21Sep2010

Diablo 3 Level Cap Announced

Blizzard Entertainment’s employee, Bashiok, has responded to a user on Battle.net about the level cap for Diablo 3. The addicting hack-and-slash, point-and-click action RPG has been in development since 2001, and not much has cropped up until the recent announcement about the character classes (the Barbarian, the Witch Doctor, the Wizard, and the Monk) that will be used. Eager as we are, we finally received word about the level cap, and it’s a bit surprising – level 60.  Yes, the cap used for WoW is the same for Diablo 3.

Bashiok explains the reasoning behind the number:

“We’ve been working with a level cap that’s quite a bit different. It was something I had alluded to a while back but I think it’s probably worth discussing sooner rather than later.

So, we’re working with a lower level cap for a myriad of reasons but really the main point that they’re more or less all linked to is that we came to the conclusion that a cap of 99 exists for the sake of itself. Meaning that it’s a really high number despite all sorts of good things like meaningful player/skill/power pacing, item distribution, balance, etc. It’s sort of this long term goal that really didn’t matter, almost an Achievement without the flashy graphics or *bwong* sound. You didn’t need to reach 99 to do anything, in almost all ways the game stopped somewhere in the 80’s (for a lot of people a lot lower), but by stretching the player out over an additional 20 or so levels to 99 it created all sorts of issues we were having problems justifying forcing the game in to. So we’re working with a level cap of 60 at the moment.

This is the point where some of you scream “60!? That’s like original World of Warcraft!” And then the rest of you /facepalm and say “60!? Couldn’t you pick any other number? Now everyone is going to compare it to World of Warcraft!”

The 60 level cap we’re working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.

Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn’t do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn’t mean less content or less powerful characters, etc. These aren’t uniform levels of power that move from game to game. And in fact we are pushing a longer game than Diablo II and I’d argue our characters feel way more powerful. Ok, that out of the way, moving on!

The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II we have 60 levels of awesome; at every level you’ll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I’ll take pause.”

[Source: Blizzard Forums]

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6 responses to "Diablo 3 Level Cap Announced"

  • Bluedimephillips says:

    60 is good. Plus D3 will have expansions, I assume, making the players level cap higher. But am I the only one who thinks there should be a God level after a LONG period of gaming where you could easily walk through and murder anything at will? Some people say being godly is no fun. I think it could be fun if done right. :)

  • Xxdavidxsxx says:

    in D2 60 was still just a noob. Some gear like an arcane valor wouldn’t even be worn yet at a meager lvl 60.
    I think it should have 160 lvls. Bring in more levels, and more bonuses from the higher achievement.

  • Richard says:

    I think level caps are dumb for a number of reasons. one ill stop playing after i reach lvl 60 if not before because i know if im lvl 50 i only have 10 more lvls to go before the game becomes pointless. lvl caps should only be for pvp and thats all then there is a reason for it. because the game has a high lvl weapon that everyone can use at a certain lvl now picture yourself lvl 120 useing a lvl 90 weapon the only thing making that weapon stronger is your str. therefore all the game creaters need to do is expansions that introduce lvl 120 weapons also with new places to go now tell me im wrong. if your wondering how to make the monsters in the expansion more powerful its like i just explained youll have lvl 90 gear to start out in the expansion and work your way up from there.

  • Felix says:

    Richard you suck

  • Smartbomb says:

    [...] and copy-pasted press release news stories, that focus on trivia about the number of guns or levels in the game, help to push this agenda – they teach readers that these are the questions that [...]

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