Spawn Kill – Agree to Disagree 02: Favorite Controllers
Posted by Brittany "Molotov Cupcake" Vincent on March 13th, 2010
Opinions. Everyone’s got ‘em. Especially the zany staff of Spawn Kill. And we know every single one of you wants to share your own as well. So we’ve put together a way that you can give us your two cents — you know, other than leaving a comment or getting in touch with us in some other manner. Every Friday, we’ll be bringing you a hot topic that’s been cracked wide open for discussion. Your job is to load up and deliver your best opinions on the subject at hand in Spawn Kill’s Agree to Disagree column.














Opinions. Everyone’s got ‘em. Especially the zany staff of Spawn Kill. And we know every single one of you wants to share your own as well. So we’ve put together a way that you can give us your two cents — you know, other than leaving a comment or getting in touch with us in some other manner. Every Friday, we’ll be bringing you a hot topic that’s been cracked wide open for discussion. Your job is to load up and deliver your best opinions on the subject at hand in Spawn Kill’s Agree to Disagree column.

I’ll start off by confessing that I’ve been playing this game off and on for nearly a year. It’s just one of those games that’s great to pick up and play for a little while, set it down, and come back to it later. It’s also one of my all-time favorite games for the DS (it’s also available on nearly every other platform), even though it’s far from perfect. But a game doesn’t have to be “perfect” to be fun, does it? Even though I’ve finished the story mode, I know I’ll keep playing whenever the “match 3″ bug strikes me, and I’m very eagerly awaiting the true sequel, which promises to do nothing but improve over the first game.
My game is best played in a pitch black room with the soft glow of my television piercing the darkness. The battle cries of obnoxious ten-year-olds do not tear through my eardrums. I do not waste time with team members who have no desire to play correctly or fairly. Silence and solitude are freedom; gateways to platinum trophies, 100% completion, and a committed relationship with the game in the disc tray. So why am I forced to venture into the sordid world of multiplayer whenever a new release beckons to me from the wild of the retail storefront?

