to be rife with quality and depth the likes of which few companies can muster. It also promises the same demons we’ve seen in six or seven games now, spells named Bufu and Agi, and fantastic localization (Atlus’ team manages to translate Japanese humor better than most). Much of that can be seen in the trailer below, which I advise checking out if you haven’t looked into this game that much because it relays some important information, like the first person dungeon-crawling aspect reminiscent of past SMT games as well as some new rogue-likes like Etrian Odyssey and Dark Spire.  However, unlike the latter titles this game is bound to have an engaging plot and some lovable characters.  Fans also may note a few animations lifted directly from Devil Survivor, but you can hardly blame Atlus for that.  In fact, you could praise such continuity!  But don’t take my word for it. Check out the video and judge for yourself. Also keep on the lookout for my review, which should be up in the next week or so!

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THE MOST INTERESTING HERO IN 3D

Anyone following Atlus should have a pretty solid glimpse of what they are all about. Even though they are in the gaming business, they don’t strive to make something lighthearted serious. In fact, they intend to bolster that idea both with their upcoming title 3D Dot Game Heroes and this particular vignette. Titled “The Most Interesting Hero in 3D”, this quick video shows some of the bigger enemies and bullet points of the game.

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metal-slug-xx-logo The ever popular side-scrolling shooter Metal Slug returns in the form of a PSP game titled Metal Slug XX. Originally released in 1999, the classic 2D run n’ gun shooter Metal Slug X is getting a bit of a facelift on the PSP. The high resolution 2D art brings to life all the stages in the game. Metal Slug XX will include the original stages along with adding co-op support via Ad-Hoc Wireless Lan and the popular Combat School mode. In Combat School you will go through 70 mini game challenges and if you do well enough you can unlock some fancy new weapons. In order to play Metal Slug XX’s Co-op mode you and a friend will have to have a copy of the game.

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Preview: 3D Dot Game Heroes

Posted by Kevin "K-Tuck" Tucker on February 20th, 2010

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I was recently able to attend a live demonstration of 3D Dot Game Heroes, the upcoming parody/homage action/adventure title under the Atlus umbrella. During the demo, Atlus USA’s Manager of PR and Sales Aram Jabbari went through some of the bigger bullet points and finer details of the upcoming game.

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3D Dot Game Heroes, the upcoming retro throwback gaming homage/parody action adventure role playing game straight out of the minds at Atlus, has been garnering a lot of attention for its three-dimensional pixels. The unusually breathtaking visuals of the game are both an impressive technical accomplishment and an interesting way to tap into the player’s imagination. Working further towards this ideal, 3D Dot Game Heroes will include an apparently-robust character editor where the possibilities are seemingly limitless.

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