15Dec2010

Review: Score Rush

Xona Games has done it again with their shoot-em-up indie game, Score Rush. Just like with Decimation X3, Xona Games has grabbed a classic genre (this time Shmups), polished the gameplay and graphics, and added some insanely great music to give you a gaming experience that’s guaranteed to keep you coming back for more. With that said, not only is Score Rush one of the best shmups I’ve played in a long time, but for the price, it very well may be one of the best indie games I’ve played on the XBLA –ever.

Score Rush is a very simple game to just pick up and play, but it requires much more than that to master it, as you will see when you give it a try. The premise of the game is quite simple: survive. As long as you can kill your enemies, dodge all of their fire, and defeat the bosses, you will be just fine. Easy as it may sound, this proves to be quite the task, as the waves continue and the bosses keep coming, bombarding their bullet-hell upon you. As you destroy more enemy ships, you gain more weapon upgrades as well as little ships to add to your ever-growing “tail,” which also shoot more bullets to help you progress.

The controls, like any other dual-stick shoot ‘em up, require that you maneuver yourself with either the left thumbstick or d-pad, and that you aim/shoot with your right thumbstick. What really stood out in the controls, however, was how smooth they were. In bullet-hell games, the slightest error can mean death, and when lives are limited and you want to get to that big bad boss, controls mean everything. Powered by the award-winning Duality Engine, the controls for Score Rush were smooth and elegant, giving me a complete grasp of my ship, and never failing me. Even in the tightest situations, the controls allowed me to go through the smallest cracks, avoiding death by millimeters.

Once again, as with Decimation X3, I found myself in love with the soundtrack of Score Rush. Straying away from the techno mix that was featured in DX3, Xona Games teamed up with Dragon Music and added a power-rock/metal score to Score Rush, giving the game a truly epic feel that was matched by its gameplay.  Though there was only one track looping throughout the whole game (excluding the final boss), the track never got old. I had to listen hard to realize that there was a loop, and even then I didn’t mind. The music was perfect for the game, and it had me entranced throughout the experience.  The graphics also suited the game perfectly. With polished retro graphics, Score Rush brought me back in time once again, and did it with style. It looked as good as it played and sounded.

To sum it up, the game was nothing short of a audio/visual indie orgasm, and I mean that in the best way possible. As good as the aesthetics and controls were, what really set Score Rush apart from the rest was its multiplayer action. I invited a few friends over to share the experience with me, and they quickly became just as obsessed with it as I was. We found ourselves screaming and yelling at one another, begging for another chance, and trying our best to dodge the bullet hell that was raining over all of us. We had ourselves a great time, and even when it got hard, we were never angry –we just wanted to play more. This is what gaming should always be like, and it was good to once again experience the feeling that I had missed for so long.

One thing that may bother some users about the game, however, was a slight lag. And when I say slight, I mean slight. The issue only occurred one time throughout the game for me, and that was when all of my buddies and I were collecting powerups before the final boss, and tons of colors were flying across the screen, causing us to lag a bit, but that was it. It didn’t bother any of us, and no other issue of lag occurred throughout the game; still, I thought it was worth mentioning. The only other complaint that I have is that the game had to end. After all the fun and frantic gaming that occurred, I was sad when it ended, but I was just as happy to grab my sticks and go through it all over again.

There is one thing that I feel the need to mention –a quote that was used on Score Rush from Malc at Shmups.com: “Shmups can be picked up for 10 minutes, and enjoyed fully in that space of time. They can literally last for decades. Perfect for modern busy lifestyles –a short, intense burst of pure gameplay. But they’re often severely misunderstood by today’s gamers.” This statement couldn’t fit Score Rush any better if it tried. You pick it up, play it, beat it, and love it. It won’t leave you. This is a game that you will always be able to come back to. Also as stated, sadly, this is a game that might be misunderstood by some of today’s gamers. Some people just can’t play the classics anymore, and if that’s you, then why are you reading this anyway? The point is, please, don’t be that gamer. Get this game now and play it. You won’t regret it.

Score Rush

Xbox Live Arcade
Publisher:Xona Games
Developer:Xona Games
Genre: Shoot ‘em Up
Release Date: December 9, 2010
MSRP: 80 MSP ($1)

Doin’ It RIGHT:

- Amazing music

- Incredible multiplayer

- Price

Doin’ It RONG:


- Slightest lag issue towards the end

- It had to end


FINAL SCORE: 10 / 10

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Author
Alfonso Arana

About the Author

has written 77 articles on Spawn Kill | Video Game News & Reviews.

Follow Fonzi on Twitter at @MEGAM4N or shoot an email to contact [AT] spawnkill [DOT] com.

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10 responses to "Review: Score Rush"

  • OK, I may have to pick this one up. I love shmups, even as they have me cursing the screen, lol.

  • Jack Stone says:

    Nice review, going to buy it now lol

  • Do it! This game is amazing!

  • Your reviews of indie games are so passionate, it gets me kinda pumped, no lie.

  • Alfonso, you are officially our most favorite reviewer of all time! You truly GET what we try to do here at Xona Games. I cannot help but love this kind of understanding and appreciation of our work. Thank you so much for sharing what you see in our games to others.

  • @Fonzi Sir, you’ve yet to steer me wrong when it comes to indie games. I’ve now picked up both DX3 and Score Rush, both times I was SURE the games weren’t going to be as awesome as you said they were, and both times I was pleasantly surprised. Great reviews! Not going to lie though, I’m a bit jealous you seemed to have lucked out and gotten most of the gems from the uprising showcase, (Epic Dungeon not included) to review. Hahaha *cheers*

    @Matthew Doucette: As Alfonso’s counterpart in Spawn Kill’s coverage of the Winer Uprising, I’ve got to commend you and Xona for putting out to HIGH quality titles. It’s wonderful to see such amazing games come out of a genre which isn’t always known for putting out good product. Even though I haven’t reviewed either game for the site, I’ve got to say both Xona titles rank right the top. I didn’t think any game would be able to top Epic Dungeon, and yet twice now Xona Games has blown me away with it’s ability to produce high quality, and entertaining games. Kudos sir. I look forward to seeing more from Xona! Also, if you could give your audio/music person a giant hug from a fellow musician that would be great. Seriously I don’t think I’ve ever heard such a solid, toe tapping effort from an indie developer before. Great stuff!

    @Everyone else: Fonzi isn’t lying folks, these games deserve every ounce of praise he’s given them. Both DX3 and Score Rush are what this uprising showcase is all about. I highly encourage you to pick up both games, you’ll be glad you did. I know I am.

  • I don’t know what else to say other than this is the best review of all time, and it’s great to see people appreciate the finer details of the game, as well as express it so elegantly. :P I am telling everyone about this review. So, you just MAY get a puppy wrapped as an xmas gift in the mail soon, ha ha (so funny, I just watched Christmas Vacation in which the old lady wraps her cat for a gift, ha ha). I appreciate the support everyone!! :)

  • fonzi says:

    Haha I’m glad you guys all enjoyed the review! If you guys keep pumping out games like this, there shouldn’t be any problem in getting more reviews around the web like this one. Thanks for making such good games! I can’t wait for the next ones!

  • malc says:

    hahah , i am late to the party as usual!! utterly brilliant little game this, perfect review for it as well, love the enthusiasm all round, it really is a little shiny gem in a mass of poo isnt it. how come i missed this, i usually am on things as soon as they come out, theres just too much to sift through these days, it worries me that i will miss out on good stuff.

    anyway, got it now, and having a great time on me lonesome, but wouldnt mind a few friends to try it with. last time i played a four layer shmup was gigawing 2 with three of us bombering like mad and the poor little fourth player gamely plugging away using a dreamcast FISHING CONTROLLER…. hahah… was funny. simon you know who you are.

    i suppose i should have reviewed this too, but i just cant top this review and, i am a lazy fat slobnow. sorry.

    malc

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