[Details Leaked] Everything We Know About Elder Scrolls V: Skyrim So Far
The Game Informer issue containing the long awaited details of Skyrim has hit the internet, and it’s a mixed reaction. Fans everywhere are outraged and happy at the same time. In a gleefully pissed off stupor, fans have taken to the internet to post their muddled thoughts of upcoming Elder Scrolls: Skryim game from Bethesda set to hit in November this year.
The game is set 200 years after Oblivion‘s end. This new environment is called Skyrim. It’s north of the Imperial City, and in that bitterly cold habitat where the Nords live. Gamers will get to tackle the god of the dragons, his kin, and the usual assortment of common pissed off wildlife creatures like the were-yeti. Your character himself (or herself) is a dragon-born dragon hunter living in a world of civil war between people who like the Empire and people who don’t. That sort of thing usually comes about when kings die. The game will take place in five massive cities, and more than just two variations of caves like the previous iterations contained.
Some are seeing these new additions as lazy. Classes have been removed, and all skills you level contribute to an overall level. Taking (or self-stealing, since they are from the same company) a note from Fallout 3, your character will gain perks as they progress through the levels. Speaking of leveling, when you finally upgrade a number, you gain a boost in health plus your choice of more health, stamina, or magicka. Finally, there is a soft cap of 50, but you can go beyond. Just expect to take far more time grinding to surpass that.
Skills have gotten changed, and many think it not for the better. One reason that people are already at the throats of Bethesda is that Mysticism is no longer a skill. Not only that, but it only contains 18 skills. To put that in better perspective, that’s down from the 21 skills in Oblivion, and 27 skills total on Morrowind. On the plus side, the game will tailor itself to your playstyle while still giving breathing room to be a jack of all trades. True that this may mean you can be overpowered in every regard, but it gives less room for players to screw up with “the wrong character build.” Enchanting is making a return, alongside weapon smithing.
The company is planning on making the combat far deeper and more dynamic. Mashing a button like crazy to win was as deep as Oblivion got, but this iteration is changing things up. Each hand will have a different function, so one for magic and a shield, magic and magic (allowing for some powerful combos), or just put a sword in both hands and dual-wielding. The game has a quick-set up option, so fixing up the way you want to play will be a breeze even in mid-battle. Your character will now be able to sprint, which of course will waste stamina. Combat has been a focal point in development, so much so that each weapon will feel different within your hands. And yes, level scaling is back, for better or worse. But it’s more akin to Fallout 3, so thank the gaming gods you won’t fight rats for the majority of the game.
The game’s quests are far more dynamic in the way they play out, all based on what your character is like and how they’ve reacted to the world previously. An example of this is if you play a more magic-based game, then you’ll be approached by more magic-based enemies. To go further, if you murder a store owner that has quest for you, he will be replaced by his sister who will begrudgingly give you the quest. Dropping items has a more dynamic effect, in the sense that the NPCs may react to it. Maybe a kid will pick it up and give it back to you, or maybe some people will fight over who gets it. I can see the kid thing getting annoying. No, don’t give it to me you little brat, I obviously don’t want it! The location of quests themselves can be determined by places you have or haven’t visited. The game might shoehorn you into a spot you’ve never been to.
Little things have been improved as well. The third person camera has been improved, and there is an option to turn off the HUD. NPCs will now do other things while talking, making your conversations with them less static and awkward.
Gamers all around are complaining and praising at the same time, despite this not being all of what’s revealed. Some are noting how similar to Fallout 3 it looks, even though it has a different engine, though many are stating that the graphics are fantastic. We’ll have more when more information drops, like if Fargoth or his kin will be in this game or not. Let’s pray they aren’t.
[Source: System Wars Forum]
Tags:Bethesda, elder, Elderscrolls, November, Skyrim, The Elder Scrolls V: Skyrim, V



Again with the leveling scale, I swear that bugs me so bad, like in New Vegas, you could only level up to 30 which once you level something up, you’d think “I should have leveled this up, instead of that.” I mean not to have the leveling up scale ridiculously high like Oblivion’s was 100(if I’m correct) but high enough to where you know you have everything you want leveled up. But other than this and other possible bugs, or downside changes they’ve made, the game looks amazing and the combat system looks and sounds pretty incredible. And they’ve added crossbows, so did they add any new spells, swords, or maybe armor?
Eh. Humorously enough, level scaling has been around since Morrowind, but it wasn’t nearly as noticeable. At any rate, it sounds like there won’t be a “wrong build”, so to speak. I’ve already restarted New Vegas twice because I didn’t realize STR was such a big deal. Oh well.
I didn’t catch it before, but apparently your character gets Dragon Shout abilities, from freezing time to repulsion all the way up to summoning an actual Dragon to fight with you. I haven’t heard much on spells or swords or even how they are doing the armor. I’ll keep you posted when I get wind of it.
This is annoying – the best part about older Elder Scrolls was that you could become a pure mage or pure swordfighter… now it’s gonna be like Fable 3 and everyones character will be the same.
Not true. It’s dependent on how you play.
Obviously, if you play full on stealth, then you will have a full on experience of stealth. The game tailors to how you play, not tailors you to play how the game wants you to be or become a jack of all trades.
Unless you wish that.
Besides, there is no multiplayer confirmed (yet). You’ll never see anyone else’s character unless you go to their house.
The internet will be full of videos later in the year, he will see lots of other peoples characters.
not sure bout that cuz 4 me when i run out of magica or if im an archer arrows i need some thing to fall back onand i think with dule wielding spells or swords and new quest system it should be the opposite of that and now with smithing u can be a mage ,sneak,archer,merchant or allrounder
i think everything so far sounds great, i really enjoyed oblivion and class it as one of my favorite games of all time, i seriously cannot wait for sykrim!!
Where is your proof that there will be no classes?
It’s on the source I posted, and in the Game Informer issue out now.
Whoops. My mistake! Apparently, there ARE 10 classes. Guess the leaker misinterpreted that.
There are no classes, there is ten races.
semantics
Well – have look at that pic – this is epic fotorealistic elf female in skyrim?
http://i56.tinypic.com/2my1d1x.jpg
No, that is simply a photo. If you want to see what the characters actually look like, go to the official Skyrim media page: http://www.elderscrolls.com/skyrim/media/
Mysticism: one less skill I have to level up.
ok here info i have
1 theres no classes NONE.
2there could be skills such as wood cutting mining black smithing and other stuff .these are only rumors .if they did do this it would be more like runescape where u just lvl up stuff 4 the sake of lvling up plus it would be pretty hard to fit in with only 18 skills .
3mysticism will not be there but the spell sre just put into other typs of magic eg alteration restoration ect. i think mystecisem was a waste .
4.it may not be in time for skyrim but bethesda or what ever its called is talking to sont/microsoft about geting user genrated content into the games.that means mods 4 ps3:D
5.along with “duel wielding spells you can use the spells in to ways(flare +hold =flame thrower ).
6arcery will be differnt eg takes longer to draw but more damage witch i think makes scence insted of fireing 100 arrows to kill 1 guy.
7.dgagon tounge can be used a spells like to slow time of push back enemies .
if theres any thing worth mentioning go to the unoffical elder scrolls pages .also check out my tes tips here————-> http://www.youtube.com/user/rilexeon?blend=6&ob=5#p/u
funny: http://www.youtube.com/watch?v=RMKJ9fDM2mo
idk if this argument is still live, but as far as classes, they havent even HINTED at there being any. there ARE groups of stones that you can go to, and choose ONE to power-up an attriubte, but can be easily changed by going back and picking another stone.
Wrong and wrong. You choose no major skills since u level up what u want to become, instead of having restrictions. U cant compare this to fable 3.
u can get married. “there ARE groups of stones that you can go to, and choose ONE to power-up an attriubte” – invalid. You go to stones to pick a skill that will level up faster, and u can change at any time, and when u level up u pick a perk, like a skill tree in most games.
There is no multiplayer, there are 150 dungeons+, there are more than 300hours gameplay, (if u plan on playing the game in big – and not just the main quest.)
vampires are confirmed, darkbrotherhood are confirmed to be in skyrim as well.
Greaves and Body armour are combined into 1 piece. there are alot more armours though.
cosmo is a knob he doesnt understand that you only upgrade the skills you use
It would depend on what you agree to do with the Escape. If you’re trading it in to the dealership on the Edge, then paying off the old loan would be part of the agreement you have with them if that’s what you need done. The loan on the Escape needs to be paid if you do trade it in, either by you or by the dealership though. So, for example, using round numbers, if you purchase the new vehicle for $20000 and the dealership gives you $10,000 for the trade-in, you would have a $10,000 difference between the two. After paying off the loan on the old vehicle you would need to get a loan on the new vehicle for $16,500 plus taxes and fees, less any downpayment you would put toward the purchase.. . Hope this helps.. . Ken