
Let’s pretend for a moment that you are a big budget game company. Let’s also pretend that you have a historic and well-loved franchise. Now, imagine that you plan to make an MMO with said franchise name and universe. You would think that you would then utilize all your resources, both financial and intellectual, to produce a product that people would play to the point at which time disappeared. Makes sense, right? Obviously, not everyone who plays games the likes of World of Warcraft have given up their families and jobs for the game, but the potential is there, and if anything, Blizzard wants to encourage its players to devote as much time as possible to the world of Azeroth.
Apparently, Square-Enix has decided they want to do things differently. How, do you ask? Well, perhaps by making their player base tired of their game before it has even been fully released. That’s right, I’m talking about the fatigue system.
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