Throughout those shining years of my childhood, purchasing a new game often meant thumbing through the pages of a mammoth tome detailing impending gameplay down to the letter. If I were stuck on a long car trip with a recently-purchased title, digging into that precious parcel and retrieving the manual was the first thing on my mind.  It was a way to game vicariously through a few simple, innocent pages, and one of the first ties I established to any game I had my heart set on playing through. Unfortunately, it’s also a familiar constant that gamers new and old can kiss goodbye with the decision to downsize the distribution of manuals entirely, spearheaded by Ubisoft, and perhaps many more companies to follow.

Call me old-fashioned, but the feeling of thumbing through the crisp (sometimes colored) pages rife with back story, notes from the designers, and detailed instructions on how to play gave me a real sense of anticipation. It was genuinely difficult to wait those few short hours until the final journey home at the end of the day to eagerly devour the content on the disk (or cartridge) inside. In some cases, being treated with some delicious fiction related to the title was something to look forward to as well, especially if you needed a little extra hype to fully enjoy the adventure about to unfold.

And let’s not forget the lovely serial numbers or copy protection that would require you to find a certain line or word in the manual to be able to install the thing. Good luck if you threw it away! But even now, as illogical as it would be to require a simple word or pass phrase as DRM, it was part of the charm that came with buying a new game.

Of course, the main reason these miniature morsels of gaming goodness exist can’t be overlooked: they teach you how to play the game. And there are those who, back in the heyday of these manuals, completely ignored the instructions within and jumped straight into the game anyway, only to dive back into the booklet to look up exactly what those glowing red items are, because they’re certainly not health items. While the in-game tutorial is perpetuated for a generation who simply doesn’t have time to sit down and get a primer on what they’re about to experience, I find myself frustrated with learning by example in-game and missing the thrill of discovery that came with gleaning information from a physical guide. I’ve always learned through instruction rather than hands-on walkthroughs, so it’s been interesting adapting over the years as tutorials have become more prominent.

They’ve had to, because we need to think green, and whatnot. Manuals are a mere few pages, and if they do happen to be a thick slab of paper, it’s because the mandatory multiple language are used as some kind of cruel, sick filler in my world. Wonderful! Spanish-speakers and French-speakers can find reference within these few pages, but where is the meat of the manual? I can read copyright information and EULAs in-game. I suppose that’s just me being curmudgeonly, but I know that opening up a game these days is completely disheartening. And it’s only going to get worse from here.

The leather-bound manual included with Lunar: Silver Star Story Complete.

Beautiful works such as the Lunar: Silver Star Story Complete manual and Tie Fighter tomes may never be seen again. And I’m not really okay with that. We shouldn’t be relegated to picking up collectors’ editions or limited runs of titles to receive a booklet that may be of some value. Unfortunately, this is likely just one more step toward moving into the digital age, and soon enough we may not even be graced with the traditional box. We’re already losing bits and pieces of the Xbox 360 case. What’s next?

Hanging onto gaming’s yesteryear has and always will be one of my favorite things to do. As much as I am excited to see the future, I’m equally afraid. Decent manuals completed the package for me. They taught me to game in a much more efficient way than following directions from an in-game scenario, and they acted as one component of the fifty to sixty dollar package I spent my hard-earned allowance on that made it stand out from my collections of DVDs and CDs. Like the liner notes from your favorite artist, the wit and informative writing seen in great manuals were integral to the experience as a whole.

But as much as I’d like to see a renaissance of the familiar little booklets, it’s not going to happen. Thankfully, with resources like Replacement Docs, I can take a stroll down memory lane without having to unshelve old PC titles or dig through the multiple plastic bins that serve as home for my precious commodities. I may have to face new titles relying on my familiarity with standard game mechanics and control schemes, but at least I have my memories.

So, I guess this is goodbye, you lovely manuals. I’ll miss the way you smell, your shiny covers, and the comments I furiously scribbled in your “Notes” section. I’ll miss the way you divulged secret codes right under my nose. Most of all, I’ll miss your value as bathroom reading material and padding for my bookshelf. Thanks for so many great memories. Here’s to seeing you in digital format again someday.

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This entry was posted on Thursday, May 6th, 2010 at 11:30 am and is filed under Features. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

 
  • windofchange
    second!! yea totally agree man been disappointed so many times by picking up the manuel in the hopes of finding a little story and pictures of possible moves to perform only to be welcomed by copyright information but online stores are taking over hardcopies are becoming obsolete it will be a sad day indeed if you can't get hold of a case anymore ive found myself moving to steam more and more to get my games
  • Crash13
    I totally agree with the article. Reading the manual was almost half the experience when buying games as a kid, or even now. It not only entertained me to help make the ride home seem shorter so I could get to playing my new game quicker, but as you mentioned, it also taught me how to play the game so I would be ready to jump in and play as soon as I got home. I remember my friends would make fun of me for reading the manual when we would rent Mortal Kombat or Street Fighter, but after only a minute of playing they keep asking me "how do you do a special move?", "what button do you press to punch?", "woah! how did you perform that cool attack?". I always respond saying "well, if you had read the manual then you would know how to play". There's something about the scent of the manual's ink that is so good, it should be sold as a perfume or a drug. I bought Red Dead Redemption last night and the first thing I did was open the booklet and smell it. Sigh...I'm going to miss doing that.
  • Josh

    I completely agree with what you're saying, I always loved the ride home with the crisp manual in between my little fingers reading every single word with such happiness. I even remember the smell of them, I actually looked forward to reading the manual so much I read the manual before playing the game even if I had the game and the means to play it right in front of me. I always read cover to cover and even read the credits and the help phone numbers just in case.

    In game tutorials are a nuisance, I don't like having restricted controls for the first few minutes .

    And ScrapBrain I watch the credits in game and smile as a way of thanking all the people who worked on that game. I'm sure I'm not alone in this.
  • Lincolns Mullet
    Fantastic little article here. I still have many old PC games that came with very thick, heavy manuals. Games such as Aces of the Pacific, Secret Weapons of the Luftwaffe and V for Victory: Velikiye Luki, Red Baron...part of the experience WAS the manual. Not only were you learning the details of the game, but you could submerse yourself in the history and backstory. I remember learning for the first time about Germany's secret weapons after reading SWOTL's manual, and it amazed me. I actually learned a lot of detailed history I didn't get in school through these manuals. After reading all about the carrier battles in WW2 and the different Aces that were involved, you'd fire up the game and feel like you are a part of what you had just read. Shooting down Pappy Boyington was more interesting after knowing who he was! Ah well, guess only old gamers can appreciate that now.

    I wonder if this generation will be reflecting on how exciting it was to actually open a box and it had a CD inside you could touch! Oooohhh!!!
  • AcidRastaHead
    Completely agree. The manual is/was very much part of the entire game experience and that latency period between purchase and play, well the manual was the only thing that can channel that excitement properly. I am actually a fan of in-game training especially when executed in a really novel and interesting way. Nevertheless, the manual is much more than a simple set of instructions and disclaimers (or should be) as this post aptly points out. I'm so saddened, that's it! I'm becoming a Luddite. So long folks, my typewriter doesn't have this internet thing attached to it.
  • Technocrat
    Infocom.
  • I'm completely with you on the love for manuals. When I was younger, I would love the ride home in the back seat, reading page by page of my new game; each page would get me pumped for the adventure ahead! Even today, I once in a while will take some of my better manuals to just leaf through for the hell of it. I blame EA for having the smallest manuals. No matter what game, they never amount to more than 5 or so pages. And so many PC games are turning away manuals completely in favor of PDF versions on disc.
    Le sigh.
  • Nicx
    The Sim City 2000 manual was excellent, it contained poetry, stories, pictures, history and more - it totally immersed you in the city building experience.

    Seems that every game now is a 1st person shooter of some sort, you hardy need a manual for those.
  • ScrapBrain
    as an employee in the games industry, I'm really annoyed that manuals are being ditched. It was a milestone in my life to have my name printed in a manual, it was something I always aspired to. I could send a copy of a game I worked hard on, send it to my parents and they could just flip through the manual. Sure, games have in-game credits, but my PARENTS aren't going to play all the way through the game, or buy a console to play it on just to see the credits. Plus when was the last time anyone actually watched the credits when it was optional? It was a form of instant gratification to be printed in the goddamn manual. Now that they are being ditched, I feel sad that those who work hard in the games industry that aren't as well known are even harder to spot...
  • greggorybasore
    It's been so long since I got a manual with a game that I'd forgotten how much I miss that. Thanks for the nostalgia.
  • djbumrush
    This article made me wistful.

    I think you missed one of the best supplements that manuals sometimes provide though, and that would be a quick reference for the controls. When you're diving into a complicated game, an in-game tutorial is nice, but for those buttons that you don't use terribly often, it's nice to have a visual reference to glance at.
  • A single tear streamed my cheek as I reached the last few words. Simply beautiful and sad.
  • can't tell you what i'd give to have all my old manuals back from wherever they disappeared to, especially Killer Instinct and Sim City on the SNES.

    manuals are the true key to my heart - http://www.youtube.com/watch?v=t5clIr3-2ZA
  • PlayingMantis
    Writing in the "Notes" section? That's blasphemy! I hate the new 360 game cases too. They do actually use quite a bit less plastic, but it just makes more places for the cover art to get damaged (used to only be the holes from the manual holders.
  • I don't see why you'd have to "rely" on past experience/familiarity with similar games to understand the gameplay. The reason there was a move away from manuals is simply due to the technology. How many games have you played that first make you run through the control's setups? Almost all games now will explain to you the controller setup, which button does what, how to do this, etc.. Or they have a section devoted entirely to newbies to just mess around to see how things go.

    Guitar Hero has done this, Halo 3's matchmaking even lets you hop into a newbie room before playing with the big boys, Splinter Cell: Conviction leads you into what you should be doing, Modern Warfare 2 forces you to run through a quick tutorial on the game. Heck, even Banjo Kazooie: Nuts and Bolts runs you through examples to know how to play things and even has in-game assistance should you forget it. And that is just a couple current games I can think of off the top of my head.

    They've been purged for YEARS now.
  • John
    I don't think manuals were ever the *best* way of teaching someone how to play the game. What they did was provide an addition to the gameplay experience with stories, journals, item descriptions, etc... all in the thematic tone of the game. I remember spending entire afternoons pouring over the manual of 'Pirates'. It was an experience in itself, that no ingame tutorial can match. It's kind of like saying movies are better than books. They aren't. They're just different, and each form of media provides it's own unique experience.
  • I say "have to" in the sense that I don't have the manuals I miss to look back on. Obviously you can use tutorials and in-game aids. I have always just enjoyed using the manuals, as I mentioned here for the sake of nostalgia. It's not as if it's difficult to learn, or that I don't understand "why." The entire point of this editorial was expressing how much I miss the days when referring to manuals and their niceties was standard procedure RATHER than in-game how-tos. It's streamlined, yes. But I've always preferred reading it and then jumping in.
  • CuatroChihuahuas
    I have to say a big pet peeve of mine is the fact that most digital games don't bother with manuals, even if they are digital versions of old games. For example, I was so bummed that the Sega Genesis collection (either PS3 or PSP version) doesn't include a copy of the manuals! Even on Wii, the "manuals" aren't complete, which is a bit sad... :(
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