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	<title>Spawn Kill &#124; Video Game News &#38; Reviews &#187; Gaming</title>
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	<link>http://spawnkill.com</link>
	<description>Sticking our boomsticks in places they never belong.</description>
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		<title>Are These The New Pokémon Black &amp; White Starters?</title>
		<link>http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/</link>
		<comments>http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/#comments</comments>
		<pubDate>Wed, 12 May 2010 20:19:17 +0000</pubDate>
		<dc:creator>Daniel "Lloydsoldout" Lloyd</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[black & white]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=20013</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/05/pokemon-black-and-white-300x150.jpg" class="alignleft wp-post-image tfe" alt="" title="pokemon-black-and-white" /></a>There&#8217;s been lots of speculations and renderings of what the new Pokémon Black &#38; White starters will look like, but this scan from Japanese magazine CoroCoro seems to be the most legit.  While the dark silhouettes of the three were released a week or so ago, this may be the first official unveiling of the newcomers.

Along the reveal of a new fire, water, and grass type<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-20014" href="http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/pokemon-black-and-white/"><img class="alignleft size-medium wp-image-20014" style="margin: 4px;" title="pokemon-black-and-white" src="http://spawnkill.com/wp-content/uploads/2010/05/pokemon-black-and-white-300x150.jpg" alt="" width="300" height="150" /></a>There&#8217;s been lots of speculations and renderings of what the new <em>Pokémon</em><em> Black &amp; White</em> starters will look like, but this scan from Japanese magazine CoroCoro seems to be the most legit.  While the dark silhouettes of the three were released a week or so ago, this may be the first official unveiling of the newcomers.</p>
<p><span id="more-20013"></span></p>
<p>Along the reveal of a new fire, water, and grass type <em>Pokémon</em>, the article says the protagonists will be older in age than in previous games.  That new water Pokemon is pretty adorable looking, no?  I hope he evolves into a snowman/beaver hybrid.</p>
<p style="text-align: center;"><a rel="attachment wp-att-20015" href="http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/startgrabj/"><img class="size-full wp-image-20015 aligncenter" title="startgrabj" src="http://spawnkill.com/wp-content/uploads/2010/05/startgrabj.jpg" alt="" width="303" height="295" /></a></p>
<p>With the new 3D look for the series, I&#8217;m way more excited for this than I was for the <em>Heart Gold/Soul Silver</em> release.  Is the new look enough a change to keep the franchise fresh?  As always, your thoughts and comments are appreciated.</p>
<p>[<a href="http://fuckyeahpokememe.tumblr.com/" target="_blank">FYPM</a>, <a href="http://www.serebii.net/index2.shtml" target="_blank">Serebii</a>]
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=Are+These+The+New+Pok%C3%A9mon+Black+%26+White+Starters%3F+http://bit.ly/cLCXyo" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/&amp;title=Are+These+The+New+Pok%C3%A9mon+Black+%26+White+Starters%3F" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/&amp;t=Are+These+The+New+Pok%C3%A9mon+Black+%26+White+Starters%3F" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/&amp;t=Are+These+The+New+Pok%C3%A9mon+Black+%26+White+Starters%3F&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/&amp;title=Are+These+The+New+Pok%C3%A9mon+Black+%26+White+Starters%3F" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2010/05/12/are-these-the-new-pokemon-black-white-starters/&amp;title=Are+These+The+New+Pok%C3%A9mon+Black+%26+White+Starters%3F" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>New Sonic 4 Footage Shows Off Old-School Gameplay</title>
		<link>http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/</link>
		<comments>http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/#comments</comments>
		<pubDate>Sun, 09 May 2010 19:39:57 +0000</pubDate>
		<dc:creator>Daniel "Lloydsoldout" Lloyd</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[hedgehog]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19910</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/05/sonic-4-1-580x361-271x169.jpg" class="alignleft wp-post-image tfe" alt="" title="sonic-4-1-580x361" /></a>The Sonic franchise is no stranger to heralding the latest game as a return to form, only to fail hard upon it's release.  But <em>Sonic 4</em> is looking to change all of that by taking the series back to it's roots.

And of course, by roots, I mean 2D gameplay, with nothing but running fast and collecting rings.  Sans the upgraded graphics, this could have easily been released some 15 years ago.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-19911" href="http://spawnkill.com/2010/05/09/new-sonic-4-footage-shows-off-old-school-gameplay/sonic-4-1-580x361/"><img class="alignleft size-medium wp-image-19911" style="margin: 4px;" title="sonic-4-1-580x361" src="http://spawnkill.com/wp-content/uploads/2010/05/sonic-4-1-580x361-271x169.jpg" alt="" width="271" height="169" /></a>The Sonic franchise is no stranger to heralding the latest game as a return to form, only to fail hard upon it&#8217;s release.  But <em>Sonic 4</em> is looking to change all of that by taking the series back to it&#8217;s roots.</p>
<p>And of course, by roots, I mean 2D gameplay, with nothing but running fast and collecting rings.  Sans the upgraded graphics, this could have easily been released some 15 years ago.</p>
<p><span id="more-19910"></span>Could this finally be the game that saves Sonic and friends?  Or is it too little too late, seeing as how the younger generation doesn&#8217;t have those fond memories of the speedy hedgehog?<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/8hATnPlD854&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/8hATnPlD854&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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		<title>Buy Singularity for Xbox 360, Get Prototype Free!</title>
		<link>http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/</link>
		<comments>http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 23:23:49 +0000</pubDate>
		<dc:creator>Daniel "Lloydsoldout" Lloyd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[protoype]]></category>
		<category><![CDATA[Raven]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[singularity]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=19472</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/04/singularity-300x168.jpg" class="alignleft wp-post-image tfe" alt="" title="singularity" /></a>Raven Software is sweetening the deal for Xbox 360 gamers planning on purchasing Singularity.  For a limited time, those buying this new shooter that turns time into a weapon can take advantage of a mail-in offer that will net them Prototype for free!
Singularity hits shelves June 29, and its main feature is the use of a time manipulation device that can send objects in its<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2010/04/singularity.jpg"><img class="alignleft size-medium wp-image-19577" title="singularity" src="http://spawnkill.com/wp-content/uploads/2010/04/singularity-300x168.jpg" alt="" width="300" height="168" /></a>Raven Software is sweetening the deal for Xbox 360 gamers planning on purchasing <em>Singularity</em>.  For a limited time, those buying this new shooter that turns time into a weapon can take advantage of a mail-in offer that will net them <em>Prototype</em> for free!</p>
<p><span id="more-19472"></span><em>Singularity</em> hits shelves June 29, and its main feature is the use of a time manipulation device that can send objects in its path either forward or backward in time.  Use the device on enemies, and they &#8220;age,&#8221; thus resulting some cool face-melting stuff reminiscent of the ending of <em>Raiders of the Lost Ark</em>.  <em></em></p>
<p><em>Prototype</em> was a big release last summer from the same team, a sandbox action game about a plague attacking Manhattan and the powers protagonist Alex Mercer gained as a result.</p>
<p>I&#8217;m a big fan of the mantra &#8220;If it&#8217;s free, it&#8217;s for me,&#8221; so seeing these types of deals continue to pop up is great.  It wasn&#8217;t too long ago that purchasers of <em>Darksiders</em> got a free copy of<em> Red Faction: Guerrilla </em>in the same manner.  Two games for the price of one?  Keep it up, games industry!
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=Buy+Singularity+for+Xbox+360%2C+Get+Prototype+Free%21+http://bit.ly/9eyIH6" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/&amp;title=Buy+Singularity+for+Xbox+360%2C+Get+Prototype+Free%21" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/&amp;t=Buy+Singularity+for+Xbox+360%2C+Get+Prototype+Free%21" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/&amp;t=Buy+Singularity+for+Xbox+360%2C+Get+Prototype+Free%21&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/&amp;title=Buy+Singularity+for+Xbox+360%2C+Get+Prototype+Free%21" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2010/04/29/buy-singularity-for-xbox-360-get-prototype-free/&amp;title=Buy+Singularity+for+Xbox+360%2C+Get+Prototype+Free%21" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>Get Biblical With Call of Duty</title>
		<link>http://spawnkill.com/2010/04/20/get-biblical-with-call-of-duty/</link>
		<comments>http://spawnkill.com/2010/04/20/get-biblical-with-call-of-duty/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 22:14:31 +0000</pubDate>
		<dc:creator>Brittany "Molotov Cupcake" Vincent</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Strange Findings]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Strange]]></category>
		<category><![CDATA[Video Game Advertising]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=18776</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/04/20/get-biblical-with-call-of-duty/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/04/church.jpg" class="alignleft wp-post-image tfe" alt="" title="church" /></a>Every so often popular games  are utilized in some of the most quizzical ways. Nintendo&#8217;s Miis are used in the paper promoting a service. Let&#8217;s not even delve into what Pokemon has been used to promote, which is darn near everything. However, most of said endorsements can usually connect somewhat cohesively to the product or service at hand. And if Mountain Dew and Halo seemed<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://spawnkill.com/wp-content/uploads/2010/04/church.jpg"><img class="alignleft size-full wp-image-18809" title="church" src="http://spawnkill.com/wp-content/uploads/2010/04/church.jpg" alt="" width="191" height="225" /></a>Every so often popular games  are utilized in some of the most quizzical ways. Nintendo&#8217;s Miis are used in the paper promoting a service. Let&#8217;s not even delve into what <em>Pokemon </em>has been used to promote, which is darn near everything. However, most of said endorsements can usually connect somewhat cohesively to the product or service at hand. And if Mountain Dew and <em>Halo</em> seemed like a match made in heaven, wait til you see which infamous shooter answered the <em>call, </em>to a higher power, that is.</p>
<p><span id="more-18776"></span></p>
<p>While traipsing through the local mall here in Louisville yesterday, my boyfriend and I happened upon a wall-wide advertisement depicting the &#8220;cool&#8221; church that has set up camp here in the area: New Vision Ministries. Having hosted a Halloween event last year, the church is advertised as a very hip and unorthodox place of worship. I can&#8217;t make any comment as to the validity of those claims, but if their methods of advertising are any indication, they&#8217;re trying hard to reach out to the gamer demographic.</p>
<p>At first glance, the image seen in this advertisement is strange enough. Why in the world are they dancing around a bunch of sandbags, and why? Is this metaphorical spiritual warfare finally made tangible?</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/04/cod21.jpg"><img class="aligncenter size-full wp-image-18812" title="cod2" src="http://spawnkill.com/wp-content/uploads/2010/04/cod21.jpg" alt="" width="640" height="480" /></a></p>
<p>No, it&#8217;s something even more puzzling, as you have a closer look: the &#8220;<em>Call of Duty</em> Sermon Series&#8221; is apparently being depicted in these images I hastily snapped with my cell phone.</p>
<p style="text-align: center;"><a href="http://spawnkill.com/wp-content/uploads/2010/04/cod1.jpg"><img class="aligncenter size-full wp-image-18808" title="cod1" src="http://spawnkill.com/wp-content/uploads/2010/04/cod1.jpg" alt="" width="640" height="480" /></a></p>
<p>Before my boyfriend and I began howling with laughter, I stopped to ponder: what in the world could <em>Call of Duty</em> possibly bring to the table at church? And how is it Photoshopped so impeccably? Are the pastors <em>aware </em>of the series&#8217; violent nature and the vitriol spewn by so many of its online players? Did they even think this through?<em> </em></p>
<p>Go figure on that one, kids.
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		<title>ScrewAttack Gaming Convention Set To Return To Texas</title>
		<link>http://spawnkill.com/2010/01/29/screwattack-gaming-convention-set-to-return-to-texas/</link>
		<comments>http://spawnkill.com/2010/01/29/screwattack-gaming-convention-set-to-return-to-texas/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 21:16:36 +0000</pubDate>
		<dc:creator>blehmeng</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ScrewAttack]]></category>
		<category><![CDATA[SGC]]></category>
		<category><![CDATA[Uwe Boll]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=16038</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2010/01/29/screwattack-gaming-convention-set-to-return-to-texas/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2010/01/SGC.jpg" class="alignleft wp-post-image tfe" alt="" title="" /></a>Deciding that one year wasn&#8217;t good enough, Screw Attack has announced that they&#8217;ll be back in Texas again this year to set your 4th of July on fire. That&#8217;s right, SGC, or Screw Attack Gaming Convention, is set to return to Dallas to bring a gaming convention to the heartland. Keeping in form with last year, it&#8217;ll run 72 hours straight, from July 2nd through<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://spawnkill.com/wp-content/uploads/2010/01/SGC.jpg" alt="" width="250" height="100" />Deciding that one year wasn&#8217;t good enough, Screw Attack has announced that they&#8217;ll be back in Texas again this year to set your 4th of July on fire. That&#8217;s right, SGC, or Screw Attack Gaming Convention, is set to return to Dallas to bring a gaming convention to the heartland. Keeping in form with last year, it&#8217;ll run 72 hours straight, from July 2nd through July 4th, and be packed with activities and caffeinated beverages to keep you kids going.<br />
<span id="more-16038"></span></p>
<p>It&#8217;s going to be held in the same location that it was held last year, namely the Westin Dallas/Fort Worth Airport Hotel, located about three miles away from the D/FW Airport. If you order your tickets before January 31st they&#8217;re only charging 30 dollars for all three days, after that the price goes up to 40 dollars. There is also a call for volunteers being sent out, so if you live in the Dallas/Fort Worth metroplex and want free admission/a t-shirt/meal, feel free to swing on over to the <a href="http://sgconvention.com/">SGC website</a> to find out how to apply.</p>
<p>Last year Screw Attack brought out the big guns with the Angry Video Game Nerd and Jack Thompson attending, and this year&#8217;s guests will be no less controversial. That&#8217;s right, attending this year&#8217;s convention will be none other than the Angry Video Game Nerd (again) and a special Q&amp;A session with video game director Uwe Boll over a Skype conference chat. Of course all your favorite Screw Attack personalities will be there, along with other panels yet to be announced.</p>
<p>I went to last year&#8217;s SGC, and I have to say that it drew quite a larger crowd than I expected. While the actual &#8220;convention&#8221; part is nothing like the bigger ones out on the coasts (E3, PAX, etc), it&#8217;s great to see enough interest in a gaming convention closer to the middle of the country where people who can&#8217;t make it out to those larger conventions are held. And while I don&#8217;t think Uwe Boll will live up to the standard Jack Thompson set last year, I do think a live question and answer session will be fun to watch. Hopefully with more sponsers and exhibitors, this year&#8217;s SGC will garner enough interest to keep them coming in the future.</p>
<p>For more information, or to preorder tickets, visit <a href="http://sgconvention.com/">SGConvention.com</a>. See you there.
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		<title>Game Over: Video Games on the Silver Screen</title>
		<link>http://spawnkill.com/2009/12/22/game-over-video-games-on-the-silver-screen/</link>
		<comments>http://spawnkill.com/2009/12/22/game-over-video-games-on-the-silver-screen/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 19:06:29 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[X-Men Origins: Wolverine]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=14689</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/12/22/game-over-video-games-on-the-silver-screen/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/12/videogamemovie-banner-sm.jpg" class="alignleft wp-post-image tfe" alt="Game Over: Video Games on the Silver Screen" title="Game Over: Video Games on the Silver Screen" /></a>Not much else needs to be said: Video game films are practically doomed from the start screen, much to the frustration of hundreds of controller-wielding fans.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-14685" title="Game Over: Video Games on the Silver Screen" src="http://spawnkill.com/wp-content/uploads/2009/12/videogamemovie-banner-sm.jpg" alt="Game Over: Video Games on the Silver Screen" width="300" height="150" />Video game based movies drag around an embarrassing history with a charm akin to a rotting corpse that was left in the sun, and frankly it&#8217;s not all that surprising. Some things own too much baggage to survive the transfer from medium to medium without dropping a few key items here and there, and oftentimes what does worm its way through the wreckage resembles a hideous mutant spawn that can barely manage intelligent human speech let alone impress anyone as some lovable lost puppy. Not much else needs to be said: Video game films are practically doomed from the start screen, much to the frustration of hundreds of controller-wielding fans.</p>
<p><span id="more-14689"></span></p>
<p><img title="More..." src="http://spawnkill.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />But why do video games suffer from such a notorious reputation? Is it a crummy budget, bad casting, or just a bad batch of filmmakers and so-called creative minds? Maybe. But we all know that there&#8217;s too many awful video game movies out there to blame it on a handful of random factors. Books seem to revel in the highest adaptation success rate, with comics close behind and gaining speed fast. So is it just the medium? Video games aren&#8217;t always known for stellar storytelling, but die-hard fans are eager and willing to take up arms to defend their beloved games that, well &#8230; don&#8217;t suck.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-14686" title="Sands of Time" src="http://spawnkill.com/wp-content/uploads/2009/12/princepersia.jpg" alt="Sands of Time" width="400" height="250" /></p>
<p>To narrow down the problem and then decapitate it with expert accuracy, perhaps straying into well-received examples from other mediums could teach us a thing or two. We might as well begin with two of the hottest comic book movies on record: <em>The Dark Knight</em> and <em>Iron Man</em>. It&#8217;s fair to say that both movies were extremely well-cast, smartly written and directed, and combined just the right amounts of humor and eye-popping action with drama and character. Neither film, however, took its plot straight from the page. In fact, Christopher Nolan scrounged together over seventy years of Batman comics history and chose a limited number of sources to draw heavily upon for his interpretation, and the consummation was uniquely his own. Even <em>Iron Man</em> adapted Tony Stark&#8217;s origin into something more modern. Not all video games have a library of material to offer filmmakers, but the two films do raise a crucial issue.</p>
<p><img class="alignright" title="Iron Man" src="http://spawnkill.com/wp-content/uploads/2009/11/ironman.jpg" alt="Iron Man" width="300" height="169" />Take <em>Batman: Arkham Asylum</em> or even<em> X-Men Origins: Wolverine</em>, for example. Comics haven&#8217;t always emerged from their transformation into video games with all their limbs intact, but the aforementioned games have surprised us more than some would like to admit. For the most part, <em>Wolverine</em> was an entertaining, hackin&#8217; and slashin&#8217; adventure, and it didn&#8217;t always follow the disastrous course of its movie counterpart. But <em>Arkham Asylum</em>, though its basic premise can be traced back to the graphic novel by the same name, was a creation unrelated to the Nolan films that utilized the essence of the comics to form a new and engaging storyline. Once again, they hit the right notes.</p>
<p>So let&#8217;s move on to one of the better albeit still groan-inspiring video game to movie adaptations, <em>Silent Hill</em>. First of all, there&#8217;s something wrong with a movie that tries to explain the mechanics of a town whose allure resides so much in enigmatic horror, and even more bad steps are taken when the film messes with the basics: the protagonist. You know, that Harry Mason guy? Lost his daughter? Not too bright, but we still love him anyway? I&#8217;m pretty sure he was never a woman named Rose, and I&#8217;m rather certain he never had a <em>Lord of the Rings</em> husband who led a search team through the fog-blanketed vicinity, either. The film sacrifices unquestionable essentials for ones that should have been discarded in the switch from the video game medium. While creating an atmosphere that contains the spirit of the original is a commendable and necessary feat, it&#8217;s important to remember that there&#8217;s more to a source than haunting or gritty visuals&#8212;otherwise, what&#8217;s there to tell in terms of plot? If director Christophe Gans had stopped at atmosphere and focused on the roots of the series instead of making it his mission to turn every bit and piece into a replica, then maybe the result would have been more movie and less video game wannabe.</p>
<p><img class="alignleft" title="Batman: Arkham Asylum" src="http://spawnkill.com/wp-content/uploads/2009/11/baa.jpg" alt="Batman: Arkham Asylum" width="300" height="169" />Filmmakers can&#8217;t get it out of their head that they&#8217;re dealing with a video game, and sometimes actors perform under the same ignorant cloud. The people who replaced &#8220;comic book movie&#8221; with &#8220;movie&#8221; struck success more often than failure, leading to the current rise and popularity of comic book films. Video games need a team who can adopt the same sort of philosophy. Rather than concentrating on the product that you play on a console, it&#8217;s more important to break it down into raw material that screenwriters, directors, and actors can understand and mold. From there, it&#8217;s more manageable to figure out how each element links together and which ones contribute to any flaws or downfalls of the game. It&#8217;s not a difficult process with the right individuals, but Hollywood can&#8217;t stop salivating over high-budget special effects, fateful box office numbers, and a quick fix for the industry to spend any precious time over a genuine endeavor at an adaptation in the most classic sense.</p>
<p><img class="alignright" title="Silent Hill Movie" src="http://spawnkill.com/wp-content/uploads/2009/11/silenthillmovie.jpg" alt="Silent Hill Movie" width="300" height="169" />Adaptations aren&#8217;t supposed to be word-for-word, scene-for-scene&#8212;any reasonable translator or linguist can tell you that. And maybe we, as fans, need to stop being so picky about every single detail in book, comic, and video games on the silver screen and remember that creating an adaptation is an art, not a scientific process. What holds real worth is what we fell in love with in the first place: a story and world that immerses us, a menagerie of characters, and the spirit of it all. Filmmakers shoulder the heaviest burden, but fans need to step back, provide them some leniency and breathing room, and keep in mind that pressuring them for perfection is as unrealistic and illogical as the phrase &#8220;perfect translation.&#8221; There&#8217;s a difference between perfect and flawless; flawlessness embodies the brilliant transfer into a separate medium, creating a pure yet intact work. Although the term implies more faith and loyalty than perhaps it&#8217;s fair to expect, at least it gives creators and audiences alike a general idea of where our priorities should lie.</p>
<p>Each medium has its restrictions and requires different methodology, but that&#8217;s the beauty of an adaptation: What one medium can&#8217;t do, another can.</p>
<p style="text-align: left;"><em>[Ed. Note: WITA. also known as Stephanie Carmichael, is currently a guest writer at Spawn Kill! We can guarantee you'll want to sink your teeth into more of her work, which you can find </em><a href="http://whatistechnoagain.com"><em>here</em></a><em> </em><em>at her personal blog, <a href="http://www.radnerd.com">RadNerd</a>, <a href="http://www.impulsecreations.net/">Impulse Creations</a>, and scattered all over the place at </em><a href="http://girlsentertainmentnetwork.com/"><em>GEN</em></a><em>! Thanks for stepping in, Stephanie!]</em></p>
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		<title>3D Dot Game Heroes Coming to America</title>
		<link>http://spawnkill.com/2009/10/28/3d-dot-game-heroes-coming-to-america/</link>
		<comments>http://spawnkill.com/2009/10/28/3d-dot-game-heroes-coming-to-america/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 18:16:02 +0000</pubDate>
		<dc:creator>Joshiepoo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[3D Dot Game Heroes]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[Legend of Zelda Clone]]></category>
		<category><![CDATA[SCEA]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=11972</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/10/28/3d-dot-game-heroes-coming-to-america/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/10/3ddotgame1-294x169.jpg" class="alignleft wp-post-image tfe" alt="3ddotgame" title="3ddotgame" /></a>
Hurray! Another wacky Japanese PS3 game is being released in America. Yesterday via Sony’s PlayStation twitter and Siliconera we got confirmation on the rumor that 3D Dot Game Heroes will be coming out in North America for the PlayStation 3. No publisher was detailed, but since Sony Computer Entertainment America made the announcement we should consider them the front runner.
I had no idea what this<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-11974" title="3ddotgame" src="http://spawnkill.com/wp-content/uploads/2009/10/3ddotgame1-294x169.jpg" alt="3ddotgame" width="294" height="169" /></p>
<p style="text-align: left;">Hurray! Another wacky Japanese PS3 game is being released in America. Yesterday via <a href="http://twitter.com/SonyPlayStation/status/5206670690" target="_blank">Sony’s PlayStation twitter</a> and <a href="http://www.siliconera.com/2009/10/27/no-need-to-import-3d-dot-game-heroes-definitely-coming-to-north-america/" target="_blank">Siliconera</a> we got confirmation on the rumor that <em>3D Dot Game Heroes</em> will be coming out in North America for the PlayStation 3. No publisher was detailed, but since Sony Computer Entertainment America made the announcement we should consider them the front runner.</p>
<p style="text-align: left;">I had no idea what this game was about, so I did a little research for you all. It’s a game developed by From Software, makers of <em>Demon’s Souls </em>(which means it will be hard) and takes place in a classic RPG kingdom whose king, following the successful defeat of a demon lord, declares that the world should be in 3D. As you can tell from the picture above something goes horribly wrong and it is your job to find out. Ain&#8217;t that always the way?</p>
<p style="text-align: left;"><span id="more-11972"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NVm5K2wX7i4&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/NVm5K2wX7i4&amp;hl=en&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>[Source: <a href="http://www.siliconera.com/2009/10/27/no-need-to-import-3d-dot-game-heroes-definitely-coming-to-north-america/" target="_self">Siliconera</a>]
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		<title>Academy Award Nominee Writing Dante&#8217;s Inferno</title>
		<link>http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/</link>
		<comments>http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 20:12:21 +0000</pubDate>
		<dc:creator>Joshiepoo</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dante's Inferno]]></category>
		<category><![CDATA[Will Rokos]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=10967</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/10/Dantes_Inferno.jpg" class="alignleft wp-post-image tfe" alt="Dante" title="Dante" /></a>
You&#8217;ve heard of Dante&#8217;s Inferno, right? The game with the crazy marketing from EA and message board posters calling it a &#8220;shameless God of War clone.&#8221; Well, now Visceral Games have announced that the writer from Monster&#8217;s Ball and Academy Award Nominee Will Rokos will be providing the storyline for the upcoming game.
Rokos has been enjoying himself while working on the project which gave him<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-10972" title="Dante's_Inferno" src="http://spawnkill.com/wp-content/uploads/2009/10/Dantes_Inferno.jpg" alt="Dante's_Inferno" width="205" height="256" /></p>
<p>You&#8217;ve heard of <em>Dante&#8217;s Inferno</em>, right? The game with the crazy marketing from EA and message board posters calling it a &#8220;shameless <em>God of War</em> clone.&#8221; Well, now Visceral Games have announced that the writer from Monster&#8217;s Ball and Academy Award Nominee Will Rokos will be providing the storyline for the upcoming game.</p>
<p>Rokos has been enjoying himself while working on the project which gave him the opportunity to &#8220;re-imagine Dante as a flawed hero with a dark past, and his determination to save the love of his life from a terrible fate. It was a truly unique experience to re-create one man&#8217;s hell, one circle at a time.&#8221;</p>
<p><em>Dante&#8217;s Inferno</em> is looking at a February 2010 release and I am really looking forward to see how much &#8220;creative license&#8221; the development team takes with this tragic comedy.</p>
<p>[Source: <a href="http://www.joystiq.com/2009/10/10/academy-award-nominee-penning-script-for-dantes-inferno/">Joystiq</a>]
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=Academy+Award+Nominee+Writing+Dante%E2%80%99s+Inferno+http://bit.ly/9QmK6L" title="Post to Twitter"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro3.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/&amp;title=Academy+Award+Nominee+Writing+Dante%E2%80%99s+Inferno" title="Post to Digg"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-digg-micro3.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/&amp;t=Academy+Award+Nominee+Writing+Dante%E2%80%99s+Inferno" title="Post to Facebook"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro3.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/&amp;t=Academy+Award+Nominee+Writing+Dante%E2%80%99s+Inferno&amp;c=%3Cp%3EPowered+by+%3Ca+href%3D%22http%3A%2F%2Frichardxthripp.thripp.com%2Ftweet-this%22%3ETweet+This%3C%2Fa%3E%3C%2Fp%3E" title="Post to MySpace"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-myspace-micro3.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/&amp;title=Academy+Award+Nominee+Writing+Dante%E2%80%99s+Inferno" title="Post to Reddit"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro3.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://spawnkill.com/2009/10/12/academy-award-nominee-writing-dantes-inferno/&amp;title=Academy+Award+Nominee+Writing+Dante%E2%80%99s+Inferno" title="Post to StumbleUpon"><img class="nothumb" src="http://spawnkill.com/wp-content/plugins/tweet-this/icons/tt-su-micro3.png" alt="Post to StumbleUpon" /></a></p>
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		<title>China Cornering the Market in Fake PSP Go Handhelds</title>
		<link>http://spawnkill.com/2009/10/12/china-cornering-the-market-in-fake-psp-go-handhelds/</link>
		<comments>http://spawnkill.com/2009/10/12/china-cornering-the-market-in-fake-psp-go-handhelds/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 20:10:53 +0000</pubDate>
		<dc:creator>Joshiepoo</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Slide Panel Retro]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=10977</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/10/12/china-cornering-the-market-in-fake-psp-go-handhelds/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2009/10/pspgo-fake-300x169.jpg" class="alignleft wp-post-image tfe" alt="pspgo fake" title="pspgo fake" /></a>My dad wasn&#8217;t kidding when he said everything is made in China these days. This sleek PSP Go ripoff is the next product in the fine line of fake portable devices from the fine makers in the Republic of China.
Called the Slide Panel Retro it has up to 4GB of space, a built-in camera, mp3 player, and built in software emulation. Your features sound like<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-10978" title="pspgo fake" src="http://spawnkill.com/wp-content/uploads/2009/10/pspgo-fake.jpg" alt="pspgo fake" width="300" />My dad wasn&#8217;t kidding when he said everything is made in China these days. This sleek PSP Go ripoff is the next product in the fine line of fake portable devices from the fine makers in the Republic of China.</p>
<p>Called the Slide Panel Retro it has up to 4GB of space, a built-in camera, mp3 player, and built in software emulation. Your features sound like everything I could ever want in a device, but your blatant exploit of the PSP Go&#8217;s design is making me have commitment issues. Get your act together China, seriously.</p>
<p>[Source: <a href="http://www.joystiq.com/2009/10/09/is-that-a-psp-go-nope-its-a-psp-faux/">Joystiq</a>]
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		<title>Kids Choose Nintendo Over Nickelodeon and Disney</title>
		<link>http://spawnkill.com/2009/10/10/kids-choose-nintendo-over-nickelodeon-and-disney/</link>
		<comments>http://spawnkill.com/2009/10/10/kids-choose-nintendo-over-nickelodeon-and-disney/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 22:20:39 +0000</pubDate>
		<dc:creator>Eric "TheHerp" Galaviz</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Game Study]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=10767</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/10/10/kids-choose-nintendo-over-nickelodeon-and-disney/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2009/10/wii_heart-300x169.jpg" class="alignleft wp-post-image tfe" alt="wii_heart" title="wii_heart" /></a>Trying to gauge what kids like used to be extremely difficult. Do they like Pokémon, Power Rangers, Dora the Explorer, SpongeBob? Should I go with Star Wars or Barbie? Are Nerf guns still cool? So many different products &#8211; but these days, there are two things kids can agree on: Nintendo Wii and DS are awesome and they can’t get enough of them. In a study<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-10771" href="http://spawnkill.com/kids-choose-nintendo-over-nickelodeon-and-disney/wii_heart/"><img class="size-full wp-image-10771 alignleft" title="wii_heart" src="http://spawnkill.com/wp-content/uploads/2009/10/wii_heart.jpg" alt="wii_heart" width="307" height="230" /></a>Trying to gauge what kids like used to be extremely difficult. Do they like Pokémon, Power Rangers, Dora the Explorer, SpongeBob? Should I go with Star Wars or Barbie? Are Nerf guns still cool? So many different products &#8211; but these days, there are two things kids can agree on: Nintendo Wii and DS are awesome and they can’t get enough of them. In a study done by SmartyPants, the top most loved brands for American children are the Nintendo Wii, coming in at number one and the Nintendo DS coming in at number two.</p>
<p><span id="more-10767"></span>The survey “Young Love”, which surveyed 4,700 American children and their parents online over a nine month period, found that kids from the age 6-12 years old loved them some Wii and DS. I don’t blame them; Nintendo is great at putting out fun games that are family friendly. The survey included more than 260 consumer brands across 20 different product categories. Among the brands that rank in the top ten are Oreo, McDonald’s, M&amp;M’s and Nickelodeon. In terms of gaming PlayStation ranks 14<sup>th</sup>, Xbox 42<sup>nd</sup>, GameCube 76<sup>th</sup> and <em>Nintendogs</em> coming in at 96<sup>th</sup>.</p>
<p>&#8220;From Crayola to iPod, kids&#8217; most loved brands are familiar, iconic brands that delight kids and parents with variety, value, family-friendly content, and simple pleasures,&#8221; Smarty Pants President Wynne Tyree said in a statement. &#8220;Interestingly, the top brands are not traditional &#8216;for kids only&#8217; brands; in fact, many are not marketed directly to kids.” According to SmartyPants the brands most liked by kids were ones that offered high-quality family time, age-appropriate content, parent approved, variety and advertising that got kids talking amongst themselves.</p>
<p>Nintendo was a huge part of my childhood from the cereal to drinks and, of course, the great games. The Wii is the NES and Super NES of this generation and just like back then, even adults want to get into the action. The difference with the Wii is that parents are able to get play the games with their kids, creating a new way to spend time together as a family. For more on the study visit <a href="http://www.asksmartypants.com/younglove/" target="_blank">SmartyPants</a> were you can see the top 100 brands loved by kids.</p>
<p>[Source: <a href="http://asksmartypants.com/" target="_blank">SmartyPants</a>]
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		<title>Club Nintendo&#8217;s Zelda Posters</title>
		<link>http://spawnkill.com/2009/09/27/club-nintendos-zelda-posters/</link>
		<comments>http://spawnkill.com/2009/09/27/club-nintendos-zelda-posters/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 15:52:56 +0000</pubDate>
		<dc:creator>David "Snarkasaur" Stewart</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[club nintendo]]></category>
		<category><![CDATA[Swag]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=9793</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/09/27/club-nintendos-zelda-posters/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/09/Logo_Club_Nintendo_by_Shinko_O-150x150.jpg" class="alignleft wp-post-image tfe" alt="Logo_Club_Nintendo_by_Shinko_O" title="Logo_Club_Nintendo_by_Shinko_O" /></a>Get on your green tights and wooden shield because Club Nintendo finally has something else worthwhile to spend those treasured coins upon.  The latest addition to the Club Nintendo rewards list is none other than a 3 pack Legend of Zelda poster set.  I don&#8217;t know about you, but I love washing my walls in gaming and movie posters, and it&#8217;s actually quite difficult to<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-9795" title="Logo_Club_Nintendo_by_Shinko_O" src="http://spawnkill.com/wp-content/uploads/2009/09/Logo_Club_Nintendo_by_Shinko_O-150x150.jpg" alt="Logo_Club_Nintendo_by_Shinko_O" width="150" height="150" />Get on your green tights and wooden shield because Club Nintendo finally has something else worthwhile to spend those treasured coins upon.  The latest addition to the Club Nintendo rewards list is none other than a 3 pack <em>Legend of Zelda</em> poster set.  I don&#8217;t know about you, but I love washing my walls in gaming and movie posters, and it&#8217;s actually quite difficult to find any decent <em>LoZ</em> ones to buy.</p>
<p><span id="more-9793"></span></p>
<p><img class="alignright size-full wp-image-9798" title="zelda_poster_big_2" src="http://spawnkill.com/wp-content/uploads/2009/09/zelda_poster_big_2.jpg" alt="zelda_poster_big_2" width="175" height="252" />Fortunately, there are now three absolutely free ones that are not only great looking (the Phantom Hourglass poster is particularly attractive), but are FREE if you&#8217;ve bought even a few Nintendo licensed games over the past couple of years.  My shelf is packed with Nintendo gamage, so not only will I have a charming DS display holder and a plush Mario hat (no I did not choose to <em>Punch-Out</em> Doc Louis, the man trained me for crying out loud!), but now my Fathead Link sticker now has a little company.  The three posters run a mere 350 coins, which is roughly 7-8 games.  Wii games net you 50 coins, DS games net you 30, and a system can get you up to 300.  7-8 games may seem like quite a bit, but if you figure in <img class="size-full wp-image-9803 alignleft" title="zelda3" src="http://spawnkill.com/wp-content/uploads/2009/09/zelda3.jpg" alt="zelda3" width="177" height="252" />games like <em>Wii Play</em> and <em>Wii Sports</em>, and any peripheral type games you may have purchased (<em>Wii Fit</em> or <em>Link&#8217;s Crossbow Training</em>) just for the peripheral, you&#8217;d be surprised how quickly the points add up.  You can basically consider every dollar you&#8217;ve spent to earn you one coin, though it doesn&#8217;t take deals you&#8217;ve gotten into account obviously.  You also get ten coins for every survey about a game you&#8217;ve registered you fill out.</p>
<p style="text-align: left;">The only negative here, and it&#8217;s difficult to consider it a negative as everything is free, is that Club Nintendo&#8217;s shipping is painfully slow.  It&#8217;s been since mid-July that they offered the Mario hat, and I&#8217;ve yet to receive it.  But even the shipping is free, so what&#8217;s really to complain about?  Head on over to <a href="https://club.nintendo.com/">Club Nintendo</a> to sign up!</p>
<p style="text-align: center;"><img class="size-full wp-image-9797 aligncenter" title="zelda1" src="http://spawnkill.com/wp-content/uploads/2009/09/zelda1.jpg" alt="zelda1" width="418" height="230" /></p>
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		<title>Brütal Legend Demo Available Today For GameStop Pre-Orders</title>
		<link>http://spawnkill.com/2009/09/17/brutal-legend-demo-available-today-with-gamestop-preorders/</link>
		<comments>http://spawnkill.com/2009/09/17/brutal-legend-demo-available-today-with-gamestop-preorders/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 22:41:07 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[gamestop]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=8974</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/09/17/brutal-legend-demo-available-today-with-gamestop-preorders/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/06/brutal_legend1-300x134.jpg" class="alignleft wp-post-image tfe" alt="brutal_legend1" title="brutal_legend1" /></a>EA and Double Fine Productions has announced in a recent press release that the Brütal Legend Demo will officially live as of today at 11PM, but only for those who preordered the game from popular games retailer Gamestop. Players who can get into the demo will be treated to the entire first stage of Brütal Legend, setting the stage for Eddie Riggs&#8217; tale and the<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-3072" title="brutal_legend1" src="http://spawnkill.com/wp-content/uploads/2009/06/brutal_legend1-300x134.jpg" alt="brutal_legend1" width="300" height="134" />EA and Double Fine Productions has announced in a recent press release that the Brütal Legend Demo will officially live as of today at 11PM, but only for those who preordered the game from popular games retailer Gamestop. Players who can get into the demo will be treated to the entire first stage of Brütal Legend, setting the stage for Eddie Riggs&#8217; tale and the various mechanics set forth in-game.</p>
<p><span id="more-8974"></span>Also, and hopefully this is true, the demo will feature the first boss of the game. Many game demos (looking at you, Mega Man 9 and Arkham Asylum) bring user up to a point where a massive conflict is upon the player, only to flash a short game trailer and revert to the title screen. Don&#8217;t take my word for it, though. Here it is from the press release (via e-mail):</p>
<blockquote><p>&#8220;&#8230;These weapons, along with a variety of deadly combos, powerful double-team attacks with allies and Eddie’s self-made hot-rod, the Deuce, will all be needed in order to defeat the vicious boss at the end of the demo.&#8221;</p></blockquote>
<p>Also hinted at in the press release was the availability of the demo to everybody in &#8220;upcoming weeks.&#8221; Luckily, Spawn Kill has tracked down news that is even <em>more</em> accurate &#8212; according to the Brütal Legend Twitter, the Brütal Legend demo will be available for all Xbox Live users on September 24th and for PSN users on October 1st.</p>
<p>Brütal Legend&#8217;s official full-retail release in North America will be on &#8220;Rocktober&#8221; 13th. Stay tuned to Spawn Kill for all the latest Brütal Legend news.</p>
<p>[Sources: Press Release, <a href="http://twitter.com/brutallegend/status/4064196589">Brütal Legend Twitter</a>]</p>
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		<title>Do You Remember Legend of Legaia?</title>
		<link>http://spawnkill.com/2009/09/03/do-you-remember-legend-of-legaia/</link>
		<comments>http://spawnkill.com/2009/09/03/do-you-remember-legend-of-legaia/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 22:29:52 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[Do You Remember]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[DYR]]></category>
		<category><![CDATA[Legend of Legaia]]></category>
		<category><![CDATA[PSX]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=7639</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/09/03/do-you-remember-legend-of-legaia/"><img align="left" hspace="5" width="300" src="http://spawnkill.com/wp-content/uploads/2009/10/legaia-cover.jpg" class="alignleft wp-post-image tfe" alt="legaia cover" title="legaia cover" /></a>Do I remember Legend of Legaia? You bet! The brainchild of Sony Computer Entertainment, Inc.&#8217;s Contrail studio (known for the Legaia series and Alundra 2), Legend of Legaia was a small development team&#8217;s dream of an amazing fantasy role-playing game, of a grand tale in a fully-realized 3D world. Theirs was a also dream with limited hype and short-lived popularity. Their Legend, however, sticks around<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-7642" title="legaia cover" src="http://spawnkill.com/wp-content/uploads/2009/10/legaia-cover.jpg" alt="legaia cover" width="300" height="220" />Do I remember <em>Legend of Legaia</em>? You bet! The brainchild of Sony Computer Entertainment, Inc.&#8217;s Contrail studio (known for the <em>Legaia</em> series and <em>Alundra 2</em>), <em>Legend of Legaia</em> was a small development team&#8217;s dream of an amazing fantasy role-playing game, of a grand tale in a fully-realized 3D world. Theirs was a also dream with limited hype and short-lived popularity. Their <em>Legend</em>, however, sticks around even to this day as one of the more unique role-playing games to come out on the PlayStation.</p>
<p><span id="more-7639"></span></p>
<p><!--more-->The basic premise behind <em>Legend of Legaia</em> might remind you of <a href="http://en.wikipedia.org/wiki/The_Mist">a Stephen King novel</a> – a thick, unnatural mist has enveloped the land and is bringing about monsters with perilous intentions. The ancient Seru creatures that have aided humans throughout the world&#8217;s history are now serving as hosts to the mist&#8217;s dubious plans, turning people with equipped Seru into horrible beasts. The protagonist, a spunky teenager named Vahn, encounters a mystic Ra-Seru, a Lord among the symbiotic creatures left by God to aid humanity. The Ra-Seru contracts Vahn to track down and revive Genesis trees, ancient trees capable of dissipating nearby mist and thus restoring order to the world. To aid in his quest, Vahn encounters two other supremely powerful do-gooders that are inevitably tied to the fate of the land.</p>
<p><img class="alignleft size-full wp-image-7643" title="legaia 01" src="http://spawnkill.com/wp-content/uploads/2009/10/legaia-01.jpg" alt="legaia 01" width="600" height="370" /><br />
Contrail went out of its way to create a 3D polygonal world. While certainly novel, the blocky backgrounds couldn&#8217;t hold up to the polish presented by RPG King Square&#8217;s pre-rendered backgrounds. The character models were slmost on part with the previous release on <em>Final Fantasy VII</em> &#8212; more proportionally correct, but with something still not quite right.  On the plus side, buildings and interiors had a perceived depth to them, making the in-game world feel much more fleshed-out. Also noteworthy is the game&#8217;s soundtrack. While extremely reliant upon synth percussion and stringed instruments, the music adds another otherworldly layer upon its admittedly far-out premises.</p>
<p>The one aspect of <em>Legend of Legaia</em> that deserves more praise than the rest is its battle system. Like many titles under the umbrella of the role-playing genre, (and especially those listed here on Spawn Kill&#8217;s Do You Remember segments) the real meat of the game is the battling – be it the leveling structure, skill hierarchy, job system, or, in the case of this title, the battles themselves. <em>Legend of Legaia</em> put forth a battle system that heavily emphasized combo-based offensive abilities. When in-battle, the player could press various directions on the directional pad for left arm, right arm, high, and low attacks. Different strings of these attacks could lead to a new combination being learned and stored on a convenient menu. As the availability of Action Points increased, more hits can be added to attacks, and greater combos could be achieved. Within battles, players are also able to use a Spirit command to regain spent AP and defend, use items, and specify magic (absorbed by enemies) to use from the equipped Ra-Seru. The system is drastically different than almost everything on the PlayStation up to its release (with the exception of <em>Xenogears</em>), and offers flexibility in an area where most RPGs would simply ask for the X button to be pressed repeatedly.</p>
<p><img class="alignright size-full wp-image-7644" title="legaia 02" src="http://spawnkill.com/wp-content/uploads/2009/10/legaia-02.jpg" alt="legaia 02" width="300" height="200" />Although the simple nature of the plot may have been standard fare, the motivating force behind <em>Legend of Legaia</em>&#8217;s characters was something unseen in the gaming world. Sure, the presentation and music weren&#8217;t to the highest standards, and many people may have passed the title up because of those elements, but what kept buyers happy and fans returning to the game was what <em>Legend of Legaia</em> ultimately offered then and still offers now &#8212; something unique. Many games in the present stick to what works, and <em>Legend of Legaia</em> creators Contrail dared to veer from the norm. For that, and for this game, they should be commended.</p>
<p><em><strong>Do You Remember </strong>is an ongoing effort at Spawn Kill to showcase some of the great and often forgotten titles in gaming history. Be sure to check back every Thursday for the newest edition of <strong>Do You Remember</strong>.</em>
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		<title>Mini Ninjas Flips into North America Sept. 8th</title>
		<link>http://spawnkill.com/2009/08/13/mini-ninjas-flips-into-na/</link>
		<comments>http://spawnkill.com/2009/08/13/mini-ninjas-flips-into-na/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 03:43:11 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Mini Ninjas]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=7023</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/08/13/mini-ninjas-flips-into-na/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2009/08/mini-ninjas-big-03-300x169.jpg" class="alignleft wp-post-image tfe" alt="mini ninjas big 03" title="mini ninjas big 03" /></a>Fans of chibi-size ninjas can rejoice &#8212; IO Interactive&#8217;s action/adventure title Mini Ninjas will be available in the United States on September 8th, 2009. Players will be put into control of one of six small-scale ninjas, and will be able to use several different and distinct weapons, abilities, and styles of play &#8212; all of which will be within expertly-crafted and uniquely-styled feudal Japanese environments.
As<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-7027" title="mini ninjas big 03" src="http://spawnkill.com/wp-content/uploads/2009/08/mini-ninjas-big-03.jpg" alt="mini ninjas big 03" width="300" height="169" />Fans of chibi-size ninjas can rejoice &#8212; IO Interactive&#8217;s action/adventure title <em>Mini Ninjas</em> will be available in the United States on September 8th, 2009. Players will be put into control of one of six small-scale ninjas, and will be able to use several different and distinct weapons, abilities, and styles of play &#8212; all of which will be within expertly-crafted and uniquely-styled feudal Japanese environments.</p>
<p><span id="more-7023"></span>As you have surely seen before, the visual flair of <em>Mini Ninjas</em> is undeniably crisp. Look, here is the proof!</p>

<center><embed src="http://blip.tv/play/g6QngZiZFQA" type="application/x-shockwave-flash" width="400" height="252" allowscriptaccess="always" allowfullscreen="true"></embed></center><p>
<p>Do you want to crap your pants yet? This video showcases just one of the six characters available in the game. For another vignette, check out our <a href="http://spawnkill.com/mini-preview-mini-ninjas/"><em>Mini Ninjas</em> Mini Preview</a>. As always, stay tuned to Spawn Kill for all you need to know about <em>Mini Ninjas.</em>
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		<title>Do You Remember Vagrant Story?</title>
		<link>http://spawnkill.com/2009/08/13/do-you-remember-vagrant-story/</link>
		<comments>http://spawnkill.com/2009/08/13/do-you-remember-vagrant-story/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 01:24:19 +0000</pubDate>
		<dc:creator>Kevin &#34;K-Tuck&#34; Tucker</dc:creator>
				<category><![CDATA[Do You Remember]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[DYR]]></category>
		<category><![CDATA[Ivalice]]></category>
		<category><![CDATA[Vagrant Story]]></category>
		<category><![CDATA[Yasumi Matsuno]]></category>

		<guid isPermaLink="false">http://spawnkill.com/?p=7007</guid>
		<description><![CDATA[<a href="http://spawnkill.com/2009/08/13/do-you-remember-vagrant-story/"><img align="left" hspace="5" width="300" height="169" src="http://spawnkill.com/wp-content/uploads/2009/08/vagrant-art-300x169.jpg" class="alignleft wp-post-image tfe" alt="vagrant art" title="vagrant art" /></a>Do you remember Vagrant Story? I would hope so. Vagrant Story, developed by Square, came out during what I refer to as the Golden Era of 32-bit RPGs, the years 1996 through 2000. Receiving a rare perfect score from Japanese video game magazine Famitsu, Vagrant Story was leaps and bounds beyond its competition in terms of graphics, art style, and game mechanics.

Vagrant Story follows the<span class="excerpt_more"><a href=".get_permalink()."></a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-7012" title="vagrant art" src="http://spawnkill.com/wp-content/uploads/2009/08/vagrant-art.jpg" alt="vagrant art" width="270" height="170" />Do you remember <em>Vagrant Story</em>? I would hope so. <em>Vagrant Story</em>, developed by Square, came out during what I refer to as the Golden Era of 32-bit RPGs, the years 1996 through 2000. Receiving a rare perfect score from Japanese video game magazine Famitsu, <em>Vagrant Story</em> was leaps and bounds beyond its competition in terms of graphics, art style, and game mechanics.</p>
<p><span id="more-7007"></span></p>
<p><em><!--more-->Vagrant Story</em> follows the exploits of Ashley Riot, a “Riskbreaker” (awesome) whose objective is to hunt down and presumably arrest Sydney Losstarot, a cult leader who was wanted for numerous crimes against government officials. Obligatory plot twists ensue – it turns out that the good guys are the bad ones, there are ghouls everywhere, allies have become corrupted by want for power, and the mysterious force called Darkness that fuels the evil side of the city is looking for a new host. To divulge any more details would be to give away important parts of one of the finest plotlines I have been privileged to witness unfold.</p>
<p><img class="alignleft size-full wp-image-7014" title="vagrant screen 02" src="http://spawnkill.com/wp-content/uploads/2009/08/vagrant-screen-02.jpg" alt="vagrant screen 02" width="300" height="222" />Visually, <em>Vagrant Story</em> is about on par with game releases around the same time frame with a few exceptions. Since Square opted not to use prerendered backgrounds, there is noticeably less shine in-game than titles like <em>Final Fantasy VIII</em> (released about eight months before <em>Vagrant Story</em>). However, everything in-game can be viewed from a first-person perspective, allowing for a higher sense of interaction with surroundings. Dominated by many browns and blacks, only specific scenes in the game were colorful – flashbacks of Ashley&#8217;s broken and confusing past, for instance, were bathed in a kind of luminous, chromatic aura. Regardless of slim detail and dull colors, character models moved quite fluidly, and animations were spot-on for all actions.</p>
<p>Though simple in appearance, <em>Vagrant Story</em> is home to some big innovations for the genre, as well as some simple changes that make the entire package so much more concise. There are no shops with which to buy weaponry – everything Ashley needs, he makes or modifies from dungeon loot to suit his purposes. Interaction in-game is limited wholly to cutscenes, using simple-yet-stunning comic-style speech boxes. The protagonist is able to move objects within specific areas, run, and also jump to clear obstacles. The added platforming elements take the basics of the game more towards the action/adventure genre, but the battle system wholly solidifies its RPG status.</p>
<p style="text-align: center;"><img class="size-full wp-image-7015 aligncenter" title="vagrant screen 01" src="http://spawnkill.com/wp-content/uploads/2009/08/vagrant-screen-01.jpg" alt="vagrant screen 01" width="550" height="350" /></p>
<p>Without a doubt, <em>Vagrant Story</em>&#8217;s battle system is its strongest selling point. Battles in <em>VS</em> are handled within a spherical area of attack around Ashley. Enemies within the sphere were able to be hit within range of the equipped weapon or magic. Ashley is able to target specific parts of his enemy&#8217;s body, allowing for various status effects from disabled limbs as well as heavy damage to specific weak points. Timing attacks into Combos is also possible using what is referred to as “Chain Abilities”. Magic is gained through the use of grimoires, books of dark arts left behind by fallen enemies, and a few abilities become available later that allow for increased offensive and defensive capabilities. Playing a crucial role, players are required to balance a Risk meter. If the Risk is meter is high, the rewards can be more powerful strikes, more critical hits, and more potent sorcery. Like its name implies, however, Risk is a double-edged sword. When the Risk meter is nearly full, Ashley&#8217;s defenses will be lowered, causing enemies to hit much harder.</p>
<p><img class="alignright size-full wp-image-7016" title="vagrant screen 03" src="http://spawnkill.com/wp-content/uploads/2009/08/vagrant-screen-03.jpg" alt="vagrant screen 03" width="300" height="222" />As with many RPGs of the Golden Era, the main reason to revisit classic titles falls into two categories: warm nostalgia, and dedication to the genre. <em>Vagrant Story</em> introduces a third into the mix; connection to a universe in which several games take place. The entire plot unfolds in the world of Ivalice, a place that has only recently become more fleshed-out since the 2006 release of <em>Final Fantasy XII</em>. There is much cross-pollination here, as <em>Final Fantasy XII</em> makes references to items and names from <em>Vagrant Story</em> (as well as <em>Final Fantasy Tactics</em>, obviously).</p>
<p>The mechanics and visual styles put forth in <em>Vagrant Story</em> are some that are not often (if ever since) utilized within any genre of games. While any of the aforementioned reasons should be more than enough for fans to pick up this title, what this game ultimately offers is a one-of-a-kind tale with a simply beautiful execution. <em>Vagrant Story</em> is an often-overlooked, unfortunately-forgotten title offering unparalleled depth and entertainment.</p>
<p><em><strong>Do You Remember</strong> is an ongoing effort at Spawn Kill to showcase some of the great and often forgotten titles in gaming history. Be sure to check back every Thursday for the newest edition of <strong>Do You Remember</strong>. </em>
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