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	<title>Spawn Kill &#124; Video Game News &#38; Reviews</title>
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	<link>http://spawnkill.com</link>
	<description>Sticking our boomsticks in places they never belong.</description>
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		<title>Review: Hyperdimension Neptunia</title>
		<link>http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/</link>
		<comments>http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:00:09 +0000</pubDate>
		<dc:creator>Garrett Grothe</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[hyperdimension neptunia]]></category>
		<category><![CDATA[Nippon Ichi]]></category>
		<category><![CDATA[NISA]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34137</guid>
		<description><![CDATA[If concept were king, then Hyperdimension Neptunia might be queen, but no matter how much glitter you put on a mess, it’s still just a mess, albeit a shiny one. I started Neptunia with the hopes that its breakdown of the console wars would create a compelling story or, if anything, a comedic comparison at ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2011/02/gfs_165542_2_3.jpg"><img class="aligncenter size-large wp-image-34140" title="gfs_165542_2_3" src="http://spawnkill.com/wp-content/uploads/2011/02/gfs_165542_2_3-540x304.jpg" alt="" width="540" height="304" /></a></p>
<p>If concept were king, then <em>Hyperdimension Neptunia</em> might be queen, but no matter how much glitter you put on a mess, it’s still just a mess, albeit a shiny one. I started <em>Neptunia </em>with the hopes that its breakdown of the console wars would create a compelling story or, if anything, a comedic comparison at the very least. What I received instead, was a wordy JRPG that made me feel like a perv. <span id="more-34137"></span>This overwhelming feeling wasn’t ever aided by entertaining gameplay in the slightest. I’m sorry to break the news to those who haven’t heard, but <em>Hyperdimension Neptunia</em> just isn’t the outlandish depiction of the console wars you were hoping for and there’s most certainly a reason that Sega wasn’t compelled to publish the game in the States.</p>
<p>Odds are, if you are reading this, you know the score of <em>Neptunia</em>’s plot. The general concept is that a couple of goddesses are fighting for control of GameIndustri. Each one represents a current console (except for Neptune, who is the goddess of a failed Dreamcast successor). I’m not even slightly an otaku, but the general concept surrounding <em>Neptunia </em>sucked me in. Unfortunately, once I had my hands on the game my outlook was crushed under the pointless dialogue and backstory, of which neither were aided by the jiggling breasts that constantly assaulted my senses. It’s a damn shame, because Neptunia’s barrage of real-world gaming references had captured my interest from the get go, but the end product quickly sent me in the opposite direction.</p>
<p><a href="http://spawnkill.com/wp-content/uploads/2011/02/499514__hyperdimension-neptunia.jpeg"><img class="aligncenter size-full wp-image-34141" title="499514__hyperdimension-neptunia" src="http://spawnkill.com/wp-content/uploads/2011/02/499514__hyperdimension-neptunia.jpeg" alt="" width="540" /></a></p>
<p>I fully realize that plenty of RPGs have created great deals of enjoyment even without a sensible plot, but <em>Neptunia</em>’s gameplay is far too archaic to find comfort let alone enjoyment. Most of the time, I find myself picking out what is wrong with gameplay in an RPG, but with <em>Neptunia</em>, I had a hard time finding what was “right” with the combat. I was initially turned off by the unbelievable depth that <em>Neptunia </em>“seemed” to display on the surface. Fortunately, beneath all the completed settings, <em>Neptunia </em>has some fairly simple combat that can be played out quickly. So Garrett, if combat is so simple, where’s the “but?” The “but” is a fairly large one, involving automatically executed character actions, such as healing. You say “Oh that’s great! The goddesses heal themselves,” and I say “butttttt&#8230;..” The but is a fairly big one in this case. You are incapable of carrying out actions such as healing. As you level up your crew, they gain an increase of the odds of healing themselves or carrying out similar tasks, but you never have any direct control over these commands outside of attacking. Yep, you can’t ever heal your party, they have to choose to heal themselves. With mechanics such as this plaguing <em>Neptunia</em>, I don’t think “archaic” can even slightly sum it up, but the experience overall experience is diminished by hoping a character will heal herself before being sent to oblivion. <em>Neptunia </em>just isn’t ever any fun. Combat is carried out using “AP” which a character can use until it is depleted enough to the point where another action cannot be carried out. <em>Trinity Universe</em>, anyone? It doesn’t help that the combat can be extremely repetitious, often dragging as you crawl through lackluster dungeon after lackluster dungeon.</p>
<p><a href="http://spawnkill.com/wp-content/uploads/2011/02/499525__hyperdimension-neptunia.jpeg"><img class="aligncenter size-full wp-image-34142" title="499525__hyperdimension-neptunia" src="http://spawnkill.com/wp-content/uploads/2011/02/499525__hyperdimension-neptunia.jpeg" alt="" width="540" /></a></p>
<p>The one component that I desperately wanted <em>Neptunia </em>to deliver on, was the visuals, including the throwback Sega summons. While those deliver, and the sprites are animated almost too well, the world they populate is bland. The voice acting leaves a lot to be desired, as with most JRPGs, but the music is easy enough on the ears to keep you from stabbing your ear drums. If you’re looking for the best possible experience, playing <em>Neptunia </em>with the Japanese voiceovers is the most ideal setup.</p>
<p>I went into <em>Hyperdimension Neptunia</em> with a completely open mind. Every time I picked it up, I left feeling robbed. The only components that deliver are the sprites and even then, their oft sexually-charged encounters made the game a bigger turnoff. I quickly grew tired of underage-looking women in S&amp;M type scenarios, which were a drawback to a concept that had so much promise. While you may think that throwbacks to old school Sega games may be a plus, it never is. Not matter how much I wanted to love <em>Hyperdimension Neptunia</em>, I was always shut down by some off-putting component.</p>
<p><em>While the news of </em>Neptunia<em>’s</em> <em>poor quality may be saddening, keep an eye out for my upcoming preview and review of </em>Ar Tonelico Qoga<em>, also published by NIS, is a game that does pervy “right.” </em></p>
<table style="border: medium solid #676566; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="6" width="540" align="center">
<tbody>
<tr>
<td colspan="2" height="50" align="center" bgcolor="#52544C">
<h2><span style="color: white;">Hyperdimension Neptunia</span></h2>
</td>
</tr>
<tr>
<td colspan="2" height="35" align="center" bgcolor="#B2E00E">PlayStation 3</td>
</tr>
<tr>
<td width="217" align="center"><a href="http://spawnkill.com/wp-content/uploads/2011/02/neptunia.jpg"><img class="aligncenter size-full wp-image-34139" title="neptunia" src="http://spawnkill.com/wp-content/uploads/2011/02/neptunia.jpg" alt="" width="160" height="184" /></a></td>
<td><strong>Publisher:</strong> Nippon Ichi Software<br />
 <strong>Developer:</strong> Compile Heart<br />
 <strong>Genre:</strong> RPG<br />
 <strong>Release Date:</strong> February 15, 2011<br />
 <strong>MSRP:</strong> $59.99<br />
 <strong>ESRB Rating:</strong> T for Teen</td>
</tr>
</tbody>
</table>
<table style="border-collapse: collapse; border: medium solid #676566;" border="1" cellpadding="6" width="540" align="center">
<tbody>
<tr>
<td width="285" align="center"><strong>Doin&#8217; It RIGHT:</strong><br />
 <!-- Enter the Pros for the game here. --></p>
<p><br class="spacer_" /></p>
<p>- The concept in <em>Hyperdimension Neptunia</em> creates some good times.</p>
<p>- The sprites, as jiggly as they may be, are well drawn and unique to one another.</p>
<p>- For being so damn complicated, it’s fairly easy.</p>
</td>
<td width="285" align="center"><strong>Doin&#8217; It RONG:</strong><br />
 <!-- Enter the Cons for the game here. --></p>
<p><br class="spacer_" /></p>
<p>- It drags on and on and on and on&#8230;</p>
<p>- Combat is positively boring.</p>
<p>- Lack of full control makes <em>Neptunia</em> feel extremely archaic.</p>
</td>
</tr>
<tr>
<td colspan="2" align="center"><!-- Yarr, here be skull count. Type in the game score before the .jpg (and include the period!)  --> <img src="http://www.spawnkill.com/reviewtable/5.jpg" alt="" /> <!--   End Skull count.  --> <!-- Final Score area! Enter "RONG", "OK", or "RIGHT" before the .jpg  --> <br />
 <strong>FINAL SCORE: 5 / 10</strong><br />
 <!-- End Final Score area. --></td>
</tr>
</tbody>
</table>
<p><!-- End Review Card. --></p>
<div class="tweetthis" style="text-align:center;"><p> <a target="_blank" class="tt" href="http://twitter.com/home/?status=Review%3A+Hyperdimension+Neptunia+http%3A%2F%2Fspawnkill.com%2F%3Fp%3D34137" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/&amp;title=Review%3A+Hyperdimension+Neptunia" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/digg/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/&amp;t=Review%3A+Hyperdimension+Neptunia" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/facebook/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/&amp;t=Review%3A+Hyperdimension+Neptunia" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/myspace/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/&amp;title=Review%3A+Hyperdimension+Neptunia" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/reddit/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2011/02/16/review-hyperdimension-neptunia/&amp;title=Review%3A+Hyperdimension+Neptunia" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/su/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p></div>]]></content:encoded>
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		<title>David Jaffe Hints At Twisted Metal&#8217;s Release Date</title>
		<link>http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/</link>
		<comments>http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 21:56:23 +0000</pubDate>
		<dc:creator>Ryan Collins</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[Twisted Metal]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34120</guid>
		<description><![CDATA[<p>David Jaffe, Co-Director of Eat Sleep Play, slimmed down the possible release dates for the new <em>Twisted Metal</em> on this Twitter.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-34122" title="twisted_metal_teaser1" src="http://spawnkill.com/wp-content/uploads/2011/02/twisted_metal_teaser1.jpg" alt="" width="478" height="351" /></p>
<p>David Jaffe, Co-Director of Eat Sleep Play, slimmed down the possible release dates for the new <em>Twisted Metal</em> on this Twitter.</p>
<p><span id="more-34120"></span>Jaffe was very chatty on his Twitter, and constantly replied to fans and their questions. In one response, he said that the release date for his coming vehicle combat game <em>Twisted Metal </em>will be known soon. Further more, he also said that the two release windows of Spring and Fall of 2011 given by Sony sources are wrong. So either the game will land in the Summer or Winter of this year.</p>
<p>He also said that he doesn&#8217;t know if the game will get a Collector&#8217;s Edition, but he hopes that it does. Jaffe also doesn&#8217;t want to scam people with his DLC. He doesn&#8217;t plan to cut complete pieces of data on the disc and make it into pricey DLC.  For this game, what will come later will actually be developed and put out later. No day one pre-made DLC map packs.</p>
<p>Oh yes, and he&#8217;s wearing a pair of flannel PJ&#8217;s and slippers and a navy t-shirt. He&#8217;s a very personal guy. Fans are welcome to throw suggestions over to him via Twitter, and possibly convince him to get out of his sleepwear.</p>
<p>[Source: <a href="http://twitter.com/#!/davidscottjaffe">David Jaffe's via Twitter</a>]</p>
<div class="tweetthis" style="text-align:center;"><p> <a target="_blank" class="tt" href="http://twitter.com/home/?status=David+Jaffe+Hints+At+Twisted+Metal%E2%80%99s+Release+Date+http%3A%2F%2Fspawnkill.com%2F%3Fp%3D34120" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/&amp;title=David+Jaffe+Hints+At+Twisted+Metal%E2%80%99s+Release+Date" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/digg/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/&amp;t=David+Jaffe+Hints+At+Twisted+Metal%E2%80%99s+Release+Date" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/facebook/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/&amp;t=David+Jaffe+Hints+At+Twisted+Metal%E2%80%99s+Release+Date" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/myspace/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/&amp;title=David+Jaffe+Hints+At+Twisted+Metal%E2%80%99s+Release+Date" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/reddit/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2011/02/12/david-jaffe-hints-at-twisted-metals-release-date/&amp;title=David+Jaffe+Hints+At+Twisted+Metal%E2%80%99s+Release+Date" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/en/su/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p></div>]]></content:encoded>
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		<title>Homefront &#8220;Resistance&#8221; Trailer Prepares Us for Revolution</title>
		<link>http://spawnkill.com/2011/02/11/homefront-resistance-trailer-prepares-us-for-revolution/</link>
		<comments>http://spawnkill.com/2011/02/11/homefront-resistance-trailer-prepares-us-for-revolution/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 19:26:39 +0000</pubDate>
		<dc:creator>Alfonso Arana</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Homefront]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34105</guid>
		<description><![CDATA[<p>THQ has released a third trailer for their newest action game, <em>Homefront</em>. This seems to set the pace of what <em>Homefront</em> will be about --the action. Titled "Resistance," the trailer reveals  that the Americans decide to start up a second American Revolution  against Korea. It's clear that bullets will be shot, bombs will explode,  and people will definitely be killed in THQ's newest action-packed  adventure, so get ready to kick some ass! Take a look below for the  newest trailer of THQ's<em> Homefront</em>.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-34107" title="homefront" src="http://spawnkill.com/wp-content/uploads/2011/02/homefront-540x301.jpg" alt="" width="540" height="301" /></p>
<p>THQ has released a third trailer for their newest action game, <em>Homefront</em>. This seems to set the pace of what <em>Homefront</em> will be about &#8211;the action. Titled &#8220;Resistance,&#8221; the trailer reveals that the Americans decide to start up a second American Revolution against Korea. It&#8217;s clear that bullets will be shot, bombs will explode, and people will definitely be killed in THQ&#8217;s newest action-packed adventure, so get ready to kick some ass! Take a look below for the newest trailer of THQ&#8217;s<em> Homefront</em>.<span id="more-34105"></span></p>
<p>While the first two trailers seemed to have a grim and dismal outlook of Korea&#8217;s takeover of America, &#8220;Resistance&#8221; seems to have a different tone. The more chilling approach the predecessors of &#8220;Resistance&#8221; is replaced by an air of revolution, giving <em>Homefront</em> a more hopeful outlook. Along with that, THQ managed to show a <em>lot</em> more of the game&#8217;s action, as opposed to its storyline, which is always a nice change!</p>
<p>
<iframe title="YouTube video player" width="540" height="334" src="http://www.youtube.com/embed/LXR6qg2d6Lk" frameborder="0" allowfullscreen></iframe>
</p>
<p>Be ready for the second revolution! We will keep you up to date on the latest news regarding THQ&#8217;s <em>Homefront</em>, which is set to release on March 15, 2011.</p>
<p><br class="spacer_" /></p>
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		<title>Cave Story 3D To Be Released For 3DS</title>
		<link>http://spawnkill.com/2011/02/11/cave-story-3d-to-be-released-for-3ds/</link>
		<comments>http://spawnkill.com/2011/02/11/cave-story-3d-to-be-released-for-3ds/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 19:26:15 +0000</pubDate>
		<dc:creator>Alfonso Arana</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Daisuke Amaya]]></category>
		<category><![CDATA[NIS America]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34100</guid>
		<description><![CDATA[<p>Pixel's <em>Cave Story</em> is a wonder on its own. Through word of mouth (and the greatness that is the internet), <em>Cave Story</em> has reached a level of gaming fame that Daisuke Amaya may have never  even dreamed of. But after going from being free on the PC to being  available on WiiWare and DSiWare, where else is there to go for <em>Cave Story</em>?  Why, to the 3D realm, of course! And what would better suit 3D than the  next big thing in 3D -- the 3DS. According to NIS America a "fully  reconstructed in 3D" version of<em> Cave Story</em> is going to be made and released onto the 3DS.</p>
]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-34113" href="http://spawnkill.com/2011/02/11/cave-story-3d-to-be-released-for-3ds/cavestory/"><img class="aligncenter size-large wp-image-34113" title="cavestory" src="http://spawnkill.com/wp-content/uploads/2011/02/cavestory-540x304.jpg" alt="" width="540" height="304" /></a></p>
<p>Pixel&#8217;s <em>Cave Story</em> is a wonder on its own. Through word of mouth (and the greatness that is the internet), <em>Cave Story</em> has reached a level of gaming fame that Daisuke Amaya may have never even dreamed of. But after going from being free on the PC to being available on WiiWare and DSiWare, where else is there to go for <em>Cave Story</em>? Why, to the 3D realm, of course! And what would better suit 3D than the next big thing in 3D &#8212; the 3DS. According to NIS America a &#8220;fully reconstructed in 3D&#8221; version of<em> Cave Story</em> is going to be made and released onto the 3DS.<span id="more-34100"></span>According to a GamesRadar interview with Amaya, he stated that the only difference between the original game and the 3D version will be the actual levels. Amaya stated &#8220;The difference between the original <em>Cave Story</em> and<em> Cave Story 3D </em>is going to be the environments are going to be in full 3D, but we will keep the original style of the game, which is a 2D scrolling action game.&#8221; Not changing the game at all is a great decision. As the old saying goes&#8230; If it ain&#8217;t broken, don&#8217;t fix it! I&#8217;m glad to hear that <em>Cave Story</em> is getting more exposure, and for those of you who haven&#8217;t played this amazing game yet, this 3D version seems like perfect opportunity to jump in. Or you can always just <a href="http://www.cavestory.org/" target="_blank">play it right now</a>. We will keep you updated on the latest news regarding <em>Cave Story 3D</em>!</p>
<p>[Source: <a href="http://www.gamesradar.com/f/cave-story-remake-announced-for-3ds/a-2011021016228990012" target="_blank">GamesRadar</a>]</p>
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		<title>2K Games Announces The Darkness II</title>
		<link>http://spawnkill.com/2011/02/10/2k-games-announces-the-darkness-ii/</link>
		<comments>http://spawnkill.com/2011/02/10/2k-games-announces-the-darkness-ii/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 05:39:56 +0000</pubDate>
		<dc:creator>Stephanie Carmichael</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[Top Cow]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34095</guid>
		<description><![CDATA[<p>In the wake of games like <em>Marvel vs. Capcom 3</em> and <em>Batman: Arkham City</em>, 2K  Games has announced its latest addition to the superhero line-up: the sequel to  its 2007 title, <em>The Darkness</em>.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-34096" title="thedarkness" src="http://spawnkill.com/wp-content/uploads/2011/02/darkness.jpg" alt="" width="540" height="282" /></p>
<p>In the wake of games like <em>Marvel vs. Capcom 3</em> and <em>Batman: Arkham City</em>, 2K  Games has announced its latest addition to the superhero line-up: the sequel to  its 2007 title, <em>The Darkness</em>.</p>
<p><em><span id="more-34095"></span>The Darkness II</em> stars Jackie Estacado, host to the Darkness and all around  mafia bad-ass. Fans of the supernatural comic book series were happy with the  first game’s arrival, and gamers found the anxiously awaited gem nicked with few  problems. Now Digital Extremes is taking over to adapt the popular Top Cow  comic book for the Xbox 360, PlayStation 3, and PC this fall.</p>
<p>Gamers can look forward to quad-wielding gameplay, a break from first-person  shooter syndrome that allows players to slash, grab, fire two weapons at once,  and throw objects and enemies with Jackie’s demon arms. The use of graphic noir  will keep the game true to its comic book origins.</p>
<p>“The game takes a unique stance on fighting in the dark versus light,” said  2K president Christoph Hartmann.</p>
<p>Gamers can rest easy knowing that Paul Jenkins, who’s written a healthy  number of <em>The Darkness</em> comics as well as various Marvel comics, is returning as  lead writer. The story erupts with a full-blown mob war, instigated by an  outside force. A botched attempt on Jackie’s life rekindles the power of the  Darkness, and it wants out. The events of this game take place two years after  those of its predecessor.</p>
<p>Are you excited for <em>The Darkness II</em>? Learn more about the game at <a href="http://www.embracethedarkness.com/">www.embracethedarkness.com</a>.</p>
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		<title>Super Smash Bros. Brawl Mod Plays Like Melee</title>
		<link>http://spawnkill.com/2011/02/09/super-smash-bros-brawl-mod-plays-like-melee/</link>
		<comments>http://spawnkill.com/2011/02/09/super-smash-bros-brawl-mod-plays-like-melee/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 23:07:45 +0000</pubDate>
		<dc:creator>Alfonso Arana</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Melee]]></category>
		<category><![CDATA[Project M]]></category>
		<category><![CDATA[Super Smash Bros. Brawl]]></category>
		<category><![CDATA[Super Smash Bros. Melee]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34052</guid>
		<description><![CDATA[<p>Ever since the release of <em>Super Smash Bros. Brawl</em>, there has been a never-ending argument with people for and against the newcomer to the <em>Super Smash Bros.</em> series. For every person who enjoyed <em>Brawl</em>, there has been one who has despised it. For those<em> Melee</em> fans who are adamant about their hatred for <em>Brawl</em>, it's time to turn a new leaf. Yesterday, a mod demo was released called <em>Project M</em>, which allows to relive their <em>Melee</em> experience on <em>SSBB</em>. Take a look below for some footage as well as how to get your hands on the <em>Project M Demo</em>!</p>
]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-34053" href="http://spawnkill.com/2011/02/09/super-smash-bros-brawl-mod-plays-like-melee/9kzg44/"><img class="aligncenter size-large wp-image-34053" title="9kzg44" src="http://spawnkill.com/wp-content/uploads/2011/02/9kzg44-535x304.png" alt="" width="535" height="304" /></a>Ever since the release of <em>Super Smash Bros. Brawl</em>, there has been a never-ending argument with people for and against the newcomer to the <em>Super Smash Bros.</em> series. For every person who enjoyed <em>Brawl</em>, there has been one who has despised it. For those<em> Melee</em> fans who are adamant about their hatred for <em>Brawl</em>, it&#8217;s time to turn a new leaf. Yesterday, a mod demo was released called <em>Project M</em>, which allows to relive their <em>Melee</em> experience on <em>SSBB</em>. Take a look below for some footage as well as how to get your hands on the <em>Project M Demo</em>!<span id="more-34052"></span>In the trailer below, <em>Project M</em> shows some footage of all the greatness they modded into <em>SSBB</em>. By adding all the technicalities we loved about <em>Melee</em> (including air dodging, teching, wave-dashing, and more), as well as messing around with the physics of the game, <em>Project M</em> seems to have made a damn-near flawless transition from<em> Brawl</em> to <em>Melee</em>.</p>
<p>
<iframe title="YouTube video player" width="540" height="435" src="http://www.youtube.com/embed/nJHSVROUwyU" frameborder="0" allowfullscreen></iframe>
</p>
<p>While I haven&#8217;t had the pleasure of playing the mod myself, this definitely looks like something that is worth checking out for all of the<em> Brawl</em> and <em>Melee</em> lovers and haters. Could this be the mod to end the arguments? Unlikely, but for those who are interested on how to download the demo and get it working on your Wii, go to <a href="http://projectm.smashmods.com/downloads.php" target="_blank">Project M&#8217;s website</a> for all the details!</p>
<p>[Source: <a href="http://projectm.smashmods.com/downloads.php" target="_blank">Project M</a>]</p>
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		<title>Good Chance Prince of Persia and Splinter Cell To Receive HD Treatment For 360</title>
		<link>http://spawnkill.com/2011/02/09/good-chance-prince-of-persia-and-splinter-cell-to-receive-hd-treatment-for-360/</link>
		<comments>http://spawnkill.com/2011/02/09/good-chance-prince-of-persia-and-splinter-cell-to-receive-hd-treatment-for-360/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 23:02:41 +0000</pubDate>
		<dc:creator>Alfonso Arana</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Prince of Persia HD]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Splinter Cell HD]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34061</guid>
		<description><![CDATA[<p>With the recent spree of HD releases being released on the PS3, it only  makes sense that Microsoft would want in on the action. While it is not  officially verified yet, the ESRB has posted that both<em> Prince of Persia HD</em> and <em>Splinter Cell HD</em> will be released on the PS3 as well as the Xbox 360.</p>
]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-34062" href="http://spawnkill.com/2011/02/09/good-chance-prince-of-persia-and-splinter-cell-to-receive-hd-treatment-for-360/sandsoftimehd1/"><img class="aligncenter size-large wp-image-34062" title="SandsofTimeHD1" src="http://spawnkill.com/wp-content/uploads/2011/02/SandsofTimeHD1-540x302.jpg" alt="" width="540" height="302" /></a></p>
<p>With the recent spree of HD releases being released on the PS3, it only makes sense that Microsoft would want in on the action. While it is not officially verified yet, the ESRB has posted that both<em> Prince of Persia HD</em> and <em>Splinter Cell HD</em> will be released on the PS3 as well as the Xbox 360.<span id="more-34061"></span></p>
<p>Ubisoft has not verified the information, but it has definitely been posted on <a href="http://www.esrb.org/ratings/search.jsp" target="_blank">ESRB&#8217;s website</a>. If this is true, then count me in! This should serve as great news for 360 owners who have been wanting the HD touch-up on some of their favorite games. Stick with us and we&#8217;ll keep you updated on the latest news for the HD re-releases of <em>Splinter Cell</em> and <em>Prince of Persia.</em></p>
<p>[Source: <a href="http://www.esrb.org/ratings/search.jsp" target="_blank">ESRB</a>]</p>
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		<title>Hudson Entertainment Shutting Down</title>
		<link>http://spawnkill.com/2011/02/09/hudson-entertainment-shutting-down/</link>
		<comments>http://spawnkill.com/2011/02/09/hudson-entertainment-shutting-down/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 21:18:13 +0000</pubDate>
		<dc:creator>Alfonso Arana</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bomberman]]></category>
		<category><![CDATA[hudson entertainment]]></category>
		<category><![CDATA[Hudson Soft]]></category>
		<category><![CDATA[Mario Party]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34046</guid>
		<description><![CDATA[<p>Hudson, you will truly be missed. In a blog that was posted earlier  today, Hudson Entertainment's brand manager Morgan Haro declared that  Hudson Entertainment, the California-based branch of Hudson Soft, will  be shutting down. Haro stated "All of Hudson's previously planned  projects have been canceled and that our office will be closing its  doors at the end of February." Read on to see what else Morgan Haro had  to say on the subject.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-34047" title="hudson-soft-logo" src="http://spawnkill.com/wp-content/uploads/2011/02/hudson-soft-logo-421x304.jpg" alt="" width="421" height="304" />Hudson, you will truly be missed. In a blog that was posted earlier today, Hudson Entertainment&#8217;s brand manager Morgan Haro declared that Hudson Entertainment, the California-based branch of Hudson Soft, will be shutting down. Haro stated &#8220;All of Hudson&#8217;s previously planned projects have been canceled and that our office will be closing its doors at the end of February.&#8221; Read on to see what else Morgan Haro had to say on the subject.</p>
<p><span id="more-34046"></span></p>
<p>According to his blog, this extermination of Hudson&#8217;s American arm is due to Konami&#8217;s recent acquisition of Hudson Soft. He added that with the acquisition, &#8220;there apparently won&#8217;t be any need for the talents within the San Mateo offices of Hudson Entertainment.&#8221; Hudson Soft will now be used for &#8220;social games&#8221; rather than continuing their previous plans and efforts.</p>
<p>It&#8217;s a sad day in the gaming world&#8230; but in the end, it&#8217;s all business. Hudson has been known for some classic games, including the <em>Bomberman</em> series and the <em>Mario Party</em> series. They will be missed, and we would like to say thank you for the games you brought us, and we wish you all the best of luck in the future.</p>
<p>[Source: <a href="http://experiencepoints.tumblr.com/post/3178622071" target="_blank">experience points</a>]</p>
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		<title>Dragon Age II Achievements Revealed</title>
		<link>http://spawnkill.com/2011/02/09/dragon-age-ii-achievements-revealed/</link>
		<comments>http://spawnkill.com/2011/02/09/dragon-age-ii-achievements-revealed/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 21:03:21 +0000</pubDate>
		<dc:creator>Alfonso Arana</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[dragon age ii]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34067</guid>
		<description><![CDATA[<p>It's that time of the month again, all you achievement crazed folks (you  know who you are). The big day has finally come, and BioWare has  revealed all of the achievements for their latest epic adventure, <em>Dragon Age II</em>.  There is a grand total of 50 achievements (surprise) that add up to a  total of 1000 points. Listed below are all of the achievements, but  beware, for spoilers await those who dare to continue reading! You have  been warned.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2011/02/dragon-age-2.jpg"><img class="aligncenter size-large wp-image-34080" title="dragon-age-2" src="http://spawnkill.com/wp-content/uploads/2011/02/dragon-age-2-540x262.jpg" alt="" width="540" height="262" /></a></p>
<p>It&#8217;s that time of the month again, all you achievement crazed folks (you know who you are). The big day has finally come, and BioWare has revealed all of the achievements for their latest epic adventure, <em>Dragon Age II</em>. There is a grand total of 50 achievements (surprise) that add up to a total of 1000 points. Listed below are all of the achievements, but beware, for spoilers await those who dare to continue reading! You have been warned.</p>
<p><strong><span id="more-34067"></span>Dragon Age II Achievements:</strong></p>
<ul>
<li> Master Craftsman (25): Crafted all of the items from a single crafting tree.</li>
<li> Mogul (25): Had 100 or more sovereigns in your purse.</li>
<li> Crowning Glory (25): Became the viscount of Kirkwall.</li>
<li> Dedicated (15): Reached Level 10.</li>
<li> A Friend in Need (5): Upgraded the armor of one of your party members.</li>
<li> Enchanter (5): Enchanted an item.</li>
<li> Immigrant (5): Became a resident of Kirkwall.</li>
<li> Delver of the Deep (10): Explored the Deep Roads.</li>
<li> Birthright (15): Kicked the slavers out of your ancestral mansion.</li>
<li> Specialized (25): Learned two class specializations.</li>
<li> I Got Your Back (25): Completely upgraded the armor of one of your party members.</li>
<li> Legendary (50): Reached Level 20.</li>
<li> Financier (10): Became a partner in a Deep Roads expedition.</li>
<li> Talented (5): Upgraded a spell or talent.</li>
<li> Tag Team (5): Used teamwork to perform a cross-class combo.</li>
<li> That Thing Has Legs (25): Found and killed a varterral.</li>
<li> Weapon Master (25): Mastered a weapon style.</li>
<li> Unstoppable (50): Completed a full year in Kirkwall without any party member being knocked unconscious.</li>
<li> Craftsman (5): Acquired your first crafting recipe.</li>
<li> Dragon Slayer (25): Found and killed a high dragon.</li>
<li> Exorcist (25): Found and killed the undying Xebenkeck.</li>
<li> Demon Slayer (25): Found and killed the ancient demon, Hybris.</li>
<li> Chantry Historian (25): Found all four chapters of &#8220;The History of the Chantry,&#8221; by Brother Genitivi.</li>
<li> A Worthy Rival (25): Earned the Arishok&#8217;s respect.</li>
<li> Great Minds Think Alike (50): Earned the friendship or rivalry of four party members.</li>
<li> Friend (25): Earned the friendship of one of your party members.</li>
<li> Rival (25): Earned the rivalry of one of your party members.</li>
<li> Romantic (25): Completed a romance with one of your party members.</li>
<li> Epic (50): Completed Dragon Age II twice, or completed it once with a save imported from Dragon Age Origins.(3)</li>
<li> Champion of Kirkwall (20): Completed Dragon Age II.</li>
<li> Mercenary (10): Allied yourself with the mercenaries upon arriving in Kirkwall.</li>
<li> Nefarious (10): Allied yourself with the smugglers upon arriving in Kirkwall.</li>
<li> Flirtatious (5): Flirted with one of your party members to begin a romance.</li>
<li> Mass Exodus (25): Reached Kirkwall with each character class across multiple playthroughs.</li>
<li> Knowledgeable (25): Unlocked 100 codex entries.</li>
<li> Treasure Hunter (25): Opened 50 chests.</li>
<li> Darkness Falls (5): Toggled the map from day to night.</li>
<li> Explorer (5): Left Kirkwall to explore the outlying regions.</li>
<li> Spelunker (25): Visited 10 caves in Kirkwall and the surrounding area.</li>
<li> Full House (10): Recruited four party members.</li>
<li> Friends in High Places (15): Met Grand Cleric Elthina, Viscount Dumar, Knight-Commander Meredith, and First Enchanter Orsino.</li>
<li> Gift Giver (5): Gave a gift to one of your party members.</li>
<li> Supplier (25): Found every variety of crafting resources.</li>
<li> Archeologist (50): During each year in Kirkwall, discovered 3 secret messages from the Band of Three.</li>
<li>Tale Within A Tale (5): Listened to Varric begin his tale of the Champion of Kirkwall.</li>
</ul>
<p>There you have it, folks. These, along with a few secret achievements, are what you will be hoarding for when<em> Dragon Age II</em> releases this Spring. Best of luck to you all!</p>
<p>[Source: <a href="http://www.xbox360achievements.org/game/dragon-age-2/achievements/" target="_blank">Xbox360Achievements</a>]</p>
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		<title>Capcom Hides DLC Characters On The Disc for Marvel Versus Capcom 3</title>
		<link>http://spawnkill.com/2011/02/09/capcom-hides-dlc-characters-on-the-disc-for-marvel-versus-capcom-3/</link>
		<comments>http://spawnkill.com/2011/02/09/capcom-hides-dlc-characters-on-the-disc-for-marvel-versus-capcom-3/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 20:17:39 +0000</pubDate>
		<dc:creator>Ryan Collins</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[jill]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[marvel vs. capcom 3]]></category>
		<category><![CDATA[shuma]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=34069</guid>
		<description><![CDATA[<p>It's a common practice that Capcom has implemented with <em>Dead Rising 1</em> and <em>Resident Evil 5's </em>content.  Players can buy extra content/DLC for their games, but it turns out  that it's not extra at all. Rather, the data is on the disc all along,  and gamers are merely buying keys to unlock content that's already  there. As this picture indicates,<em> Marvel Vs Capcom 3</em> is continuing this trend.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2011/02/mvc3-list.jpg"><img class="aligncenter size-full wp-image-34083" title="mvc3-list" src="http://spawnkill.com/wp-content/uploads/2011/02/mvc3-list.jpg" alt="" width="1280" height="994" /></a></p>
<p>It&#8217;s a common practice that Capcom has implemented with <em>Dead Rising 1</em> and <em>Resident Evil 5&#8242;s </em>content. Players can buy extra content/DLC for their games, but it turns out that it&#8217;s not extra at all. Rather, the data is on the disc all along, and gamers are merely buying keys to unlock content that&#8217;s already there. As this picture indicates,<em> Marvel Vs Capcom 3</em> is continuing this trend.</p>
<p><span id="more-34069"></span>Some lucky gamers have obtained or pirated their copies of <em>Marvel Vs Capcom 3 </em>early, and are sifting through the files in order to uncover any unknown secrets. In doing so, they&#8217;ve found the files of supposed DLC characters Shuma Gorath and Jill, and these files aren&#8217;t placeholder ones. The amount data  they carry is equal to the other characters, which means Capcom has locked off content in order to gain more green.</p>
<p>This sadly is different than what the leaker Lupkino said. On the positive side, there aren&#8217;t any characters besides those two so any other additions will be real downloadable ones and not just hidden, locked away characters.</p>
<p>Despite this stupid practice of seeping more money from it&#8217;s audience, I still plan to buy the game. If you really want to rally against such actions, don&#8217;t buy the DLC.</p>
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