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	<title>Comments on: Passing Without Honors</title>
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	<link>http://spawnkill.com/2009/03/25/passing-without-honors/</link>
	<description>Sticking our boomsticks in places they never belong.</description>
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		<title>By: Vonpoker.com</title>
		<link>http://spawnkill.com/2009/03/25/passing-without-honors/comment-page-1/#comment-275</link>
		<dc:creator>Vonpoker.com</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:53:13 +0000</pubDate>
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		<description>Great post man, I agree. Just searched on Google about this and found you blog...</description>
		<content:encoded><![CDATA[<p>Great post man, I agree. Just searched on Google about this and found you blog&#8230;</p>
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		<title>By: Michael</title>
		<link>http://spawnkill.com/2009/03/25/passing-without-honors/comment-page-1/#comment-133</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 30 Mar 2009 19:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://spawnkill.com/?p=771#comment-133</guid>
		<description>Isn&#039;t it interesting, though, how most games that aim to do one thing really well also tend to do the others well too? I&#039;m thinking primarily of Valve&#039;s games, which do story as well as they do gameplay. A good counter-example, of course, is Resident Evil 5 - which does one thing so well, it makes the bad things not matter (see my review). It&#039;s a good example of the value of simply making a fun game that may not be 100% perfect.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t it interesting, though, how most games that aim to do one thing really well also tend to do the others well too? I&#8217;m thinking primarily of Valve&#8217;s games, which do story as well as they do gameplay. A good counter-example, of course, is Resident Evil 5 &#8211; which does one thing so well, it makes the bad things not matter (see my review). It&#8217;s a good example of the value of simply making a fun game that may not be 100% perfect.</p>
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		<title>By: Graham</title>
		<link>http://spawnkill.com/2009/03/25/passing-without-honors/comment-page-1/#comment-130</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 30 Mar 2009 07:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://spawnkill.com/?p=771#comment-130</guid>
		<description>I know I&#039;ve played a few games in the past few years I&#039;ve felt this way about. Developers nowadays tend to focus on one aspect of the game and neglect the rest. I&#039;d rather play a game that may not be so pretty, but has a great story... or great action. I don&#039;t want the perfect video game 100% of the time. I just want to enjoy the time I spend with it, that&#039;s all. Is that too much to ask? This is why I can always bank on Valve. They put everything into their level design and gameplay, and the innovation happens by the player, not by some gimmicky game device.

I think the game Fracture is a perfect example of this. On paper it was kind of cool how you could change the landscape, but the rest of the game was such a contrived and mediocre experience that I felt it was a complete waste of time.</description>
		<content:encoded><![CDATA[<p>I know I&#8217;ve played a few games in the past few years I&#8217;ve felt this way about. Developers nowadays tend to focus on one aspect of the game and neglect the rest. I&#8217;d rather play a game that may not be so pretty, but has a great story&#8230; or great action. I don&#8217;t want the perfect video game 100% of the time. I just want to enjoy the time I spend with it, that&#8217;s all. Is that too much to ask? This is why I can always bank on Valve. They put everything into their level design and gameplay, and the innovation happens by the player, not by some gimmicky game device.</p>
<p>I think the game Fracture is a perfect example of this. On paper it was kind of cool how you could change the landscape, but the rest of the game was such a contrived and mediocre experience that I felt it was a complete waste of time.</p>
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		<title>By: Passing Without Honors &#171; Two Bits</title>
		<link>http://spawnkill.com/2009/03/25/passing-without-honors/comment-page-1/#comment-95</link>
		<dc:creator>Passing Without Honors &#171; Two Bits</dc:creator>
		<pubDate>Wed, 25 Mar 2009 23:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://spawnkill.com/?p=771#comment-95</guid>
		<description>[...] 2009 at 4:24 pm (1914)  Hello, everyone. You can catch Tuesday&#8217;s article at Spawn Kill. Click here for the [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009 at 4:24 pm (1914)  Hello, everyone. You can catch Tuesday&#8217;s article at Spawn Kill. Click here for the [...]</p>
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