Spawn Kill Favorites: Resident Evil 2
Posted by WITA on June 12th, 2010
When it comes to horror video games, Resident Evil tops the chart, nails the head shots, and splatters the screen with blood and gore. Although the popular series changed its mainstream viral formula with the “action horror” award-winner Resident Evil 4, fans still consider the second game a hot favorite. Leon S. Kennedy may be a teenage girl’s knight in zombie gut-stained armor now, but he wasn’t always such a looker who rolled with Umbrella’s punches as slickly as the bad puns and bingo jokes. Once upon a time in Raccoon City, he was a rookie cop whose first day on the job ended in city-wide decimation. He slogged through grimy sewers, followed a corporation’s blood trail, befriended Redfield’s sister … and fell for one dangerous lady in red.





Video game based movies drag around an embarrassing history with a charm akin to a rotting corpse that was left in the sun, and frankly it’s not all that surprising. Some things own too much baggage to survive the transfer from medium to medium without dropping a few key items here and there, and oftentimes what does worm its way through the wreckage resembles a hideous mutant spawn that can barely manage intelligent human speech let alone impress anyone as some lovable lost puppy. Not much else needs to be said: Video game films are practically doomed from the start screen, much to the frustration of hundreds of controller-wielding fans.
When Chrono Trigger graced the SNES in 1995, it soon became one of the medium’s most beloved games of all, well … time. Today the game still shines as an epitome of the RPG genre, combining all the right gameplay, visual, and auditory elements into a meticulous balance that brings the player just shy of nirvana. Last year the game was imported to the Nintendo DS, and after craving that nostalgia like a hero itching for adventure, I finally plunked down the cash for the handheld console and curled up with the old school game laced with a modern twist.
Cue the clichĂ© jaw drops, because what has been shown of the Italian Renaissance-themed Assassin’s Creed II does just that. I walked into the ACII panel on Thursday of San Diego Comic-Con with a sense of uncertainty and lukewarm feelings about what I was about to attend, but the immediate showing of the trailer nearly blew me away from the beginning.
Many people did not welcome Silent Hill: Homecoming, and it’s understandable considering the odd influence of the film adaptation on the game. Despite the lukewarm reception, I found it to boast yet another psychologically twisted and enjoyable Silent Hill story—if not smoother and better paced than any one before it. While it may not focus entirely on the overwhelming feeling of isolation, the game does something unique to the series: taking a darkly close look at the founding families of Shepherd’s Glen, who are just as deranged as the infamous town from which they came. But most importantly, Homecoming still plays with ideas of personal hell and madness—this time with the protagonist Alex Shepherd.



